  INFO [Properties.<init>]                           VERSION: 1.2.0
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows 7 6.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 4
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [Settings.<init>]                             Settings file not found: settings.txt (The system cannot find the file specified)
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: ffb18699a2700213c3741889cf32d359
  INFO [Login$MasterListener$1.run]                  Logged in as "McNevin" (id 7142)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.create]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.create]                    Desktop Display Mode: 1680 x 1050 x 32 @60Hz
  INFO [MuleGameContainer.create]                    Current Display Mode: 1680 x 1050 x 32 @60Hz
  INFO [MuleGameContainer.create]                    Display Adapter: RDPDD
  INFO [MuleGameContainer.create]                    Display Driver: null
  INFO [SlickLogSystem.info]                         Slick Build #269
  INFO [MuleGameContainer.<init>]                    TargetDisplayMode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Starting display 640x480
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Input controllers not available
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
  INFO [MetaFrame$MasterListener$1.run]              Entered master server game lobby
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display Created: true, Active: false, Visible:true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [View.<init>]                                 Creating view...
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client 127.0.0.1 id 03607889-491d-46bc-9f73-371738e85c3b
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client 127.0.0.1 joins and gets spectator number 10
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 39 bytes
  INFO [UserController.apply]                        My client id is 03607889-491d-46bc-9f73-371738e85c3b
  INFO [Player.<init>]                               Creating (P0) spectator
  INFO [GameModel.setMyUser]                         (S10) McNevin is my user
  INFO [GameModel.setLocalUser]                      (S10) McNevin is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) McNevin is hosting the server
  INFO [GameController.beginNextPhase]               (S10) McNevin is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for 127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) McNevin (ID: 7142)
  INFO [Client.initUDP]                              Sending UDP initialization message id 03607889-491d-46bc-9f73-371738e85c3b
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.initUdp]                              Server: Client 127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Server.acceptClients]                        Server: Accepted client 67.210.120.20 id 7090c9de-7cdb-4323-8f10-ec94b9da9491
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) McNevin (ID 7142)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S10) McNevin (ID 7142)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 15867
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [ServerMessageHandler.processPlayerJoin]      127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) McNevin joins the players
  INFO [Player.<init>]                               Creating (P10) McNevin
  INFO [GameModel.setServerUser]                     (P10) McNevin is hosting the server
  INFO [GameModel.setMyUser]                         (P10) McNevin is my user
  INFO [GameModel.setLocalUser]                      (P10) McNevin is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P11) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P11) <D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12) <B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12) <B.I.L.L.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All users want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11) <D.A.N.> (P12) <B.I.L.L.> (P10) McNevin (P13) <J.I.M.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5877533623257647007
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11) <D.A.N.> (P10) McNevin (P13) <J.I.M.> (P12) <B.I.L.L.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 18217056
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) McNevin Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) McNevin Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 17ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 17 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [PlanManager.startPlanSearch]                 AI: <D.A.N.> prefers Smithore
  INFO [PlanManager.startPlanSearch]                 AI: <B.I.L.L.> prefers Food
  INFO [PlanManager.startPlanSearch]                 AI: <J.I.M.> prefers Smithore
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7616 tiles in 78328772ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7616 tiles in 83037467ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 85763795ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (3,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2030 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain3 (3,2) and wants Mountain3 (6,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.update]                       Sending claim tile 4
  INFO [LandGrantPhase.apply]                        (P10) McNevin claims tile 4 at time 16
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 4ms
  INFO [LandGrantPhase.apply]                        (P10) McNevin is granted tile 4: River (4,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 15 at time 21
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 15: Mountain3 (6,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 21
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 21 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 4ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 21: Mountain3 (3,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 30
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 30 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 4ms, max 4ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7006079508244047166
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11) <D.A.N.>
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 161 tiles in 1566882ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <D.A.N.> plans to develop Mountain3 Smithore (+4) 1560 points
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain3 (6,1) with Smithore factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Mountain1 (0,3) with 34.75971 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $130, max: 47.5, left: 19.54, fraction 0.41136843
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $130 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P11) <D.A.N.> finishes on update 1399
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3654602511496354819
  INFO [PlayerEventPhase.begin]                      Switching fast AI development
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) McNevin (rank 2)
  INFO [Player.useFood]                              (P10) McNevin has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: GameSettings (0) 1 bytes
  INFO [PlayerEventPhase.apply]                      Setting fast AI development: true
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) McNevin
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) McNevin develops tile River (4,0) with Food factory
  INFO [GameModel.gamble]                            (P10) McNevin gambles $54, max: 47.5, left: 2.0, fraction 0.042105265
  INFO [DevelopmentMessenger.showMessage]            McNevin won $54 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) McNevin finishes on update 2276
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8667451013932113417
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 161 tiles in 5398231ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore (+4) 1560 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2110 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Mountain3 Smithore (+4) 1560 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain3 (3,2) with Smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $110, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $110 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3547296162119170438
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Wampus.<init>]                               Wumpus has 14 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 161 tiles in 1930623ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food (+4) 1520 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2050 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <B.I.L.L.> plans to develop River Food (+4) 1520 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $126, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $126 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 768149124419146826
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3221692338548740567
  INFO [ProductionPhase.finishPower]                 (P10) McNevin has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11) <D.A.N.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12) <B.I.L.L.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13) <J.I.M.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P10) McNevin expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) McNevin produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 0 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4592441168833378285
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 46%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Smithore: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Smithore: 5 critical: 0 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P12) <B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1895187646222871991
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 2
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 2
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3544990161357763447
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 22, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Food: 6 critical: 3 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Food: 1 critical: 3 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Food: 6 critical: 3 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Food: 1 critical: 3 surplus: -2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 3
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 3
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P12) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $102 ratio 2.4933333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $102 ratio 2.4933333
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $89 ratio 2.1333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $85 ratio 2.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $77 ratio 1.7733333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $48 ratio 0.96999997
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $59 ratio 1.2800001
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32 ratio 0.5
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $18 ratio 0.10000001
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $47 (4 units for $188)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9167965932291553165
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 20, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Energy: 3 critical: 2 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Energy: 3 critical: 2 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Energy: 3 critical: 2 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Energy: 3 critical: 2 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 4
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 4
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) <D.A.N.> (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9161081261496735944
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 43557104
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $861 Plots: 1 Assets: 596 Total: 1957
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Food: 3 Energy: 3 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1048 Plots: 1 Assets: 370 Total: 1918
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $841 Plots: 1 Assets: 551 Total: 1892
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 3 Energy: 3 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) McNevin Money: $1070 Plots: 1 Assets: 276 Total: 1846
  INFO [SummaryPhase2.begin]                         (P10) McNevin Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $47
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $100
  INFO [SummaryPhase2.begin]                         Colony total: 7613
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 6321 tiles in 55796026ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 6321 tiles in 56844320ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 6321 tiles in 57144434ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 2190 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2817 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 2190 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2817 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 2190 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2817 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 2190 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2817 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (3,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 2249 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3127 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 2155 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3033 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Food <claim> (+2) 2155 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2986 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Food <claim> (+2) 2155 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2986 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2168 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2840 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2168 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2840 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 2100 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2794 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 2100 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 2794 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 13ms, max 13ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 13ms, max 13ms
  INFO [LandGrantPhase.update]                       Sending claim tile 12
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 12 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 16ms, max 16ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 12: River (4,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 26
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 26 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 26: Plain (3,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 28
  INFO [LandGrantPhase.apply]                        (P10) McNevin claims tile 28 at time 16
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.apply]                        (P10) McNevin is granted tile 28: Mountain3 (6,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 35
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 35 at time 21
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 12ms, max 12ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 35: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 16ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 2 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 2
  INFO [LandAuction.beginAuction]                    Land auction price: $160
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $368
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $452
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $292
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 5
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P11) <D.A.N.> (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $404 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $312 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $412 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $412 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $404 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $440 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $352 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $440 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $404 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $440 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $396 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $440 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $380 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $436 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $292 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $388 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $420 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $428 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $388 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $440 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $380 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $400 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $392 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $428 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $412 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $388 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $368 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $384 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $412 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $428 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $416 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $380 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $440 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $324 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $384 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $400 (changed $16)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P11) <D.A.N.> bought the plot for $348
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $288
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-44
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $368
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $416
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 6
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 6
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P11) <D.A.N.> (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $372 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $384 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $420 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $420 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $384 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $388 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $392 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $364 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $408 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $412 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $380 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $416 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $356 (changed $-24)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P12) <B.I.L.L.> bought the plot for $360
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7771125553997072797
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 546 tiles in 4774621ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy (+3) Plain Energy (+3) 2362 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3086 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <D.A.N.> plans to develop Plain Energy (+3) Plain Energy (+3) 2362 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (1,0) with Energy factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P11) <D.A.N.> want's to assay Plain (7,0) with 43.399906 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.buyAssay]                          (P11) <D.A.N.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $100
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $106, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $106 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9146875839390394274
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 5 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 546 tiles in 4851279ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Food (+2) River Food (+4) 2526 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3447 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <B.I.L.L.> plans to develop Plain Food (+2) River Food (+4) 2526 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (3,4) with Food factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $86, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $86 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1800378735361400615
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 137 tiles in 1533153ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food (+4) 2168 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2840 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop River Food (+4) 2168 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $84, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $84 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 846868720874233068
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P10) McNevin (rank 4)
  INFO [Player.useFood]                              (P10) McNevin has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) McNevin
  INFO [Wampus.<init>]                               Wumpus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Mountain3 (6,3) with Energy factory
  INFO [GameModel.gamble]                            (P10) McNevin gambles $92, max: 47.5, left: 10.619999, fraction 0.22357893
  INFO [DevelopmentMessenger.showMessage]            McNevin won $92 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) McNevin finishes on update 1845
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6211985280556157419
  INFO [ProductionPhase.finishPower]                 (P10) McNevin has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11) <D.A.N.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12) <B.I.L.L.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) <J.I.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P10) McNevin expects 4 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 16 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10) McNevin produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 8 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 17 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 386992637719057033
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1630285960225696172
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Smithore: 11 critical: 0 surplus: 11
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Smithore: 9 critical: 0 surplus: 9
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 7
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 7
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P12) <B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $51
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4229031887765570644
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 8
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 8
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7110712473746553874
  INFO [Shop.calcBuySellPrice]                       Current Food price $47
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 31, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Food: 3 critical: 3 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Food: 18 critical: 3 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Food: 2 critical: 3 surplus: -1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 9
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 9
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 11ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $94 ratio 2.2666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $43 ratio 0.8
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $85 ratio 2.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $81 ratio 1.9066665
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $29 ratio 0.40000004
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $64 ratio 1.4133334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $47 ratio 0.91999996
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $18 ratio 0.10000001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $22 ratio 0.20000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 10ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (15 units for $333)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3370862323073600170
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 21, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Energy: 2 critical: 2 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Energy: 10 critical: 2 surplus: 8
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Energy: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Energy: 1 critical: 3 surplus: -2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 2ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 10
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 10
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 7ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) <D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $97 ratio 2.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $97 ratio 2.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $97 ratio 2.5
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $97 ratio 2.5
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92 ratio 2.3466668
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $34 ratio 0.70000005
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $74 ratio 1.8533332
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $57 ratio 1.36
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 12ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $44 (8 units for $353)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3852589844766751191
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 53419360
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $621 Plots: 3 Assets: 1008 Total: 3129
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Food: 3 Energy: 3 Smithore: 11 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $656 Plots: 3 Assets: 490 Total: 2646
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $736 Plots: 2 Assets: 850 Total: 2586
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 3 Energy: 4 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) McNevin Money: $1022 Plots: 2 Assets: 323 Total: 2345
  INFO [SummaryPhase2.begin]                         (P10) McNevin Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 19 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $90
  INFO [SummaryPhase2.begin]                         Colony total: 10706
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 1ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 1 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 4588 tiles in 44981168ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 4588 tiles in 45314628ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 4588 tiles in 45581397ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 3914 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5135 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 3914 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5135 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 3914 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5135 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 3826 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5003 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (2,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3464 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3464 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3464 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3464 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (5,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3656 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3656 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3656 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3656 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Plain (5,3) and wants Plain (6,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 1ms, max 1ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 15ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.update]                       Sending claim tile 18
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 18 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 3ms, max 3ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 18: Plain (6,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 23
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 23 at time 22
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 23: Plain (2,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 24
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 24 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 24: Plain (5,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 25
  INFO [LandGrantPhase.apply]                        (P10) McNevin claims tile 25 at time 25
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 5ms, max 5ms
  INFO [LandGrantPhase.apply]                        (P10) McNevin is granted tile 25: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 1 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $292
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $200
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $236
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $184
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 11
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 11
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P11) <D.A.N.> (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) McNevin bought the plot for $292
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8348543906863593318
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Wampus.<init>]                               Wumpus has 10 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 117 tiles in 1346109ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy (+3) 3914 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 5135 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <D.A.N.> plans to develop Plain Energy (+3) 3914 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $68, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $68 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 476128864786376886
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Wampus.<init>]                               Wumpus has 10 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 117 tiles in 1419699ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3464 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <B.I.L.L.> plans to develop Plain Energy (+3) 2851 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $142, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $142 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8838204595006285808
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Wampus.<init>]                               Wumpus has 10 mountains, reward is $100
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 117 tiles in 1443846ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy (+3) 2851 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3656 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Plain Energy (+3) 2851 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $53, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $53 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7253105964855463019
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P10) McNevin (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) McNevin has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) McNevin
  INFO [Wampus.<init>]                               Wumpus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Mountain3 (6,3) with Smithore factory
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Plain (7,3) with Energy factory
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Mountain1 (3,1) with Smithore factory
  INFO [GameModel.gamble]                            (P10) McNevin gambles $56, max: 47.5, left: 5.9400024, fraction 0.12505268
  INFO [DevelopmentMessenger.showMessage]            McNevin won $56 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) McNevin finishes on update 2079
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8882953101152490277
  INFO [ProductionPhase.finishPower]                 (P10) McNevin has 2 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11) <D.A.N.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12) <B.I.L.L.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) <J.I.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P10) McNevin expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 14 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 16 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10) McNevin produced 5 food, 2 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 14 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 16 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 4 food, 2 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5399149133780790759
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 150%
  INFO [Shop.printPriceFactor]                       Smithore buy price $67 sell price $102
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Smithore: 3 critical: 0 surplus: 3
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Smithore: 14 critical: 0 surplus: 14
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Smithore: 13 critical: 0 surplus: 13
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 12
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 13
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 12
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12) <B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $67
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $67
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 13
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $67 (30 units for $2010)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5994525695502978959
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 14
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 14
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7790091282597509479
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 19, total: 44, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 45%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Food: 5 critical: 3 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Food: 0 critical: 3 surplus: -3
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Food: 16 critical: 3 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Food: 4 critical: 3 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 4ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 2 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 15
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 15
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) <D.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $78 ratio 1.8266666
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $29 ratio 0.4099999
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50 ratio 1.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $61 ratio 1.3333334
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.009999931
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $42 ratio 0.78000003
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $44 ratio 0.84
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25 ratio 0.31000003
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 16
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16 ratio 0.04000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $19 ratio 0.14000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 16
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (14 units for $264)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5498856959706566188
  INFO [Shop.calcBuySellPrice]                       Current Energy price $44
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 35, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Energy: 2 critical: 4 surplus: -2
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Energy: 16 critical: 2 surplus: 14
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Energy: 6 critical: 4 surplus: 2
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Energy: 4 critical: 3 surplus: 1
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 3ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 16
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 17
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 9ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) <D.A.N.> (P12) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $37 ratio 0.78000003
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20 ratio 0.31000003
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $12 ratio 0.07000001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.17000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 15ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (14 units for $142)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3056142487134149446
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54704040
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1520 Plots: 4 Assets: 530 Total: 4050
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) McNevin Money: $635 Plots: 5 Assets: 615 Total: 3750
  INFO [SummaryPhase2.begin]                         (P10) McNevin Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1635 Plots: 3 Assets: 445 Total: 3580
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $917 Plots: 4 Assets: 480 Total: 3397
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 30 units $67
  INFO [SummaryPhase2.begin]                         Shop Food: 30 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 19 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 3 $90
  INFO [SummaryPhase2.begin]                         Colony total: 14777
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 3106 tiles in 31827100ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 3106 tiles in 31958568ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain3 Smithore <claim> (+4) 4876 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Smithore <claim> (+1) 6311 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Smithore <claim> (+1) 4809 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 6244 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Smithore <claim> (+1) 4809 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 6244 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 Smithore <claim> (+3) 4809 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 6177 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain3 (5,0)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 3947 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 4980 points
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 3106 tiles in 32822883ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain3 Smithore <claim> (+4) 3900 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 4958 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 3857 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 4847 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 3857 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 4847 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (7,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore <claim> (+4) 4151 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 5314 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 4084 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 5247 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 4084 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 5247 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Smithore <claim> (+1) 4084 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 5247 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain3 (5,0) and wants Plain (5,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.update]                       Sending claim tile 2
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 2 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 2: Mountain3 (5,0)
  INFO [LandGrantPhase.update]                       Sending claim tile 9
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 9 at time 21
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 9: Plain (5,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 16
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 16 at time 21
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 16: Plain (7,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 25
  INFO [LandGrantPhase.apply]                        (P10) McNevin claims tile 25 at time 20
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 10ms
  INFO [LandGrantPhase.apply]                        (P10) McNevin is granted tile 25: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 1 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 1
  INFO [LandAuction.beginAuction]                    Land auction price: $232
  INFO [AbstractLandAuctionPhase.begin]              Starting land auction
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $244
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $288
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $212
  INFO [NetworkTimer.start]                          Started "countdown" at 5.0 (owner 10)
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 17
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 18
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P11) <D.A.N.> (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 8.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $252 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $216 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $224 (changed $-64)
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [AbstractLandAuctionPhase.apply]              (P10) McNevin bought the plot for $252
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2518073195156224357
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 93 tiles in 1199692ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Smithore (+1) 4809 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 6110 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <D.A.N.> plans to develop Plain Smithore (+1) 4809 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $108, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $108 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8647270465431496313
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) McNevin (rank 2)
  INFO [Player.useFood]                              (P10) McNevin has 5 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) McNevin
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Plain (2,1) with Food factory
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Plain (0,0) with Energy factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) McNevin finishes on update 2375
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8998332573586582436
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      Event player: (P13) <J.I.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13) <J.I.M.> has 3 food and needs 3 food
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 93 tiles in 1193559ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain3 Smithore (+4) 4301 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 5464 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Mountain3 Smithore (+4) 4301 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain3 (5,0) with Smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $198, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $198 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -229071408582961751
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 3 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Wampus.<init>]                               Wumpus has 7 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 93 tiles in 1256035ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 3947 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 4937 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <B.I.L.L.> plans to develop Plain Energy (+3) 3947 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (7,2) with Energy factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P12) <B.I.L.L.> want's to assay Plain (6,0) with 46.459976 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.buyAssay]                          (P12) <B.I.L.L.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $176, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $176 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2491775302038032942
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 640411166217073383
  INFO [ProductionPhase.finishPower]                 (P10) McNevin has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11) <D.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12) <B.I.L.L.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) <J.I.M.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P10) McNevin expects 6 food, 12 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 23 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 16 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 6 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) McNevin produced 7 food, 12 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 21 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 16 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 4 food, 5 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8351126785273827546
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $67
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 14, mules potentially available: 13, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 54%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Smithore: 5 critical: 0 surplus: 5
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Smithore: 7 critical: 0 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Smithore: 7 critical: 0 surplus: 7
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 18
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 19
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12) <B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2686597630217486108
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 19
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 20
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 7 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3488408014904127843
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 30, total: 58, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Food: 8 critical: 4 surplus: 4
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Food: 16 critical: 4 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Food: 4 critical: 4 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 20
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 21
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P12) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $97 ratio 2.3600001
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $49 ratio 0.97999996
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80 ratio 1.8666667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $32 ratio 0.50999993
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $63 ratio 1.3733332
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16 ratio 0.04000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 0.88
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $18 ratio 0.10000001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $22 ratio 0.20000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 22
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (16 units for $368)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -87772468362796503
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 19, total: 75, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 41%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Energy: 12 critical: 5 surplus: 7
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Energy: 22 critical: 3 surplus: 19
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Energy: 16 critical: 4 surplus: 12
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Energy: 6 critical: 4 surplus: 2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 21
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 22
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P11) <D.A.N.> (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 24 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 24
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $11 ratio 0.04000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $14 ratio 0.14000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (37 units for $370)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4236016631323326670
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 46050920
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1415 Plots: 5 Assets: 1045 Total: 4960
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Food: 4 Energy: 4 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) McNevin Money: $306 Plots: 7 Assets: 1005 Total: 4811
  INFO [SummaryPhase2.begin]                         (P10) McNevin Food: 4 Energy: 5 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1788 Plots: 4 Assets: 960 Total: 4748
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 4 Energy: 5 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1403 Plots: 5 Assets: 595 Total: 4498
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 14 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 42 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 56 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $130
  INFO [SummaryPhase2.begin]                         Colony total: 19017
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 2113 tiles in 23016072ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 2113 tiles in 23908749ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 2113 tiles in 24219213ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 Smithore <claim> (+3) 5800 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 7235 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 Smithore <claim> (+3) 5800 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 7235 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 Smithore <claim> (+2) 5800 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 7235 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 Smithore <claim> (+2) 5750 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 7135 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain2 (2,4)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 5223 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+2) 6593 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 5223 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+2) 6593 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 Crystite <claim> (+2) 5158 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 6553 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 5198 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+2) 6543 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (8,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 5323 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 6733 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore <claim> (+3) 5323 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 6733 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Smithore <claim> (+1) 5323 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 6733 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Smithore <claim> (+1) 5323 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 6733 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain2 (2,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain2 (2,4) and wants Mountain2 (8,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 17ms, 6 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 13 at time 21
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 13: Plain (8,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 19
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 19 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 19: Mountain2 (2,4)
  INFO [LandGrantPhase.update]                       Sending claim tile 22
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 22 at time 21
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 22: Mountain2 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4354157986064035512
  INFO [Development.setPlayerOrder]                  Normal development order. 13 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Wampus.<init>]                               Wumpus has 3 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 81 tiles in 1119201ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain2 Smithore (+3) 5800 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Smithore <claim> (+2) 7235 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <D.A.N.> plans to develop Mountain2 Smithore (+3) 5800 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain2 (8,4) with Smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $102, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $102 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5910645369195241443
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P10) McNevin (rank 2)
  INFO [Player.useFood]                              (P10) McNevin has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) McNevin
  INFO [Wampus.<init>]                               Wumpus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Plain (6,4) with Smithore factory
  INFO [GameModel.gamble]                            (P10) McNevin gambles $102, max: 47.5, left: 0.97999954, fraction 0.020631569
  INFO [DevelopmentMessenger.showMessage]            McNevin won $102 in the pub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) McNevin finishes on update 2327
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1056411673552416205
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Wampus.<init>]                               Wumpus has 3 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 81 tiles in 1825984ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore (+3) 5323 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+2) 6733 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Mountain2 Smithore (+3) 5323 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain2 (2,4) with Smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $185, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $185 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4219635764691512643
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Wampus.<init>]                               Wumpus has 3 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 81 tiles in 1204291ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 5223 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Crystite <claim> (+2) 6593 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <B.I.L.L.> plans to develop Plain Energy (+3) 5223 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $112, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $112 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1420511509142442765
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5771833143311563607
  INFO [ProductionPhase.finishPower]                 (P10) McNevin has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11) <D.A.N.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12) <B.I.L.L.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) <J.I.M.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P10) McNevin expects 6 food, 6 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 14 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 16 food, 15 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10) McNevin produced 5 food, 5 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 12 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 17 food, 15 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 4 food, 0 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 99864105949522936
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 67%
  INFO [Shop.printPriceFactor]                       Smithore buy price $44 sell price $79
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Smithore: 18 critical: 0 surplus: 18
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Smithore: 19 critical: 0 surplus: 19
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Smithore: 18 critical: 0 surplus: 18
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 22
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 23
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12) <B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $63
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $44 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -350440839823914524
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Crystite: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 23
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 24
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6472554461849092552
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 42, total: 68, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 43%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Food: 5 critical: 4 surplus: 1
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Food: 0 critical: 4 surplus: -4
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Food: 17 critical: 4 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Food: 4 critical: 4 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 10ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 24
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 25
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P12) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $100 ratio 2.4399998
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $48 ratio 0.96999997
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $83 ratio 1.9466667
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $34 ratio 0.57
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $65 ratio 1.4533333
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20 ratio 0.17000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $48 ratio 0.96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $17 ratio 0.07000001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $20 ratio 0.17000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 27
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (13 units for $327)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 11ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 303879510872164540
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 56, total: 92, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 40%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Energy: 5 critical: 6 surplus: -1
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Energy: 13 critical: 4 surplus: 9
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Energy: 17 critical: 4 surplus: 13
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Energy: 1 critical: 5 surplus: -4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 11 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 25
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 26
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11) <D.A.N.> (P12) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $45 ratio 1.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $42 ratio 0.93
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $97 ratio 2.5
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33 ratio 0.67
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28 ratio 0.53000003
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $82 ratio 2.0666666
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $17 ratio 0.19999999
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $14 ratio 0.12999994
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65 ratio 1.5733333
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $47 ratio 1.08
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 16ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.02000001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 20 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $12 ratio 0.07000001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15 ratio 0.17000002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Transaction (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 14ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (20 units for $370)
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 7ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7957330944243690128
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54206800
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1230 Plots: 6 Assets: 1666 Total: 5896
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Food: 4 Energy: 5 Smithore: 19 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $1982 Plots: 6 Assets: 680 Total: 5662
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1578 Plots: 5 Assets: 1452 Total: 5530
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 4 Energy: 6 Smithore: 18 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) McNevin Money: $203 Plots: 7 Assets: 1762 Total: 5465
  INFO [SummaryPhase2.begin]                         (P10) McNevin Food: 5 Energy: 8 Smithore: 18 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop Food: 51 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 68 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $100
  INFO [SummaryPhase2.begin]                         Colony total: 22553
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 8ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 8 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 20 tiles in 658106ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 20 tiles in 583364ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 40 tiles in 2003447ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 Crystite <claim> (+2) 6978 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 Smithore <claim> (+2) 6954 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Smithore <claim> (+1) 6954 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Smithore <claim> (+1) 6954 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Mountain1 (0,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Mountain1 Crystite <claim> (+2) 6757 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 6707 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 6707 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 6707 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Mountain1 (0,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Crater Crystite (+4) Mountain1 Crystite <claim> (+2) 6706 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Crater Crystite (+4) Plain Energy <claim> (+3) 6686 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Crater Crystite (+4) Plain Energy <claim> (+3) 6686 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Crater Crystite (+4) Plain Energy <claim> (+3) 6686 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain1 (0,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Mountain1 (0,3) and wants Mountain1 (5,2) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <B.I.L.L.> can't claim Mountain1 (0,3) and wants Plain (7,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase$2.finished]                   Land grant roundtrip 14ms, 5 frames (5 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 8ms, max 8ms
  INFO [LandGrantPhase.update]                       Sending claim tile 7
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> claims tile 7 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P12) <B.I.L.L.> is granted tile 7: Plain (7,1)
  INFO [LandGrantPhase.update]                       Sending claim tile 12
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> claims tile 12 at time 23
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P11) <D.A.N.> is granted tile 12: Mountain1 (5,2)
  INFO [LandGrantPhase.update]                       Sending claim tile 13
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> claims tile 13 at time 24
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 7ms, max 7ms
  INFO [LandGrantPhase.apply]                        (P13) <J.I.M.> is granted tile 13: Mountain1 (0,3)
  INFO [LandGrantPhase.update]                       Sending claim tile 15
  INFO [LandGrantPhase.apply]                        (P10) McNevin claims tile 15 at time 22
  INFO [Client.receiveTCPMessages]                   Client: LandGranted (0) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 6ms, max 6ms
  INFO [LandGrantPhase.apply]                        (P10) McNevin is granted tile 15: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [LandAuction.generateColonyAuctions]          Generated 0 colony land auction
  INFO [AbstractLandAuctionPhase.begin]              Land Auctions Player: 0 Colony: 0
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2147029794986295318
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventPhase.begin]                      No player event for (P11) <D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P11) <D.A.N.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [NetworkTimer.start]                          Started "player 11 timer" at 47.5 (owner 11)
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 1 tiles in 393637ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (11) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Mountain1 Smithore (+2) 6954 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <D.A.N.> plans to develop Mountain1 Smithore (+2) 6954 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.developLand]                       (P11) <D.A.N.> develops tile Mountain1 (5,2) with Smithore factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (11) 16 bytes
  INFO [GameModel.gamble]                            (P11) <D.A.N.> gambles $105, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $105 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (11) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 3 "player 11 timer" at 0.0 (owner 11)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 4 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7115930974499051309
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventPhase.begin]                      No player event for (P12) <B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P12) <B.I.L.L.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 5ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 5 ms
  INFO [NetworkTimer.start]                          Started "player 12 timer" at 47.5 (owner 12)
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 1 tiles in 393254ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (12) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 6707 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <B.I.L.L.> plans to develop Plain Energy (+3) 6707 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.developLand]                       (P12) <B.I.L.L.> develops tile Plain (7,1) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (12) 16 bytes
  INFO [GameModel.gamble]                            (P12) <B.I.L.L.> gambles $157, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $157 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (12) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 4 "player 12 timer" at 0.0 (owner 12)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6629389876745253347
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventPhase.begin]                      No player event for (P13) <J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13) <J.I.M.> has 4 food and needs 4 food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- FAST_DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 6 ms
  INFO [NetworkTimer.start]                          Started "player 13 timer" at 47.5 (owner 13)
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 2 tiles in 424300ns
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (13) 16 bytes
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain1 Crystite (+2) Crater Crystite (+4) 6706 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Mountain1 Crystite (+2) Crater Crystite (+4) 6706 points
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Mountain1 (0,3) with Crystite factory
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToMuleStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToOutfitStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: PlaceMule
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.developLand]                       (P13) <J.I.M.> develops tile Crater (5,3) with Crystite factory
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <J.I.M.> want's to assay Plain (1,2) with 43.399906 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13) <J.I.M.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.enqueueAssay]            AI: (P13) <J.I.M.> want's to assay Plain (0,1) with 37.83978 time left.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToAssayStore
  INFO [FastDevelopmentPhase.nextAction]             Next action: Assay
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.buyAssay]                          (P13) <J.I.M.> got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [FastDevelopmentPhase.nextAction]             Next action: CatchWampus
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [FastDevelopmentPhase.nextAction]             Next action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: FastDevelopment (13) 16 bytes
  INFO [GameModel.gamble]                            (P13) <J.I.M.> gambles $194, max: 47.5, left: 23.76, fraction 0.5002105
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $194 in the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (13) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 5 "player 13 timer" at 0.0 (owner 13)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2525921573008136282
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventPhase.begin]                      Event player: (P10) McNevin (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P10) McNevin has 5 food and needs 4 food
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10) McNevin
  INFO [Wampus.<init>]                               Wumpus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 4.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [NetworkTimer.start]                          Started "player 10 timer" at 47.5 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameModel.developLand]                       (P10) McNevin develops tile Plain (8,3) with Energy factory
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P10) McNevin finishes on update 2375
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 2 "player 10 timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5008001257934816549
  INFO [ProductionPhase.finishPower]                 (P10) McNevin has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11) <D.A.N.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12) <B.I.L.L.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13) <J.I.M.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P10) McNevin expects 6 food, 14 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> expects 0 food, 14 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> expects 16 food, 20 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> expects 4 food, 0 energy, 14 smithore, 6 crystite
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P10) McNevin produced 5 food, 14 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11) <D.A.N.> produced 0 food, 15 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12) <B.I.L.L.> produced 15 food, 21 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13) <J.I.M.> produced 5 food, 0 energy, 16 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2551099125712706202
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 9ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3276682018362646649
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $44
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $14
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $64 sell price $99
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Smithore: 34 critical: 0 surplus: 34
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Smithore: 36 critical: 0 surplus: 36
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Smithore: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Smithore: 34 critical: 0 surplus: 34
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 26
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 27
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12) <B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P11) <D.A.N.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $64
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $64
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2357409237770285364
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Crystite: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Crystite: 5 critical: 0 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 27
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 30
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 28
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P10) McNevin (P11) <D.A.N.> (P12) <B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $108
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $104
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $64
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 12ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 611299560434255053
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 51, total: 77, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 41%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Food: 6 critical: 0 surplus: 6
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Food: 0 critical: 0 surplus: 0
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Food: 15 critical: 0 surplus: 15
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Food: 5 critical: 0 surplus: 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 13 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 28
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 31
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 29
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11) <D.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P12) <B.I.L.L.> (P13) <J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 6ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1726363362341095866
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 68, total: 124, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is decreased to 38%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [CollectionPhase.goToNextPhase]               (P10) McNevin Energy: 17 critical: 0 surplus: 17
  INFO [CollectionPhase.goToNextPhase]               (P11) <D.A.N.> Energy: 16 critical: 0 surplus: 16
  INFO [CollectionPhase.goToNextPhase]               (P12) <B.I.L.L.> Energy: 23 critical: 0 surplus: 23
  INFO [CollectionPhase.goToNextPhase]               (P13) <J.I.M.> Energy: 0 critical: 0 surplus: 0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 13ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 12 ms
  INFO [Player.increaseAuctionTeleportCount]         (P10) McNevin auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P11) <D.A.N.> auction teleport count: 29
  INFO [Player.increaseAuctionTeleportCount]         (P12) <B.I.L.L.> auction teleport count: 32
  INFO [Player.increaseAuctionTeleportCount]         (P13) <J.I.M.> auction teleport count: 30
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 17ms
  INFO [NetworkTimer.start]                          Started "countdown" at 7.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13) <J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P10) McNevin (P11) <D.A.N.> (P12) <B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $10 ratio 0.0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10 ratio 0.0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 14ms 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 14 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6774809154979503212
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 54447776
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Money: $1380 Plots: 7 Assets: 3399 Total: 8279
  INFO [SummaryPhase2.begin]                         (P11) <D.A.N.> Food: 0 Energy: 16 Smithore: 36 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Money: $1612 Plots: 6 Assets: 3266 Total: 7878
  INFO [SummaryPhase2.begin]                         (P13) <J.I.M.> Food: 5 Energy: 0 Smithore: 34 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P10) McNevin Money: $73 Plots: 8 Assets: 3486 Total: 7559
  INFO [SummaryPhase2.begin]                         (P10) McNevin Food: 6 Energy: 17 Smithore: 34 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Money: $2009 Plots: 7 Assets: 1545 Total: 7054
  INFO [SummaryPhase2.begin]                         (P12) <B.I.L.L.> Food: 15 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Food: 51 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 68 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 4 $80
  INFO [SummaryPhase2.begin]                         Colony total: 30770
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [GameController.apply]                        (P10) McNevin chat: 1`
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from 67.210.120.20 <>. java.io.IOException: An established connection was aborted by the software in your host machine
  INFO [Server.removeClient]                         Server: Removing client 67.210.120.20 <> with id 7090c9de-7cdb-4323-8f10-ec94b9da9491
  INFO [Server.sendMessages]                         Server: Closing connection to removed client 67.210.120.20 <>
  INFO [MetaFrame$5.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 7142 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
