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1  Planet Mule 1 / Matchmaking / Re: Game vs BRAD, DandyDan, Rhodan and Piete on: February 20, 2012, 01:09
It was a tight game between BRAD, DD and Rhodan. But in the end it was Rhodan who took the win! Congratulations!!!

See you guys next week!

(http://www.planetmule.com/hi-score-game/game?game_id=55287)
2  Planet Mule 1 / Matchmaking / Re: Game vs BRAD, DandyDan, Rhodan and Piete on: February 19, 2012, 20:26
Piete can't make it, but I'll be at the server around midnight UTC time!
3  Planet Mule 1 / Matchmaking / Re: Game vs BRAD, DandyDan, Rhodan and Piete on: February 15, 2012, 10:28
@Rhodan: That's great. I was actually chatting with BRAD on the server when the idea for this thread came up. I'll be giving Piete a telephone call on Sunday to see if he can find it in himself to get on the server.

Now we're just missing DandyDan's input. You there DandyDan?
4  Planet Mule 1 / Strategy Guides / What's needed for manipulating smithore prices? on: February 13, 2012, 00:08
Just saw a nice turn 11 manipulation by BRAD:

Buy all smithore, have 0 mules in the shops and 2 empty plots on turn 12:

The sell price from turn 11 remained the same.

Of course he managed to buy one smithore at 177 on turn 11...

So what makes the price go up or down? The situation above keeps the price stable.
5  Planet Mule 1 / Matchmaking / Game vs BRAD, DandyDan, Rhodan and Piete on: February 12, 2012, 23:59
I'd like to play a competitive match with the four of you.

Sunday 17th would be just swell. Midnight UTC works for me.

Room for 3 more (post below with a starting time that works for you)!
6  Planet Mule 1 / Bugs 1.2.4 / Re: Still seeing the auction freeze-up bug on: May 16, 2010, 23:21
Bump for you guys to implement net code & re-join code equal or better than that up at games.asobrain.com :-)

Cheers!

EDIT:

For me this bug is related to sharing my web between my two laptops.

Game goes on fine until turn 6/7 when the connection problems start.

No problems with net access in browser / other programs.

Happened again in this game: http://www.planetmule.com/hi-score-game/game?game_id=25116.
7  Planet Mule 1 / Bugs 1.2.4 / Re: Still seeing the auction freeze-up bug on: May 07, 2010, 00:26
Hi,

Here is the link to the auction bug:

http://www.planetmule.com/hi-score-game/game?game_id=24441

In my case it is caused by re-initiating my network connection during the game.

In other words I had problems with network connection timing out and resolved this by restarting the wireless web on my server laptop and reconnecting from my secondary laptop I was using for playing M.U.L.E.

I managed to return to the game, but the auction was messed up. Not synchronized or something like that.

On my screen the other players didn't move during auction. On their screens I was not moving. The auction countdown time was not moving on anyones screen, so I disconnected on turn 6.

This bug happened to me twice during 1.2.3 and now again with the version 1.2.4.

My net forwarding laptop is running Linux and the client laptop is a Mac.

Thanks.
8  Planet Mule 1 / Bugs 1.2.1-3 / Store messed up after network time out on: March 05, 2010, 12:42
This took place in the following game: http://www.planetmule.com/hi-score-game/game?game_id=20739. If I remember correcty my time out happened on that turn 9. That's the last turn logged by www.planetmule.com server. But all four players continued for 2 more turns before host aborting the game.

Yesterday my connection timed out, but as the host didnt know how to kick me, the game continued seemingly normally after 1minute of beeing frozen.

But then we got to the auction phase, nobody could trade. Not with other players, nor with the store.

Could this be because of lacking status/phase checking between the host and the clients?

The game was a 4 player game in the 9th turn. One player timed out for 1min and then we managed to continue. So to speak of...

For you amusement our chat log from the lobby after the host finally
aborted the game on turn 11:

turssi: nooo
turssi: i was winning
turssi: please
turssi: it was a good game
turssi: nemesis, acenoid, gambittime: are you continuing?
Acenoid: really
turssi: well that was strange
Acenoid: iam winning my wireless dies
GambitTime: the store timed out
turssi: you should have kicked me
Acenoid: iam winning game screws up
turssi: lol store timed out
turssi: i was going to win
turssi: !
GambitTime: btw, i was going to win that game
Acenoid: iam loosing everything runs fine until round 12 where iam hopeless behind
Acenoid: Smiley
GambitTime: :0
turssi: i was going to peak that smithore
Acenoid: hey leave me with my feelings Smiley
Acenoid: i was at least not last
turssi: and produce more crystite then you guys combined
Acenoid: i was going to rule the world with crystalite Cheesy
turssi: hehe
Acenoid: but its bad that there seems to be no way of bugreorting
Acenoid: i started with turssi not responding errors
Acenoid: and then trading died
turssi: yeah you should have kicked me then
turssi: but nemesis didnt know how to?
Acenoid: *shrug*
GambitTime: the game could not continue as long as turssi remained
GambitTime: but its ok
turssi: really strange that it let me come back
turssi: but then everything but trading worked a ok
GambitTime: now that is the part I don't understand
turssi: gambittime: send this log to the forum bug reporting?
turssi: and tell the developers to code in rejoining as well
GambitTime: I don't know how to report bugs

So the game seriously needs the ability to rejoin after network problems. And a process to check that everything is ok between the players, host and the Planet M.U.L.E. server. At least if you want to grow you player base.

Yours Truly, turssi.
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