  INFO [Properties.<init>]                           VERSION: 1.2.3
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows Vista 6.0 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 2978b218805dfa2387699b3bd08fb16d
  INFO [Login$MasterListener$1.run]                  Logged in as "Variance" (id 12436)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 800 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 800 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: vga
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.0.6000.16386
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /77.64.158.122:6260 UDP: /77.64.158.122:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [UserController.apply]                        My client id is e0df99a5-0309-4298-9e63-6843cb538417
  INFO [Player.<init>]                               Creating (P0) Spectator
  INFO [GameModel.setMyUser]                         (S12) Variance is my user
  INFO [GameModel.setLocalUser]                      (S12) Variance is a local Spectator
  INFO [Client.initUDP]                              Sending UDP initialization message id e0df99a5-0309-4298-9e63-6843cb538417
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7254 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7254 bytes
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameModel.setRemoteUser]                     (P10) CSpawn is a remote Player
  INFO [GameModel.setRemoteUser]                     (P11) A.Train is a remote Player
  INFO [GameModel.setMyUser]                         (S12) Variance is my user
  INFO [GameModel.setLocalUser]                      (S12) Variance is a local Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12) Variance (ID: 12436)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P10) CSpawn (ID: 9496)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (P11) A.Train (ID: 8049)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12) Variance (ID 12436)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P10) CSpawn (ID 9496)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (P11) A.Train (ID 8049)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12) Variance joins the players
  INFO [Player.<init>]                               Creating (P12) Variance
  INFO [GameModel.setMyUser]                         (P12) Variance is my user
  INFO [GameModel.setLocalUser]                      (P12) Variance is a local Player
  INFO [GameController.apply]                        (P10) CSpawn chat: hi. we're just waiting for a fourth player
  INFO [GameController.apply]                        (P12) Variance chat: Hey
  INFO [GameController.apply]                        (P12) Variance chat: Every game we either start with an AI fourth or end up with one
  INFO [GameController.apply]                        (P12) Variance chat: This could be nice
  INFO [LobbyChat.chatInputKeyPressed]               Lobby Chat Send: 1 more for OWM
  INFO [GameController.apply]                        (P11) A.Train chat: lol u think?
  INFO [GameController.apply]                        (P12) Variance chat: Wanna start with an AI fourth?
  INFO [GameController.apply]                        (P11) A.Train chat: I have only abandoned the one game - and that was when my computer timed out in round 11 when I had an $11,000 lead.  It gave me the win, but an abandon as well.  Go figure.
  INFO [GameController.apply]                        (P11) A.Train chat: That is totally CSpawn's call
  INFO [GameController.apply]                        (P12) Variance chat: uh....okay
  INFO [GameController.apply]                        (P10) CSpawn chat: ok. if it's ok for you
  INFO [GameController.apply]                        (P11) A.Train chat: I am fine with it.
  INFO [GameController.apply]                        (P12) Variance chat: Sure
  INFO [GameController.apply]                        (P10) CSpawn chat: i deactivated ai-development-showing btw
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13) <J.I.M.> is an AI player
  INFO [GameModel.setRemoteUser]                     (P13) <J.I.M.> is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12) Variance chat: Its better that way
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All users want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11) A.Train (P10) CSpawn (P12) Variance (P13) <J.I.M.> 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 172 ms
  INFO [GameController.apply]                        (P12) Variance chat: This game is already slow
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 163 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 741057223232194137
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11) A.Train (P10) CSpawn (P13) <J.I.M.> (P12) Variance 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 49176224
  INFO [SummaryPhase2.begin]                         (P11) A.Train Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P11) A.Train Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) CSpawn Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) CSpawn Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) Variance Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) Variance Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) A.Train chat: yes it is
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 53
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 160 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 153 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 153ms, max 182ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 151ms, max 182ms
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 151ms, max 182ms
  INFO [LandGrantPhase.apply]                        (P10) CSpawn is granted tile 5: Mountain3 (5,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 151ms, max 183ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 22: Plain (5,2)
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 2
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 151ms, max 183ms
  INFO [LandGrantPhase.apply]                        (P11) A.Train is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 151ms, max 183ms
  INFO [LandGrantPhase.apply]                        (P12) Variance is granted tile 30: River (4,3)
  INFO [LandGrantPhase.apply]                        Received old land grant continue for tile 31, global index 31, my current 31
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 7
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 8
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 11
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 21
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 5
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 6
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 153 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 153 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7832134137246402744
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) A.Train (rank 1)
  INFO [Player.useFood]                              (P11) A.Train has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) CSpawn chat: ?
  INFO [GameController.apply]                        (P11) A.Train chat: Variance?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 153 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) A.Train
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11) A.Train chat:   You didnt pic a plot
  INFO [GameController.apply]                        (P12) Variance chat: CRAP
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020003248 (owner 10)
  INFO [GameModel.developLand]                       (P11) A.Train develops tile River (4,3) with Food factory
  INFO [GameModel.buyAssay]                          (P11) A.Train got an assay bot
  INFO [GameController.apply]                        (P12) Variance chat: I thought i was blue like last game, and you took the exact spot I needed
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [GameModel.buyAssay]                          (P11) A.Train got an assay bot
  INFO [GameController.apply]                        (P12) Variance chat: Um
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11) A.Train got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P11) A.Train got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) A.Train finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P12) Variance chat: I'm going to lose hard this game now, but I'll play anyway
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 167 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4298208789443524201
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) CSpawn (rank 2)
  INFO [Player.useFood]                              (P10) CSpawn has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 173 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) CSpawn
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.03999675 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameModel.developLand]                       (P10) CSpawn develops tile Mountain3 (5,0) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames
  INFO [DevelopmentMessenger.showMessage]            CSpawn caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10) CSpawn finishes on update 1424
  INFO [GameModel.gamble]                            (P10) CSpawn gambles $105, max: 47.5, left: 19.04, fraction 0.40084213
  INFO [DevelopmentMessenger.showMessage]            CSpawn won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 167 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4742202649547020351
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [GameController.apply]                        (P11) A.Train chat: never can tell.....I had that happen to me once, the next round the computer game me a plot and it was a high crystite
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (5,2) with Energy factory
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $76, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $76 in the pub
  INFO [GameController.apply]                        (P12) Variance chat: Actually, you guys mind if i abandon?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5199311450880207770
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) Variance (rank 4)
  INFO [Player.useFood]                              (P12) Variance has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) Variance
  INFO [Wampus.<init>]                               Wumpus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [GameController.apply]                        (P11) A.Train chat: don't abandon
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 1.1800027 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            Variance caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameModel.gamble]                            (P12) Variance gambles $142, max: 47.5, left: 22.92, fraction 0.48252633
  INFO [DevelopmentMessenger.showMessage]            Variance won $142 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12) Variance finishes on update 1230
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 164 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6038022476276707472
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12) Variance chat: I won't but this game will suck
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 164 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -247852533348354794
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10) CSpawn has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11) A.Train has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12) Variance has 4 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13) <J.I.M.> has 4 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P10) CSpawn expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) A.Train expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Variance expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P10) CSpawn produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) A.Train produced 7 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) Variance produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1469156351128916131
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) CSpawn chat: then it maybe would be better to restart?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) CSpawn Smithore: 5 critical: 0 surplus: 5 money: $1030
  INFO [CollectionPhase.goToNextPhase]               (P11) A.Train Smithore: 0 critical: 0 surplus: 0 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P12) Variance Smithore: 0 critical: 0 surplus: 0 money: $1242
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $926
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) CSpawn auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11) A.Train auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) Variance auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [GameController.apply]                        (P12) Variance chat: can we do that?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.020005155 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 164ms, max 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12) Variance (P11) A.Train (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) CSpawn 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [GameController.apply]                        (P11) A.Train chat: if you want to we can
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at -0.09557089 (owner 10)
  INFO [GameController.apply]                        (P12) Variance chat: I would like that a lot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $85 (8 units for $680)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 164 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8562597506560304796
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P10) CSpawn Crystite: 0 critical: 0 surplus: 0 money: $1030
  INFO [CollectionPhase.goToNextPhase]               (P11) A.Train Crystite: 0 critical: 0 surplus: 0 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P12) Variance Crystite: 0 critical: 0 surplus: 0 money: $562
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $926
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) CSpawn auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P11) A.Train auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) Variance auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 2
  INFO [GameController.apply]                        (P11) A.Train chat: Lets do it then
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 165 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 535866663712499128
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) CSpawn chat: ok, and maybe we find another player
  INFO [GameController.apply]                        (P12) Variance chat: Thanks guys
  INFO [GameController.apply]                        (P11) A.Train chat: ok
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.requestClose]                 Close Requested: The host (CSpawn) closed the game
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
