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Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Open Slot in game
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on: February 15, 2011, 16:18
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In the chat lobby now you have Game--Mode--Status--Host--Reliability--Players
Most players see that 4 are in the game and think game is full, time go by and someone post one or more players needed in that game, so what about adding something that tells, now many players are in the 4 slots/players for that game?
Most games fill up fast, but sometime you have someone who wants to only watch, so the game looks full to everyone.
Game--Mode--Status--Host--Reliability--(0/4)players (1/4) (2/4) (3/4) (4/4)
later,
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Planet Mule 2 / Ideas / Maybe someway to call host back
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on: November 16, 2010, 21:37
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I know i dont host, but maybe you can add something to call the host back if AFK....
we all know when few player or on it takes sometime to get the 4 player, have the sound when a new game is added, and when player join, maybe something when games a full.
well lets see, Facebook has the Sad Poke. Yahoo has the BUZZ........... maybe you could add something like a MULE KICK, to call the host back, when 4 player are in the game, just a thought, but in the long run it up to the player that host. you could have the host turn this on or off if thay want.
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Planet Mule 1 / Planet M.U.L.E. 1 Discussion / $972
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on: November 16, 2010, 19:47
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the magic number in round 1, 972. let see, could you link the price of mule in round 1, to the price of smithore in round 1?
price range i think, can be from 39-65ish, so mule's would range from 70-130ish. NOT THE standard 100. the price of a mule would not know. so the price of 972 could go up or down, on what you think the price maybe in round 1.
question why after a fire in round 1, dose food and energy only spike alittle, food can be up to 6 in shortage, and 3 for energy? (this is under the plan that 1 energy plot and 1 food plot have be in place in round 1)
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Planet Mule 2 / Ideas / Assay
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on: September 24, 2010, 20:20
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Some player do and some don't. what if you had the host has the option to trun off/on the Assay for that match. the same way you can turn off/on seeing computers development. I would just think you could only do the Assay option before games starts, not in the game. Or let player vote on Assay before games starts. or you can ONLY assay plots you have, not other players. who see the assay that up in the air.
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Planet Mule 1 / Bugs 1.3.x / Re: The new land auction change is bugged
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on: September 21, 2010, 19:24
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I know piete pain. Have lost 2 plot the same way in 2 games. Old lag was around $10-$50, but now it can be as much as $300-$500. One was to a host and the i dont know.
question why is it that a player can be stopped at 3000, 2 other also stopped(no money). but the 4th play run its price way down, so you see BUY above the player and keeps going down and turn around and starts up again. why dose the time always run slow, never speeds up? Don't tell me that the time runs slow due to the fact that player 4 is still on the move. when player 4 bid is now around 1000 before player starts back up, and player 1 is at 3000.
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Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: stop running up land auction
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on: September 18, 2010, 00:44
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ok 1st olny played on the c-64 not atari or nintendo
thing I remember about the game in 1983ish
1--any mining MULE on the river would sink in the mud and be lost 2--when the house had a shortage the price would go up. 3--you had to install Mule on a plot, in a house. if not the mule ran away this Mule is a beginner game (6 round type) 4--everything spoil over 50 (also food and energy) 5--AI would buy over the store line (not stop at the sell line or half way) 6--AI would also buy out the store if other players had a shortage 7--AI would also not always sell at the store sell line if nothing was in the store. would make u run up the price and yes the AI may not even sell. 8--AI will buy above the store sell line, if someone bought out the store, and the AI had a shortage. would go to far sometimes. 9--food on the river was the place to be, almost set u up to have all the food/time you needed. had the 4 like the vary high tite not the -3 to 3 setup 10--supply and demand--did not work on the total colony making 20 food in round 10 4(player)*5(food)=20. If a player/players had a shortage price would up, store and player shortage= 235. i may be wrong but now if 1 player has a shortage but the other 3 make over the demand for the round. the demand has been made. and the price stays lower. 11--all river plots are high tite (the rules for the high tite did not apply and did not count as the 4 min plots in the game)
A few updates ago thay had someone rework the AI we play with now, I will say nice try but you have made the FORST GUMP of AI"S. Don't know if this person ever play the game or not. (not). i'm not rippin the person who updated the AI, it was a nice 1st try. but you did miss by that much.
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Planet Mule 2 / Ideas / A Little Change to The Store..
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on: July 16, 2010, 22:20
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Random M.U.L.E. outfit stalls...
To change things up a bit. After some events, the M.U.L.E. stalls could be permanently changed around for the rest of that game. (top 4)
Events- Planetquake, Good old Space Gypsy's (destroy the town after all, and you have to pay the fix) and maybe the Fire in The Store....
Could change the left/right advantage in some games
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Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Meteorite Strike
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on: April 27, 2010, 22:23
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Meteorite Strike Colateral Damage.
Meteorite strike always make the one it hit a super high crystite. But what about the other plots around it? Up to 4 on the side, and up to 4 adjacent to the impact site. Why not make it a chance that the impact can deposit new Crystite on the other plots. the side can be medium to low.(very small chance of being a standard high) and the adjacent can be low's(very small chance of being a medium). Can range from all the plot around the site to none. Standard Crystite lay-out will not be used, all random. To make the new deposits any MULE's on the plot around the impact site will be DESTROYED just like in the Planetquake. Or it just destroys your plot and you get nothing.
I have never seen the meteorite strike a river valley. why, the games starts with some river valley being high's.
I DON'T NEED NO STINKING BADGES!
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