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1  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: MULE 2 - Alpha Test - Wednesday 17 Nov 07.00 UTC on: November 17, 2010, 06:09
I would like in on the test as well, are we using the website for the test or downloading an app? I am having the same problem as C64 and WYB with that site.

clint

**EDIT**
OK I'm good to go now, Thanks peter entering that code worked once i found the right java settings to enter it in.

See you in 27 min

2  M.U.L.E. Community / General Discussion / Re: Money Supply? on: September 23, 2010, 13:21
I like that idea!

Like it's all just some big reality TV show for the Cosmos! Money supply is brought in by the audience betting on the different characters every year. Though, i would like to see a fair bit more product placement to make some more ad revenues.

*this asteroid is brought to you by...*

love it
clintone
3  M.U.L.E. Community / General Discussion / Money Supply? on: September 23, 2010, 12:56
This has been haunting my friend and I for a while and we wanted to hear what people had to say about this. Where is the money coming from when we are creating this wealth? I can understand how the crystite can be paid for by the store because they can then sell it. But how can the store afford to buy 175 units of smithore @ 230, only to turn it around as a finished good without charging a dime for their services? Who/what is backing the value of these dollars that appear out of thin air? And to that end, since there are 8 races coming together to collectively exploit this planet, what race or governmental entity sent these colonists?

I love this game, and i'm not pining for change at all. I just wanna hear if people have any clever explanations for this or if there is a real answer to these questions.

Ok, maybe one change, a store clerk that has a visible money supply that can run out and be replenished by crystite (mostly), product sales (by the store), and labor (labour for my english friends) profits from making mules. I know this would change gameplay vastly, but it would certainly put an emphasis on mining crystite which is why i presume the colony is here in the first place, and put limits on how much smith you could sell to the store.

thanks guys,
clintone
4  M.U.L.E. Community / General Discussion / Re: Interesting email from Mule... on: September 23, 2010, 11:41
FIRST!
5  Planet Mule 1 / Bugs 1.3.x / Re: hosting on: September 16, 2010, 06:55
I'm having trouble when hosting games, Certain people CAN join my games and others CANNOT. I've tried several different things (turning off firewall, resetting router, ok that's not several but i'm out of ideas).

anyone have any thoughts.

Going wired isn't really an option for me either so try to avoid that piece of advice.

thanks
clint
6  M.U.L.E. Community / Design & Art / Re: Skinning the game on: March 29, 2010, 06:04
love it chuck, keep up the good work
7  M.U.L.E. Community / Announcements / Re: New Prototype: Testers wanted on: February 27, 2010, 09:30
put me down for one

clintone
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