  INFO [Properties.<init>]                           VERSION: 1.3.5
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 15
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: opbuqj3rbdpuosa2sq2favti16
  INFO [Login$MasterListener$1.run]                  Logged in as "DizNuck54" (id 14977)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.4.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1920 x 1080 x 32 @59Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: ATI Radeon HD 4200 
  INFO [MuleGameContainer.<init>]                    GL Version: 3.3.9836 Compatibility Profile Context
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 2
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: EYY-8887, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 9b3eea60-a451-4b11-bd70-f8c075497d84
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 41 bytes
  INFO [UserController.apply]                        My client id is 9b3eea60-a451-4b11-bd70-f8c075497d84
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)DizNuck54 is my user
  INFO [GameModel.setLocalUser]                      (S10)DizNuck54 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)DizNuck54 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)DizNuck54 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)DizNuck54 (ID: 14977)
  INFO [Client.initUDP]                              Sending UDP initialization message id 9b3eea60-a451-4b11-bd70-f8c075497d84
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /54.243.144.158 id c29d8e11-01d9-4b62-90f8-df024862d55f
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)DizNuck54 (ID 14977)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 69192
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326610) C-128: Come back CC
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326611) CCMuleBot01: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326612) CCMuleBot01: 1:motivator Money: $1706 Plots: 7 Assets: 1228 Total: 6434
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326613) CCMuleBot01: 2:Rhodan Money: $719 Plots: 6 Assets: 1894 Total: 5613
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326614) CCMuleBot01: 3:htman_2000 Money: $734 Plots: 7 Assets: 1129 Total: 5363
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326615) CCMuleBot01: 4:beeman Money: $1078 Plots: 6 Assets: 925 Total: 5003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /86.162.36.9 id 6e3fe9b8-b54c-4d82-a30f-fd43349ce075
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.162.36.9 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Paul Young is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Paul Young (ID: 27766)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.162.36.9 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6962 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Paul Young (ID 27766)
  INFO [Server.initUdp]                              Server: Client /86.162.36.9 <S11> requests UDP address /86.162.36.9:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27766 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /86.162.36.9 <S11>
  INFO [Server.removeClient]                         Server: Removing client /86.162.36.9 <> with id 6e3fe9b8-b54c-4d82-a30f-fd43349ce075
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.162.36.9 <>
  INFO [Server.acceptClients]                        Server: Accepted client /89.72.58.76 id f4ffa5c3-aad5-462c-9a61-b053a4de874b
  INFO [ServerMessageHandler.processJoin]            Server: Client /89.72.58.76 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 46 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Delto-Bembnoid is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Delto-Bembnoid (ID: 27607)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /89.72.58.76 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6967 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Delto-Bembnoid (ID 27607)
  INFO [Server.initUdp]                              Server: Client /89.72.58.76 <S11> requests UDP address /89.72.58.76:6261
  INFO [GameController.apply]                        (S11)Delto-Bembnoid chat: maybe i can play
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /54.243.144.158 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /54.243.144.158 <> with id c29d8e11-01d9-4b62-90f8-df024862d55f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /54.243.144.158 <>
  INFO [GameController.apply]                        (S11)Delto-Bembnoid chat: i must only done something
  INFO [GameController.apply]                        (S11)Delto-Bembnoid chat: 5-10 min
  INFO [Server.acceptClients]                        Server: Accepted client /86.162.36.9 id dfc52984-5f0f-495d-83c5-48909d9a6b21
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.162.36.9 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Paul Young is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Paul Young (ID: 27766)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.162.36.9 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7056 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Paul Young (ID 27766)
  INFO [Server.initUdp]                              Server: Client /86.162.36.9 <S12> requests UDP address /86.162.36.9:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /86.162.36.9 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Paul Young joins the players
  INFO [Player.<init>]                               Creating (P12)Paul Young
  INFO [GameModel.setRemoteUser]                     (P12)Paul Young is a remote Player
  INFO [GameController.apply]                        (S11)Delto-Bembnoid chat: damn i havent time now
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27607 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /89.72.58.76 <S11>
  INFO [Server.removeClient]                         Server: Removing client /89.72.58.76 <> with id f4ffa5c3-aad5-462c-9a61-b053a4de874b
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /89.72.58.76 <>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /86.162.36.9 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Paul Young unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Paul Young is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27766 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /86.162.36.9 <S12>
  INFO [Server.removeClient]                         Server: Removing client /86.162.36.9 <> with id dfc52984-5f0f-495d-83c5-48909d9a6b21
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.162.36.9 <>
  INFO [Server.acceptClients]                        Server: Accepted client /86.162.36.9 id 267b88d6-11d3-48f0-bd4f-e4a242234d92
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.162.36.9 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Paul Young is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Paul Young (ID: 27766)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.162.36.9 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6962 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Paul Young (ID 27766)
  INFO [Server.initUdp]                              Server: Client /86.162.36.9 <S12> requests UDP address /86.162.36.9:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27766 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /86.162.36.9 <S12>
  INFO [Server.removeClient]                         Server: Removing client /86.162.36.9 <> with id 267b88d6-11d3-48f0-bd4f-e4a242234d92
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.162.36.9 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326616) Ledron: +2
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326617) Ledron: +1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326618) Ledron: come on ace
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326619) mule4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326620) mule4u: 1:suncat Money: $1208 Plots: 6 Assets: 1186 Total: 5394
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326621) mule4u: 2:Chuckie Chuck Money: $557 Plots: 6 Assets: 1811 Total: 5368
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326622) mule4u: 3:Acavia Money: $646 Plots: 7 Assets: 1095 Total: 5241
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326623) mule4u: 4:C-128 Money: $1496 Plots: 5 Assets: 1231 Total: 5227
  INFO [Server.acceptClients]                        Server: Accepted client /86.162.36.9 id 8394dd4f-49a4-4cbd-9a9c-42451b169cd7
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.162.36.9 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Paul Young is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Paul Young (ID: 27766)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.162.36.9 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6962 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Paul Young (ID 27766)
  INFO [Server.initUdp]                              Server: Client /86.162.36.9 <S12> requests UDP address /86.162.36.9:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27766 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /86.162.36.9 <S12>
  INFO [Server.removeClient]                         Server: Removing client /86.162.36.9 <> with id 8394dd4f-49a4-4cbd-9a9c-42451b169cd7
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.162.36.9 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326624) Ledron: +1
  INFO [Server.acceptClients]                        Server: Accepted client /86.162.36.9 id 378df8b7-2eae-44db-a914-eee2a5d28167
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.162.36.9 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Paul Young is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Paul Young (ID: 27766)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.162.36.9 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6962 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Paul Young (ID 27766)
  INFO [Server.initUdp]                              Server: Client /86.162.36.9 <S12> requests UDP address /86.162.36.9:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27766 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /86.162.36.9 <S12>
  INFO [Server.removeClient]                         Server: Removing client /86.162.36.9 <> with id 378df8b7-2eae-44db-a914-eee2a5d28167
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.162.36.9 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326625) CCMuleBot01: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326626) CCMuleBot01: 1:Rhodan Money: $5253 Plots: 11 Assets: 5166 Total: 15919
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326627) CCMuleBot01: 2:beeman Money: $5234 Plots: 10 Assets: 5362 Total: 15596
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326628) CCMuleBot01: 3:motivator Money: $4348 Plots: 12 Assets: 4582 Total: 14930
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326629) CCMuleBot01: 4:htman_2000 Money: $3444 Plots: 11 Assets: 5343 Total: 14287
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326630) Paul Young: why are people waiting and not entering one of these 2 games available
  INFO [Server.acceptClients]                        Server: Accepted client /86.162.36.9 id 7fe0911f-7970-4ba9-a638-37e59213bbe1
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.162.36.9 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Paul Young is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Paul Young (ID: 27766)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.162.36.9 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6962 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Paul Young (ID 27766)
  INFO [Server.initUdp]                              Server: Client /86.162.36.9 <S12> requests UDP address /86.162.36.9:6261
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27766 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /86.162.36.9 <S12>
  INFO [Server.removeClient]                         Server: Removing client /86.162.36.9 <> with id 7fe0911f-7970-4ba9-a638-37e59213bbe1
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.162.36.9 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326631) Ledron: and again: +1
  INFO [Server.acceptClients]                        Server: Accepted client /69.123.15.226 id 1a886d04-d069-4a4e-9059-e3a16bd53400
  INFO [ServerMessageHandler.processJoin]            Server: Client /69.123.15.226 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)DarkHelmet is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)DarkHelmet (ID: 19397)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /69.123.15.226 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6964 bytes
  INFO [Server.initUdp]                              Server: Client /69.123.15.226 <S12> requests UDP address /69.123.15.226:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)DarkHelmet (ID 19397)
  INFO [ServerMessageHandler.processPlayerJoin]      /69.123.15.226 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)DarkHelmet joins the players
  INFO [Player.<init>]                               Creating (P12)DarkHelmet
  INFO [GameModel.setRemoteUser]                     (P12)DarkHelmet is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /86.162.36.9 id ee522481-8ac9-4bb5-ae94-bd1da59de107
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.162.36.9 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Paul Young is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Paul Young (ID: 27766)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.162.36.9 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7108 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Paul Young (ID 27766)
  INFO [Server.initUdp]                              Server: Client /86.162.36.9 <S11> requests UDP address /86.162.36.9:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /86.162.36.9 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Paul Young joins the players
  INFO [Player.<init>]                               Creating (P11)Paul Young
  INFO [GameModel.setRemoteUser]                     (P11)Paul Young is a remote Player
  INFO [GameController.apply]                        (P12)DarkHelmet chat: bot:kick2
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326632) Ledron: +2
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 19397 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /69.123.15.226 <P12>
  INFO [Server.removeClient]                         Server: Removing client /69.123.15.226 <> with id 1a886d04-d069-4a4e-9059-e3a16bd53400
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /69.123.15.226 <>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /86.162.36.9 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)Paul Young unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)Paul Young is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27766 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /86.162.36.9 <S11>
  INFO [Server.removeClient]                         Server: Removing client /86.162.36.9 <> with id ee522481-8ac9-4bb5-ae94-bd1da59de107
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.162.36.9 <>
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326633) Ledron: +1
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326634) Ledron: +2
  INFO [Server.acceptClients]                        Server: Accepted client /89.72.58.76 id 8c6b41cf-c366-4161-8706-77d7da67923c
  INFO [ServerMessageHandler.processJoin]            Server: Client /89.72.58.76 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 46 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Delto-Bembnoid is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Delto-Bembnoid (ID: 27607)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /89.72.58.76 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6968 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Delto-Bembnoid (ID 27607)
  INFO [Server.initUdp]                              Server: Client /89.72.58.76 <S11> requests UDP address /89.72.58.76:6261
  INFO [Server.acceptClients]                        Server: Accepted client /31.17.103.141 id d75c334c-76eb-46b3-af0c-0348706a02bf
  INFO [ServerMessageHandler.processJoin]            Server: Client /31.17.103.141 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 35 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)glg is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)glg (ID: 27569)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /31.17.103.141 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7051 bytes
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)glg (ID 27569)
  INFO [Server.initUdp]                              Server: Client /31.17.103.141 <S12> requests UDP address /31.17.103.141:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /31.17.103.141 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)glg joins the players
  INFO [Player.<init>]                               Creating (P12)glg
  INFO [GameModel.setRemoteUser]                     (P12)glg is a remote Player
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326635) mule4u: Stats: Round 11
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326636) mule4u: 1:C-128 Money: $6803 Plots: 10 Assets: 4105 Total: 15908
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326637) mule4u: 2:Chuckie Chuck Money: $1046 Plots: 10 Assets: 9077 Total: 15123
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326638) mule4u: 3:Acavia Money: $5247 Plots: 13 Assets: 3049 Total: 14796
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326639) mule4u: 4:suncat Money: $5304 Plots: 11 Assets: 3705 Total: 14509
  INFO [Server.acceptClients]                        Server: Accepted client /99.251.197.77 id 649d46c9-390e-4b7f-bb27-9ca89e7603b8
  INFO [ServerMessageHandler.processJoin]            Server: Client /99.251.197.77 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)motorman is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)motorman (ID: 26615)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /99.251.197.77 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7182 bytes
  INFO [Server.initUdp]                              Server: Client /99.251.197.77 <S13> requests UDP address /99.251.197.77:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)motorman (ID 26615)
  INFO [ServerMessageHandler.processPlayerJoin]      /99.251.197.77 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)motorman joins the players
  INFO [Player.<init>]                               Creating (P13)motorman
  INFO [GameModel.setRemoteUser]                     (P13)motorman is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /89.72.58.76 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Delto-Bembnoid joins the players
  INFO [Player.<init>]                               Creating (P11)Delto-Bembnoid
  INFO [GameModel.setRemoteUser]                     (P11)Delto-Bembnoid is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /108.252.101.135 id 74882e12-03d3-472a-9ebc-75e0787e3f3d
  INFO [ServerMessageHandler.processJoin]            Server: Client /108.252.101.135 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Rhodan is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Rhodan (ID: 11145)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /108.252.101.135 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7287 bytes
  INFO [Server.initUdp]                              Server: Client /108.252.101.135 <S14> requests UDP address /108.252.101.135:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Rhodan (ID 11145)
  INFO [ServerMessageHandler.processPlayerJoin]      /108.252.101.135 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Rhodan joins the players
  INFO [Player.<init>]                               Creating (P14)Rhodan
  INFO [GameModel.setRemoteUser]                     (P14)Rhodan is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Rhodan (P11)Delto-Bembnoid (P12)glg (P13)motorman 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 795
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (166ms) <P12> 145ms (146ms) <P13> 78ms (80ms) <P14> 73ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.apply]                        (P12)glg chat: gga
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: gl
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (156ms) <P12> 145ms (146ms) <P13> 78ms (80ms) <P14> 90ms (99ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8069892997851951708
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)glg (P14)Rhodan (P13)motorman (P11)Delto-Bembnoid 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53035416
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (166ms) <P12> 146ms (148ms) <P13> 78ms (80ms) <P14> 99ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (165ms) <P12> 146ms (149ms) <P13> 78ms (78ms) <P14> 99ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 6ms, max 155ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 165ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 6ms, max 156ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 11: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 161ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 16: Mountain3 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 162ms
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 21: Mountain3 (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 162ms
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 35: Mountain3 (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 162ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 163ms (165ms) <P12> 149ms (162ms) <P13> 78ms (81ms) <P14> 113ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 1 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 163ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Delto-Bembnoid bought the plot for $972
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (177ms) <P12> 162ms (174ms) <P13> 81ms (83ms) <P14> 154ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8350085823602382942
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 1)
  INFO [Player.useFood]                              (P12)glg has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (177ms) <P12> 162ms (174ms) <P13> 81ms (83ms) <P14> 154ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 22. End Update: 21
  INFO [GameModel.developLand]                       (P12)glg develops tile Mountain3 (0,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            glg caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P12)glg got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P12)glg got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2269
  INFO [GameModel.gamble]                            (P12)glg gambles $60, max: 47.5, left: 2.6191015, fraction 0.05513898
  INFO [DevelopmentMessenger.showMessage]            glg won $60 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (165ms) <P12> 168ms (195ms) <P13> 82ms (85ms) <P14> 184ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3952529840367359995
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 2)
  INFO [Player.useFood]                              (P14)Rhodan has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (168ms) <P12> 172ms (195ms) <P13> 82ms (85ms) <P14> 184ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Rhodan
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 66. End Update: 65
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Mountain3 (7,1) with Food factory
  INFO [GameModel.buyAssay]                          (P14)Rhodan got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Rhodan caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P14)Rhodan got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Rhodan finishes on update 2287
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $50, max: 47.5, left: 2.4591017, fraction 0.05177056
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 166ms (177ms) <P12> 166ms (187ms) <P13> 82ms (85ms) <P14> 179ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6591521813471622849
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 3)
  INFO [Player.useFood]                              (P13)motorman has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 166ms (177ms) <P12> 166ms (178ms) <P13> 82ms (86ms) <P14> 179ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)motorman
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)motorman develops tile Mountain3 (3,2) with Food factory
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            motorman caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)motorman finishes on update 1928
  INFO [GameModel.gamble]                            (P13)motorman gambles $85, max: 47.5, left: 9.779137, fraction 0.20587656
  INFO [DevelopmentMessenger.showMessage]            motorman won $85 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (167ms) <P12> 170ms (196ms) <P13> 80ms (87ms) <P14> 180ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5345603981222487515
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 4)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 166ms (168ms) <P12> 172ms (201ms) <P13> 80ms (88ms) <P14> 180ms (228ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (3,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 1837
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $92, max: 47.5, left: 11.479176, fraction 0.24166685
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $92 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (177ms) <P12> 175ms (196ms) <P13> 80ms (87ms) <P14> 164ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1845788966142255531
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 166ms (184ms) <P12> 170ms (193ms) <P13> 83ms (87ms) <P14> 164ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6516747007389100190
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)glg has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)glg produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 166ms (184ms) <P12> 170ms (189ms) <P13> 82ms (87ms) <P14> 171ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 166ms (184ms) <P12> 170ms (189ms) <P13> 82ms (87ms) <P14> 171ms (230ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8858336662546865219
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 4 critical: 0 surplus: 4 money: $985
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 0 critical: 0 surplus: 0 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 0 critical: 0 surplus: 0 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 0 critical: 0 surplus: 0 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 166ms (184ms) <P12> 166ms (189ms) <P13> 82ms (87ms) <P14> 167ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.834 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 166ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)glg 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (4 units for $208)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (185ms) <P12> 164ms (186ms) <P13> 81ms (86ms) <P14> 164ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3416225912703296648
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 0 critical: 0 surplus: 0 money: $1193
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 0 critical: 0 surplus: 0 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (167ms) <P12> 164ms (181ms) <P13> 81ms (86ms) <P14> 164ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (169ms) <P12> 164ms (181ms) <P13> 81ms (86ms) <P14> 160ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8476088662792091331
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 1 critical: 3 surplus: -2 money: $1193
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 4 critical: 3 surplus: 1 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 4 critical: 3 surplus: 1 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 1 critical: 3 surplus: -2 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (185ms) <P12> 161ms (169ms) <P13> 81ms (87ms) <P14> 171ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 202ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (3 units for $150)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 159ms (170ms) <P12> 159ms (168ms) <P13> 81ms (88ms) <P14> 152ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3653157758606144147
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 12, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 1 critical: 2 surplus: -1 money: $1043
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 1 critical: 2 surplus: -1 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 1 critical: 2 surplus: -1 money: $145
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 1 critical: 2 surplus: -1 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 157ms (170ms) <P12> 161ms (169ms) <P13> 80ms (87ms) <P14> 152ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.837 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 163ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 171ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rhodan rank 2 takes over trade from buyer glg rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rhodan rank 2 takes over trade from buyer glg rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Rhodan rank 2 takes over trade from buyer glg rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer motorman rank 3 takes over trade from buyer glg rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer motorman rank 3 takes over trade from buyer glg rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer motorman rank 3 takes over trade from buyer glg rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (8 units for $360)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (170ms) <P12> 163ms (176ms) <P13> 79ms (88ms) <P14> 141ms (174ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6915636088915236747
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 50919560
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $1043 Plots: 1 Assets: 355 Total: 1898
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $700 Plots: 1 Assets: 665 Total: 1865
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $1025 Plots: 1 Assets: 155 Total: 1680
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $145 Plots: 2 Assets: 255 Total: 1400
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 4 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 6843
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 154ms (168ms) <P12> 159ms (176ms) <P13> 79ms (89ms) <P14> 149ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 6ms, max 159ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 192ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 6ms, max 159ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 12: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 159ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 13: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 159ms
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 17: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 159ms
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 25: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 162ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (160ms) <P12> 159ms (175ms) <P13> 80ms (88ms) <P14> 149ms (197ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 2 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 2
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 162ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)glg bought the plot for $916
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 157ms (159ms) <P12> 160ms (175ms) <P13> 81ms (88ms) <P14> 155ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [PlotSeller.beginAuction]                     Land auction price: $856
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Rhodan bought the plot for $856
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 159ms (161ms) <P12> 164ms (170ms) <P13> 87ms (94ms) <P14> 196ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8716207043797412487
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7200208
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 1)
  INFO [Player.useFood]                              (P12)glg has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 159ms (161ms) <P12> 165ms (180ms) <P13> 87ms (94ms) <P14> 196ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)glg undevelops tile Mountain3 (0,4)
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (3,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (6,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            glg caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2410
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (178ms) <P12> 168ms (181ms) <P13> 82ms (90ms) <P14> 169ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6703153861947000077
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.064584255
  INFO [PlayerEventPhase.begin]                      Event player: (P13)motorman (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)motorman has 2 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (178ms) <P12> 164ms (181ms) <P13> 85ms (91ms) <P14> 157ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)motorman
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)motorman develops tile Mountain3 (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,2) with Food factory
  INFO [DevelopmentMessenger.showMessage]            motorman caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)motorman finishes on update 1694
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (173ms) <P12> 166ms (181ms) <P13> 85ms (90ms) <P14> 189ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5662442785751283923
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6981748
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 3)
  INFO [Player.useFood]                              (P14)Rhodan has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (173ms) <P12> 160ms (176ms) <P13> 85ms (94ms) <P14> 167ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Rhodan
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 93. End Update: 92
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 108. End Update: 107
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Mountain3 (7,1)
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Rhodan caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Rhodan finishes on update 952
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $53, max: 47.5, left: 0.9064193, fraction 0.01908251
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (168ms) <P12> 152ms (171ms) <P13> 85ms (97ms) <P14> 166ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2548997919957724734
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9702173
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 4)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (168ms) <P12> 151ms (168ms) <P13> 85ms (97ms) <P14> 166ms (206ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2278
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $59, max: 47.5, left: 2.8191013, fraction 0.059349503
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 163ms (177ms) <P12> 156ms (182ms) <P13> 86ms (97ms) <P14> 167ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 163ms (177ms) <P12> 156ms (182ms) <P13> 86ms (97ms) <P14> 167ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3783076978543040541
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)glg has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 9 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 2 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)glg produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 4 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 2 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 3 food, 4 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 162ms (177ms) <P12> 165ms (183ms) <P13> 86ms (97ms) <P14> 178ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2656559594409621337
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 162ms (175ms) <P12> 165ms (183ms) <P13> 83ms (91ms) <P14> 169ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4183021083377043064
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 78%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 0 critical: 0 surplus: 0 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 0 critical: 0 surplus: 0 money: $600
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 0 critical: 0 surplus: 0 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 0 critical: 0 surplus: 0 money: $172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 162ms (177ms) <P12> 165ms (183ms) <P13> 83ms (90ms) <P14> 167ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $61 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 162ms (177ms) <P12> 165ms (183ms) <P13> 83ms (90ms) <P14> 167ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3119751477820509631
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 0 critical: 0 surplus: 0 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 5 critical: 0 surplus: 5 money: $600
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 0 critical: 0 surplus: 0 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 162ms (177ms) <P12> 165ms (183ms) <P13> 83ms (90ms) <P14> 169ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.831 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 169ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 208ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (5 units for $260)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 163ms (177ms) <P12> 177ms (190ms) <P13> 83ms (90ms) <P14> 156ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4026605188041160363
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 115%
  INFO [Shop.printPriceFactor]                       Food buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 1 critical: 3 surplus: -2 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 4 critical: 3 surplus: 1 money: $860
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 2 critical: 3 surplus: -1 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 3 critical: 3 surplus: 0 money: $172
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 163ms (176ms) <P12> 173ms (187ms) <P13> 86ms (90ms) <P14> 166ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 200ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $43 (1 units for $43)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (176ms) <P12> 177ms (190ms) <P13> 89ms (91ms) <P14> 149ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3469656992567195631
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 73%
  INFO [Shop.printPriceFactor]                       Energy buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 2 critical: 2 surplus: 0 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 6 critical: 3 surplus: 3 money: $860
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 2 critical: 2 surplus: 0 money: $154
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 4 critical: 2 surplus: 2 money: $215
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (176ms) <P12> 175ms (192ms) <P13> 89ms (93ms) <P14> 148ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (171ms) <P12> 174ms (190ms) <P13> 82ms (90ms) <P14> 146ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8383280016503147498
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52727976
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $860 Plots: 2 Assets: 565 Total: 2425
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $215 Plots: 3 Assets: 363 Total: 2078
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 2 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $154 Plots: 3 Assets: 297 Total: 1951
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $127 Plots: 3 Assets: 254 Total: 1881
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $43
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $120
  INFO [SummaryPhase2.begin]                         Colony total: 8335
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (171ms) <P12> 169ms (186ms) <P13> 82ms (90ms) <P14> 146ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 6ms, max 169ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 200ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 6ms, max 171ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 5: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 171ms
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 14: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 169ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 15: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 169ms
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 22: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 169ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 164ms (167ms) <P12> 168ms (179ms) <P13> 82ms (90ms) <P14> 164ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 1 Colony: 0
  INFO [PlotSeller.beginAuction]                     Land auction price: $824
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 167ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (176ms) <P12> 159ms (180ms) <P13> 82ms (89ms) <P14> 153ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 3 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 3
  INFO [PlotSeller.beginAuction]                     Land auction price: $404
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 166ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)motorman bought the plot for $404
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 169ms (178ms) <P12> 170ms (180ms) <P13> 84ms (91ms) <P14> 177ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 2
  INFO [PlotSeller.beginAuction]                     Land auction price: $344
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 177ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)motorman bought the plot for $344
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 170ms (182ms) <P12> 171ms (185ms) <P13> 84ms (93ms) <P14> 153ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [PlotSeller.beginAuction]                     Land auction price: $284
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 174ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 167ms (182ms) <P12> 170ms (184ms) <P13> 84ms (93ms) <P14> 177ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1319999845013952740
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.914656
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 167ms (170ms) <P12> 170ms (184ms) <P13> 84ms (93ms) <P14> 177ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)motorman
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P13)motorman develops tile River (4,0) with Food factory
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Mountain3 (3,2)
  INFO [GameModel.developLand]                       (P13)motorman develops tile Mountain3 (3,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            motorman caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)motorman finishes on update 2288
  INFO [GameModel.gamble]                            (P13)motorman gambles $53, max: 47.5, left: 2.3191018, fraction 0.048823196
  INFO [DevelopmentMessenger.showMessage]            motorman won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (167ms) <P12> 172ms (185ms) <P13> 83ms (85ms) <P14> 194ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7317354487465584444
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54977876
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 2)
  INFO [Player.useFood]                              (P14)Rhodan has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 153ms (167ms) <P12> 171ms (185ms) <P13> 83ms (87ms) <P14> 194ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Rhodan
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Mountain3 (7,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Rhodan finishes on update 1590
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $55, max: 47.5, left: 1.5327625, fraction 0.032268684
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 154ms (168ms) <P12> 171ms (182ms) <P13> 83ms (87ms) <P14> 195ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6599486717773486380
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.77209455
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 3)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 153ms (157ms) <P12> 171ms (182ms) <P13> 85ms (91ms) <P14> 199ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 1672
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $50, max: 47.5, left: 0.7327633, fraction 0.015426596
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 154ms (157ms) <P12> 171ms (182ms) <P13> 87ms (98ms) <P14> 189ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3392279692743329154
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08543527
  INFO [PlayerEventPhase.begin]                      Event player: (P12)glg (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)glg has 1 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (157ms) <P12> 172ms (184ms) <P13> 87ms (98ms) <P14> 189ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)glg develops tile River (4,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (158ms) <P12> 176ms (191ms) <P13> 85ms (98ms) <P14> 182ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7976238349972709807
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 155ms (158ms) <P12> 173ms (191ms) <P13> 86ms (98ms) <P14> 184ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2155015838590983812
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)glg has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 4 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 4 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 6 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 2 food, 6 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)glg produced 5 food, 15 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 4 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 2 food, 5 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 3 food, 6 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 156ms (158ms) <P12> 171ms (191ms) <P13> 86ms (98ms) <P14> 182ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 156ms (158ms) <P12> 171ms (191ms) <P13> 86ms (98ms) <P14> 182ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5766337410182114952
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $61
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $70 sell price $105
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 0 critical: 0 surplus: 0 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 6 critical: 0 surplus: 6 money: $95
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 0 critical: 0 surplus: 0 money: $84
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 3 critical: 0 surplus: 3 money: $75
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 156ms (157ms) <P12> 171ms (191ms) <P13> 85ms (96ms) <P14> 182ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.82 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 180ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $70 (9 units for $630)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 156ms (157ms) <P12> 170ms (191ms) <P13> 84ms (90ms) <P14> 176ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9052283296687862331
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 0 critical: 0 surplus: 0 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $515
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 2 critical: 0 surplus: 2 money: $84
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $285
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 157ms (158ms) <P12> 170ms (184ms) <P13> 82ms (90ms) <P14> 175ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (2 units for $160)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 157ms (168ms) <P12> 168ms (182ms) <P13> 83ms (94ms) <P14> 176ms (194ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6389715801709664934
  INFO [Shop.calcBuySellPrice]                       Current Food price $43
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 5 critical: 3 surplus: 2 money: $7
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 5 critical: 3 surplus: 2 money: $515
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 2 critical: 3 surplus: -1 money: $244
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 3 critical: 3 surplus: 0 money: $285
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 158ms (171ms) <P12> 167ms (184ms) <P13> 82ms (94ms) <P14> 175ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.826 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 174ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)glg (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Rhodan rank 2 takes over trade from seller motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Rhodan rank 2 takes over trade from seller motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Rhodan rank 2 takes over trade from seller motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Rhodan rank 2 takes over trade from seller motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller glg rank 4 takes over trade from seller Rhodan rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (4 units for $82)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (178ms) <P12> 160ms (177ms) <P13> 83ms (94ms) <P14> 171ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8469963716190650541
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 32, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 16 critical: 2 surplus: 14 money: $49
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 3 critical: 4 surplus: -1 money: $535
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 5 critical: 3 surplus: 2 money: $202
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 8 critical: 3 surplus: 5 money: $305
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (178ms) <P12> 164ms (178ms) <P13> 84ms (92ms) <P14> 174ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.826 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 174ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)glg (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 200ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (12 units for $133)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (176ms) <P12> 175ms (180ms) <P13> 84ms (92ms) <P14> 182ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2205964970571619621
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52978400
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $472 Plots: 5 Assets: 600 Total: 3572
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $355 Plots: 4 Assets: 390 Total: 2745
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $202 Plots: 4 Assets: 525 Total: 2727
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $132 Plots: 4 Assets: 545 Total: 2677
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 3 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $140
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $70
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $140
  INFO [SummaryPhase2.begin]                         Colony total: 11721
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (164ms) <P12> 164ms (178ms) <P13> 85ms (92ms) <P14> 182ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 6ms, max 182ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 211ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 6ms, max 182ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 182ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 11: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 175ms
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 14: Mountain2 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 182ms
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 16: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 182ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (163ms) <P12> 169ms (178ms) <P13> 84ms (86ms) <P14> 182ms (200ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 2 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 2
  INFO [PlotSeller.beginAuction]                     Land auction price: $252
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)motorman bought the plot for $416
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 161ms (163ms) <P12> 169ms (179ms) <P13> 85ms (91ms) <P14> 167ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [PlotSeller.beginAuction]                     Land auction price: $356
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 167ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P13)motorman (P11)Delto-Bembnoid (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 162ms (173ms) <P12> 169ms (179ms) <P13> 84ms (91ms) <P14> 130ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -632301529246053516
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.047629178
  INFO [PlayerEventPhase.begin]                      Event player: (P13)motorman (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [Player.setMoney]                             (P13)motorman gets money $-244, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $300 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)motorman has 4 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 165ms (174ms) <P12> 167ms (179ms) <P13> 84ms (91ms) <P14> 122ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)motorman
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            motorman caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)motorman finishes on update 2326
  INFO [GameModel.gamble]                            (P13)motorman gambles $103, max: 47.5, left: 1.4991026, fraction 0.031560056
  INFO [DevelopmentMessenger.showMessage]            motorman won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 179ms (189ms) <P12> 162ms (174ms) <P13> 82ms (86ms) <P14> 108ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6644367656046814833
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48558855
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 2)
  INFO [Player.useFood]                              (P14)Rhodan has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 6ms (6ms) <P11> 179ms (189ms) <P12> 165ms (178ms) <P13> 80ms (86ms) <P14> 104ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Rhodan
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,3) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 677. End Update: 676
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Rhodan caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P13)motorman chat: /
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Rhodan finishes on update 2070
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /99.251.197.77 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Server.removeClient]                         Server: Removing client /99.251.197.77 <P13> with id 649d46c9-390e-4b7f-bb27-9ca89e7603b8
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /99.251.197.77 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /99.251.197.77 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 26615 user number 13
  INFO [UserController.setAiPlayer]                  (P13)motorman is taken over by an AI player
  INFO [UserController.setAiPlayer]                  motorman is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10> gets user number 13
  INFO [GameModel.setLocalUser]                      (P13)motorman is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 179ms (186ms) <P12> 162ms (172ms) <P14> 85ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4300438020960173525
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27689534
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 3)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 180ms (186ms) <P12> 162ms (172ms) <P14> 85ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 649d46c9-390e-4b7f-bb27-9ca89e7603b8
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 649d46c9-390e-4b7f-bb27-9ca89e7603b8
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (2,1) with Food factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (2,0) with Energy factory
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 649d46c9-390e-4b7f-bb27-9ca89e7603b8
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid caught the Mountain Wampus and got $200
  WARNING [Server.initUdp]                           Server: Got UDP init from non-existing client id 649d46c9-390e-4b7f-bb27-9ca89e7603b8
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 1904
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $126, max: 47.5, left: 9.999142, fraction 0.21050824
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $126 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 165ms (179ms) <P12> 166ms (175ms) <P14> 114ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8203186651022905665
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9021504
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 4)
  INFO [Player.useFood]                              (P12)glg has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 166ms (180ms) <P12> 167ms (180ms) <P14> 144ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: damn
  INFO [GameModel.developLand]                       (P12)glg undevelops tile Plain (3,3)
  INFO [GameModel.developLand]                       (P12)glg develops tile Mountain3 (0,4) with Smithore factory
  INFO [GameController.apply]                        (P14)Rhodan chat: he quit on purpose?
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2150
  INFO [GameModel.gamble]                            (P12)glg gambles $117, max: 47.5, left: 4.4990997, fraction 0.09471789
  INFO [DevelopmentMessenger.showMessage]            glg won $117 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 166ms (196ms) <P12> 175ms (182ms) <P14> 144ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 166ms (196ms) <P12> 175ms (182ms) <P14> 144ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2728581050646895741
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)glg has 9 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 8 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 3 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 6 food, 6 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)glg produced 4 food, 3 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 3 food, 2 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 8 food, 5 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 2 food, 3 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 168ms (198ms) <P12> 175ms (185ms) <P14> 155ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7256234884904353584
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 169ms (198ms) <P12> 172ms (180ms) <P14> 152ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4608211975894641865
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $70
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 5, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 145%
  INFO [Shop.printPriceFactor]                       Smithore buy price $98 sell price $133
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 5 critical: 0 surplus: 5 money: $224
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 8 critical: 0 surplus: 8 money: $113
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 0 critical: 0 surplus: 0 money: $173
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 3 critical: 0 surplus: 3 money: $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 169ms (198ms) <P12> 172ms (181ms) <P14> 152ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $154
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P14)Rhodan chat: i have no desire to play with ai
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.832 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 168ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P12)glg (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $98 (8 units for $784)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 166ms (198ms) <P12> 170ms (181ms) <P14> 152ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8524536013332610924
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 0 critical: 0 surplus: 0 money: $714
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $113
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 0 critical: 0 surplus: 0 money: $173
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $444
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 166ms (198ms) <P12> 170ms (181ms) <P14> 152ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 167ms (198ms) <P12> 170ms (181ms) <P14> 152ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8875835274934615945
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 4 critical: 4 surplus: 0 money: $714
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 4 critical: 4 surplus: 0 money: $113
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 9 critical: 4 surplus: 5 money: $173
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 2 critical: 4 surplus: -2 money: $444
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 164ms (169ms) <P12> 160ms (176ms) <P14> 100ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83599997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 164ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 176ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P12)glg (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 154ms (168ms) <P12> 159ms (173ms) <P14> 92ms (148ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5103874269500944838
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 32, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 9 critical: 3 surplus: 6 money: $714
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 6 critical: 4 surplus: 2 money: $113
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 7 critical: 4 surplus: 3 money: $173
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 3 critical: 5 surplus: -2 money: $444
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 164ms (184ms) <P12> 160ms (172ms) <P14> 92ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83599997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 164ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13> 6ms (6ms) <P11> 167ms (184ms) <P12> 164ms (176ms) <P14> 92ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8109893872575537470
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 56701352
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $113 Plots: 7 Assets: 1419 Total: 5032
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 4 Energy: 6 Smithore: 8 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $714 Plots: 5 Assets: 600 Total: 3814
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $173 Plots: 5 Assets: 870 Total: 3543
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 9 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $444 Plots: 5 Assets: 585 Total: 3529
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $98
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $190
  INFO [SummaryPhase2.begin]                         Colony total: 15918
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: probably connect problem
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326640) CCMuleBot01: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326641) CCMuleBot01: 1:GrapeApe Money: $720 Plots: 8 Assets: 1551 Total: 6271
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326642) CCMuleBot01: 2:Ledron Money: $1584 Plots: 7 Assets: 795 Total: 5879
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326643) CCMuleBot01: 3:Paul Young Money: $363 Plots: 6 Assets: 1513 Total: 4876
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326644) CCMuleBot01: 4:beyondnothing Money: $222 Plots: 6 Assets: 1545 Total: 4767
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: he had good situation
  INFO [GameController.apply]                        (P14)Rhodan chat: i am going quit, cant stand ot play with ai
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: i too dont like fukin ai metal ass
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: no
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 11145 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /108.252.101.135 <P14>
  INFO [Server.removeClient]                         Server: Removing client /108.252.101.135 <> with id 74882e12-03d3-472a-9ebc-75e0787e3f3d
  INFO [UserController.setAiPlayer]                  (P14)Rhodan is taken over by an AI player
  INFO [UserController.setAiPlayer]                  Rhodan is using the Adam's AI
  INFO [Server.addUserToClient]                      Server: /127.0.0.1 <S10 P13> gets user number 14
  INFO [GameModel.setLocalUser]                      (P14)Rhodan is a local Player
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /108.252.101.135 <>
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: egh
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 160ms (172ms) <P12> 145ms (167ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Mountain2 (1,0)
  INFO [LandGrantActuator.begin]                     AI: Rhodan is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rhodan wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 6ms, max 160ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 172ms 16 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 6ms, max 160ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)motorman pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Mountain2 (6,3)
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 1: Mountain2 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 160ms
  INFO [LandGrantPhase.update]                       (P14)Rhodan pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 6: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 160ms
  INFO [LandGrantPhase.update]                       (P13)motorman pressed at plot 12 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 12: Mountain2 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 160ms
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 14: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 6ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 158ms (174ms) <P12> 145ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 1 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [PlotSeller.beginAuction]                     Land auction price: $264
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman originally valued the plot at $899
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman targets price $-1336
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan originally valued the plot at $1544
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan targets price $-44
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 158ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)glg bought the plot for $264
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 160ms (177ms) <P12> 157ms (168ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8337548306783778324
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4967807
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 160ms (177ms) <P12> 158ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman got lower bound of 1212.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 536ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2045.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Mountain2 (6,3): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: motorman couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: motorman tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            motorman caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Mountain2 (6,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman is assaying Plain (3,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman is assaying Mountain3 (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman is assaying Plain (2,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $142, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            motorman won $142 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 161ms (177ms) <P12> 168ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8044479675232801792
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7026674
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 2)
  INFO [Player.useFood]                              (P12)glg has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 161ms (181ms) <P12> 168ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)glg develops tile Mountain2 (0,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            glg caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (3,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2051
  INFO [GameModel.gamble]                            (P12)glg gambles $100, max: 47.5, left: 6.9990973, fraction 0.14734942
  INFO [DevelopmentMessenger.showMessage]            glg won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 180ms (216ms) <P12> 167ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6389123112267495701
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6542725
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 3)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 180ms (216ms) <P12> 167ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Mountain2 (1,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (2,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2355
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $101, max: 47.5, left: 1.019103, fraction 0.021454802
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 169ms (193ms) <P12> 170ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -433953576426011281
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34761298
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 4)
  INFO [Player.useFood]                              (P14)Rhodan has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (193ms) <P12> 174ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1778.0000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Smithore from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $290
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $215
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan developed a tile but is short on time: 9.949627
  INFO [DevelopmentActuator.testHuntWampus]          AI: Rhodan not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $113, max: 47.5, left: 13.125, fraction 0.27631578
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $113 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (190ms) <P12> 174ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2922225721979809609
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (190ms) <P12> 170ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4745315849584044013
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)glg has 9 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 7 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 4 food, 6 energy, 9 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 4 food, 6 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 6 food, 6 energy, 6 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 0 food, 21 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)glg produced 4 food, 6 energy, 11 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 5 food, 7 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 5 food, 6 energy, 6 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 0 food, 19 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (190ms) <P12> 174ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (190ms) <P12> 174ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6426822287081430771
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $98
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 5, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 145%
  INFO [Shop.printPriceFactor]                       Smithore buy price $143 sell price $178
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 11 critical: 0 surplus: 11 money: $195
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 22 critical: 0 surplus: 22 money: $190
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 6 critical: 0 surplus: 6 money: $184
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 4 critical: 0 surplus: 4 money: $532
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (190ms) <P12> 175ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $143
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $143
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.824 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 178ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $143 (43 units for $6149)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (193ms) <P12> 176ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6554247977628958582
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 1 critical: 0 surplus: 1 money: $1768
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $3336
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 2 critical: 0 surplus: 2 money: $1042
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $1104
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 176ms (194ms) <P12> 172ms (184ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.824 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 176ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)glg 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 194ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $72 (1 units for $72)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 175ms (195ms) <P12> 176ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2214261632265252246
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 20, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 4 critical: 4 surplus: 0 money: $1840
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 5 critical: 4 surplus: 1 money: $3336
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 8 critical: 4 surplus: 4 money: $970
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 0 critical: 4 surplus: -4 money: $1104
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 166ms (195ms) <P12> 176ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 6ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 195ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 166ms (196ms) <P12> 175ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5938485479373677123
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 54, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 10 critical: 5 surplus: 5 money: $1840
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 9 critical: 5 surplus: 4 money: $3386
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 8 critical: 6 surplus: 2 money: $970
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 20 critical: 3 surplus: 17 money: $904
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 165ms (182ms) <P12> 172ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 6ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (4 units for $100)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 168ms (186ms) <P12> 171ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6342316734646193317
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54562640
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $3386 Plots: 8 Assets: 900 Total: 8286
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $1740 Plots: 7 Assets: 1050 Total: 6290
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 4 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $970 Plots: 6 Assets: 1376 Total: 5346
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 8 Energy: 8 Smithore: 0 Crystite: 3
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $1004 Plots: 6 Assets: 1075 Total: 5079
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 4 Energy: 16 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $280
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 26 units $143
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $280
  INFO [SummaryPhase2.begin]                         Colony total: 25001
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 168ms (186ms) <P12> 164ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Plain (7,3)
  INFO [LandGrantActuator.begin]                     AI: Rhodan is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rhodan wants Mountain2 (7,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 6ms, max 168ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 187ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 6ms, max 178ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 178ms
  INFO [LandGrantPhase.update]                       (P14)Rhodan pressed at plot 2 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 2: Mountain2 (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 178ms
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 8: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 178ms
  INFO [LandGrantPhase.update]                       (P13)motorman pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 9: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 6ms, max 178ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 178ms (182ms) <P12> 165ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 3 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 3
  INFO [PlotSeller.beginAuction]                     Land auction price: $204
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman originally valued the plot at $1143
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman targets price $1140
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan originally valued the plot at $1395
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan targets price $16
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 172ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1140 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1092 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1056 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1008 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1032 (changed $24)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)glg bought the plot for $904
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 172ms (180ms) <P12> 163ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 2
  INFO [PlotSeller.beginAuction]                     Land auction price: $844
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman originally valued the plot at $1143
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman targets price $1140
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan originally valued the plot at $1782
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan targets price $16
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 6ms, max 175ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1192 (changed $52)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Delto-Bembnoid bought the plot for $900
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 169ms (178ms) <P12> 164ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [PlotSeller.beginAuction]                     Land auction price: $840
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman originally valued the plot at $2430
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman targets price $2136
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan originally valued the plot at $2430
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan targets price $16
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 6ms, max 169ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)motorman bought the plot for $844
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 166ms (171ms) <P12> 165ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3568367478128775465
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6786004
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 166ms (170ms) <P12> 164ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman got lower bound of 1771.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3773.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Mountain1 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (7,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (3,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Mountain1 (7,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (7,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: motorman is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: CatchWampus
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            motorman caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman is assaying Mountain2 (6,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $114, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            motorman won $114 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 166ms (171ms) <P12> 165ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 590417401174600952
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6440654
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 2)
  INFO [Player.useFood]                              (P12)glg has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 6ms (6ms) <P11> 166ms (169ms) <P12> 165ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 539. End Update: 538
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (1,4) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1653. End Update: 1652
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2198
  INFO [GameModel.gamble]                            (P12)glg gambles $113, max: 47.5, left: 3.5391006, fraction 0.074507385
  INFO [DevelopmentMessenger.showMessage]            glg won $113 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (168ms) <P12> 161ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6841617328319446415
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7184673
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 3)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 8 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 155ms (168ms) <P12> 161ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (0,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (3,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2402
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $100, max: 47.5, left: 0.059103426, fraction 0.0012442827
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 156ms (169ms) <P12> 159ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6629676577471092171
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6332061
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 4)
  INFO [Player.useFood]                              (P14)Rhodan has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 157ms (169ms) <P12> 159ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan got lower bound of 1855.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4337.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Mountain2 (7,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $355
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $330
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $330
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile River (4,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Mountain2 (7,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: Rhodan not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $162, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $162 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 169ms (179ms) <P12> 159ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 169ms (179ms) <P12> 159ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1744503205222479809
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)glg has 14 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 16 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 4 food, 3 energy, 17 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 6 food, 6 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 0 energy, 14 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 16 food, 3 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)glg produced 4 food, 2 energy, 15 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 7 food, 5 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 2 food, 0 energy, 18 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 14 food, 2 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 169ms (179ms) <P12> 161ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3185220714988767132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 169ms (187ms) <P12> 161ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4836196630003951398
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $143
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 145%
  INFO [Shop.printPriceFactor]                       Smithore buy price $197 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 15 critical: 0 surplus: 15 money: $239
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 29 critical: 0 surplus: 29 money: $1156
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 18 critical: 0 surplus: 18 money: $295
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 8 critical: 0 surplus: 8 money: $606
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 169ms (187ms) <P12> 159ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $197
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $197
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83599997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 164ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $197 (70 units for $13790)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (187ms) <P12> 167ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1612540405917518851
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $72
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 3 critical: 0 surplus: 3 money: $3194
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $6869
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 5 critical: 0 surplus: 5 money: $3841
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $2182
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 157ms (187ms) <P12> 170ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.834 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 166ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 179ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 179ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (8 units for $800)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 157ms (175ms) <P12> 170ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2389669554651570988
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 29, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 4 critical: 4 surplus: 0 money: $3494
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 7 critical: 4 surplus: 3 money: $6869
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 4 critical: 4 surplus: 0 money: $4341
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 14 critical: 4 surplus: 10 money: $2182
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (179ms) <P12> 160ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.826 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 174ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 3 takes over trade from buyer glg rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 3 takes over trade from buyer glg rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (5 units for $131)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (176ms) <P12> 148ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2299216008427863259
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 26, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is increased to 112%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 8 critical: 7 surplus: 1 money: $3386
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 6 critical: 9 surplus: -3 money: $6869
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 2 critical: 7 surplus: -5 money: $4318
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 10 critical: 7 surplus: 3 money: $2313
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (178ms) <P12> 153ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.827 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 2ms, max 173ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (2 units for $96)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 166ms (178ms) <P12> 164ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3545112830547979709
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51404592
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $6869 Plots: 10 Assets: 1448 Total: 13317
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 7 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $3386 Plots: 9 Assets: 1344 Total: 9230
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 8 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $4222 Plots: 8 Assets: 977 Total: 9199
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $2409 Plots: 7 Assets: 1199 Total: 7108
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 9 Energy: 8 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $390
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 52 units $197
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $390
  INFO [SummaryPhase2.begin]                         Colony total: 38854
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326645) soundmstr: My first visit here... hi everyone...
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 166ms (177ms) <P12> 164ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Mountain1 (0,1)
  INFO [LandGrantActuator.begin]                     AI: Rhodan is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rhodan wants Mountain1 (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 2ms, max 166ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 185ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)motorman pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Plain (2,4)
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 1: Mountain1 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 2: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 164ms
  INFO [LandGrantPhase.update]                       (P13)motorman pressed at plot 4 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 4: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase.update]                       (P14)Rhodan pressed at plot 7 frame 1
  INFO [Wampus.randomMountain]                       Wampus has no more mountains and dies
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 7: Mountain1 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (187ms) <P12> 153ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 2 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 2
  INFO [PlotSeller.beginAuction]                     Land auction price: $820
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman originally valued the plot at $1977
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman targets price $1976
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan originally valued the plot at $815
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan targets price $812
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 2ms, max 166ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $2024 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1988 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1988 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1932 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1988 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $2028 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $2080 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $2024 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $1984 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $2036 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: motorman new price $2024 (changed $-12)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Delto-Bembnoid bought the plot for $2796
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (178ms) <P12> 152ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [PlotSeller.beginAuction]                     Land auction price: $2736
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman originally valued the plot at $1865
  INFO [LandAuctionActuator.beginLandAuction]        AI: motorman targets price $1864
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan originally valued the plot at $710
  INFO [LandAuctionActuator.beginLandAuction]        AI: Rhodan targets price $708
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)glg bought the plot for $2736
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (178ms) <P12> 160ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1746361239756715017
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4845227
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 162ms (177ms) <P12> 160ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 259ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3435.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (1,2)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $465
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $465
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (1,1)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $415
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $102, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            motorman won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (167ms) <P12> 163ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1225878463683941872
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.987774
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 2)
  INFO [Player.useFood]                              (P12)glg has 8 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (167ms) <P12> 162ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 88. End Update: 87
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)glg undevelops tile Plain (6,4)
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (8,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 1431
  INFO [GameModel.gamble]                            (P12)glg gambles $103, max: 47.5, left: 18.879345, fraction 0.3974599
  INFO [DevelopmentMessenger.showMessage]            glg won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 163ms (179ms) <P12> 163ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1624747116780315452
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34886175
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 3)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 163ms (179ms) <P12> 163ms (169ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (6,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (0,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 177ms (181ms) <P12> 163ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7661691623312530565
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.71861684
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 4)
  INFO [Player.useFood]                              (P14)Rhodan has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 173ms (181ms) <P12> 161ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Rhodan starts by assaying Mountain2 (7,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan got lower bound of 1786.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 159ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2320.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,0): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Mountain1 (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Rhodan got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $415
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $415
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $415
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,0) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Mountain1 (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $155, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (181ms) <P12> 170ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (181ms) <P12> 170ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4047489899036169187
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)glg has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 4 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 8 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 4 food, 8 energy, 17 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 4 food, 35 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 18 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 4 food, 14 energy, 14 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)glg produced 3 food, 9 energy, 18 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 4 food, 39 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 2 food, 17 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 4 food, 12 energy, 14 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (181ms) <P12> 169ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7246287738538427210
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (181ms) <P12> 169ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5802516557374203070
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $197
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 52, mules potentially available: 33, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $83 sell price $118
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 18 critical: 0 surplus: 18 money: $313
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 17 critical: 0 surplus: 17 money: $6556
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 9 critical: 0 surplus: 9 money: $156
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 14 critical: 0 surplus: 14 money: $1974
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (169ms) <P12> 167ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $94
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.833 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 167ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 180ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 180ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $83 (27 units for $2241)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (169ms) <P12> 167ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6755923816396434725
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 1 critical: 0 surplus: 1 money: $1807
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $6556
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 0 critical: 0 surplus: 0 money: $903
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 3 critical: 0 surplus: 3 money: $1974
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 166ms (171ms) <P12> 165ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.833 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 167ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 175ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan (P12)glg 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 175ms
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326646) Touchdownteufel: so ??
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (4 units for $336)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 168ms (181ms) <P12> 158ms (167ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6840538256773202155
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 96%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326647) Touchdownteufel: wait take me with you
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326648) Touchdownteufel: we can both make training
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 5 critical: 4 surplus: 1 money: $1891
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 2 critical: 4 surplus: -2 money: $6556
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 3 critical: 4 surplus: -1 money: $903
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 7 critical: 4 surplus: 3 money: $2226
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 167ms (171ms) <P12> 158ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $54
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.833 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 167ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 180ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan (P12)glg 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 3 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 3 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 3 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 3 takes over trade from buyer motorman rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $54
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $54
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $54
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 181ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (3 units for $150)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 167ms (171ms) <P12> 165ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8753296390595306404
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 83, needed: 25
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326649) soundmstr: I would love to... i'll try to start an new game here
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 11 critical: 7 surplus: 4 money: $1891
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 40 critical: 6 surplus: 34 money: $6506
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 17 critical: 6 surplus: 11 money: $803
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 15 critical: 6 surplus: 9 money: $2376
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 165ms (168ms) <P12> 165ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.835 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 180ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 180ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (8 units for $200)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 155ms (171ms) <P12> 166ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2574085602895682115
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52867960
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $6506 Plots: 11 Assets: 3571 Total: 15577
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 3 Energy: 40 Smithore: 17 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $2576 Plots: 8 Assets: 2317 Total: 8893
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 4 Energy: 7 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $1741 Plots: 11 Assets: 1480 Total: 8721
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 5 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $753 Plots: 10 Assets: 1565 Total: 7318
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 5 Energy: 19 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 65 units $83
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $160
  INFO [SummaryPhase2.begin]                         Colony total: 40509
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 156ms (172ms) <P12> 165ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Plain (3,4)
  INFO [LandGrantActuator.begin]                     AI: Rhodan is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: Rhodan wants Plain (8,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 176ms 16 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)Rhodan pressed at plot 0 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: Rhodan wants Plain (3,4)
  INFO [LandGrantPhase.claimPlot]                    (P12)glg is granted tile 0: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase.update]                       (P14)Rhodan pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Plain (7,4)
  INFO [LandGrantPhase.claimPlot]                    (P14)Rhodan is granted tile 1: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 165ms
  INFO [LandGrantPhase.update]                       (P13)motorman pressed at plot 2 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: motorman wants Plain (8,4)
  INFO [LandGrantPhase.claimPlot]                    (P11)Delto-Bembnoid is granted tile 2: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 164ms
  INFO [LandGrantPhase.update]                       (P13)motorman pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)motorman is granted tile 3: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 2ms, max 164ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 160ms (172ms) <P12> 164ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 156ms (171ms) <P12> 160ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4162521399022137273
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55857205
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 156ms (171ms) <P12> 160ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: motorman starts by assaying Plain (1,2)
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman got lower bound of 2430.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3835.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (3,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (3,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (8,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (3,0)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (3,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,3)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,3) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (8,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $201, max: 47.5, left: 18.4375, fraction 0.3881579
  INFO [DevelopmentMessenger.showMessage]            motorman won $201 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (172ms) <P12> 158ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9113075672343845922
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65236
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 2)
  INFO [Player.useFood]                              (P14)Rhodan has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 2ms (2ms) <P11> 161ms (173ms) <P12> 158ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan got lower bound of 2090.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 1086ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3205.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,0): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (5,0)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $260
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326650) soundmstr: Just created a new game... hopefully it shows up on your monitor
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $210
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $197, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $197 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (2ms) <P11> 162ms (172ms) <P12> 160ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8413417185066249516
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35011578
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 3)
  INFO [Player.useFood]                              (P12)glg has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 162ms (172ms) <P12> 160ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (8,1) with Crystite factory
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326651) soundmstr: Hmm, my local network doesn't allow me to play via port 6260... so that will not work
  INFO [GameModel.developLand]                       (P12)glg develops tile River (4,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 164ms (165ms) <P12> 165ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1103610526694778281
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30024976
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 4)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 164ms (165ms) <P12> 165ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Mountain1 (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)Delto-Bembnoid sold a mule for $210
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2311
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $153, max: 47.5, left: 1.2791028, fraction 0.02692848
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 164ms (166ms) <P12> 170ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5473052791854866971
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P13)motorman Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (167ms) <P12> 170ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8394487816589775300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)glg has 17 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 40 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 19 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 7 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 10 food, 8 energy, 17 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 8 food, 14 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 6 energy, 18 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 16 food, 6 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326652) soundmstr: trying to connect at your end
  INFO [ProductionPhase.logProduction]               (P12)glg produced 10 food, 9 energy, 15 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 7 food, 13 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 3 food, 5 energy, 15 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 15 food, 6 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (167ms) <P12> 173ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (167ms) <P12> 173ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -539072633366657211
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $83
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 65, mules potentially available: 39, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 15 critical: 0 surplus: 15 money: $1036
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 47 critical: 0 surplus: 47 money: $6497
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 15 critical: 0 surplus: 15 money: $571
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 27 critical: 0 surplus: 27 money: $2688
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (178ms) <P12> 170ms (180ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $78
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 170ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 180ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (171ms) <P12> 170ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -341666778816251757
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326653) soundmstr: that wont work either... (!@#$%^& local restrictions) :(
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 6 critical: 0 surplus: 6 money: $1036
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $6497
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 9 critical: 0 surplus: 9 money: $571
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $2688
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (179ms) <P12> 170ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.831 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 170ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 180ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 166ms (180ms) <P12> 170ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3942755730361427033
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 37, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 11 critical: 5 surplus: 6 money: $1036
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 7 critical: 5 surplus: 2 money: $6497
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 4 critical: 5 surplus: -1 money: $571
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 15 critical: 5 surplus: 10 money: $2688
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (184ms) <P12> 168ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.833 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 167ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan (P12)glg 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 184ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (2 units for $55)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (184ms) <P12> 157ms (170ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8766118090418140249
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 72, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 15 critical: 10 surplus: 5 money: $1036
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 37 critical: 9 surplus: 28 money: $6516
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 14 critical: 9 surplus: 5 money: $516
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 6 critical: 8 surplus: -2 money: $2724
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 166ms (183ms) <P12> 164ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.833 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 167ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 173ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (16 units for $720)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 157ms (170ms) <P12> 162ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1671261970754877520
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55051024
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $7236 Plots: 12 Assets: 4698 Total: 17934
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 6 Energy: 21 Smithore: 47 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $676 Plots: 12 Assets: 3670 Total: 10346
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 11 Energy: 23 Smithore: 15 Crystite: 6
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $2724 Plots: 9 Assets: 2888 Total: 10112
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 14 Energy: 6 Smithore: 27 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $156 Plots: 11 Assets: 3570 Total: 9226
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 6 Energy: 22 Smithore: 15 Crystite: 9
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 51 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 47618
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 157ms (170ms) <P12> 157ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Rhodan Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 157ms (170ms) <P12> 157ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 157ms (170ms) <P12> 162ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3289219645917241505
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7968298
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 155ms (168ms) <P12> 162ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman got lower bound of 2883.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3474.9999999999973
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,4): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (8,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (1,1)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,1) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (1,2)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,2) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,4)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,4) with Smithore factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (8,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $157, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            motorman won $157 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (170ms) <P12> 162ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8909433566600478997
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25461137
  INFO [PlayerEventPhase.begin]                      Event player: (P12)glg (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)glg has 11 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 165ms (168ms) <P12> 160ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 11. End Update: 10
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (8,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)glg develops tile River (4,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (8,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (6,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2151
  INFO [GameModel.gamble]                            (P12)glg gambles $150, max: 47.5, left: 4.4790998, fraction 0.094296835
  INFO [DevelopmentMessenger.showMessage]            glg won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 166ms (177ms) <P12> 164ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7815520448423177943
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.936311
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 3)
  INFO [Player.useFood]                              (P14)Rhodan has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (177ms) <P12> 164ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 92ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2065.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (3,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (3,4)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (3,4) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $125
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan is assaying Plain (3,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Rhodan got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $186, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $186 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (179ms) <P12> 160ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4173881890192934744
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5068476
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 4)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (179ms) <P12> 160ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (2,1)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (2,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Mountain2 (1,0)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Mountain2 (1,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2271
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $151, max: 47.5, left: 2.079102, fraction 0.04377057
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (179ms) <P12> 160ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (179ms) <P12> 160ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8425025816963604094
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)glg has 23 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 21 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 22 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 4 food, 5 energy, 17 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 8 food, 3 energy, 51 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 6 energy, 5 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 4 food, 12 energy, 14 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)glg produced 3 food, 7 energy, 14 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 8 food, 2 energy, 52 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 3 food, 5 energy, 5 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 4 food, 13 energy, 11 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (179ms) <P12> 164ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8499560204943818083
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 167ms (179ms) <P12> 164ms (185ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5431050817959083907
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 51, mules potentially available: 36, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 29 critical: 0 surplus: 29 money: $251
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 99 critical: 0 surplus: 99 money: $7168
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 20 critical: 0 surplus: 20 money: $232
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 38 critical: 0 surplus: 38 money: $2735
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 164ms (169ms) <P12> 164ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83599997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 164ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 176ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #99
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326654) mo3563: rho
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (119 units for $5712)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 155ms (157ms) <P12> 160ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -189735993642505042
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326655) mo3563: ready
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 14 critical: 0 surplus: 14 money: $251
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $11920
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 25 critical: 0 surplus: 25 money: $1192
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 5 critical: 0 surplus: 5 money: $2735
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 156ms (160ms) <P12> 160ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $136
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.837 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (44 units for $5984)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 157ms (170ms) <P12> 160ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4319379368271417564
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 23, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 90%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 6 critical: 5 surplus: 1 money: $2155
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 4 critical: 5 surplus: -1 money: $11920
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 4 critical: 5 surplus: -1 money: $4592
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 9 critical: 5 surplus: 4 money: $3415
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 160ms (188ms) <P12> 163ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan (P12)glg 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 4 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 4 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 4 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 4 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 4 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 4 takes over trade from buyer motorman rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 160ms (188ms) <P12> 165ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7919017085212046230
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 77%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 17 critical: 11 surplus: 6 money: $2155
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 10 critical: 12 surplus: -2 money: $11870
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 16 critical: 9 surplus: 7 money: $4442
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 13 critical: 7 surplus: 6 money: $3615
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 170ms (189ms) <P12> 165ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 170ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $55 (5 units for $275)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 170ms (188ms) <P12> 165ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2052212815054156270
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 52377448
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $11870 Plots: 12 Assets: 1995 Total: 19865
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $4167 Plots: 11 Assets: 2630 Total: 12297
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 7 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $2155 Plots: 12 Assets: 3972 Total: 12127
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 6 Energy: 17 Smithore: 29 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $3890 Plots: 9 Assets: 3429 Total: 11819
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 5 Energy: 8 Smithore: 38 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 164 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $55
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 56108
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 170ms (188ms) <P12> 165ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Rhodan Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 168ms (178ms) <P12> 165ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 168ms (178ms) <P12> 165ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3350281186314899523
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.040339172
  INFO [PlayerEventPhase.begin]                      Event player: (P13)motorman (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P13)motorman has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 168ms (178ms) <P12> 172ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 3000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3373.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Energy from Smithore
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,3): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,3)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,3) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,4)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $165
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman is assaying Mountain1 (7,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13)motorman got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $234, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            motorman won $234 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 171ms (184ms) <P12> 165ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9074848183823566658
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11467481
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Delto-Bembnoid (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 7 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 169ms (179ms) <P12> 167ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Mountain1 (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (7,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2342
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $151, max: 47.5, left: 0.6591034, fraction 0.013875861
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 171ms (188ms) <P12> 173ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -440364173190000361
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6958184
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 3)
  INFO [Player.useFood]                              (P12)glg has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 172ms (188ms) <P12> 173ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Mountain2 (0,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)glg sold a mule for $165
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2230
  INFO [GameModel.gamble]                            (P12)glg gambles $155, max: 47.5, left: 2.8991013, fraction 0.06103371
  INFO [DevelopmentMessenger.showMessage]            glg won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 183ms (196ms) <P12> 157ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7527161346960599925
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2519765
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Rhodan (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P14)Rhodan has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 181ms (196ms) <P12> 156ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan got lower bound of 2789.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 108ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4485.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Crystite --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $190
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $140
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $152, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $152 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 183ms (196ms) <P12> 156ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 183ms (196ms) <P12> 156ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2950911853943783262
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)glg has 17 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 10 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 21 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 8 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 4 food, 5 energy, 4 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 13 food, 14 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 6 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 16 food, 6 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)glg produced 5 food, 8 energy, 4 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 10 food, 14 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 3 food, 6 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 16 food, 5 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 173ms (188ms) <P12> 156ms (168ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6252542997501729435
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 172ms (188ms) <P12> 156ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -973189406665384557
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 164, mules potentially available: 94, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 31 critical: 0 surplus: 31 money: $2235
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 13 critical: 0 surplus: 13 money: $11979
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 0 critical: 0 surplus: 0 money: $4678
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 45 critical: 0 surplus: 45 money: $4442
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 173ms (188ms) <P12> 156ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan (P12)glg 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (89 units for $5073)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 173ms (183ms) <P12> 157ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3201452789070524042
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 13 critical: 0 surplus: 13 money: $4002
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $12720
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 14 critical: 0 surplus: 14 money: $4678
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $7007
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 173ms (183ms) <P12> 157ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.827 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 173ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (27 units for $3888)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 174ms (186ms) <P12> 162ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8978630172987194912
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 36, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 67%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 6 critical: 5 surplus: 1 money: $5874
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 10 critical: 5 surplus: 5 money: $12720
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 4 critical: 5 surplus: -1 money: $6694
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 16 critical: 5 surplus: 11 money: $7007
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 175ms (188ms) <P12> 162ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.826 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 174ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 186ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326656) CCMuleBot01: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326657) CCMuleBot01: 1:Ledron Money: $6499 Plots: 12 Assets: 6492 Total: 18991
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326658) CCMuleBot01: 2:GrapeApe Money: $1207 Plots: 12 Assets: 7809 Total: 15016
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326659) CCMuleBot01: 3:Paul Young Money: $3769 Plots: 8 Assets: 5683 Total: 13452
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326660) CCMuleBot01: 4:beyondnothing Money: $2239 Plots: 12 Assets: 4293 Total: 12532
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 188ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (6 units for $168)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 176ms (189ms) <P12> 165ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3359828207888315903
  INFO [Shop.calcBuySellPrice]                       Current Energy price $55
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 50, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 84%
  INFO [Shop.printPriceFactor]                       Energy buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 14 critical: 11 surplus: 3 money: $5768
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 15 critical: 10 surplus: 5 money: $12720
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 15 critical: 10 surplus: 5 money: $6632
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 6 critical: 8 surplus: -2 money: $7175
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 176ms (189ms) <P12> 162ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.824 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 176ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Rhodan (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $66 (4 units for $264)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 177ms (194ms) <P12> 162ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8913989721826710381
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51146160
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $12984 Plots: 12 Assets: 2121 Total: 21105
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 10 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $6632 Plots: 11 Assets: 2480 Total: 14612
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 6 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $5504 Plots: 12 Assets: 2908 Total: 14412
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 10 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $7175 Plots: 9 Assets: 1436 Total: 13111
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 10 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 249 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 63240
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 177ms (193ms) <P12> 156ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Rhodan Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 177ms (193ms) <P12> 156ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 177ms (193ms) <P12> 156ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8339184810378348056
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.61826414
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 177ms (193ms) <P12> 155ms (169ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman got lower bound of 2854.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 1618ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3702.9999999999986
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Energy from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (3,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (3,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying River (4,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying River (4,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (2,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (3,0)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (3,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile River (4,0)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile River (4,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (2,2)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $185, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            motorman won $185 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 176ms (178ms) <P12> 155ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -849153978924976530
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15148002
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Delto-Bembnoid (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 6 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 175ms (177ms) <P12> 156ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid undevelops tile Plain (6,0)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326661) GrapeApe: so lebron what other names do you use
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (6,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 1640
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $160, max: 47.5, left: 14.699249, fraction 0.30945787
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 156ms (169ms) <P12> 165ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9015861953651728828
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95091105
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 3)
  INFO [Player.useFood]                              (P12)glg has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 156ms (169ms) <P12> 165ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)glg develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)glg develops tile River (4,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)glg develops tile Mountain3 (0,4) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)glg sold a mule for $185
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 2115
  INFO [GameModel.gamble]                            (P12)glg gambles $160, max: 47.5, left: 5.199099, fraction 0.109454714
  INFO [DevelopmentMessenger.showMessage]            glg won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 158ms (170ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4162422798825040730
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29622036
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Rhodan (rank 4)
  INFO [Player.useFood]                              (P14)Rhodan has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 158ms (170ms) <P12> 170ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 677ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2237.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,2)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,2) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (5,3)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $135
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $223, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $223 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 160ms (172ms) <P12> 169ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 160ms (172ms) <P12> 169ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1144714163995601995
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P12)glg has 18 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 15 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 0 food, 6 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 0 food, 34 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 2 food, 3 energy, 0 smithore, 43 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 4 food, 22 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)glg produced 0 food, 5 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 0 food, 36 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 2 food, 4 energy, 0 smithore, 41 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 4 food, 22 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 160ms (172ms) <P12> 168ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1060131151594061333
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 159ms (170ms) <P12> 167ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4895216619730663846
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 249, mules potentially available: 137, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 0 critical: 0 surplus: 0 money: $5564
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 9 critical: 0 surplus: 9 money: $13094
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 0 critical: 0 surplus: 0 money: $6892
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 6 critical: 0 surplus: 6 money: $7323
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 158ms (170ms) <P12> 168ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.834 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 166ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)motorman auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (15 units for $750)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 158ms (161ms) <P12> 166ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -539701953664513133
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 22 critical: 0 surplus: 22 money: $5564
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $13544
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 18 critical: 0 surplus: 18 money: $6892
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $7623
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 158ms (161ms) <P12> 166ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.834 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 166ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P14)Rhodan 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)glg (P11)Delto-Bembnoid 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P11)Delto-Bembnoid auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P12)glg auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 183ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (40 units for $5760)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 159ms (169ms) <P12> 161ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5683644280877789667
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 119%
  INFO [Shop.printPriceFactor]                       Food buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 3 critical: 5 surplus: -2 money: $8732
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 3 critical: 5 surplus: -2 money: $13544
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 3 critical: 5 surplus: -2 money: $9484
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 7 critical: 5 surplus: 2 money: $7623
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 159ms (169ms) <P12> 161ms (172ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83599997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 1ms, max 164ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 177ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)motorman (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 2 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 2 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 2 takes over trade from buyer motorman rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Delto-Bembnoid rank 2 takes over trade from buyer motorman rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Rhodan auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 177ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $56 (2 units for $112)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 162ms (177ms) <P12> 160ms (174ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5074399376389894033
  INFO [Shop.calcBuySellPrice]                       Current Energy price $66
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 77, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 11 critical: 11 surplus: 0 money: $8732
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 40 critical: 6 surplus: 34 money: $13544
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 8 critical: 11 surplus: -3 money: $9372
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 18 critical: 5 surplus: 13 money: $7735
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 162ms (176ms) <P12> 164ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 1ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)glg (P11)Delto-Bembnoid 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)motorman (P14)Rhodan 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: motorman has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: Rhodan has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer glg rank 3 takes over trade from buyer Delto-Bembnoid rank 2
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $-9
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $53 (45 units for $2394)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 162ms (175ms) <P12> 171ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7192462353946346869
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 51939944
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $15458 Plots: 12 Assets: 1599 Total: 23057
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $6338 Plots: 12 Assets: 4656 Total: 16994
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 3 Energy: 56 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $9372 Plots: 11 Assets: 2064 Total: 16936
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $8215 Plots: 9 Assets: 1328 Total: 14043
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 253 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 71030
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326662) Ledron: i already told you...just think and you will know
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 162ms (174ms) <P12> 166ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [LandGrantActuator.begin]                     AI: motorman Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: Rhodan Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 162ms (174ms) <P12> 166ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [PlotSeller.generateColonyAuctions]           Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 162ms (174ms) <P12> 166ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3056745768504501747
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10412997
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P13)motorman (rank 1)
  INFO [Player.useFood]                              (P13)motorman has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (1ms) <P11> 163ms (174ms) <P12> 166ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: motorman copying development state.
  INFO [DevelopmentActuator.begin]                   AI: motorman beginning UN-threaded development.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: motorman got lower bound of 3213.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: motorman finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3797.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: motorman picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: motorman is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,2): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Plain (1,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying River (4,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- is trying Mountain1 (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: motorman ------- succeeded.
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (1,1)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile Plain (1,2)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Plain (1,2) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman undevelops tile River (4,0)
  INFO [GameModel.sellMule]                          (P13)motorman sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile River (4,0) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13)motorman develops tile Mountain1 (6,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: motorman action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: motorman not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: motorman Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13)motorman gambles $246, max: 47.5, left: 15.250001, fraction 0.32105264
  INFO [DevelopmentMessenger.showMessage]            motorman won $246 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: motorman gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (9ms) <P11> 164ms (178ms) <P12> 166ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1108645104623006537
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9959321
  INFO [PlayerEventPhase.begin]                      No player event for (P12)glg (rank 2)
  INFO [Player.useFood]                              (P12)glg has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 1ms (9ms) <P11> 164ms (180ms) <P12> 165ms (178ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)glg
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326663) jagov808: give us one tip
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)glg finishes on update 103
  INFO [GameModel.gamble]                            (P12)glg gambles $217, max: 47.5, left: 28.439955, fraction 0.59873587
  INFO [DevelopmentMessenger.showMessage]            glg won $217 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 164ms (184ms) <P12> 166ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3349206029504377076
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95005524
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Delto-Bembnoid (rank 3)
  INFO [Player.useFood]                              (P11)Delto-Bembnoid has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 164ms (184ms) <P12> 166ms (183ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Delto-Bembnoid
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326664) jagov808: Which of the following sexually excites you the most:man, woman, transexual or donkey?
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (3,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Delto-Bembnoid develops tile Plain (6,0) with Energy factory
  INFO [GameModel.sellMule]                          (P11)Delto-Bembnoid sold a mule for $200
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326665) jagov808: just trying to determine if you are european or not
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Delto-Bembnoid finishes on update 2059
  INFO [GameModel.gamble]                            (P11)Delto-Bembnoid gambles $214, max: 47.5, left: 6.319098, fraction 0.13303365
  INFO [DevelopmentMessenger.showMessage]            Delto-Bembnoid won $214 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 176ms (182ms) <P12> 169ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2747808607551094678
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2547621
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Rhodan (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $200 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P14)Rhodan has 5 food and needs 5 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (180ms) <P12> 165ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [DevelopmentActuator.begin]                   AI: Rhodan copying development state.
  INFO [DevelopmentActuator.begin]                   AI: Rhodan beginning UN-threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: Rhodan starts by assaying River (4,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan started Development LP.
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: Rhodan got lower bound of 2582.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: Rhodan finished Development LP in time 94ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4470.999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: Rhodan picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueNormal]            AI: Rhodan is using the default (pretty lame) enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Mountain3 (7,1): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Mountain3 (7,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Mountain1 (5,4): Smithore --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Mountain1 (5,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Plain (6,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- is trying Mountain1 (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: Rhodan ------- succeeded.
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.buyAssay]                          (P14)Rhodan got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Mountain3 (7,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Mountain3 (7,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Mountain1 (5,4)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $175
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Mountain1 (5,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P14)Rhodan sold a mule for $150
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Plain (6,1) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.developLand]                       (P14)Rhodan develops tile Mountain1 (5,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: Rhodan not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: Rhodan Queue: GoToPub
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326666) jagov808: awesome!!!!!!!!!! Acavia is here!
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (14) 16 bytes
  INFO [GameModel.gamble]                            (P14)Rhodan gambles $250, max: 47.5, left: 23.75, fraction 0.5
  INFO [DevelopmentMessenger.showMessage]            Rhodan won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: Rhodan gambled and can't do more actions.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 166ms (179ms) <P12> 169ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 166ms (179ms) <P12> 169ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5431150811484365911
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)glg has 56 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)motorman has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Delto-Bembnoid has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Rhodan has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)glg expects 0 food, 6 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman expects 13 food, 31 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid expects 0 food, 12 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan expects 18 food, 12 energy, 3 smithore, 0 crystite
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326667) GrapeApe: ok your lebron james. I'll play you again when you get up to 100 games played. 
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326668) Acavia: sorry was doing bot kick
  INFO [ProductionPhase.logProduction]               (P12)glg produced 0 food, 7 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P13)motorman produced 13 food, 30 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Delto-Bembnoid produced 0 food, 12 energy, 0 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)Rhodan produced 20 food, 14 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (179ms) <P12> 170ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8749236111938609101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (170ms) <P12> 169ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2540314723584065073
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 253, mules potentially available: 137, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $44 sell price $79
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Smithore: 0 critical: 0 surplus: 0 money: $6555
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Smithore: 14 critical: 0 surplus: 14 money: $15679
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Smithore: 0 critical: 0 surplus: 0 money: $9611
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Smithore: 2 critical: 0 surplus: 2 money: $8665
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (170ms) <P12> 169ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (170ms) <P12> 168ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5024087433574614915
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326669) Acavia: need 2 more
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Crystite: 47 critical: 0 surplus: 47 money: $6555
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Crystite: 0 critical: 0 surplus: 0 money: $15679
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Crystite: 34 critical: 0 surplus: 34 money: $9611
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Crystite: 0 critical: 0 surplus: 0 money: $8665
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (170ms) <P12> 170ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (170ms) <P12> 170ms (177ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7399363839085831879
  INFO [Shop.calcBuySellPrice]                       Current Food price $56
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 33, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 70%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Food: 0 critical: 0 surplus: 0 money: $6555
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Food: 13 critical: 0 surplus: 13 money: $15679
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Food: 0 critical: 0 surplus: 0 money: $9611
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Food: 20 critical: 0 surplus: 20 money: $8665
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (168ms) <P12> 171ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $-219
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 167ms (168ms) <P12> 171ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8932657014913922761
  INFO [Shop.calcBuySellPrice]                       Current Energy price $53
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 99, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)glg chat: gg...thx for playing
  INFO [CollectionPhase.goToNextPhase]               (P12)glg Energy: 42 critical: 0 surplus: 42 money: $6555
  INFO [CollectionPhase.goToNextPhase]               (P13)motorman Energy: 31 critical: 0 surplus: 31 money: $15679
  INFO [CollectionPhase.goToNextPhase]               (P11)Delto-Bembnoid Energy: 12 critical: 0 surplus: 12 money: $9611
  INFO [CollectionPhase.goToNextPhase]               (P14)Rhodan Energy: 14 critical: 0 surplus: 14 money: $8665
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326670) GrapeApe: lebron join the new game
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 166ms (168ms) <P12> 167ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: motorman calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: Rhodan calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 9ms (9ms) <P11> 165ms (167ms) <P12> 167ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1388521500661220382
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 55892744
  INFO [SummaryPhase2.begin]                         (P13)motorman Money: $15679 Plots: 12 Assets: 2980 Total: 24659
  INFO [SummaryPhase2.begin]                         (P13)motorman Food: 13 Energy: 31 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Money: $9611 Plots: 11 Assets: 5739 Total: 20850
  INFO [SummaryPhase2.begin]                         (P11)Delto-Bembnoid Food: 0 Energy: 12 Smithore: 0 Crystite: 34
  INFO [SummaryPhase2.begin]                         (P12)glg Money: $6555 Plots: 12 Assets: 8294 Total: 20849
  INFO [SummaryPhase2.begin]                         (P12)glg Food: 0 Energy: 42 Smithore: 0 Crystite: 47
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Money: $8665 Plots: 9 Assets: 1911 Total: 15076
  INFO [SummaryPhase2.begin]                         (P14)Rhodan Food: 20 Energy: 14 Smithore: 2 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 247 units $44
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $27
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 81434
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: wow 
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: 1$
  INFO [GameController.apply]                        (P12)glg chat: nice
  INFO [GameController.apply]                        (P12)glg chat: cu
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: i never seen something like that
  INFO [GameController.apply]                        (P11)Delto-Bembnoid chat: see ya
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /31.17.103.141 <P12>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /31.17.103.141 <P12> with id d75c334c-76eb-46b3-af0c-0348706a02bf
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /31.17.103.141 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /31.17.103.141 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326671) Ledron: sorry, need 99 games more
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /89.72.58.76 <P11>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client /89.72.58.76 <P11> with id 8c6b41cf-c366-4161-8706-77d7da67923c
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /89.72.58.76 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /89.72.58.76 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326672) Ledron: jagov: gerbils
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326673) Ledron: and atari400 threads
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326674) Ledron: Its like written LSD
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326675) GrapeApe: well ledron you play and sound like your dandy dan
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326676) GrapeApe: motivator can give you a more competitive game than I can come up with
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326677) GrapeApe: so can Rhodan too
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326678) Ledron: i didnt mean guessing
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326679) Ledron: i meant thinking
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326680) GrapeApe: rhodan and motivator are the best players here, you should try playing them lebron james
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326681) motivator: grapeape one more to start
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326682) Stifler: can someone host a game for me to join please
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326683) mule4u: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326684) mule4u: 1:planky Money: $2407 Plots: 6 Assets: 1060 Total: 6467
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326685) mule4u: 2:Maalto Money: $690 Plots: 7 Assets: 1143 Total: 5333
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326686) mule4u: 3:mo3563 Money: $852 Plots: 7 Assets: 791 Total: 5143
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326687) mule4u: 4:beyondnothing Money: $516 Plots: 6 Assets: 779 Total: 4295
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326688) CCMuleBot01: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326689) CCMuleBot01: 1:jagov808 Money: $3086 Plots: 7 Assets: 1885 Total: 8471
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326690) CCMuleBot01: 2:Touchdownteufel Money: $1615 Plots: 7 Assets: 1374 Total: 6489
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326691) CCMuleBot01: 3:Acavia Money: $1946 Plots: 6 Assets: 1188 Total: 6134
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326692) CCMuleBot01: 4:grizom Money: $963 Plots: 6 Assets: 1423 Total: 5386
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326693) mule4u: Stats: Round 11
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326694) mule4u: 1:mo3563 Money: $7295 Plots: 11 Assets: 2654 Total: 15449
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326695) mule4u: 2:Maalto Money: $4534 Plots: 11 Assets: 2655 Total: 12689
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326696) mule4u: 3:planky Money: $1667 Plots: 12 Assets: 3990 Total: 11657
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326697) mule4u: 4:beyondnothing Money: $203 Plots: 10 Assets: 5714 Total: 10917
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326698) CCMuleBot01: Final Results:
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326699) CCMuleBot01: 1:jagov808 Money: $11628 Plots: 11 Assets: 5135 Total: 22263
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326700) CCMuleBot01: 2:Acavia Money: $9842 Plots: 11 Assets: 4323 Total: 19665
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326701) CCMuleBot01: 3:Touchdownteufel Money: $8245 Plots: 12 Assets: 5169 Total: 19414
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326702) CCMuleBot01: 4:grizom Money: $6850 Plots: 10 Assets: 4307 Total: 16157
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326703) CCMuleBot01: Stats: Round 6
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326704) CCMuleBot01: 1:IVL Money: $2343 Plots: 7 Assets: 2317 Total: 8160
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326705) CCMuleBot01: 2:Delto-Bembnoid Money: $3730 Plots: 5 Assets: 1020 Total: 7250
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326706) CCMuleBot01: 3:Touchdownteufel Money: $2117 Plots: 6 Assets: 2055 Total: 7172
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (326707) CCMuleBot01: 4:beyondnothing Money: $172 Plots: 5 Assets: 1522 Total: 4194
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14977 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
