Planet M.U.L.E.
Planet Mule 2 => Ideas => Topic started by: Big Head Zach on January 07, 2010, 07:29
Title: Expanded global events Post by: Big Head Zach on January 07, 2010, 07:29 A list off the top of my head...
Title: Re: Expanded global events Post by: Intergalactic Mole on January 07, 2010, 15:39 And that's a good list. I especially like the idea of the prankster wampus!!! Very deviate!
Title: Re: Expanded global events Post by: Tei on January 07, 2010, 17:44 Another two:
"Visit of Inventor Dr. Tobias. All energy converted into food" "Visit of Inventor Dr. Mathias. All food converted into energy" Title: Re: Expanded global events Post by: Eik on January 12, 2010, 01:29 A list off the top of my head... How in gods name did you come up with these amazing events :)Prankster Wampus and Kamikaze Stampede are my favourites. Title: Re: Expanded global events Post by: rommager on January 12, 2010, 03:26 Now this is the type of addition I could go for. Doesn't add any major elements that significantly change the game, but definitely adds some fun scenarios! ;D
Title: Re: Expanded global events Post by: Big Head Zach on January 12, 2010, 19:03 Now this is the type of addition I could go for. Doesn't add any major elements that significantly change the game, but definitely adds some fun scenarios! ;D Well, it may, depending on how the new events are implemented. If it's done in a way that still gives things like Fire in Store and Pirate Attack and Meteor Strike to occur with the same frequency, then I think things will work out. Title: Re: Expanded global events Post by: ltbeeb on January 12, 2010, 23:23 prankster wumpas! his revenge lol, does it seem like its harder to catch him in the later rounds or is that just because hes harder to see with all the plots filled up in this new game
Title: Re: Expanded global events Post by: MrBrown on January 12, 2010, 23:35 prankster wumpas! his revenge lol, does it seem like its harder to catch him in the later rounds or is that just because hes harder to see with all the plots filled up in this new game He doesn't appear at all on filled up plots. I don't think he's harder to catch in the later rounds, I think he just appears less often because of this.Title: Re: Expanded global events Post by: ltbeeb on January 13, 2010, 23:13 thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader. he has to get his money from somewhere to always have a treasure chest :)
Title: Re: Expanded global events Post by: zposse on January 14, 2010, 06:34 thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader. he has to get his money from somewhere to always have a treasure chest :) I think the reason why the wampus doesn't appear if the plot is filled is due to the fact that you have to press a button to catch it (unlike the original, where you simply walked over the mountain but only while the wampus was visible). If the wampus is on your plot, and you press the button, you might accidentally remove your MULE. Title: Re: Expanded global events Post by: Jaradakar on January 14, 2010, 23:45 thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader. he has to get his money from somewhere to always have a treasure chest :) A negative event for the player in the lead: "You've been robbed by a mountain Wampus! He stole N from you and has stashed it in a remote mountain location." I like it... would be cool if the next "catching of the Wampus was for that exact amount. Title: Re: Expanded global events Post by: Jaradakar on January 14, 2010, 23:49 thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader. he has to get his money from somewhere to always have a treasure chest :) I think the reason why the wampus doesn't appear if the plot is filled is due to the fact that you have to press a button to catch it (unlike the original, where you simply walked over the mountain but only while the wampus was visible). If the wampus is on your plot, and you press the button, you might accidentally remove your MULE. Yup that is the problem with requiring a button push -- I really dislike that it does. Removing it would open up to keeping the Wampus a universal part of the game (I.E. something that can be done through out the whole game). The only benefit I see to the way it is currently implemented is that it speeds a games total play time up as late game you can't go looking for the wampus. Of course it also decreases the value of food because of that. Title: Re: Expanded global events Post by: ltbeeb on January 15, 2010, 02:03 although usually in the later rounds your too busy changing over to crystite but sometimes that 400 $ mule sometimes would be the difference in victory or defeat
Title: Re: Expanded global events Post by: rommager on January 15, 2010, 21:33 Doesn't the wampus only appear on non-owned, un-developed land? I don't see anything about this in the kroah spec (maybe I'm missing it), but that is what I have personally noticed in the game.
Title: Re: Expanded global events Post by: Jaradakar on January 16, 2010, 08:29 Doesn't the wampus only appear on non-owned, un-developed land? I don't see anything about this in the kroah spec (maybe I'm missing it), but that is what I have personally noticed in the game. In the current version of planet mule, the Wampus requires a button push to catch. In the Atari version it did not and only required you to walk over him. Because the current version requires a button press, if the Wampus showed up on owned plots of land the owner would not be able catch him as pushing a button would pick up your MULE instead. So in the current version you can only catch the wampus towards the beginning of the game. Hopefully in the future this will get fixed/addressed. Title: Re: Expanded global events Post by: Intergalactic Mole on January 16, 2010, 16:37 Good point J. I didn't think of that. That definitely needs to be fixed.
Title: Re: Expanded global events Post by: poobslag on January 18, 2010, 17:57 i think the "kazinga stampede" is my favorite although that could really destroy production, particularly if they somewhat target first place... 3 kazingas = -27 production? that's almost as bad as pirates!
the flood one seems very complicated. what's the difference between a "desert" and a "plains"? Title: Re: Expanded global events Post by: Big Head Zach on January 18, 2010, 18:25 The flood one was brought forth back when there were desert spaces in Planet MULE. Since they were removed to return the game to original spec, it's not quite valid anymore. But still worth considering for future versions.
Title: Re: Expanded global events Post by: Bertoid on January 19, 2010, 19:30 I am loving these ideas.
Title: Re: Expanded global events Post by: CXZman on January 26, 2010, 22:56 About that button pushed to get that wampus, I've lost a MULE discovering that you had to choose between MULE settlement OR wampus catching. I tried to catch wampus with a MULE on my tail. MULE ran away(worth 530$), won 200$, lost 20 sec. Oh great.
Anyway... MULE PITY : one of first player's MULEs, randomly choosen, goes to one of that last player's empty plots, because it has pity on him. Title: Re: Expanded global events Post by: gdgdgdgd on January 26, 2010, 23:35 Yes, when you try to pick the mountain wampus in your plot it picks the mule.
:-\ Title: Re: Expanded global events Post by: Bertoid on January 28, 2010, 17:16 The Wampus is blueish, but he's made a yellowish decoy. If you try to capture the yellow one you get a "You've been outwitted by the Mountain Wampus" screen and we see a poorly constructed Wampus in the cave with no treasure. You still have a chance to catch the real one if you have time.
Title: Re: Expanded global events Post by: Intergalactic Mole on January 28, 2010, 17:18 I think they were actually telling the truth about what currently happens in the game Bertoid ... Although that is a good idea. Fake wampus haha.
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