  INFO [Properties.<init>]                           VERSION: 1.3.6
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: h1bg92gn7bjsnqd83b7bji21p5
  INFO [Login$MasterListener$1.run]                  Logged in as "CCMuleBot01" (id 27633)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: ialmrnt5
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.4410
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: Intel
  INFO [MuleGameContainer.<init>]                    GL Renderer: Intel 915G
  INFO [MuleGameContainer.<init>]                    GL Version: 1.4.0 - Build 4.14.10.4410
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: ChuckieBot-1689, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 0586bb11-0906-4f7b-8977-869ce5a2ab6b
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 0586bb11-0906-4f7b-8977-869ce5a2ab6b
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 0586bb11-0906-4f7b-8977-869ce5a2ab6b
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.243.144.158 id 4046e014-974a-4fa0-8cbb-46a4b525511e
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 71946
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /76.92.151.22 id 6836dfc0-524a-4332-9a86-22fb863caea4
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.92.151.22 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.92.151.22 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7113 bytes
  INFO [Server.initUdp]                              Server: Client /76.92.151.22 <S11> requests UDP address /76.92.151.22:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings CCMuleBot01 .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: bot:addai
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.243.144.158 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.243.144.158 <> with id 4046e014-974a-4fa0-8cbb-46a4b525511e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.243.144.158 <>
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === CCMuleBot01 Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Cyber Ranger .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Cyber Ranger Bot Reputation: A+++ (214) Bot Games: 256
  INFO [Server.acceptClients]                        Server: Accepted client /24.102.153.211 id 3302f3b5-229e-4be3-87ca-434113006626
  INFO [ServerMessageHandler.processJoin]            Server: Client /24.102.153.211 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)mule_be_ok is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)mule_be_ok (ID: 14900)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /24.102.153.211 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7206 bytes
  INFO [Server.initUdp]                              Server: Client /24.102.153.211 <S12> requests UDP address /24.102.153.211:25566
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)mule_be_ok (ID 14900)
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: bot:addai
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings mule_be_ok .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === mule_be_ok Bot Reputation: A++ (84) Bot Games: 123
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P14)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /76.92.151.22 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P13 P14>
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:kick1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Recording vote to kick player rank 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Note: It takes two votes to kick non-AI players past round 1
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The position in your kick request should be based on the position on the <<<<< LEFT box not Above ^^^^^
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Processing Kick Request 
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey, mbo
  INFO [GameController.apply]                        (S12)mule_be_ok chat: hi
  INFO [ServerMessageHandler.processPlayerJoin]      /24.102.153.211 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)mule_be_ok joins the players
  INFO [Player.<init>]                               Creating (P12)mule_be_ok
  INFO [GameModel.setRemoteUser]                     (P12)mule_be_ok is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: brb - dogs
  INFO [Server.acceptClients]                        Server: Accepted client /174.54.27.235 id 3aa02119-1501-4a0b-afae-f299f6c4757f
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.54.27.235 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)happyvendor is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)happyvendor (ID: 28277)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.54.27.235 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7335 bytes
  INFO [Server.initUdp]                              Server: Client /174.54.27.235 <S13> requests UDP address /174.54.27.235:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)happyvendor (ID 28277)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings happyvendor .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === happyvendor Bot Reputation: Fair (0) Bot Games: 0
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:smurfcheck happyvendor
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Possible Smurf:suncat Games: 179 Bot Rep: 125
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: HELLO, SUNCAT!!!
  INFO [GameController.apply]                        (S13)happyvendor chat: hi
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Server.acceptClients]                        Server: Accepted client /76.64.158.53 id 58add907-3a9b-417b-9eb4-5a3e65ee36b4
  INFO [ServerMessageHandler.processJoin]            Server: Client /76.64.158.53 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Obamanator is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Obamanator (ID: 27815)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /76.64.158.53 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7411 bytes
  INFO [Server.initUdp]                              Server: Client /76.64.158.53 <S14> requests UDP address /76.64.158.53:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Obamanator (ID 27815)
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Greetings Obamanator .  This is a chatterbot hosted game.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: For a list of commands type "bot :?"
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Please join our facebook group.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: http://www.fb.com/groups/planetmule/
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: === Obamanator Bot Reputation: Excellent (50) Bot Games: 65
  INFO [ServerMessageHandler.processPlayerJoin]      /76.64.158.53 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Obamanator joins the players
  INFO [Player.<init>]                               Creating (P14)Obamanator
  INFO [GameModel.setRemoteUser]                     (P14)Obamanator is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /174.54.27.235 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)happyvendor joins the players
  INFO [Player.<init>]                               Creating (P13)happyvendor
  INFO [GameModel.setRemoteUser]                     (P13)happyvendor is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)mule_be_ok (P14)Obamanator (P11)Cyber Ranger (P13)happyvendor 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [GameController.apply]                        (P14)Obamanator chat: hell
  INFO [GameController.apply]                        (P14)Obamanator chat: o
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 281ms (359ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (359ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4290974125115829812
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor (P12)mule_be_ok 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43761192
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)mule_be_ok chat: bot:pings
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Pings:  Bot: 0ms (0ms) Cyber Ranger : 296ms (359ms) mule_be_ok : 110ms (110ms) happyvendor : 125ms (125ms) Obamanator : 94ms (94ms) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (359ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 281ms (343ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 343ms 26 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 6: Mountain3 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 265ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 11: Mountain3 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 265ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 265ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 34: Mountain3 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (281ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Obamanator bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)happyvendor bought the plot for $956
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7855325696894224681
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (125ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,1) with Food factory
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2273
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $51, max: 47.5, left: 2.039102, fraction 0.042928465
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (156ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1746950429836890689
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 2)
  INFO [Player.useFood]                              (P14)Obamanator has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (296ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)Obamanator got an assay bot
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:pings
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Pings:  Bot: 0ms (0ms) Cyber Ranger : 93ms (296ms) mule_be_ok : 110ms (110ms) happyvendor : 125ms (125ms) Obamanator : 94ms (94ms) 
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)Obamanator got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Obamanator caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2404
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (156ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3615311383769786389
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 3)
  INFO [Player.useFood]                              (P13)happyvendor has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (218ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)happyvendor got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)happyvendor got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            happyvendor caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (8,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 2397
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $50, max: 47.5, left: 0.1791034, fraction 0.003770598
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (140ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6235472618499652542
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 4)
  INFO [Player.useFood]                              (P12)mule_be_ok has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (140ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain3 (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mule_be_ok finishes on update 1021
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $160, max: 47.5, left: 27.81955, fraction 0.5856747
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (125ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8476347436827671951
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (125ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2658809653429025329
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (265ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (265ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1112425911726776987
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-13
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 0 critical: 0 surplus: 0 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 0 critical: 0 surplus: 0 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $926
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 0 critical: 0 surplus: 0 money: $69
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (359ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $72 (8 units for $576)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (390ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7065336953084247600
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 0 critical: 0 surplus: 0 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $350
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 0 critical: 0 surplus: 0 money: $69
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 250ms (390ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 265ms (390ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8591371790331705460
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 20, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 70%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 1 critical: 3 surplus: -2 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 4 critical: 3 surplus: 1 money: $3
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 5 critical: 3 surplus: 2 money: $350
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 2 critical: 3 surplus: -1 money: $69
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (390ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.719 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P14)Obamanator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $24)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 281ms (312ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -255411361853210027
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 13, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 2 critical: 1 surplus: 1 money: $1086
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 1 critical: 2 surplus: -1 money: $27
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $350
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 1 critical: 2 surplus: -1 money: $69
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 250ms (296ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.75 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (281ms) <P12> 94ms (110ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2336950943378894361
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 47603256
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $1086 Plots: 1 Assets: 235 Total: 1821
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $35 Plots: 1 Assets: 1146 Total: 1681
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 8 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $24 Plots: 2 Assets: 210 Total: 1234
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $27 Plots: 2 Assets: 195 Total: 1222
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $140
  INFO [SummaryPhase2.begin]                         Colony total: 5958
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (250ms) <P12> 94ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 234ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 156ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 25: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 140ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 33: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 36: Mountain2 (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 37: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (156ms) <P12> 94ms (94ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $904
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (171ms) <P12> 94ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5671248197394591895
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67690134
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 1)
  INFO [Player.useFood]                              (P12)mule_be_ok has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (171ms) <P12> 94ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 54. End Update: 53
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mule_be_ok finishes on update 1408
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $70, max: 47.5, left: 5.7927585, fraction 0.12195281
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $70 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 110ms (125ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2875217145896144380
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4234212
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (218ms) <P12> 110ms (125ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1490
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $123, max: 47.5, left: 18.21933, fraction 0.38356483
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $123 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1180202909941996359
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.37513244
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 3)
  INFO [Player.useFood]                              (P13)happyvendor has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (265ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)happyvendor got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            happyvendor caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 1108
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $81, max: 47.5, left: 11.752842, fraction 0.24742825
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $81 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (218ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2128091349741541293
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.041491807
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Obamanator (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Obamanator has 6 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (203ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (3,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Obamanator caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (3,4)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (3,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 1723
  INFO [GameModel.gamble]                            (P14)Obamanator gambles $68, max: 47.5, left: 13.639225, fraction 0.2871416
  INFO [DevelopmentMessenger.showMessage]            Obamanator won $68 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (187ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (187ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2778034798950444569
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 8 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 3 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 0 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (187ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1543204767486146120
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (187ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -664200167684541441
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $72
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 92%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 0 critical: 0 surplus: 0 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 0 critical: 0 surplus: 0 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 8 critical: 0 surplus: 8 money: $258
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 0 critical: 0 surplus: 0 money: $205
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (187ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (187ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5525267069022059580
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 3 critical: 0 surplus: 3 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $258
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 0 critical: 0 surplus: 0 money: $205
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (187ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Obamanator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (3 units for $336)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (390ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8558405719416352240
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 11, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 107%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 3 critical: 3 surplus: 0 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 2 critical: 3 surplus: -1 money: $456
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 5 critical: 3 surplus: 2 money: $258
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 1 critical: 3 surplus: -2 money: $205
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 312ms (390ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68799996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 390ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (1 units for $52)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (375ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2194680970410021175
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 11, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 2 critical: 2 surplus: 0 money: $1091
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 2 critical: 2 surplus: 0 money: $404
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 6 critical: 2 surplus: 4 money: $310
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 1 critical: 2 surplus: -1 money: $205
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 250ms (312ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $36 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 234ms (296ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -336176398716024815
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50784176
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $1091 Plots: 2 Assets: 373 Total: 2464
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $310 Plots: 2 Assets: 988 Total: 2298
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 6 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $404 Plots: 3 Assets: 363 Total: 2267
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $205 Plots: 3 Assets: 148 Total: 1853
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $36
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $120
  INFO [SummaryPhase2.begin]                         Colony total: 8882
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 234ms (296ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 281ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 9: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 27: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 28: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 31: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (234ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractLandAuctionPhase.begin]              Player Land Auctions: 1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $444
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 156ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (218ms) <P12> 94ms (110ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (203ms) <P12> 94ms (110ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3564650848263008195
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3462534
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 1)
  INFO [Player.useFood]                              (P12)mule_be_ok has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (156ms) <P12> 94ms (110ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,1) with Food factory
  INFO [GameModel.developLand]                       (P12)mule_be_ok undevelops tile Mountain3 (2,1)
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain3 (2,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mule_be_ok finishes on update 1095
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $122, max: 47.5, left: 26.239513, fraction 0.5524108
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $122 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 94ms (94ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5274008343594577409
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24086845
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $50 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (125ms) <P12> 94ms (110ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (6,4) with Smithore factory
  INFO [GameModel.sellMule]                          (P11)Cyber Ranger sold a mule for $120
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2301
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $50, max: 47.5, left: 2.4591017, fraction 0.05177056
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 94ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6326186497093491233
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.938651
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 3)
  INFO [Player.useFood]                              (P14)Obamanator has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (218ms) <P12> 94ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (3,4) with Food factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Obamanator caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (2,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2407
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8421895558524550969
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1511954
  INFO [PlayerEventPhase.begin]                      Event player: (P13)happyvendor (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)happyvendor has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 110ms (110ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (8,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (7,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 834
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $51, max: 47.5, left: 2.4864178, fraction 0.052345637
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6275616715628252571
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 6 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 6 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 5 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 1 food, 5 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (156ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2780028281638864544
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (156ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6654550963436671248
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 200%
  INFO [Shop.printPriceFactor]                       Smithore buy price $123 sell price $158
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 0 critical: 0 surplus: 0 money: $1168
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 0 critical: 0 surplus: 0 money: $264
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 16 critical: 0 surplus: 16 money: $120
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 2 critical: 0 surplus: 2 money: $86
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (156ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P14)Obamanator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $123 (18 units for $2214)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (156ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3296413510635528544
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $1168
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 0 critical: 0 surplus: 0 money: $264
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $2088
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 0 critical: 0 surplus: 0 money: $332
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (156ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (156ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6198696800170017851
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 4 critical: 3 surplus: 1 money: $1168
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 6 critical: 3 surplus: 3 money: $264
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 6 critical: 3 surplus: 3 money: $2088
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 1 critical: 3 surplus: -2 money: $332
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 140ms (359ms) <P12> 110ms (110ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.86 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 140ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Obamanator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $41 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (359ms) <P12> 110ms (110ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7297288444713915390
  INFO [Shop.calcBuySellPrice]                       Current Energy price $36
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 81%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 4 critical: 3 surplus: 1 money: $1168
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 4 critical: 3 surplus: 1 money: $264
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 3 critical: 4 surplus: -1 money: $2088
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 5 critical: 2 surplus: 3 money: $332
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (359ms) <P12> 109ms (110ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.704 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $73 (2 units for $146)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 234ms (343ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3667931786431299453
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53588336
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1942 Plots: 3 Assets: 891 Total: 4333
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 6 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $1168 Plots: 3 Assets: 661 Total: 3329
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $264 Plots: 4 Assets: 743 Total: 3007
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 6 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $478 Plots: 4 Assets: 405 Total: 2883
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $240
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $123
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $41
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $240
  INFO [SummaryPhase2.begin]                         Colony total: 13552
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 234ms (296ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 281ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 10: Mountain1 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 15: Mountain2 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 20: Mountain2 (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 27: Mountain2 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (234ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $212
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $1232
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (156ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2035684513741717505
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92659163
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 279. End Update: 278
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,4) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (1,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2366
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $100, max: 47.5, left: 0.1791034, fraction 0.003770598
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5378397293950938724
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35284817
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 2)
  INFO [Player.useFood]                              (P12)mule_be_ok has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain2 (2,2) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mule_be_ok undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain3 (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mule_be_ok finishes on update 2068
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $111, max: 47.5, left: 6.7190976, fraction 0.14145468
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (93ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1136737914408976299
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71659124
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 3)
  INFO [Player.useFood]                              (P14)Obamanator has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (3,4)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Mountain3 (8,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Obamanator caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Mountain2 (8,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2405
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5968414284678526567
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7538223
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 4)
  INFO [Player.useFood]                              (P13)happyvendor has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Mountain3 (6,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            happyvendor caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 984
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (125ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (125ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2893947951167416176
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 0 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 2 food, 3 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 0 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 2 food, 3 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 2 food, 3 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (125ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1455002040650887225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (125ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6778065594621480208
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $123
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $130 sell price $165
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 12 critical: 0 surplus: 12 money: $1064
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 8 critical: 0 surplus: 8 money: $99
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 13 critical: 0 surplus: 13 money: $205
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 4 critical: 0 surplus: 4 money: $363
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (156ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)mule_be_ok auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $130 (37 units for $4810)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (156ms) <P12> 94ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7534052050593842505
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $2624
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 0 critical: 0 surplus: 0 money: $1139
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $1895
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 0 critical: 0 surplus: 0 money: $883
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (343ms) <P12> 94ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 125ms (343ms) <P12> 94ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3986275180632856097
  INFO [Shop.calcBuySellPrice]                       Current Food price $41
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 158%
  INFO [Shop.printPriceFactor]                       Food buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 1 critical: 4 surplus: -3 money: $2624
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 4 critical: 4 surplus: 0 money: $1139
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 4 surplus: -2 money: $1895
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 2 critical: 4 surplus: -2 money: $883
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 328ms (343ms) <P12> 94ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.672 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 0ms, max 328ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $65 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 328ms (343ms) <P12> 94ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2950740977128064512
  INFO [Shop.calcBuySellPrice]                       Current Energy price $73
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 4 critical: 4 surplus: 0 money: $2624
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 4 critical: 4 surplus: 0 money: $1139
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 4 critical: 5 surplus: -1 money: $1895
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 4 critical: 3 surplus: 1 money: $883
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (343ms) <P12> 109ms (109ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.704 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $73 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (328ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 788055121505451966
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49588528
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $2624 Plots: 4 Assets: 772 Total: 5396
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1895 Plots: 5 Assets: 897 Total: 5292
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $1139 Plots: 5 Assets: 917 Total: 4556
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $883 Plots: 5 Assets: 677 Total: 4060
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 23 units $130
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $260
  INFO [SummaryPhase2.begin]                         Colony total: 19304
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 296ms (328ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 328ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 4: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 14: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 8 frames, rountrip 0ms, max 281ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 20: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 250ms (296ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1172
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)mule_be_ok bought the plot for $1956
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -217382211730333769
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65910506
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 1)
  INFO [Player.useFood]                              (P12)mule_be_ok has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 109ms (109ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)mule_be_ok finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3004804342744034432
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.90801847
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (187ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile River (4,0) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1225
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $104, max: 47.5, left: 1.7495885, fraction 0.036833443
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (375ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1083386819563828739
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20895243
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Obamanator (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Obamanator has 4 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (375ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (3,4) with Food factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Obamanator caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 1648
  INFO [GameModel.gamble]                            (P14)Obamanator gambles $119, max: 47.5, left: 15.419266, fraction 0.32461613
  INFO [DevelopmentMessenger.showMessage]            Obamanator won $119 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (328ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6267858110562708125
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7996007
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 4)
  INFO [Player.useFood]                              (P13)happyvendor has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (250ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (7,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            happyvendor caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 1344
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (218ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (218ms) <P12> 109ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 483949964356458468
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 2 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 6 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 10 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 2 food, 14 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 1 food, 4 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 6 food, 4 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 8 food, 5 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 1 food, 15 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (218ms) <P12> 109ms (109ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2117621447934837184
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (218ms) <P12> 109ms (125ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 565092889252528174
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $130
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 81%
  INFO [Shop.printPriceFactor]                       Smithore buy price $101 sell price $136
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 14 critical: 0 surplus: 14 money: $383
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 8 critical: 0 surplus: 8 money: $963
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 7 critical: 0 surplus: 7 money: $1739
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 3 critical: 0 surplus: 3 money: $463
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (218ms) <P12> 109ms (125ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: /
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:ready
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: The bot is always ready.   If Mule is running slow, or seems non-responsive, another player may be lagging.
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /24.102.153.211 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /24.102.153.211 <P12> with id 3302f3b5-229e-4be3-87ca-434113006626
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /24.102.153.211 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /24.102.153.211 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14900 user number 12
  INFO [UserController.setAiPlayer]                  (P12)mule_be_ok is taken over by an AI player
  INFO [UserController.setAiPlayer]                  mule_be_ok is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $150
  INFO [GameModel.setLocalUser]                      (P12)mule_be_ok is a local Player
  INFO [AbstractAuctionPhase.userRemoved]            User taken over by AI. Setting local users transaction count to 6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Player Removed, votes required to restart: 2
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: mule_be_ok  Bot Reputation now: 81
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P12)mule_be_ok auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $101 (32 units for $3232)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (93ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8447197743045815768
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $1797
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 0 critical: 0 surplus: 0 money: $1771
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $2446
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 0 critical: 0 surplus: 0 money: $766
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (93ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (93ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8619333793607149321
  INFO [Shop.calcBuySellPrice]                       Current Food price $65
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 3302f3b5-229e-4be3-87ca-434113006626
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 1 critical: 4 surplus: -3 money: $1797
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 6 critical: 4 surplus: 2 money: $1771
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 8 critical: 4 surplus: 4 money: $2446
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 1 critical: 4 surplus: -3 money: $766
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (312ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Obamanator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $85
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 3302f3b5-229e-4be3-87ca-434113006626
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $90 (1 units for $90)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (312ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4033623506890833976
  INFO [Shop.calcBuySellPrice]                       Current Energy price $73
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $36 sell price $71
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [GameController.apply]                        Client Synchronization OK
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  SEVERE [ServerMessageHandler.processUDPMessage]    Server: PlayerAuctionPrice not allowed from Sender: null User: 12 Address: /24.102.153.211:25566
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 4 critical: 5 surplus: -1 money: $1797
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 4 critical: 5 surplus: -1 money: $1861
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 5 critical: 5 surplus: 0 money: $2446
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 17 critical: 3 surplus: 14 money: $676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 250ms (312ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.75 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Obamanator rank 3 takes over trade from buyer Cyber Ranger rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $82 (13 units for $1075)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (250ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2949254852777283086
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49810968
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1939 Plots: 6 Assets: 2050 Total: 6989
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 8 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $1293 Plots: 6 Assets: 1944 Total: 6237
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $1797 Plots: 6 Assets: 893 Total: 5690
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $1751 Plots: 6 Assets: 933 Total: 5684
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 20 units $101
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $90
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 24600
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 171ms (234ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: mule_be_ok is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: mule_be_ok wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 234ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 4: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 6: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 14: Mountain1 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.update]                       (P12)mule_be_ok pressed at plot 16 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 16: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (187ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1896
  INFO [LandAuctionActuator.beginLandAuction]        AI: mule_be_ok originally valued the plot at $1310
  INFO [LandAuctionActuator.beginLandAuction]        AI: mule_be_ok targets price $1072
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 78ms (125ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1762576939174010639
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9169858
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 8 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (171ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (0,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1970
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $114, max: 47.5, left: 8.839115, fraction 0.18608664
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $114 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8676340700534939037
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.58761406
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 2)
  INFO [Player.useFood]                              (P14)Obamanator has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (2,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (93ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8262916005446034847
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25818986
  INFO [PlayerEventPhase.begin]                      Event player: (P12)mule_be_ok (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $300 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)mule_be_ok has 1 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (234ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mule_be_ok couldn't find a lower bound using the previous solution (even with fudging).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok finished Development LP in time 31ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4566.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mule_be_ok picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (3,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Mountain2 (2,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok developed a tile but is short on time: 4.664829
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: mule_be_ok needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)mule_be_ok sold a mule for $275
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mule_be_ok finishes on update 782
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4213922754103080479
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.012632906
  INFO [PlayerEventPhase.begin]                      Event player: (P13)happyvendor (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)happyvendor has 2 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,0) with Food factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (7,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,1) with Food factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 1215
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $108, max: 47.5, left: 1.9495883, fraction 0.041043963
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 140ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 140ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8801167214940705603
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 12 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 10 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 2 food, 6 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 2 food, 0 energy, 9 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 10 food, 3 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 11 food, 15 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 3 food, 6 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 1 food, 0 energy, 7 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 12 food, 4 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 12 food, 14 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (203ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5033157314728893172
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (187ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5878180284767878053
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $101
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 20, mules potentially available: 20, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 51%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 11 critical: 0 surplus: 11 money: $2122
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 7 critical: 0 surplus: 7 money: $818
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 14 critical: 0 surplus: 14 money: $1953
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 4 critical: 0 surplus: 4 money: $1409
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (203ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.86 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 140ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $75 (24 units for $1804)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (140ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3000378723763906075
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $2122
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 14 critical: 0 surplus: 14 money: $818
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $149
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 0 critical: 0 surplus: 0 money: $1593
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (343ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Obamanator 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (14 units for $1008)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (343ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3657600969223507149
  INFO [Shop.calcBuySellPrice]                       Current Food price $90
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 3 critical: 4 surplus: -1 money: $2122
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 2 critical: 4 surplus: -2 money: $1826
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 7 critical: 4 surplus: 3 money: $149
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 12 critical: 4 surplus: 8 money: $1593
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (281ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P14)Obamanator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller Cyber Ranger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller Cyber Ranger rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $68
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $57 (10 units for $576)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (265ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8829522298972190148
  INFO [Shop.calcBuySellPrice]                       Current Energy price $82
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 32, needed: 24
  INFO [Shop.printPriceFactor]                       Energy is decreased to 81%
  INFO [Shop.printPriceFactor]                       Energy buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 7 critical: 4 surplus: 3 money: $2048
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 4 critical: 8 surplus: -4 money: $1642
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 7 critical: 7 surplus: 0 money: $308
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 14 critical: 5 surplus: 9 money: $2010
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 187ms (265ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Obamanator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller mule_be_ok rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller mule_be_ok rank 3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller mule_be_ok rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller mule_be_ok rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 4 takes over trade from seller mule_be_ok rank 3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $87 (2 units for $174)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (187ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3154820290819895857
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46704360
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $308 Plots: 7 Assets: 4332 Total: 8140
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 7 Smithore: 38 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $2184 Plots: 8 Assets: 1874 Total: 8058
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 5 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $2048 Plots: 7 Assets: 2112 Total: 7660
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 4 Energy: 7 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $1468 Plots: 7 Assets: 2152 Total: 7120
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 5 Energy: 6 Smithore: 7 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $75
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $57
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $87
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $150
  INFO [SummaryPhase2.begin]                         Colony total: 30978
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (355293) mule_be_ok: ?
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (355294) Cyber Ranger: Yeah, ????  Check your network connection...
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:Cyber Ranger Money: $1939 Plots: 6 Assets: 2050 Total: 6989
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Obamanator Money: $1293 Plots: 6 Assets: 1944 Total: 6237
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:mule_be_ok Money: $1797 Plots: 6 Assets: 893 Total: 5690
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:happyvendor Money: $1751 Plots: 6 Assets: 933 Total: 5684
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(6.67%) Pests(13.30%) Radiation(13.30%) Acid Rain(13.30%) Sunspot Activity(20.00%) Meteor Strike(13.30%) Earthquake(20.00%) Fire(0%) 
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (187ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: mule_be_ok is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: mule_be_ok wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 187ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 9: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 10: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 11: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.update]                       (P12)mule_be_ok pressed at plot 14 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 14: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1687546433511957375
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33369327
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 223. End Update: 222
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1445
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $102, max: 47.5, left: 19.359356, fraction 0.4075654
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (296ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8743519484328406814
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11093092
  INFO [PlayerEventPhase.begin]                      Event player: (P13)happyvendor (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)happyvendor has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (296ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Mountain1 (6,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,2) with Food factory
  INFO [GameModel.developLand]                       (P13)happyvendor undevelops tile Plain (5,4)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            happyvendor caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 2402
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4774188301110689530
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89442676
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 3)
  INFO [Player.useFood]                              (P12)mule_be_ok has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mule_be_ok got lower bound of 2541.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok finished Development LP in time 77ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3538.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mule_be_ok picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (4,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Mountain2 (2,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying River (4,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain2 (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile River (4,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mule_be_ok finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6113545145872614923
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3487954
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 4)
  INFO [Player.useFood]                              (P14)Obamanator has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (7,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (2,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Obamanator caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2403
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 78ms (93ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 78ms (93ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3319262009341628654
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 7 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 6 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 12 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 4 food, 33 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 0 food, 3 energy, 8 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 10 food, 8 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 6 food, 15 energy, 12 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 2 food, 35 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 0 food, 1 energy, 8 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 7 food, 6 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 5 food, 13 energy, 14 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5535942600537801468
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8472089541629047435
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $75
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $100 sell price $135
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 13 critical: 0 surplus: 13 money: $1473
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 10 critical: 0 surplus: 10 money: $1418
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 45 critical: 0 surplus: 45 money: $410
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 6 critical: 0 surplus: 6 money: $1559
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (312ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P12)mule_be_ok auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $100 (74 units for $7400)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (312ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3254403323505255365
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $2773
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 4 critical: 0 surplus: 4 money: $2418
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $4910
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 1 critical: 0 surplus: 1 money: $2159
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 234ms (312ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (5 units for $700)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (312ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6378814663163592824
  INFO [Shop.calcBuySellPrice]                       Current Food price $57
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: top-right corner, here I come
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 2 critical: 4 surplus: -2 money: $2773
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 1 critical: 4 surplus: -3 money: $2978
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 7 critical: 4 surplus: 3 money: $4910
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 6 critical: 4 surplus: 2 money: $2299
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (234ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Obamanator rank 4 takes over trade from buyer mule_be_ok rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Obamanator rank 4 takes over trade from buyer mule_be_ok rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Obamanator rank 4 takes over trade from buyer mule_be_ok rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Obamanator rank 4 takes over trade from buyer mule_be_ok rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Obamanator rank 4 takes over trade from buyer mule_be_ok rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $65 (6 units for $390)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 171ms (203ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9085124878152734956
  INFO [Shop.calcBuySellPrice]                       Current Energy price $87
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 65, needed: 25
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 39 critical: 3 surplus: 36 money: $2643
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 1 critical: 8 surplus: -7 money: $2718
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 7 critical: 7 surplus: 0 money: $4910
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 18 critical: 7 surplus: 11 money: $2299
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (187ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Obamanator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 171ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $67 (37 units for $2479)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1271017932172451482
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48581368
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $3369 Plots: 8 Assets: 3195 Total: 10564
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 30 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $4988 Plots: 8 Assets: 1208 Total: 10196
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $2433 Plots: 9 Assets: 2302 Total: 9235
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 6 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $1780 Plots: 8 Assets: 2285 Total: 8065
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 5 Energy: 15 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 11 mules for 22 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 52 units $100
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $67
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 38060
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (328ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: mule_be_ok is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: mule_be_ok wants Plain (2,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 328ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)mule_be_ok pressed at plot 1 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 2: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 5: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 9: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (328ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $940
  INFO [LandAuctionActuator.beginLandAuction]        AI: mule_be_ok originally valued the plot at $920
  INFO [LandAuctionActuator.beginLandAuction]        AI: mule_be_ok targets price $920
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $2052
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -404777614887041163
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5497823
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (8,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (6,2)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8652275094440161913
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.42733878
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 2)
  INFO [Player.useFood]                              (P12)mule_be_ok has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mule_be_ok got lower bound of 3051.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok finished Development LP in time 358ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4357.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mule_be_ok picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Mountain3 (2,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain3 (2,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)mule_be_ok sold a mule for $250
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $172, max: 47.5, left: 9.239124, fraction 0.19450788
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $172 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mule_be_ok finishes on update 1913
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7700142782020842127
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.49817795
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 3)
  INFO [Player.useFood]                              (P13)happyvendor has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Mountain3 (6,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Mountain1 (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (7,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (93ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 470541467899400415
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.019621074
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Obamanator (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Obamanator has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (296ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (7,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Obamanator caught the Mountain Wampus and got $300
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2411
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 78ms (93ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2822848169205678379
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 78ms (93ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2762008803328807166
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 15 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 30 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 16 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 19 food, 24 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 0 food, 0 energy, 9 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 14 food, 2 energy, 12 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 3 food, 12 energy, 1 smithore, 20 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 18 food, 20 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 0 food, 0 energy, 10 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 14 food, 2 energy, 14 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 3 food, 13 energy, 1 smithore, 18 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3995707866160412722
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $100
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-11
  INFO [Shop.printPriceFactor]                       Smithore shop: 52, mules potentially available: 36, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 0 critical: 0 surplus: 0 money: $4985
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 10 critical: 0 surplus: 10 money: $2005
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 14 critical: 0 surplus: 14 money: $942
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 1 critical: 0 surplus: 1 money: $2008
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (187ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $74 (52 units for $3848)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (187ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4926831246026151001
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $4985
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 27 critical: 0 surplus: 27 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 8 critical: 0 surplus: 8 money: $942
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 18 critical: 0 surplus: 18 money: $158
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (187ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Obamanator rank 4 takes over trade from seller happyvendor rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Obamanator rank 4 takes over trade from seller happyvendor rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Obamanator rank 4 takes over trade from seller happyvendor rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Obamanator rank 4 takes over trade from seller happyvendor rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:events
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Time Line: (1) Acid Rain ~ (2) Fire ~ (3) Pirates ~ (4) Pests ~ (5) Fire ~ (6) Pests ~ (7) Earthquake ~ (8) Acid Rain ~ 
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat:    Event Totals: Pirates (1/2) - Pests (2/3) - Radiation (0/2) - Acid Rain (2/3) - Sunspot Activity (0/3) - Meteor Strike (0/2) - Earthquake (1/3) - Fire (2/2) - 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (17 units for $1156)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8316508936077592691
  INFO [Shop.calcBuySellPrice]                       Current Food price $65
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 39, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(7.69%) Pests(7.69%) Radiation(15.40%) Acid Rain(15.40%) Sunspot Activity(23.10%) Meteor Strike(15.40%) Earthquake(15.40%) Fire(0%) 
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 18 critical: 5 surplus: 13 money: $4985
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 1 critical: 5 surplus: -4 money: $619
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 16 critical: 5 surplus: 11 money: $58
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 4 critical: 5 surplus: -1 money: $702
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (312ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $56 (7 units for $393)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (296ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5458878200831604932
  INFO [Shop.calcBuySellPrice]                       Current Energy price $67
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 65, needed: 31
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 21 critical: 4 surplus: 17 money: $5351
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 5 critical: 10 surplus: -5 money: $314
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 19 critical: 9 surplus: 10 money: $85
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 20 critical: 8 surplus: 12 money: $614
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 187ms (296ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Obamanator 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller happyvendor rank 3 takes over trade from seller mule_be_ok rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $34 (3 units for $102)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7338643368657178129
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48594400
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $5351 Plots: 9 Assets: 2076 Total: 11927
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 12 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $212 Plots: 9 Assets: 5735 Total: 10447
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 6 Energy: 8 Smithore: 37 Crystite: 18
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $716 Plots: 10 Assets: 4618 Total: 10334
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 6 Energy: 17 Smithore: 26 Crystite: 10
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $85 Plots: 10 Assets: 4890 Total: 9975
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 15 Energy: 19 Smithore: 14 Crystite: 21
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $74
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $34
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $140
  INFO [SummaryPhase2.begin]                         Colony total: 42683
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [LandGrantActuator.begin]                     AI: mule_be_ok is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: mule_be_ok wants Mountain1 (1,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 203ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)mule_be_ok pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)mule_be_ok is granted tile 0: Mountain1 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)happyvendor is granted tile 1: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 2: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 3: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (203ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (203ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7404127950691737672
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71991867
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 1)
  INFO [Player.useFood]                              (P12)mule_be_ok has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (203ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mule_be_ok got lower bound of 2073.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok finished Development LP in time 3016ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2712.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: mule_be_ok picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (2,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Mountain3 (2,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Mountain1 (1,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (2,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain3 (2,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain1 (1,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mule_be_ok finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1611611408643286217
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9685944
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 2)
  INFO [Player.useFood]                              (P14)Obamanator has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Mountain2 (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,0) with Energy factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (1,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (93ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7134853806456351102
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20529693
  INFO [PlayerEventPhase.begin]                      Event player: (P13)happyvendor (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $300 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)happyvendor has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (265ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (8,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (8,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 2352
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $150, max: 47.5, left: 0.4591035, fraction 0.009665336
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (250ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1889309370026817104
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6868328
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 15 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (250ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (8,1)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 554. End Update: 553
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (8,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain2 (6,4)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4234737917294823371
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 21 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 19 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 17 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 33 food, 13 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 0 food, 8 energy, 4 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 10 food, 6 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 0 food, 14 energy, 0 smithore, 37 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 31 food, 13 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 0 food, 6 energy, 4 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 9 food, 7 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 0 food, 11 energy, 0 smithore, 36 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (203ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4983574809191956891
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 156ms (375ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7257448090798459151
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $74
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 89%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 2 critical: 0 surplus: 2 money: $5211
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 39 critical: 0 surplus: 39 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 20 critical: 0 surplus: 20 money: $185
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 26 critical: 0 surplus: 26 money: $826
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 156ms (375ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.844 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 156ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)mule_be_ok auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (2 units for $114)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 156ms (375ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5909111810560056726
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $5325
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 29 critical: 0 surplus: 29 money: $47
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 21 critical: 0 surplus: 21 money: $185
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 26 critical: 0 surplus: 26 money: $826
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 312ms (375ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68799996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 0ms, max 312ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 375ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 359ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (76 units for $9424)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 296ms (343ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4337930669034301385
  INFO [Shop.calcBuySellPrice]                       Current Food price $56
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 51, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 35 critical: 5 surplus: 30 money: $5325
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 1 critical: 5 surplus: -4 money: $3643
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 14 critical: 5 surplus: 9 money: $2789
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 1 critical: 5 surplus: -4 money: $4050
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 218ms (296ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Cyber Ranger rank 4 takes over trade from seller mule_be_ok rank 1
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $42 (16 units for $674)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8515614618660693353
  INFO [Shop.calcBuySellPrice]                       Current Energy price $34
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 62, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 22 critical: 8 surplus: 14 money: $5701
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 6 critical: 9 surplus: -3 money: $3440
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 16 critical: 8 surplus: 8 money: $3087
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 18 critical: 9 surplus: 9 money: $3579
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 140ms (218ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer happyvendor rank 3 takes over trade from buyer Obamanator rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 140ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $67 (15 units for $1005)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3778096339834827837
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49026872
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $2994 Plots: 11 Assets: 5398 Total: 13892
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 12 Energy: 31 Smithore: 26 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $6286 Plots: 10 Assets: 2335 Total: 13621
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 26 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $3020 Plots: 10 Assets: 4236 Total: 12256
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 6 Energy: 8 Smithore: 39 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $3507 Plots: 11 Assets: 3212 Total: 12219
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 14 Smithore: 20 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $42
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $67
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $110
  INFO [SummaryPhase2.begin]                         Colony total: 51988
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (156ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [LandGrantActuator.begin]                     AI: mule_be_ok Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 156ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)mule_be_ok pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: Mountain1 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.update]                       (P12)mule_be_ok pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Obamanator is granted tile 1: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2029153014209857970
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6412211
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 1)
  INFO [Player.useFood]                              (P13)happyvendor has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (312ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (7,4) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)happyvendor sold a mule for $160
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 1369
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $230, max: 47.5, left: 20.119373, fraction 0.42356575
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $230 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (328ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6407269570302223731
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9090394
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 2)
  INFO [Player.useFood]                              (P12)mule_be_ok has 26 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (328ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mule_be_ok got lower bound of 2395.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok finished Development LP in time 3015ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2604.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: mule_be_ok picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Mountain1 (1,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Mountain1 (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain1 (1,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Mountain1 (2,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $161, max: 47.5, left: 3.159101, fraction 0.06650739
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mule_be_ok finishes on update 2217
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 288355257072519878
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9910111
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 3)
  INFO [Player.useFood]                              (P14)Obamanator has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Mountain3 (8,3) with Crystite factory
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: bot:probs
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Event Probabilites: Pirates(9.09%) Pests(9.09%) Radiation(18.20%) Acid Rain(9.09%) Sunspot Activity(27.30%) Meteor Strike(18.20%) Earthquake(9.09%) Fire(0%) 
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (5,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 2156
  INFO [GameModel.gamble]                            (P14)Obamanator gambles $166, max: 47.5, left: 4.3791, fraction 0.09219158
  INFO [DevelopmentMessenger.showMessage]            Obamanator won $166 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 78ms (125ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8859629081391340082
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63739055
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,2) with Smithore factory
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2050773955601016372
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (171ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1502181807231995127
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 9 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 14 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 31 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 19 food, 15 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 0 food, 12 energy, 0 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 12 food, 4 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 0 food, 4 energy, 0 smithore, 53 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 19 food, 15 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 0 food, 12 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 10 food, 3 energy, 26 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 0 food, 3 energy, 0 smithore, 58 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (296ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (296ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5853352869640597666
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $145 sell price $180
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 11 critical: 0 surplus: 11 money: $6162
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 39 critical: 0 surplus: 39 money: $3001
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 46 critical: 0 surplus: 46 money: $2672
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 26 critical: 0 surplus: 26 money: $3174
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (296ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $145
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)mule_be_ok auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 296ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $145 (122 units for $17690)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 171ms (296ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -350608024963689351
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $7757
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 32 critical: 0 surplus: 32 money: $8656
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $9342
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 58 critical: 0 surplus: 58 money: $6944
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 203ms (281ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 265ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [GameController.apply]                        (P14)Obamanator chat: thats the cyber i remember lol
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (90 units for $10800)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (187ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7636084334321052154
  INFO [Shop.calcBuySellPrice]                       Current Food price $42
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 46, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: what other chance do I have?
  INFO [GameController.apply]                        (P14)Obamanator chat: ore soike again
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 30 critical: 5 surplus: 25 money: $7757
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 1 critical: 5 surplus: -4 money: $12496
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 11 critical: 5 surplus: 6 money: $3222
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 4 critical: 5 surplus: -1 money: $13904
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Obamanator chat: spike
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $605
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: f'n bot game
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $44 (12 units for $539)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4293143341372474041
  INFO [Shop.calcBuySellPrice]                       Current Energy price $67
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 58, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 18 critical: 7 surplus: 11 money: $8296
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 12 critical: 9 surplus: 3 money: $12246
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 8 critical: 9 surplus: -1 money: $3222
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 20 critical: 10 surplus: 10 money: $13630
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (343ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $631
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 343ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $67 (10 units for $670)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (328ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3784441229668204030
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48547056
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $13630 Plots: 11 Assets: 3165 Total: 22295
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 10 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $11576 Plots: 11 Assets: 3073 Total: 20149
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 6 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $3222 Plots: 12 Assets: 8090 Total: 17312
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 11 Energy: 8 Smithore: 0 Crystite: 51
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $8966 Plots: 10 Assets: 2178 Total: 16144
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 18 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 94 units $145
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $44
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $67
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $290
  INFO [SummaryPhase2.begin]                         Colony total: 75900
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 250ms (328ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: mule_be_ok Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 250ms (328ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 250ms (328ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6356403171006175178
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24331498
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 1)
  INFO [Player.useFood]                              (P13)happyvendor has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 250ms (328ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor undevelops tile Plain (5,4)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 738
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $192, max: 47.5, left: 32.739662, fraction 0.6892561
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $192 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 234ms (281ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1982491059977239580
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20928776
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Obamanator (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P14)Obamanator has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 187ms (250ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Obamanator undevelops tile Plain (0,1)
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Obamanator develops tile Plain (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 1627
  INFO [GameModel.gamble]                            (P14)Obamanator gambles $182, max: 47.5, left: 14.959255, fraction 0.3149317
  INFO [DevelopmentMessenger.showMessage]            Obamanator won $182 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (203ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4075837419761041508
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.059852064
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $150 for each food plot you have developed. The total grant is $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 11 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (187ms) <P13> 110ms (110ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4129351960478809613
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.42754745
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 4)
  INFO [Player.useFood]                              (P12)mule_be_ok has 18 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mule_be_ok got lower bound of 2927.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok finished Development LP in time 2562ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3392.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mule_be_ok picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (2,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)mule_be_ok sold a mule for $315
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $235, max: 47.5, left: 21.639408, fraction 0.4555665
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $235 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mule_be_ok finishes on update 1293
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (171ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1685707595085336662
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (281ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8217432820799565571
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 22 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 20 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 4 food, 48 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 0 food, 6 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 10 food, 12 energy, 5 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 0 food, 14 energy, 0 smithore, 53 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 4 food, 48 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 0 food, 7 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 13 food, 10 energy, 5 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 0 food, 14 energy, 0 smithore, 50 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (281ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (281ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7043172314923447282
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $145
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 94, mules potentially available: 60, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $67 sell price $102
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 12 critical: 0 surplus: 12 money: $9151
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 0 critical: 0 surplus: 0 money: $11808
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 5 critical: 0 surplus: 5 money: $3057
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 0 critical: 0 surplus: 0 money: $13822
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (281ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.75 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 250ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)mule_be_ok auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 281ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $67 (12 units for $804)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (265ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 87810580114956252
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $9955
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 48 critical: 0 surplus: 48 money: $11808
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 58 critical: 0 surplus: 58 money: $2253
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 50 critical: 0 surplus: 50 money: $13822
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 171ms (250ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)mule_be_ok 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [Player.increaseAuctionTeleportCount]         (P13)happyvendor auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 171ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (110 units for $11000)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1346409932376533690
  INFO [Shop.calcBuySellPrice]                       Current Food price $44
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 32, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 11 critical: 5 surplus: 6 money: $9955
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 1 critical: 5 surplus: -4 money: $12008
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 16 critical: 5 surplus: 11 money: $8053
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 3 critical: 5 surplus: -2 money: $18822
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (156ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)Obamanator (P13)happyvendor 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer Obamanator rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer Obamanator rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [Player.increaseAuctionTeleportCount]         (P12)mule_be_ok auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 3 takes over trade from buyer happyvendor rank 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $303
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 156ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (7 units for $364)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (109ms) <P13> 110ms (110ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 128904448021970228
  INFO [Shop.calcBuySellPrice]                       Current Energy price $67
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 100, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 51 critical: 5 surplus: 46 money: $10267
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 16 critical: 11 surplus: 5 money: $12008
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 10 critical: 9 surplus: 1 money: $7689
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 23 critical: 10 surplus: 13 money: $18822
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 296ms (328ms) <P13> 110ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.704 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 296ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)mule_be_ok (P14)Obamanator (P13)happyvendor 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: mule_be_ok has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Obamanator rank 2 takes over trade from seller happyvendor rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Obamanator rank 2 takes over trade from seller happyvendor rank 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [Player.increaseAuctionTeleportCount]         (P14)Obamanator auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 328ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $199
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 312ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (25 units for $662)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 234ms (312ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8622090675371044564
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52091464
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $19002 Plots: 11 Assets: 1905 Total: 26407
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 3 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $12116 Plots: 11 Assets: 6373 Total: 23989
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 1 Energy: 11 Smithore: 0 Crystite: 46
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $10641 Plots: 10 Assets: 2200 Total: 17841
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 5 Energy: 40 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $7027 Plots: 12 Assets: 4295 Total: 17322
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 23 Energy: 35 Smithore: 17 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 92 units $67
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 85559
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 218ms (296ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: mule_be_ok Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 218ms (296ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 218ms (296ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4314366645141960171
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.384497
  INFO [PlayerEventPhase.begin]                      No player event for (P13)happyvendor (rank 1)
  INFO [Player.useFood]                              (P13)happyvendor has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 187ms (234ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)happyvendor
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)happyvendor undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)happyvendor develops tile Plain (5,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)happyvendor finishes on update 1208
  INFO [GameModel.gamble]                            (P13)happyvendor gambles $215, max: 47.5, left: 6.339489, fraction 0.13346292
  INFO [DevelopmentMessenger.showMessage]            happyvendor won $215 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8168096138825034502
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7905
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Obamanator (rank 2)
  INFO [Player.useFood]                              (P14)Obamanator has 1 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 140ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Obamanator
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Obamanator finishes on update 675
  INFO [Mule.runAway]                                Mule runs away for (P14)Obamanator
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 140ms (203ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8968517812238240898
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.86513317
  INFO [PlayerEventPhase.begin]                      No player event for (P12)mule_be_ok (rank 3)
  INFO [Player.useFood]                              (P12)mule_be_ok has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 140ms (203ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)mule_be_ok
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: mule_be_ok beginning threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: mule_be_ok got lower bound of 1882.0 from previous solution.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: mule_be_ok finished Development LP in time 358ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2529.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: mule_be_ok picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (2,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying Plain (3,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: mule_be_ok ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: mule_be_ok successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (2,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile Plain (3,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)mule_be_ok develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)mule_be_ok sold a mule for $180
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok is assaying Mountain3 (2,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)mule_be_ok got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: mule_be_ok not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: mule_be_ok Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: mule_be_ok Action: GoToPub
  INFO [GameModel.gamble]                            (P12)mule_be_ok gambles $208, max: 47.5, left: 2.159102, fraction 0.045454778
  INFO [DevelopmentMessenger.showMessage]            mule_be_ok won $208 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: mule_be_ok gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)mule_be_ok finishes on update 2267
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 521881178254191420
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50857306
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 23 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (140ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,2) with Crystite factory
  INFO [GameController.apply]                        (P13)happyvendor chat: gg
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (6,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P11)Cyber Ranger
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (125ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3103569412971320938
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)mule_be_ok has 40 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)Obamanator has 11 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 35 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)happyvendor has 14 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok expects 20 food, 15 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator expects 0 food, 3 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 10 food, 6 energy, 0 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor expects 0 food, 0 energy, 0 smithore, 62 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)mule_be_ok produced 20 food, 16 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Obamanator produced 0 food, 4 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 10 food, 7 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)happyvendor produced 0 food, 0 energy, 0 smithore, 65 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 93ms (250ms) <P13> 110ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6744432100496687653
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (250ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7013986020730133133
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $67
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 92, mules potentially available: 57, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Smithore: 15 critical: 0 surplus: 15 money: $10924
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Smithore: 0 critical: 0 surplus: 0 money: $11886
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 17 critical: 0 surplus: 17 money: $6517
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Smithore: 0 critical: 0 surplus: 0 money: $19117
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 109ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 125ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6891659844281426779
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Obamanator chat: gg wd
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Crystite: 0 critical: 0 surplus: 0 money: $10924
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Crystite: 95 critical: 0 surplus: 95 money: $11886
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 17 critical: 0 surplus: 17 money: $6517
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Crystite: 65 critical: 0 surplus: 65 money: $19117
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 187ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 187ms (218ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6239047839474312454
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 39, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Food: 20 critical: 0 surplus: 20 money: $10924
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Food: 0 critical: 0 surplus: 0 money: $11886
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 19 critical: 0 surplus: 19 money: $6517
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Food: 0 critical: 0 surplus: 0 money: $19117
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 171ms (203ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $181
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 171ms (203ms) <P13> 125ms (125ms) <P14> 94ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8560852068564909027
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 76, needed: 41
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)mule_be_ok Energy: 41 critical: 0 surplus: 41 money: $10924
  INFO [CollectionPhase.goToNextPhase]               (P14)Obamanator Energy: 5 critical: 0 surplus: 5 money: $11886
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 27 critical: 0 surplus: 27 money: $6517
  INFO [CollectionPhase.goToNextPhase]               (P13)happyvendor Energy: 3 critical: 0 surplus: 3 money: $19117
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 156ms (187ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: mule_be_ok calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12> 0ms (0ms) <P11> 156ms (187ms) <P13> 125ms (125ms) <P14> 94ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7812231714062779366
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50784104
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Money: $19117 Plots: 11 Assets: 5720 Total: 30337
  INFO [SummaryPhase2.begin]                         (P13)happyvendor Food: 0 Energy: 3 Smithore: 0 Crystite: 65
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Money: $11886 Plots: 11 Assets: 7640 Total: 25026
  INFO [SummaryPhase2.begin]                         (P14)Obamanator Food: 0 Energy: 5 Smithore: 0 Crystite: 95
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Money: $10924 Plots: 10 Assets: 3350 Total: 19274
  INFO [SummaryPhase2.begin]                         (P12)mule_be_ok Food: 20 Energy: 41 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $6517 Plots: 12 Assets: 4577 Total: 17094
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 19 Energy: 27 Smithore: 17 Crystite: 17
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 86 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 91731
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: Final Results:
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1:happyvendor Money: $19002 Plots: 11 Assets: 1905 Total: 26407
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 2:Obamanator Money: $12116 Plots: 11 Assets: 6373 Total: 23989
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 3:mule_be_ok Money: $10641 Plots: 10 Assets: 2200 Total: 17841
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 4:Cyber Ranger Money: $7027 Plots: 12 Assets: 4295 Total: 17322
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Game Completed, Hosting Bot Will Start a New Game in 30 Seconds,  Thanks for Playing.
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Obamanator  Bot Reputation now: 51
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: Cyber Ranger  Bot Reputation now: 215
  INFO [GameController.apply]                        (S10)CCMuleBot01 chat: happyvendor  Bot Reputation now: 1
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /76.92.151.22 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /76.92.151.22 <P11> with id 6836dfc0-524a-4332-9a86-22fb863caea4
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /76.92.151.22 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /76.92.151.22 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
