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1  M.U.L.E. Community / General Discussion / Re: Crystiter - The resource tracker on: February 06, 2011, 18:19
I've considered automatic assay tracking but concluded that it's too much work at the moment. The ultimate vision, which is surely doable with autohotkey, is a transparent overlay on the playfield with the assay signs automatically placed on other peoples land when they make an assay. But I don't think I'll do that one. Smiley

Stats are always nice, the resources and owners are tracked and easily to implement, but not the amount of resource on each land. That combined with store availability could result in quite advanced predictions. But how much is enough?

Good thinking about event probabilities too! Is it always the same prob for every event (except when they've reach max of course)?
2  M.U.L.E. Community / General Discussion / Re: Crystiter - The resource tracker on: February 05, 2011, 17:17
Selecting the crystite level by clicking was a good suggestion, so I implemented that, updated first post with latest version. Resizing however is not something I see as important.

If you prefer nice graphics and manual tracking, ok what can I say?
3  M.U.L.E. Community / General Discussion / Re: Crystiter - The resource tracker on: February 05, 2011, 13:39
Thanks for the feedback, I appreciate it. I have tried Rogue Cats tracker of course, and wasn't happy with it so I made my own. Wouldn't have done that if it fulfilled my needs. Smiley

The process is quite simple for crystiter:

1. Wait for someone to pick up an assay bot
2. Move the mouse to the land they're assaying
3. When the assay result is shown, click on the land and select crystite level. (Works even if the map is not displayed)

And if you need to focus back on the game screen without tracking, click on the status bar.

I'm not saying this one is better or worse, it's an alternative to manual tracking that's all. To avoid typing there could be another window that pops up when you click on the land, so you click instead of typing. But if everyone prefers Rogue Cats version instead, I don't see much reason to make an update...!
4  M.U.L.E. Community / General Discussion / Crystiter - The resource tracker on: February 04, 2011, 23:52
Smitten by the enthusiasm of this community, I made a resource tracker that is quite handy if I may say so. Smiley It has the following features:

  • Easy crystite tracking by clicking on the playfield and selecting the crystite level
  • Automatic land owner and resource tracking
  • Auto-fill surrounding fields when a level 3 (high) crystite is found
  • Planetary event tracker
  • Autostarts Mule if put in same directory, so it's a launcher too

It's written in Autohotkey, the greatest script language for windows if you didn't know what it is. Source code is also supplied if you want to improve it. Again, you use it by clicking in the MULE game window, not on the tracker itself. (Except for the event tracker, but please contribute if you like!)

Give it a try and let me know what you think!
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