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Version 1.1 Features
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Topic: Version 1.1 Features (Read 4694 times)
data2008
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Mule Expert
Posts: 288
Version 1.1 Features
«
on:
December 08, 2009, 10:38 »
Hello all M.U.L.E.-fans!
First let us say a big 'Thank you!' for everyone playing this game and giving us such detailed feedback in the forums!
So here is a list of things suggested, that will get an update with the next release:
Gameplay:
* make crystite scale
* make pirates target only crystite
* can't exit town with a M.U.L.E. without outfitting it first
* no (positive or negative) personal event in turn 1
* no negative single target event (personal or global) in first 2 turns
* not allowed to drop mule with smithore or crystite on river (Message: "No Mining allowed on River")
* show newly installed crystal bpvs only after dev (before production starts)
* all human players press button during production skips production
* fix: if colony auctions off more than 1 land, all lands are auctioned off regardless if the first did sell or not
* fix: text is displayed if the game window is not focused for input
Game Lobby:
* Master server checks if port forwarding is correct. If not the host is notified and the game will not appear in the lobby's game list.
* The lobby's game list will show if games have started or not.
* Players will be sorted alphabetically in the lobby.
* Select and copy text from chat
We will of course also address all bugs and issues found so far.
Your Planet-Mule-Team.
«
Last Edit: December 08, 2009, 10:45 by Peter
»
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