  INFO [Properties.<init>]                           VERSION: 1.2.3
  INFO [Properties.<init>]                           Classpath: ./data.jar
  INFO [Properties.<init>]                           Java VM: 14.1-b02
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_15-b03
  INFO [Properties.<init>]                           OS: Linux 2.6.31-19-generic i386
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 88eff0806b524a20ce17231bb6f5b63b
  INFO [Login$MasterListener$1.run]                  Logged in as "dRewsus" (id 12114)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 960 x 24 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 960 x 24 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: null
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 43690 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 3fe4b386-b74d-4fbe-9488-cc62d414bd03
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 39 bytes
  INFO [UserController.apply]                        My client id is 3fe4b386-b74d-4fbe-9488-cc62d414bd03
  INFO [Player.<init>]                               Creating (P0) Spectator
  INFO [GameModel.setMyUser]                         (S10) dRewsus is my user
  INFO [GameModel.setLocalUser]                      (S10) dRewsus is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) dRewsus is hosting the server
  INFO [GameController.beginNextPhase]               (S10) dRewsus is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) dRewsus (ID: 12114)
  INFO [Client.initUDP]                              Sending UDP initialization message id 3fe4b386-b74d-4fbe-9488-cc62d414bd03
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /67.210.120.20 id 12e643d3-b0cf-402c-b668-2a3a32df46bc
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) dRewsus (ID 12114)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 18331
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [Server.acceptClients]                        Server: Accepted client /174.7.8.92 id bc12c429-6ee6-4bb1-9d72-ee1cfab219c2
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.7.8.92 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 42 bytes
  INFO [Player.<init>]                               Creating (P0) Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11) Silvernaut is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11) Silvernaut (ID: 12146)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.7.8.92 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 6961 bytes
  INFO [Server.initUdp]                              Server: Client /174.7.8.92 <S11> requests UDP address /174.7.8.92:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11) Silvernaut (ID 12146)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /174.7.8.92 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11) Silvernaut joins the players
  INFO [Player.<init>]                               Creating (P11) Silvernaut
  INFO [GameModel.setRemoteUser]                     (P11) Silvernaut is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) dRewsus joins the players
  INFO [Player.<init>]                               Creating (P10) dRewsus
  INFO [GameModel.setServerUser]                     (P10) dRewsus is hosting the server
  INFO [GameModel.setMyUser]                         (P10) dRewsus is my user
  INFO [GameModel.setLocalUser]                      (P10) dRewsus is a local Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 12 bytes
  INFO [Player.<init>]                               Creating (P12) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P12) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13) <A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P13) <A.L.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All users want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12) <J.I.M.> (P11) Silvernaut (P13) <A.L.A.N.> (P10) dRewsus 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 47
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 5ms <P11> 119ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 115ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6966109043444975151
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10) dRewsus (P12) <J.I.M.> (P11) Silvernaut (P13) <A.L.A.N.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 6100296
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 25
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms <P11> 104ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms <P11> 104ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <J.I.M.> prefers Smithore
  INFO [PlanManager.startPlanSearch]                 AI: <A.L.A.N.> prefers Smithore
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 1047093203ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7616 tiles in 1118102221ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (3,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Mountain3 (3,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain3 (3,3) and wants Mountain3 (2,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 3ms, max 104ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 117ms, 12 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 104ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut claims tile 5 at time 25
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 104ms
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut is granted tile 5: Plain (5,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P10) dRewsus claims tile 13 at time 6
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 104ms
  INFO [LandGrantPhase.apply]                        (P10) dRewsus is granted tile 13: River (4,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 3
  INFO [LandGrantPhase.update]                       Sending claim tile 20
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> claims tile 20 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 104ms
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> is granted tile 20: Mountain3 (2,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.update]                       Sending claim tile 29
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> claims tile 29 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 104ms
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> is granted tile 29: Mountain3 (3,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7724045407398791143
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dRewsus (rank 1)
  INFO [Player.useFood]                              (P10) dRewsus has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dRewsus
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P11) Silvernaut chat: go for it!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) dRewsus finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 99ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 644159252231584757
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P12) <J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 161 tiles in 13369716ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Mountain3 Smithore (+4) 1560 points
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P10) dRewsus chat: wtf I dont know what to do...
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12) <J.I.M.> develops tile Mountain3 (2,2) with Smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <J.I.M.> want's to assay Plain (2,3) with 36.319744 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: haha no worries just watch
  INFO [GameModel.buyAssay]                          (P12) <J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <J.I.M.> want's to assay Plain (0,3) with 29.779594 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12) <J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameController.apply]                        (P10) dRewsus chat: where did they get a mule?!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameModel.gamble]                            (P12) <J.I.M.> gambles $102, max: 47.5, left: 16.5, fraction 0.34736842
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P12) <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12) <J.I.M.> finishes on update 1551
  INFO [GameController.apply]                        (P11) Silvernaut chat: he checking for crystite
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2202617255396542620
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) Silvernaut (rank 3)
  INFO [Player.useFood]                              (P11) Silvernaut has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: in the shop/
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms <P11> 99ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) Silvernaut
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10) dRewsus chat: fuck
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P10) dRewsus chat: this time bar is stressful
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameModel.developLand]                       (P11) Silvernaut develops tile Plain (5,0) with Food factory
  INFO [GameModel.buyAssay]                          (P11) Silvernaut got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) Silvernaut finishes on update 2048
  INFO [GameModel.gamble]                            (P11) Silvernaut gambles $54, max: 47.5, left: 6.5600014, fraction 0.13810529
  INFO [DevelopmentMessenger.showMessage]            Silvernaut won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [GameController.apply]                        (P10) dRewsus chat: how do you end the turn if you have more time left?
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 109ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2089083502249640656
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P13) <A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 110ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <A.L.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 161 tiles in 30944575ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Mountain3 Smithore (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <A.L.A.N.> plans to develop Mountain3 Smithore (+4) 1560 points
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11) Silvernaut chat: you go hang out at the bar!
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <A.L.A.N.> develops tile Mountain3 (3,3) with Smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <A.L.A.N.> want's to assay Plain (7,1) with 36.719753 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameModel.buyAssay]                          (P13) <A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [GameController.apply]                        (P10) dRewsus chat: ah
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <A.L.A.N.> gambles $107, max: 47.5, left: 24.300001, fraction 0.511579
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $107 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P13) <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) <A.L.A.N.> finishes on update 1161
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7235946785499530636
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11) Silvernaut has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10) dRewsus has 4 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12) <J.I.M.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13) <A.L.A.N.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11) Silvernaut expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dRewsus expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <J.I.M.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <A.L.A.N.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [GameController.apply]                        (P11) Silvernaut chat: crystite is like diamonds.
  INFO [ProductionPhase.logProduction]               (P11) Silvernaut produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dRewsus produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <J.I.M.> produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <A.L.A.N.> produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4794610961538162913
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: super profitable...which is why everyone wants it
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3975878139086215187
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 59%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Smithore: 0 critical: 0 surplus: 0 money: $929
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Smithore: 0 critical: 0 surplus: 0 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Smithore: 4 critical: 0 surplus: 4 money: $927
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Smithore: 4 critical: 0 surplus: 4 money: $932
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 1
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10) dRewsus chat: and how do you harvest or look for shit in the plains?
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.897 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 103ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus (P11) Silvernaut 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) <J.I.M.> (P13) <A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11) Silvernaut chat: dont buy any!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1660690610620328562
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Crystite: 0 critical: 0 surplus: 0 money: $929
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Crystite: 0 critical: 0 surplus: 0 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $927
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $932
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7934873692800435293
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 5, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 205%
  INFO [Shop.printPriceFactor]                       Food buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) dRewsus chat: I dont even know what is going on
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Food: 2 critical: 3 surplus: -1 money: $929
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Food: 1 critical: 3 surplus: -2 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Food: 1 critical: 3 surplus: -2 money: $927
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Food: 1 critical: 3 surplus: -2 money: $932
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 6ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11) Silvernaut chat: it harvests autommatically...you look for crystite by getting that assaying bot.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.897 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 6ms, max 103ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $62 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 6ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6294938480097828148
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 69%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Energy: 3 critical: 2 surplus: 1 money: $929
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Energy: 3 critical: 1 surplus: 2 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Energy: 3 critical: 2 surplus: 1 money: $927
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Energy: 3 critical: 2 surplus: 1 money: $932
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 6ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.897 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 5ms, max 103ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 111ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12) <J.I.M.> (P13) <A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) dRewsus (P11) Silvernaut 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: ok so that line above you is the minimal amout of stock you can have to survive
  INFO [GameController.apply]                        (P10) dRewsus chat: you sound like the big chicken from loony toons
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 36
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms <P11> 102ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1634848810311784110
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 41580968
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Money: $932 Plots: 1 Assets: 443 Total: 1875
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Food: 1 Energy: 3 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Money: $927 Plots: 1 Assets: 443 Total: 1870
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Food: 1 Energy: 3 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Money: $929 Plots: 1 Assets: 259 Total: 1688
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Money: $1000 Plots: 1 Assets: 137 Total: 1637
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $62
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $100
  INFO [SummaryPhase2.begin]                         Colony total: 7070
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: so if you have an overstock of one commodity and someone has a low stock..you can sell some to them and you get more money.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 108ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 6439 tiles in 434880267ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2112 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2720 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2112 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2720 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2112 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2596 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Food <claim> (+2) 1948 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2308 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 6439 tiles in 689679821ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2117 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2725 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2117 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2725 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2117 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2601 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Food <claim> (+2) 1953 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2313 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.L.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <A.L.A.N.> can't claim River (4,3) and wants River (4,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 108ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 134ms, 13 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 112ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.update]                       Sending claim tile 11
  INFO [LandGrantPhase.apply]                        (P10) dRewsus claims tile 11 at time 10
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 108ms
  INFO [LandGrantPhase.apply]                        (P10) dRewsus is granted tile 11: Plain (3,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut claims tile 12 at time 2
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 108ms
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut is granted tile 12: Plain (5,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.update]                       Sending claim tile 26
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> claims tile 26 at time 22
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 112ms
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> is granted tile 26: River (4,3)
  INFO [GameController.apply]                        (P10) dRewsus chat: ah i see how this part works now
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.update]                       Sending claim tile 35
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> claims tile 35 at time 22
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 112ms
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> is granted tile 35: River (4,4)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 108ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 1 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $160
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $644
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $528
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus (P12) <J.I.M.> (P13) <A.L.A.N.> (P11) Silvernaut 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $644 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $548 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $632 (changed $-12)
  INFO [GameController.apply]                        (P11) Silvernaut chat: the trick is to have the most supplies and money by the time you leave the planet...hence you win.
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $520 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $496 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $624 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $460 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $604 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $488 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $588 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $624 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $428 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $408 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $632 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $644 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $616 (changed $-28)
  INFO [GameController.apply]                        (P11) Silvernaut chat: watch this
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P11) Silvernaut bought the plot for $740
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 101ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3306796480508725270
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P13) <A.L.A.N.> has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: shit....i did not mean to do that
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 101ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <A.L.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 141 tiles in 9708356ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food (+4) 2261 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2807 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <A.L.A.N.> plans to develop River Food (+4) 2261 points
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P10) dRewsus chat: and can you only harvest or whatever from land you own?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11) Silvernaut chat: yup
  INFO [GameController.apply]                        (P10) dRewsus chat: yeah you went big...
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <A.L.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: fucking texting
  INFO [GameModel.gamble]                            (P13) <A.L.A.N.> gambles $61, max: 47.5, left: 6.746668, fraction 0.14203511
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $61 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P13) <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) <A.L.A.N.> finishes on update 622
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 99ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1017989835370217642
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P12) <J.I.M.> has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: we definatly need voice chat
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 55
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 99ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 141 tiles in 14974529ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food (+4) 2256 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2802 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop River Food (+4) 2256 points
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P10) dRewsus chat: next time
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameModel.developLand]                       (P12) <J.I.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [GameController.apply]                        (P10) dRewsus chat: you should get the teamspeak client though
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P10) dRewsus chat: well, you will have to
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12) <J.I.M.> finishes on update 985
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 98ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3038058165296037211
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) Silvernaut (rank 3)
  INFO [Player.useFood]                              (P11) Silvernaut has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: you can usually trick the computer by going really high and then pulling back at the last moment.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 98ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) Silvernaut
  INFO [Wampus.<init>]                               Wumpus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11) Silvernaut got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P10) dRewsus chat: did I miss my turn?
  INFO [GameModel.developLand]                       (P11) Silvernaut develops tile Plain (5,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) Silvernaut finishes on update 1667
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P11) Silvernaut chat: awww.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 98ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7594856952928597529
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P10) dRewsus (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: no
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P10) dRewsus chat: yes!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P10) dRewsus has 1 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 98ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dRewsus
  INFO [Wampus.<init>]                               Wumpus has 13 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) dRewsus finishes on update 959
  INFO [Mule.runAway]                                Mule runs away for (P10) dRewsus
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 102ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 102ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3918454035562342970
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) dRewsus chat: wtf?!
  INFO [ProductionPhase.finishPower]                 (P11) Silvernaut has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P10) dRewsus has 3 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12) <J.I.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13) <A.L.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11) Silvernaut expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dRewsus expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <J.I.M.> expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <A.L.A.N.> expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: hehe you have to press the spacebar to plant it.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P10) dRewsus chat: I have no idea what to do... how do I do anything with my mule?
  INFO [ProductionPhase.logProduction]               (P11) Silvernaut produced 1 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dRewsus produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <J.I.M.> produced 6 food, 0 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <A.L.A.N.> produced 4 food, 0 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 751833679546734804
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P10) dRewsus chat: well fuck man tell me :P
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 107ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1092165373089156782
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: whoa...that was crazy
  INFO [GameController.apply]                        (P10) dRewsus chat: did my mule run away?!
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Smithore: 0 critical: 0 surplus: 0 money: $49
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Smithore: 0 critical: 0 surplus: 0 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Smithore: 6 critical: 0 surplus: 6 money: $912
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Smithore: 6 critical: 0 surplus: 6 money: $878
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11) Silvernaut chat: sorry dude...I wish there was a paue button
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.897 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 103ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 117ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus (P11) Silvernaut 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) <J.I.M.> (P13) <A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $64
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 27
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7366039716799124644
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Crystite: 0 critical: 0 surplus: 0 money: $49
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Crystite: 0 critical: 0 surplus: 0 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $912
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $878
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 3ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8483500592029684116
  INFO [Shop.calcBuySellPrice]                       Current Food price $62
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 11, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 107%
  INFO [Shop.printPriceFactor]                       Food buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: yeah it did....sometimes they can go crazy too and run a rampage
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P11) Silvernaut chat: do you wanna just start again?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Food: 1 critical: 3 surplus: -2 money: $49
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Food: 0 critical: 3 surplus: -3 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Food: 6 critical: 3 surplus: 3 money: $912
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Food: 4 critical: 3 surplus: 1 money: $878
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 99ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.901 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 1ms, max 99ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 111ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus (P11) Silvernaut 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) <J.I.M.> (P13) <A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $137 ratio 2.47
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $138 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10) dRewsus chat: nah whatever
  INFO [GameController.apply]                        (P11) Silvernaut chat: now you have a good sense of the gameplay
  INFO [GameController.apply]                        (P10) dRewsus chat: I cant play this too late anyway
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 5ms <P11> 97ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 3 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9106735244175411864
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 9, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Energy: 4 critical: 2 surplus: 2 money: $49
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Energy: 3 critical: 1 surplus: 2 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Energy: 1 critical: 3 surplus: -2 money: $912
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Energy: 1 critical: 3 surplus: -2 money: $878
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms <P11> 99ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 1ms, max 99ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus (P12) <J.I.M.> (P13) <A.L.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) Silvernaut 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $97 ratio 2.5
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $87 ratio 2.2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96 ratio 2.4666667
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73 ratio 1.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $77 ratio 1.9333333
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $54 (3 units for $162)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 32
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 106ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8698613451353218836
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 42989928
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Money: $846 Plots: 2 Assets: 998 Total: 2844
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Food: 6 Energy: 3 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Money: $782 Plots: 2 Assets: 812 Total: 2594
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Food: 4 Energy: 2 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Money: $935 Plots: 2 Assets: 162 Total: 2097
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Food: 0 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Money: $211 Plots: 3 Assets: 265 Total: 1976
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Food: 1 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $90
  INFO [SummaryPhase2.begin]                         Colony total: 9511
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P11) Silvernaut chat: i'm going to totlly lose with that retarded land buy anyways.
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 107ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 4932 tiles in 402852597ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2683 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3308 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2683 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3308 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2683 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3308 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2683 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3308 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (6,2)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 4932 tiles in 557619471ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2887 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3566 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2887 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3566 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2887 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3566 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2887 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3566 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (6,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Plain (6,2) and wants Plain (2,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 107ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 116ms, 11 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 107ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [LandGrantPhase.update]                       Sending claim tile 10
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> claims tile 10 at time 23
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 108ms
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> is granted tile 10: Plain (2,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut claims tile 11 at time 4
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 108ms
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut is granted tile 11: Mountain1 (6,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [LandGrantPhase.update]                       Sending claim tile 17
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> claims tile 17 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 109ms
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> is granted tile 17: Plain (6,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.update]                       Sending claim tile 25
  INFO [LandGrantPhase.apply]                        (P10) dRewsus claims tile 25 at time 25
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 109ms
  INFO [LandGrantPhase.apply]                        (P10) dRewsus is granted tile 25: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 109ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 1 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $680
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $564
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $500
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 10
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P10) dRewsus chat: damnit that was supposed to be two plot sooner
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus (P12) <J.I.M.> (P13) <A.L.A.N.> (P11) Silvernaut 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 109ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 806840352454340139
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P11) Silvernaut (rank 4)
  INFO [Player.useFood]                              (P11) Silvernaut has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 109ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) Silvernaut
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameModel.developLand]                       (P11) Silvernaut develops tile Mountain1 (5,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) Silvernaut finishes on update 836
  INFO [GameModel.gamble]                            (P11) Silvernaut gambles $54, max: 47.5, left: 2.466669, fraction 0.051929876
  INFO [DevelopmentMessenger.showMessage]            Silvernaut won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 104ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4761020178068537007
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dRewsus (rank 3)
  INFO [Player.useFood]                              (P10) dRewsus has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dRewsus
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) dRewsus finishes on update 251
  INFO [Mule.runAway]                                Mule runs away for (P10) dRewsus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 59
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 102ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7990019219194534949
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P13) <A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P10) dRewsus chat: gah I need food!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 102ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <A.L.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 125 tiles in 22497761ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy (+3) 2683 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3308 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <A.L.A.N.> plans to develop Plain Energy (+3) 2683 points
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameModel.developLand]                       (P13) <A.L.A.N.> develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13) <A.L.A.N.> gambles $165, max: 47.5, left: 34.96, fraction 0.736
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $165 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P13) <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) <A.L.A.N.> finishes on update 628
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1019849731554652037
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P12) <J.I.M.> has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 125 tiles in 11067818ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy (+3) 2887 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3566 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Plain Energy (+3) 2887 points
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P10) dRewsus chat: fuck you JIM!
  INFO [GameController.apply]                        (P11) Silvernaut chat: oh and when you're on the map, sometimes you'll see the wumpus pop up in mountains....a little blue dot...really hard to see, if you go to him when he pops up and press spacebar, he'll give you a SHIT TON of money to let him go.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameModel.developLand]                       (P12) <J.I.M.> develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12) <J.I.M.> gambles $171, max: 47.5, left: 32.48, fraction 0.6837895
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $171 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P12) <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12) <J.I.M.> finishes on update 752
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P10) dRewsus chat: nice
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 40
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 103ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4856546291595708785
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 104ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -969160998844782893
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11) Silvernaut has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P10) dRewsus has 3 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12) <J.I.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13) <A.L.A.N.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11) Silvernaut expects 0 food, 2 energy, 2 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dRewsus expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <J.I.M.> expects 5 food, 2 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <A.L.A.N.> expects 8 food, 2 energy, 4 smithore, 0 crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: so watch for him if you have time....he beeps too when he shows up, if you have sound that is..:(
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [ProductionPhase.logProduction]               (P11) Silvernaut produced 0 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) dRewsus produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <J.I.M.> produced 5 food, 1 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <A.L.A.N.> produced 8 food, 2 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 28
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 108ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 108ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1652189297542322075
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 225%
  INFO [Shop.printPriceFactor]                       Smithore buy price $107 sell price $142
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: shit he got so much food there from that storm.
  INFO [GameController.apply]                        (P10) dRewsus chat: seeing as my turn lasted 2 seconds last time...
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Smithore: 4 critical: 0 surplus: 4 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Smithore: 0 critical: 0 surplus: 0 money: $845
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $877
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Smithore: 8 critical: 0 surplus: 8 money: $807
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 108ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11) Silvernaut chat: i'll sell you some food dude.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.894 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 101ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) <J.I.M.> (P13) <A.L.A.N.> (P11) Silvernaut 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $107
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $107
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $107 (21 units for $2247)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2523315122932632539
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Crystite: 0 critical: 0 surplus: 0 money: $528
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Crystite: 0 critical: 0 surplus: 0 money: $845
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1840
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1663
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 101ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 13
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 101ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8068049886539189706
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 16, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Food: 0 critical: 3 surplus: -3 money: $528
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Food: 0 critical: 3 surplus: -3 money: $845
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Food: 7 critical: 3 surplus: 4 money: $1840
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Food: 9 critical: 3 surplus: 6 money: $1663
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 55
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 5ms <P11> 101ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 14
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.9 seconds
  INFO [GameController.apply]                        (P11) Silvernaut chat: shit....never mind
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 5ms, max 100ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) dRewsus (P11) Silvernaut 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) <J.I.M.> (P13) <A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $126 ratio 2.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $126 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11) Silvernaut chat: buy some food
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [GameController.apply]                        (P11) Silvernaut chat: those fuckers
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $54 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms <P11> 101ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7830809172898382250
  INFO [Shop.calcBuySellPrice]                       Current Energy price $54
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 10, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11) Silvernaut chat: the store is out of stock too.
  INFO [CollectionPhase.goToNextPhase]               (P11) Silvernaut Energy: 3 critical: 3 surplus: 0 money: $528
  INFO [CollectionPhase.goToNextPhase]               (P10) dRewsus Energy: 3 critical: 1 surplus: 2 money: $845
  INFO [CollectionPhase.goToNextPhase]               (P12) <J.I.M.> Energy: 2 critical: 3 surplus: -1 money: $1840
  INFO [CollectionPhase.goToNextPhase]               (P13) <A.L.A.N.> Energy: 2 critical: 3 surplus: -1 money: $1663
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 4ms <P11> 100ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Player.increaseAuctionTeleportCount]         (P11) Silvernaut auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P10) dRewsus auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P12) <J.I.M.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P13) <A.L.A.N.> auction teleport count: 15
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P10) dRewsus chat: woudnt give us any? thats why the price just kept going up?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.901 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 4ms, max 99ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12) <J.I.M.> (P13) <A.L.A.N.> (P11) Silvernaut 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) dRewsus 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $117 ratio 2.2533333
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $117 ratio 2.2533333
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 362
  INFO [GameController.apply]                        (P11) Silvernaut chat: yup..shortage equals inflation
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $54 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 2ms <P11> 99ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3221339670837055454
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 48507424
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Money: $1840 Plots: 3 Assets: 741 Total: 4081
  INFO [SummaryPhase2.begin]                         (P12) <J.I.M.> Food: 7 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Money: $1663 Plots: 3 Assets: 849 Total: 4012
  INFO [SummaryPhase2.begin]                         (P13) <A.L.A.N.> Food: 9 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Money: $528 Plots: 4 Assets: 417 Total: 2945
  INFO [SummaryPhase2.begin]                         (P11) Silvernaut Food: 0 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Money: $845 Plots: 3 Assets: 162 Total: 2507
  INFO [SummaryPhase2.begin]                         (P10) dRewsus Food: 0 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 21 units $107
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $54
  INFO [SummaryPhase2.begin]                         Shop mules: 3 $90
  INFO [SummaryPhase2.begin]                         Colony total: 13545
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: plus pirates stole some.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P11) Silvernaut chat: dirty pirates.
  INFO [GameController.apply]                        (P10) dRewsus chat: bastards!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $210
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 101ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 3872 tiles in 426280358ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 3872 tiles in 447709411ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 4510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5857 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 4510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5857 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 4382 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5675 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 4382 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5675 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (2,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 4387 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5734 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 4387 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5734 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 4259 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5552 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 4259 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5552 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 1ms, max 101ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 122ms, 12 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 1ms, max 101ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [LandGrantPhase.update]                       Sending claim tile 2
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> claims tile 2 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 101ms
  INFO [LandGrantPhase.apply]                        (P12) <J.I.M.> is granted tile 2: Plain (2,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut claims tile 3 at time 25
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 104ms
  INFO [LandGrantPhase.apply]                        (P11) Silvernaut is granted tile 3: Mountain3 (3,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [LandGrantPhase.apply]                        (P10) dRewsus claims tile 7 at time 9
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 101ms
  INFO [LandGrantPhase.apply]                        (P10) dRewsus is granted tile 7: Mountain1 (8,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 27
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> claims tile 15 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 1ms, max 101ms
  INFO [LandGrantPhase.apply]                        (P13) <A.L.A.N.> is granted tile 15: Plain (7,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 104ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auctions
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 104ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3014474292095728685
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P12) <J.I.M.> has 7 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 106ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12) <J.I.M.>
  INFO [Wampus.<init>]                               Wumpus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 109 tiles in 19770878ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy (+3) 4510 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5857 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Plain Energy (+3) 4510 points
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P10) dRewsus chat: at least I have my scotch
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P10) dRewsus chat: I think Im going to open a scottish pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameModel.developLand]                       (P12) <J.I.M.> develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [GameController.apply]                        (P10) dRewsus chat: you nevefr see those
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [GameModel.gamble]                            (P12) <J.I.M.> gambles $172, max: 47.5, left: 25.48, fraction 0.53642106
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $172 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P12) <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12) <J.I.M.> finishes on update 1102
  INFO [GameController.apply]                        (P11) Silvernaut chat: i want some scotch:(
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 116ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3705640710747384921
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P13) <A.L.A.N.> has 9 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P11) Silvernaut chat: so more food means longer bar.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P10) dRewsus chat: come over!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 115ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13) <A.L.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 109 tiles in 12101677ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy (+3) 4387 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5734 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <A.L.A.N.> plans to develop Plain Energy (+3) 4387 points
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13) <A.L.A.N.> develops tile Plain (7,2) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P10) dRewsus chat: yeah thats like the only thing I managed to read abut how to play...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P10) dRewsus chat: he got him!
  INFO [GameModel.gamble]                            (P13) <A.L.A.N.> gambles $123, max: 47.5, left: 22.36, fraction 0.47073686
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $123 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P13) <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13) <A.L.A.N.> finishes on update 1258
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 107ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6520802801379502165
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P11) Silvernaut (rank 3)
  INFO [Player.useFood]                              (P11) Silvernaut has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.apply]                        (P11) Silvernaut chat: oh bastard found the wumpus!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 107ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) Silvernaut
  INFO [Wampus.<init>]                               Wumpus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11) Silvernaut finishes on update 143
  INFO [GameModel.gamble]                            (P11) Silvernaut gambles $104, max: 47.5, left: 2.16, fraction 0.045473687
  INFO [DevelopmentMessenger.showMessage]            Silvernaut won $104 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 106ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5221493296466177308
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) dRewsus (rank 4)
  INFO [Player.useFood]                              (P10) dRewsus has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12 P13> 1ms <P11> 107ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) dRewsus
  INFO [Wampus.<init>]                               Wumpus has 8 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P11) Silvernaut chat: that's what we get for playing with computers
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.gamble]                            (P10) dRewsus gambles $100, max: 47.5, left: 0.8000002, fraction 0.01684211
  INFO [DevelopmentMessenger.showMessage]            dRewsus won $100 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) dRewsus finishes on update 211
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameController.apply]                        (P10) dRewsus chat: we cant just play the two of us can we?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  SEVERE [GameController.checkReadyTimeout]          Silvernaut is not responding to continue
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [Server.acceptClients]                        Server: Accepted client /174.7.8.92 id 1a891663-2366-4ee1-a43c-fd5096d1a8b0
  INFO [ServerMessageHandler.processJoin]            Server: New spectators is not allowed to join.
  INFO [Server.removeClient]                         Server: Removing client /174.7.8.92 <> with id 1a891663-2366-4ee1-a43c-fd5096d1a8b0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.7.8.92 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 65
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 12114 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
