  INFO [Properties.<init>]                           VERSION: 1.4.2
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 11.0.28+6-LTS
  INFO [Properties.<init>]                           Java Runtime: 11.0.28+6-LTS
  INFO [Properties.<init>]                           OS: Windows 10 10.0 amd64
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 268435456
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [Settings.<init>]                             Settings file not found: settings.txt (The system cannot find the file specified)
  INFO [Updater.updateLauncher]                      launcher pid killed :8436, true
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [Main.main]                                   lpSolve: 5.5 Release 0 Build 14
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 9510dd53537e2ebbcfdf4fbaccd44a21
  INFO [Login$MasterListener$1.run]                  Logged in as "CCMuleBot01" (id 27633)
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Updater.updateLauncher]                      launcher pid killed :8436, false
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.9.2
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1024 x 768 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1024 x 768 x 32 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: aticfx64
  INFO [MuleGameContainer.<init>]                    Display Driver: 8.17.10.1404
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [MuleGameContainer.<init>]                    GL Vendor: ATI Technologies Inc.
  INFO [MuleGameContainer.<init>]                    GL Renderer: AMD Radeon HD 5450
  INFO [MuleGameContainer.<init>]                    GL Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
  INFO [MuleGameContainer.<init>]                    GL Max Texture Size: null
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [Main.main]                                   Entering game loop
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame$MasterListener$1.run]              Entered master server game lobby
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 3deb4092-0618-47e3-bf84-6bf2f26cadb4
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: 2013b70714a48762ed609c72324201857af9793c10428972122b91d88c7dc729
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 3deb4092-0618-47e3-bf84-6bf2f26cadb4
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 3deb4092-0618-47e3-bf84-6bf2f26cadb4
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id 6d59e042-a7ec-4ec6-8a29-10fad2fc29ba
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157917
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.purgePendingClients]                  client purged: 6d59e042-a7ec-4ec6-8a29-10fad2fc29ba
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /172.56.187.36 id 740b372f-641a-418a-bb6b-7052bcf8eebb
  INFO [ServerMessageHandler.processJoin]            Server: Client /172.56.187.36 <S11> joins
  INFO [Server.initUdp]                              Server: Client /172.56.187.36 <S11> requests UDP address /172.56.187.36:18060
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /172.56.187.36 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7239 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Chuckie Chuck (ID 9941)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /172.56.187.36 <S11>
  INFO [Server.removeClient]                         Server: Removing client /172.56.187.36 <> with id 740b372f-641a-418a-bb6b-7052bcf8eebb
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /172.56.187.36 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /86.81.6.37 id 51d816ee-6e15-4ac4-a25c-284a50d1f582
  INFO [ServerMessageHandler.processJoin]            Server: Client /86.81.6.37 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)muleace is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)muleace (ID: 23963)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /86.81.6.37 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7231 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /86.81.6.37 <S11> requests UDP address /86.81.6.37:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)muleace (ID 23963)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ServerMessageHandler.processPlayerJoin]      /86.81.6.37 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)muleace joins the players
  INFO [Player.<init>]                               Creating (P11)muleace
  INFO [GameModel.setRemoteUser]                     (P11)muleace is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /198.48.162.76 id 56ed6dd2-7623-4ee4-9953-3d0d9c7b3cf6
  INFO [Server.initUdp]                              Server: Client /198.48.162.76 <> requests UDP address /198.48.162.76:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.48.162.76 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Shroomy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Shroomy (ID: 109290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.48.162.76 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7368 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Shroomy (ID 109290)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109290 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /198.48.162.76 <S12>
  INFO [Server.removeClient]                         Server: Removing client /198.48.162.76 <> with id 56ed6dd2-7623-4ee4-9953-3d0d9c7b3cf6
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.48.162.76 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /198.48.162.76 id 279eb172-3bda-4f35-81a3-9fdd1948ede0
  INFO [Server.initUdp]                              Server: Client /198.48.162.76 <> requests UDP address /198.48.162.76:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.48.162.76 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Shroomy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Shroomy (ID: 109290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.48.162.76 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7368 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Shroomy (ID 109290)
  INFO [ServerMessageHandler.processPlayerJoin]      /198.48.162.76 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Shroomy joins the players
  INFO [Player.<init>]                               Creating (P12)Shroomy
  INFO [GameModel.setRemoteUser]                     (P12)Shroomy is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109290 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /198.48.162.76 <P12>
  INFO [Server.removeClient]                         Server: Removing client /198.48.162.76 <> with id 279eb172-3bda-4f35-81a3-9fdd1948ede0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.48.162.76 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23963 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /86.81.6.37 <P11>
  INFO [Server.removeClient]                         Server: Removing client /86.81.6.37 <> with id 51d816ee-6e15-4ac4-a25c-284a50d1f582
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /86.81.6.37 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /86.81.6.37:6261
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /75.24.213.169 id f89aaba8-cec8-4fef-83d5-c741d37350c7
  INFO [ServerMessageHandler.processJoin]            Server: Client /75.24.213.169 <S11> joins
  INFO [Server.initUdp]                              Server: Client /75.24.213.169 <S11> requests UDP address /75.24.213.169:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /75.24.213.169 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7238 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P12)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ServerMessageHandler.processPlayerJoin]      /75.24.213.169 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:kick 12
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [Server.acceptClients]                        Server: Accepted client /174.202.100.249 id f907320e-3902-4228-b8f8-cc9f3d06ff2f
  INFO [Server.initUdp]                              Server: Client /174.202.100.249 <> requests UDP address /174.202.100.249:5247
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.100.249 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.100.249 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7381 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.100.249 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: server:smurfcheck yourslipisshowing
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: server:help
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey slip
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Sorry - was on the phone...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerUnjoin]    /174.202.100.249 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)yourslipisshowing unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.100.249 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [ServerMessageHandler.processPlayerUnjoin]    /174.202.100.249 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)yourslipisshowing unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.100.249 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Whiz - brb
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /174.202.100.249 <P12>
  INFO [Server.removeClient]                         Server: Removing client /174.202.100.249 <> with id f907320e-3902-4228-b8f8-cc9f3d06ff2f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.100.249 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: You can join/kick bots @ random now...
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.100.249 id accb3e3d-0d44-44f3-bd00-6fa1162fbdfa
  INFO [Server.initUdp]                              Server: Client /174.202.100.249 <> requests UDP address /174.202.100.249:5247
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.100.249 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.100.249 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7382 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.100.249 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: it wouldnt let me yap lol
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: had to restart
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: we need some players
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Well, it's still somewhat early...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: PLandru won't be online/working - till prob tomorrow'ish...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: im cool to wait a bit
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: maybe not too long
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: How long?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: We can always restart...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Take the new version for a test-drive...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: SMK BRK - yes/no?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: 15 min...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Time now:  4:48
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [GameController.apply]                        (P12)yourslipisshowing chat: you got it sry was busy
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [GameController.apply]                        (P11)Cyber Ranger chat: b
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [GameController.apply]                        (P12)yourslipisshowing chat: i wish boot would come on
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Thursday is/should also be a Lee day...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Maybe Lee's having a hard time navigating all of the updates - at once...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /66.153.198.47 id cf69044f-44ed-4285-811d-571601320d7a
  INFO [ServerMessageHandler.processJoin]            Server: Client /66.153.198.47 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)JinJiDuLi is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)JinJiDuLi (ID: 109293)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /66.153.198.47 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7545 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /66.153.198.47 <S14> requests UDP address /66.153.198.47:1109
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)JinJiDuLi (ID 109293)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)JinJiDuLi (ID 109293)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [ServerMessageHandler.processPlayerJoin]      /66.153.198.47 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)JinJiDuLi joins the players
  INFO [Player.<init>]                               Creating (P14)JinJiDuLi
  INFO [GameModel.setRemoteUser]                     (P14)JinJiDuLi is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /174.202.100.249 <P12>
  INFO [Server.removeClient]                         Server: Removing client /174.202.100.249 <> with id accb3e3d-0d44-44f3-bd00-6fa1162fbdfa
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.100.249 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.100.249 id 1da37fde-ca19-4b85-82dc-f112c7c766ab
  INFO [Server.initUdp]                              Server: Client /174.202.100.249 <> requests UDP address /174.202.100.249:5247
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.100.249 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.100.249 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7516 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.100.249 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: back in 5
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [ServerMessageHandler.processPlayerUnjoin]    /66.153.198.47 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)JinJiDuLi unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)JinJiDuLi is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109293 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /66.153.198.47 <S14>
  INFO [Server.removeClient]                         Server: Removing client /66.153.198.47 <> with id cf69044f-44ed-4285-811d-571601320d7a
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /66.153.198.47 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: jinjiduli?
  INFO [Server.acceptClients]                        Server: Accepted client /66.153.198.47 id 97f53ccd-94f1-4e6c-bc3c-02aaa37bd268
  INFO [ServerMessageHandler.processJoin]            Server: Client /66.153.198.47 <S14> joins
  INFO [Server.initUdp]                              Server: Client /66.153.198.47 <S14> requests UDP address /66.153.198.47:1109
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)JinJiDuLi is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)JinJiDuLi (ID: 109293)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /66.153.198.47 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7547 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)JinJiDuLi (ID 109293)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S14)JinJiDuLi (ID 109293)
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server;kick 13
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109293 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /66.153.198.47 <S14>
  INFO [Server.removeClient]                         Server: Removing client /66.153.198.47 <> with id 97f53ccd-94f1-4e6c-bc3c-02aaa37bd268
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /66.153.198.47 <>
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: Hi Jin, are you new?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:smurfcheckJinJiDuLi
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: i dont think it works
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: bot:?
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: server:?
  INFO [Server.acceptClients]                        Server: Accepted client /66.153.198.47 id c3624916-d7cf-49bf-99e6-c89ddfbb17f4
  INFO [ServerMessageHandler.processJoin]            Server: Client /66.153.198.47 <S13> joins
  INFO [Server.initUdp]                              Server: Client /66.153.198.47 <S13> requests UDP address /66.153.198.47:1109
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)JinJiDuLi is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)JinJiDuLi (ID: 109293)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /66.153.198.47 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7481 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)JinJiDuLi (ID 109293)
  INFO [GameLobbyPhase$MasterListener.apply]         No statistics available for (S13)JinJiDuLi (ID 109293)
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: smurfcheckJinJiDuLi
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S13)JinJiDuLi chat: sitting around waiting for slip dis
  INFO [GameController.apply]                        (S13)JinJiDuLi chat: z z z. . . 
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Playing Jin, or playing hop-scotch?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: who are you?
  INFO [ServerMessageHandler.processPlayerJoin]      /66.153.198.47 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)JinJiDuLi joins the players
  INFO [Player.<init>]                               Creating (P13)JinJiDuLi
  INFO [GameModel.setRemoteUser]                     (P13)JinJiDuLi is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: im heating up a tv dinner atm
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: well?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /47.16.187.32 id f88c2eb5-6672-45aa-a713-69b4ef71f3be
  INFO [Server.initUdp]                              Server: Client /47.16.187.32 <> requests UDP address /47.16.187.32:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /47.16.187.32 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 42 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)jellyroger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)jellyroger (ID: 102795)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /47.16.187.32 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7558 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)jellyroger (ID 102795)
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: sorry i have the munchies
  INFO [ServerMessageHandler.processPlayerJoin]      /47.16.187.32 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)jellyroger joins the players
  INFO [Player.<init>]                               Creating (P14)jellyroger
  INFO [GameModel.setRemoteUser]                     (P14)jellyroger is a remote Player
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: JELLY!!!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Do you have another character name, Jin?
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: done in 3
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: yourslipisshowing voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: JinJiDuLi voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: Cyber Ranger voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: jellyroger voted: YES
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)JinJiDuLi (P14)jellyroger (P12)yourslipisshowing (P11)Cyber Ranger 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 540
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 81ms (99ms) <P12> 193ms (315ms) <P13> 219ms (244ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7597 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 271
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 81ms (96ms) <P12> 193ms (315ms) <P13> 219ms (243ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7591 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3762355134221814873
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)jellyroger (P12)yourslipisshowing (P13)JinJiDuLi (P11)Cyber Ranger 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 49366264
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: CR: not sure what you are asking
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 575
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 81ms (107ms) <P12> 218ms (320ms) <P13> 219ms (267ms) <P14> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7591 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (109ms) <P12> 193ms (305ms) <P13> 219ms (267ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7746 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 305ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: have you ever played? if so what was your name?
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 6: Mountain2 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 27: Mountain3 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 178ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 29: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 178ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 608
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 99ms (110ms) <P12> 157ms (273ms) <P13> 178ms (243ms) <P14> 125ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7844 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 173ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: No. I just downloaded it yesterday. C64 leftover
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)yourslipisshowing bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 965
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 157ms (174ms) <P13> 157ms (178ms) <P14> 125ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7993 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1471909360395351412
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 1)
  INFO [Player.useFood]                              (P14)jellyroger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 157ms (174ms) <P13> 157ms (178ms) <P14> 120ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7997 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 779
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $147, max: 47.5, left: 31.919643, fraction 0.6719925
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $147 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 157ms (174ms) <P13> 156ms (172ms) <P14> 120ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8480 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7435621208239584679
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 2)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 157ms (174ms) <P13> 156ms (172ms) <P14> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8487 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P12)yourslipisshowing got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile River (4,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1543
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $88, max: 47.5, left: 17.139305, fraction 0.36082748
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $88 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 855
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (111ms) <P12> 157ms (266ms) <P13> 172ms (193ms) <P14> 122ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8559 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7908386842248274866
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 3)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (111ms) <P12> 157ms (285ms) <P13> 173ms (193ms) <P14> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8553 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: good luck
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Mountain2 (6,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1145
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $56, max: 47.5, left: 25.6795, fraction 0.54062104
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $56 in the pub
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: there is a how to on planetmule.com
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 469
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 105ms (111ms) <P12> 156ms (174ms) <P13> 175ms (223ms) <P14> 122ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8589 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7222256468469676282
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (111ms) <P12> 156ms (285ms) <P13> 175ms (223ms) <P14> 122ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8584 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (1,3) with Crystite factory
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: I used to play on c64
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1787
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $81, max: 47.5, left: 12.339195, fraction 0.25977254
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $81 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (111ms) <P12> 156ms (180ms) <P13> 173ms (223ms) <P14> 112ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8647 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4235484417975838425
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 161
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (111ms) <P12> 156ms (180ms) <P13> 173ms (223ms) <P14> 112ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8702 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -549626308629425573
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 365
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (111ms) <P12> 156ms (180ms) <P13> 173ms (283ms) <P14> 114ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8715 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (111ms) <P12> 156ms (180ms) <P13> 173ms (283ms) <P14> 114ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8716 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4278456106631771741
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-16
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $981
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $997
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (111ms) <P12> 156ms (180ms) <P13> 173ms (283ms) <P14> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8688 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.826 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 174ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $69 (8 units for $552)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 254
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (109ms) <P12> 158ms (206ms) <P13> 174ms (283ms) <P14> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8705 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7822694660984882269
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 0 critical: 0 surplus: 0 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 2 critical: 0 surplus: 2 money: $912
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 0 critical: 0 surplus: 0 money: $514
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (109ms) <P12> 158ms (206ms) <P13> 161ms (283ms) <P14> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8698 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.839 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 178ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 270ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 270ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (2 units for $208)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 914
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (94ms) <P12> 157ms (180ms) <P13> 178ms (270ms) <P14> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8710 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5363669435706738355
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 7 critical: 3 surplus: 4 money: $91
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 1 critical: 3 surplus: -2 money: $1006
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $1120
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 1 critical: 3 surplus: -2 money: $514
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 392
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (94ms) <P12> 158ms (180ms) <P13> 178ms (228ms) <P14> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8694 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer JinJiDuLi rank 3 takes over trade from buyer jellyroger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer JinJiDuLi rank 3 takes over trade from buyer jellyroger rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer JinJiDuLi rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (11 units for $550)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 470
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (108ms) <P12> 158ms (241ms) <P13> 189ms (228ms) <P14> 113ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8711 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6207847580187897216
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 16, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 1 critical: 2 surplus: -1 money: $291
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 2 critical: 1 surplus: 1 money: $756
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 1 critical: 2 surplus: -1 money: $970
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 4 critical: 1 surplus: 3 money: $364
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (108ms) <P12> 157ms (217ms) <P13> 189ms (228ms) <P14> 113ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8706 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: feel free to ask anything
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: ill help the best i can
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (6 units for $270)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (108ms) <P12> 159ms (214ms) <P13> 178ms (205ms) <P14> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8712 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5115716801287634734
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 45870720
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $745 Plots: 1 Assets: 674 Total: 1919
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 6 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $364 Plots: 1 Assets: 948 Total: 1812
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 4 Energy: 4 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $756 Plots: 1 Assets: 475 Total: 1731
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 6 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $246 Plots: 2 Assets: 300 Total: 1546
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 2 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $130
  INFO [SummaryPhase2.begin]                         Colony total: 7008
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: or the other guys
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: maybe lol
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 713
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (108ms) <P12> 155ms (162ms) <P13> 187ms (249ms) <P14> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8709 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 249ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 14: Mountain3 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 176ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 27: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 31: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 560
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (94ms) <P12> 154ms (156ms) <P13> 170ms (205ms) <P14> 122ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8721 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (94ms) <P12> 154ms (160ms) <P13> 170ms (205ms) <P14> 122ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8726 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8869779712443947727
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.13533127
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 499
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (94ms) <P12> 155ms (190ms) <P13> 171ms (249ms) <P14> 120ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8726 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P11)Cyber Ranger got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1633
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $78, max: 47.5, left: 15.379265, fraction 0.323774
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $78 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 963
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (94ms) <P12> 156ms (190ms) <P13> 188ms (236ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8762 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8056654124599445836
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6285109
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 2)
  INFO [Player.useFood]                              (P14)jellyroger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (94ms) <P12> 156ms (203ms) <P13> 188ms (236ms) <P14> 124ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8765 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,3) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Mountain3 (7,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1545
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $59, max: 47.5, left: 17.31931, fraction 0.36461705
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 844
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 81ms (96ms) <P12> 157ms (203ms) <P13> 190ms (222ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8795 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4105589533749006179
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7452644
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 3)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 81ms (96ms) <P12> 157ms (186ms) <P13> 190ms (236ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8789 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile River (4,0) with Food factory
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1661
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $55, max: 47.5, left: 14.999256, fraction 0.31577381
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 957
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (96ms) <P12> 157ms (186ms) <P13> 173ms (191ms) <P14> 124ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8814 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2322636161337673686
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.97175145
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 81ms (96ms) <P12> 157ms (186ms) <P13> 173ms (201ms) <P14> 124ms (134ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8816 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1706
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $61, max: 47.5, left: 14.859253, fraction 0.31282637
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $61 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 17
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (110ms) <P12> 157ms (186ms) <P13> 171ms (233ms) <P14> 114ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8857 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4990786915738141604
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (110ms) <P12> 157ms (183ms) <P13> 171ms (233ms) <P14> 114ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8844 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -614364437029730079
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 6 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 6 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 8 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 4 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 2 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 561
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (110ms) <P12> 160ms (186ms) <P13> 171ms (206ms) <P14> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8863 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (110ms) <P12> 160ms (186ms) <P13> 171ms (206ms) <P14> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8864 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8862712417856932649
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $69
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 5, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       Smithore buy price $66 sell price $101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 0 critical: 0 surplus: 0 money: $756
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 1 critical: 0 surplus: 1 money: $593
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 10 critical: 0 surplus: 10 money: $343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (111ms) <P12> 171ms (244ms) <P13> 175ms (233ms) <P14> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8842 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 244ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $66 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 799
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (111ms) <P12> 172ms (244ms) <P13> 193ms (235ms) <P14> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8878 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4850832498788127202
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 0 critical: 0 surplus: 0 money: $756
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 5 critical: 0 surplus: 5 money: $593
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 0 critical: 0 surplus: 0 money: $343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (111ms) <P12> 172ms (244ms) <P13> 193ms (235ms) <P14> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8843 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.806 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 285ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (5 units for $280)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 917
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (112ms) <P12> 158ms (186ms) <P13> 188ms (235ms) <P14> 113ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8878 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7063544714241757065
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 19, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 72%
  INFO [Shop.printPriceFactor]                       Food buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 8 critical: 3 surplus: 5 money: $72
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 6 critical: 3 surplus: 3 money: $756
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $873
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 3 critical: 3 surplus: 0 money: $343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 158ms (186ms) <P13> 188ms (236ms) <P14> 113ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8840 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.809 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer jellyroger rank 2 takes over trade from buyer Cyber Ranger rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $43 (6 units for $262)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 506
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (110ms) <P12> 165ms (238ms) <P13> 191ms (315ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8868 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5095143020309499564
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 2, total: 19, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 6 critical: 3 surplus: 3 money: $292
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 6 critical: 2 surplus: 4 money: $798
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 3 critical: 3 surplus: 0 money: $708
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 2 critical: 3 surplus: -1 money: $288
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (110ms) <P12> 165ms (238ms) <P13> 206ms (315ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8835 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 193ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 315ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer jellyroger rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer jellyroger rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer jellyroger rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer jellyroger rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer jellyroger rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $55 (3 units for $165)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 384
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (109ms) <P12> 165ms (227ms) <P13> 176ms (236ms) <P14> 127ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8878 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -668817182315868674
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 25347784
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $241 Plots: 3 Assets: 762 Total: 2503
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $861 Plots: 2 Assets: 592 Total: 2453
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $174 Plots: 2 Assets: 1222 Total: 2396
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 4 Energy: 4 Smithore: 10 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $708 Plots: 2 Assets: 673 Total: 2381
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 4 Energy: 3 Smithore: 1 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 5 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $43
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $55
  INFO [SummaryPhase2.begin]                         Shop mules: 5 $130
  INFO [SummaryPhase2.begin]                         Colony total: 9733
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 448
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (108ms) <P12> 160ms (181ms) <P13> 176ms (236ms) <P14> 127ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8853 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 176ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 241ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 185ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 19: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 173ms
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 20: Mountain3 (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 173ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 21: Plain (0,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 169ms
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 32: Mountain3 (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 166ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 610
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (100ms) <P12> 159ms (172ms) <P13> 166ms (208ms) <P14> 126ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8858 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 893
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (95ms) <P12> 160ms (172ms) <P13> 157ms (241ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8804 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8826442861281409702
  INFO [Development.setPlayerOrder]                  Reverse development order. 5 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07702255
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: pity!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 433
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (95ms) <P12> 160ms (172ms) <P13> 157ms (241ms) <P14> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8808 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain1 (1,4)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (1,3)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (1,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2407
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 684
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 159ms (172ms) <P13> 160ms (196ms) <P14> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8815 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6576847981590178023
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17723477
  INFO [PlayerEventPhase.begin]                      Event player: (P14)jellyroger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $150 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)jellyroger has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 434
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 159ms (172ms) <P13> 171ms (204ms) <P14> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8817 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1717
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $89, max: 47.5, left: 13.979233, fraction 0.29429963
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $89 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (109ms) <P12> 157ms (172ms) <P13> 173ms (195ms) <P14> 116ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8849 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2100450121743991286
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35372818
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 2)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (110ms) <P12> 157ms (172ms) <P13> 173ms (195ms) <P14> 123ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8854 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Mountain3 (8,2) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 2107
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $54, max: 47.5, left: 6.119098, fraction 0.12882312
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 392
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 159ms (187ms) <P13> 173ms (189ms) <P14> 116ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8885 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1055600944634110860
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2885803
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 1)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (109ms) <P12> 160ms (214ms) <P13> 173ms (186ms) <P14> 114ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8874 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Mountain3 (6,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing undevelops tile Plain (6,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P12)yourslipisshowing undevelops tile Plain (6,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 2401
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $55, max: 47.5, left: 1.5391026, fraction 0.032402158
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 669
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 160ms (187ms) <P13> 171ms (191ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8898 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 160ms (187ms) <P13> 171ms (191ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8891 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8452461701269437652
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 4 food, 1 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 0 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 5 food, 3 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 3 food, 1 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 3 food, 6 energy, 1 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 356
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 161ms (192ms) <P13> 173ms (194ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8936 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2963132727404369036
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: rats
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 333
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (108ms) <P12> 161ms (192ms) <P13> 173ms (201ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8933 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1763472552953096903
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $66
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $163 sell price $198
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 9 critical: 0 surplus: 9 money: $141
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 0 critical: 0 surplus: 0 money: $785
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 15 critical: 0 surplus: 15 money: $728
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 11 critical: 0 surplus: 11 money: $333
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (108ms) <P12> 170ms (251ms) <P13> 186ms (201ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8899 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $163 (35 units for $5705)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 170ms (267ms) <P13> 173ms (219ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8989 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 909804730861334830
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $1608
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 0 critical: 0 surplus: 0 money: $785
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $3173
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 0 critical: 0 surplus: 0 money: $2126
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 170ms (267ms) <P13> 173ms (219ms) <P14> 125ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8905 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: Majic!!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (111ms) <P12> 166ms (267ms) <P13> 173ms (219ms) <P14> 125ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8897 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1189865052761795169
  INFO [Shop.calcBuySellPrice]                       Current Food price $43
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 18, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 6 critical: 3 surplus: 3 money: $1608
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 4 critical: 3 surplus: 1 money: $785
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 3 surplus: -2 money: $3173
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 4 critical: 3 surplus: 1 money: $2126
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 391
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (108ms) <P12> 170ms (283ms) <P13> 173ms (219ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8880 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P14)jellyroger 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: why did you change identeties?
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 314ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $46 (6 units for $277)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 225
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 106ms (111ms) <P12> 172ms (314ms) <P13> 187ms (219ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8984 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6375807769881845409
  INFO [Shop.calcBuySellPrice]                       Current Energy price $55
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 18, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 83%
  INFO [Shop.printPriceFactor]                       Energy buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: identities
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 6 critical: 4 surplus: 2 money: $1729
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 4 critical: 3 surplus: 1 money: $785
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 0 critical: 4 surplus: -4 money: $2913
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 8 critical: 3 surplus: 5 money: $2126
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 393
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 106ms (112ms) <P12> 242ms (329ms) <P13> 187ms (239ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8886 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.73300004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 8 frames, rountrip 0ms, max 267ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 336ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 336ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 336ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 329ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $77 (4 units for $310)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 503
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (95ms) <P12> 208ms (329ms) <P13> 158ms (246ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8958 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2185441521280160426
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 49239784
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $2603 Plots: 3 Assets: 914 Total: 5017
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 6 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $1729 Plots: 4 Assets: 965 Total: 4694
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $2369 Plots: 3 Assets: 824 Total: 4693
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $852 Plots: 3 Assets: 695 Total: 3047
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $320
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 9 units $163
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $46
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $320
  INFO [SummaryPhase2.begin]                         Colony total: 17451
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 547
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 208ms (336ms) <P13> 171ms (255ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8950 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 208ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 336ms 26 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 208ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 11: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 14: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 15: Mountain1 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 21: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (109ms) <P12> 159ms (242ms) <P13> 159ms (239ms) <P14> 123ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8980 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $448
  INFO [AbstractAuctionController.begin]             Begin auction id 16
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)Cyber Ranger bought the plot for $2440
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 246
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (95ms) <P12> 157ms (171ms) <P13> 155ms (173ms) <P14> 118ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8963 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $2380
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 157ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: He got to 1000 games...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 888
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (95ms) <P12> 156ms (171ms) <P13> 156ms (173ms) <P14> 118ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8953 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7422176975017850294
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35609794
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 293
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (106ms) <P12> 156ms (170ms) <P13> 156ms (171ms) <P14> 118ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8949 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: nice to see you again maj!
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (1,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: i took a several year vacation
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (1,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: also nice to see a new play jin!
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,0) with Energy factory
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: stick around!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 688
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (112ms) <P12> 156ms (158ms) <P13> 159ms (221ms) <P14> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8977 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3311183550994425467
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9946387
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 2)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (112ms) <P12> 156ms (184ms) <P13> 162ms (221ms) <P14> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8977 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1098
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $121, max: 47.5, left: 26.159512, fraction 0.55072653
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $121 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 420
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 105ms (114ms) <P12> 157ms (172ms) <P13> 170ms (215ms) <P14> 125ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8988 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -870779347522054871
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3357644
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 100ms (112ms) <P12> 157ms (172ms) <P13> 171ms (215ms) <P14> 125ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8990 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (0,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1834
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $136, max: 47.5, left: 11.699181, fraction 0.24629854
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $136 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 100ms (109ms) <P12> 159ms (243ms) <P13> 205ms (231ms) <P14> 129ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9006 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2966406269184355905
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46361262
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 4)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 100ms (110ms) <P12> 159ms (243ms) <P13> 205ms (236ms) <P14> 129ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9003 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.developLand]                       (P13)JinJiDuLi undevelops tile Mountain2 (6,0)
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (5,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Mountain2 (6,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1837
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $145, max: 47.5, left: 11.539177, fraction 0.24293004
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $145 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (115ms) <P12> 155ms (178ms) <P13> 205ms (236ms) <P14> 121ms (137ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9020 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (115ms) <P12> 155ms (178ms) <P13> 205ms (236ms) <P14> 121ms (137ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9018 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5791171002091691006
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 5 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 4 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 4 food, 3 energy, 3 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 4 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 2 food, 3 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 4 food, 4 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 3 food, 3 energy, 3 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 5 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 4 food, 4 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 395
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (114ms) <P12> 155ms (219ms) <P13> 175ms (236ms) <P14> 115ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9039 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (114ms) <P12> 155ms (219ms) <P13> 175ms (236ms) <P14> 115ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9042 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7474483214493366593
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $163
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-16
  INFO [Shop.printPriceFactor]                       Smithore shop: 9, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $68 sell price $103
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 10 critical: 0 surplus: 10 money: $1655
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 3 critical: 0 surplus: 3 money: $802
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 11 critical: 0 surplus: 11 money: $18
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 8 critical: 0 surplus: 8 money: $2310
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (114ms) <P12> 155ms (219ms) <P13> 175ms (235ms) <P14> 115ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8961 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 18
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: SPACEBAR - RIGHT AWAY, ALWAYS!!!!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: let him acclimate
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $68 (29 units for $1972)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (114ms) <P12> 156ms (201ms) <P13> 173ms (235ms) <P14> 111ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9032 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2084834460316442215
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $2335
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 4 critical: 0 surplus: 4 money: $802
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 0 critical: 0 surplus: 0 money: $766
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 0 critical: 0 surplus: 0 money: $2854
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (114ms) <P12> 156ms (201ms) <P13> 173ms (219ms) <P14> 111ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8977 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 177ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: its hard to find time to think around here nowadays lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 420
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (110ms) <P12> 156ms (201ms) <P13> 177ms (235ms) <P14> 111ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8970 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2493120473076620983
  INFO [Shop.calcBuySellPrice]                       Current Food price $46
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 100%
  INFO [Shop.printPriceFactor]                       Food buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 4 critical: 4 surplus: 0 money: $2335
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 4 critical: 4 surplus: 0 money: $802
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 4 surplus: -2 money: $766
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 5 critical: 4 surplus: 1 money: $2854
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (110ms) <P12> 158ms (249ms) <P13> 206ms (248ms) <P14> 113ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8961 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: with the pace increase
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer JinJiDuLi rank 4 takes over trade from buyer yourslipisshowing rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer JinJiDuLi rank 4 takes over trade from buyer yourslipisshowing rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer JinJiDuLi rank 4 takes over trade from buyer yourslipisshowing rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 254ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (1 units for $66)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 232
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (110ms) <P12> 164ms (249ms) <P13> 206ms (248ms) <P14> 123ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9031 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1849823332733404779
  INFO [Shop.calcBuySellPrice]                       Current Energy price $77
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 6 critical: 5 surplus: 1 money: $2335
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 3 critical: 4 surplus: -1 money: $802
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 7 critical: 3 surplus: 4 money: $700
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 6 critical: 4 surplus: 2 money: $2854
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (109ms) <P12> 164ms (301ms) <P13> 209ms (254ms) <P14> 125ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8957 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 21
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.791 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 209ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 301ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $61 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 412
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (109ms) <P12> 164ms (301ms) <P13> 209ms (253ms) <P14> 125ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8948 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6684908390780540739
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 45633072
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $2335 Plots: 5 Assets: 1105 Total: 5940
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $2854 Plots: 4 Assets: 1061 Total: 5915
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $700 Plots: 5 Assets: 1015 Total: 4215
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $802 Plots: 4 Assets: 1377 Total: 4179
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 4 Energy: 3 Smithore: 3 Crystite: 4
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 30 units $68
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 20249
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 387
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (109ms) <P12> 164ms (301ms) <P13> 206ms (253ms) <P14> 125ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8972 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 206ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 302ms 24 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 206ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 5: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 177ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 6: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 176ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 17: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 176ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 23: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 176ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 326
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 164ms (302ms) <P13> 172ms (248ms) <P14> 126ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8984 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1780
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)jellyroger bought the plot for $2408
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 963
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (109ms) <P12> 159ms (210ms) <P13> 169ms (223ms) <P14> 125ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9034 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4391860399750626713
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87760615
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 1)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 159ms (205ms) <P13> 169ms (188ms) <P14> 125ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9036 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,4) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1201
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $156, max: 47.5, left: 24.199467, fraction 0.5094625
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 513
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (107ms) <P12> 156ms (172ms) <P13> 158ms (188ms) <P14> 123ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9077 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1217899351432271435
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54276514
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 2)
  INFO [Player.useFood]                              (P14)jellyroger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 156ms (190ms) <P13> 158ms (220ms) <P14> 120ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9071 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1549
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $131, max: 47.5, left: 17.299309, fraction 0.36419597
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $131 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 852
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (113ms) <P12> 154ms (172ms) <P13> 173ms (222ms) <P14> 123ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9092 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1499435905588715308
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7790686
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 3)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (113ms) <P12> 156ms (172ms) <P13> 187ms (251ms) <P14> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9095 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 1844
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 136
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (111ms) <P12> 156ms (172ms) <P13> 176ms (221ms) <P14> 123ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9130 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6975595634111040421
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.86739254
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 4)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (112ms) <P12> 156ms (173ms) <P13> 176ms (221ms) <P14> 124ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (8,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1870
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $113, max: 47.5, left: 10.919163, fraction 0.22987711
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $113 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 156ms (186ms) <P13> 166ms (191ms) <P14> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9147 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 156ms (186ms) <P13> 166ms (191ms) <P14> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9139 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1296534026301322243
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 4 food, 8 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 4 food, 6 energy, 3 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 2 food, 2 energy, 8 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 6 food, 6 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 6 food, 10 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 4 food, 9 energy, 2 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 2 food, 3 energy, 6 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 9 food, 3 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 421
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 156ms (173ms) <P13> 158ms (191ms) <P14> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1579999323732330746
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 156ms (186ms) <P13> 158ms (191ms) <P14> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9196 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2688701664375837300
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $68
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 30, mules potentially available: 23, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 4 critical: 0 surplus: 4 money: $2511
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 4 critical: 0 surplus: 4 money: $935
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 3 critical: 0 surplus: 3 money: $315
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 2 critical: 0 surplus: 2 money: $442
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (110ms) <P12> 157ms (188ms) <P13> 158ms (203ms) <P14> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9142 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 23
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.842 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 158ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (13 units for $676)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 948
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 172ms (253ms) <P13> 160ms (203ms) <P14> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9184 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4484512726667442467
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $2719
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 5 critical: 0 surplus: 5 money: $1143
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 1 critical: 0 surplus: 1 money: $471
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 0 critical: 0 surplus: 0 money: $546
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 165ms (253ms) <P13> 160ms (203ms) <P14> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9150 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 24
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.835 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 165ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 851
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (111ms) <P12> 157ms (223ms) <P13> 158ms (186ms) <P14> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9207 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2863946190773942890
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 6 critical: 4 surplus: 2 money: $2719
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 4 critical: 4 surplus: 0 money: $1143
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 2 critical: 4 surplus: -2 money: $471
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 10 critical: 4 surplus: 6 money: $546
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 407
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (111ms) <P12> 165ms (243ms) <P13> 162ms (189ms) <P14> 115ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9121 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.834 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 166ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 253ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $63 (5 units for $315)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 712
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 80ms (111ms) <P12> 169ms (243ms) <P13> 167ms (192ms) <P14> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9197 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5971547438404256094
  INFO [Shop.calcBuySellPrice]                       Current Energy price $61
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 32, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 70%
  INFO [Shop.printPriceFactor]                       Energy buy price $27 sell price $62
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 12 critical: 5 surplus: 7 money: $2850
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 9 critical: 4 surplus: 5 money: $1080
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 6 critical: 5 surplus: 1 money: $257
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 5 critical: 5 surplus: 0 money: $730
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (118ms) <P12> 165ms (243ms) <P13> 167ms (192ms) <P14> 125ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9138 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 26
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.833 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 167ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $61 (1 units for $61)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 333
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 80ms (109ms) <P12> 159ms (172ms) <P13> 167ms (206ms) <P14> 126ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9172 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4975967406082791084
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 14245832
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $2789 Plots: 6 Assets: 1605 Total: 7394
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 4 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $1141 Plots: 5 Assets: 1558 Total: 5199
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 5 Energy: 8 Smithore: 0 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $730 Plots: 6 Assets: 1256 Total: 4986
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 7 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $257 Plots: 6 Assets: 1322 Total: 4579
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 6 Smithore: 0 Crystite: 1
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 31 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 1 units $63
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 22158
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 436
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 80ms (107ms) <P12> 160ms (243ms) <P13> 170ms (206ms) <P14> 125ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 170ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 243ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 170ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 5: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 167ms
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 6: Mountain1 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 167ms
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 11: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 19: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 91ms (94ms) <P12> 157ms (172ms) <P13> 157ms (191ms) <P14> 125ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9175 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2348
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 157ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)yourslipisshowing bought the plot for $2348
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 159ms (172ms) <P13> 157ms (239ms) <P14> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9182 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1499487781431943013
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68162096
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 1)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 159ms (186ms) <P13> 161ms (239ms) <P14> 125ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9185 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1883
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $129, max: 47.5, left: 12.339195, fraction 0.25977254
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $129 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:events
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 190
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (111ms) <P12> 155ms (170ms) <P13> 161ms (239ms) <P14> 123ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9210 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4404613231041165207
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6604673
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 2)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (111ms) <P12> 155ms (159ms) <P13> 161ms (239ms) <P14> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9215 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:probs
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Mountain1 (2,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: i have $420
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1924
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $140, max: 47.5, left: 9.799137, fraction 0.20629762
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $140 in the pub
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:?
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 210
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (113ms) <P12> 155ms (169ms) <P13> 157ms (187ms) <P14> 110ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9238 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7725329152249187327
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26604414
  INFO [PlayerEventPhase.begin]                      Event player: (P14)jellyroger (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)jellyroger has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 501
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (113ms) <P12> 156ms (169ms) <P13> 157ms (187ms) <P14> 109ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: gotta wiz at summary
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Mountain3 (7,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,2) with Crystite factory
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: :)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 2412
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 695
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 154ms (158ms) <P13> 171ms (206ms) <P14> 113ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9226 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5296094842793953576
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.77922916
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 4)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 154ms (161ms) <P13> 179ms (219ms) <P14> 112ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain2 (0,0)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2412
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 666
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (109ms) <P12> 156ms (159ms) <P13> 189ms (219ms) <P14> 114ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9213 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (109ms) <P12> 156ms (159ms) <P13> 189ms (219ms) <P14> 114ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9206 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2099058119439873257
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 13 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 4 food, 15 energy, 12 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 4 food, 6 energy, 5 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 1 food, 8 energy, 0 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 6 food, 14 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 5 food, 16 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 4 food, 7 energy, 3 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 2 food, 8 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 8 food, 11 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 341
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (109ms) <P12> 156ms (171ms) <P13> 189ms (219ms) <P14> 116ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9254 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6454145820718872120
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 105
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (109ms) <P12> 157ms (177ms) <P13> 189ms (219ms) <P14> 116ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3933645169074303934
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 31, mules potentially available: 24, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: lol\
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 15 critical: 0 surplus: 15 money: $420
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 3 critical: 0 surplus: 3 money: $1306
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $207
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $830
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (109ms) <P12> 157ms (177ms) <P13> 188ms (219ms) <P14> 114ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9217 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 28
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (18 units for $864)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 157ms (171ms) <P13> 187ms (233ms) <P14> 116ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6495729731676716948
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $1140
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 8 critical: 0 surplus: 8 money: $1450
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 15 critical: 0 surplus: 15 money: $207
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 7 critical: 0 surplus: 7 money: $830
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (109ms) <P12> 157ms (171ms) <P13> 187ms (233ms) <P14> 116ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9212 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 29
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: nvm pissed in a beer can
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (30 units for $3720)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 158ms (177ms) <P13> 172ms (218ms) <P14> 116ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9245 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7894327673437813290
  INFO [Shop.calcBuySellPrice]                       Current Food price $63
  INFO [Shop.printPriceFactor]                       Food shop: 1, total: 19, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 0 critical: 4 surplus: -4 money: $1140
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 5 critical: 4 surplus: 1 money: $2442
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 3 critical: 4 surplus: -1 money: $2067
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 10 critical: 4 surplus: 6 money: $1698
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 158ms (177ms) <P13> 187ms (268ms) <P14> 122ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9193 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer yourslipisshowing rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Cyber Ranger rank 4 takes over trade from buyer yourslipisshowing rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $86 (6 units for $516)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 870
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 156ms (166ms) <P13> 171ms (268ms) <P14> 114ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9245 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -829657834259447750
  INFO [Shop.calcBuySellPrice]                       Current Energy price $61
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 53, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 22 critical: 6 surplus: 16 money: $788
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 10 critical: 5 surplus: 5 money: $2442
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 9 critical: 6 surplus: 3 money: $1903
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 12 critical: 5 surplus: 7 money: $2138
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (110ms) <P12> 158ms (166ms) <P13> 187ms (264ms) <P14> 114ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9178 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.794 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 206ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (7 units for $249)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 534
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 158ms (177ms) <P13> 188ms (223ms) <P14> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8356924292102920737
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 34568920
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $2387 Plots: 7 Assets: 1250 Total: 7137
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $1654 Plots: 7 Assets: 1760 Total: 6914
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 5 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $2442 Plots: 6 Assets: 1365 Total: 6807
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $788 Plots: 8 Assets: 1894 Total: 6682
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 4 Energy: 22 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 39 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $86
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 27540
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 870
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (99ms) <P12> 158ms (167ms) <P13> 200ms (256ms) <P14> 111ms (115ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9220 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 200ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 256ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 200ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 5: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 6: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 200ms
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 12: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 200ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 881
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (96ms) <P12> 158ms (171ms) <P13> 200ms (256ms) <P14> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9223 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (96ms) <P12> 158ms (171ms) <P13> 206ms (264ms) <P14> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7871909557482898016
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67693394
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 1)
  INFO [Player.useFood]                              (P14)jellyroger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (96ms) <P12> 158ms (171ms) <P13> 206ms (264ms) <P14> 115ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            jellyroger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1376
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $171, max: 47.5, left: 20.719387, fraction 0.4361976
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $171 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 688
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 156ms (164ms) <P13> 188ms (266ms) <P14> 122ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9248 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4156762102119632856
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5603763
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 157ms (171ms) <P13> 200ms (270ms) <P14> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9253 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Plain (1,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2409
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 670
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (110ms) <P12> 156ms (173ms) <P13> 187ms (223ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9243 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5874509211396376001
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51411736
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 3)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (110ms) <P12> 157ms (173ms) <P13> 187ms (232ms) <P14> 111ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9241 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (6,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1688
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $150, max: 47.5, left: 14.439243, fraction 0.30398408
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 979
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (111ms) <P12> 157ms (174ms) <P13> 170ms (204ms) <P14> 114ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3408742743358125172
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4114744
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (111ms) <P12> 157ms (176ms) <P13> 170ms (204ms) <P14> 114ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9269 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,4) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 2406
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 680
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (112ms) <P12> 157ms (174ms) <P13> 170ms (193ms) <P14> 122ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9288 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 101ms (112ms) <P12> 157ms (174ms) <P13> 170ms (193ms) <P14> 122ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5125707099890689639
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 22 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 10 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 16 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 4 food, 8 energy, 7 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 4 food, 6 energy, 11 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 6 food, 0 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 12 food, 14 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 5 food, 8 energy, 6 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 3 food, 9 energy, 15 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 7 food, 0 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 9 food, 16 energy, 0 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 430
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 98ms (112ms) <P12> 158ms (186ms) <P13> 170ms (238ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9329 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4037880758102995712
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 117
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 98ms (112ms) <P12> 157ms (186ms) <P13> 172ms (238ms) <P14> 124ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9326 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6654131215938370279
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 6 critical: 0 surplus: 6 money: $723
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 15 critical: 0 surplus: 15 money: $2627
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 0 critical: 0 surplus: 0 money: $1639
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $2643
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 98ms (112ms) <P12> 158ms (192ms) <P13> 172ms (238ms) <P14> 124ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81700003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 183ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 252ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 252ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 252ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 252ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 252ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 252ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $58 (16 units for $935)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 732
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (110ms) <P12> 158ms (177ms) <P13> 164ms (257ms) <P14> 125ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9311 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1350890474818963489
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 10 critical: 0 surplus: 10 money: $805
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 2 critical: 0 surplus: 2 money: $3480
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 30 critical: 0 surplus: 30 money: $919
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 8 critical: 0 surplus: 8 money: $2428
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (110ms) <P12> 159ms (192ms) <P13> 164ms (238ms) <P14> 125ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (48 units for $3840)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (110ms) <P12> 158ms (192ms) <P13> 162ms (257ms) <P14> 126ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2415897280413713452
  INFO [Shop.calcBuySellPrice]                       Current Food price $86
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 27, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 69%
  INFO [Shop.printPriceFactor]                       Food buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 5 critical: 4 surplus: 1 money: $1605
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 4 critical: 4 surplus: 0 money: $3480
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 8 critical: 4 surplus: 4 money: $3319
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 10 critical: 4 surplus: 6 money: $3068
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 398
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 102ms (110ms) <P12> 158ms (204ms) <P13> 158ms (257ms) <P14> 127ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9208 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.838 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 162ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $78 (1 units for $78)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 102ms (110ms) <P12> 161ms (191ms) <P13> 162ms (209ms) <P14> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9271 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7250304235268249017
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 55, needed: 29
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 20 critical: 8 surplus: 12 money: $1605
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 13 critical: 6 surplus: 7 money: $3480
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 6 critical: 9 surplus: -3 money: $3241
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 16 critical: 6 surplus: 10 money: $3146
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 398
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 161ms (191ms) <P13> 158ms (190ms) <P14> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9185 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.831 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 169ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 209ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $68 (9 units for $612)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 334
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 161ms (204ms) <P13> 158ms (190ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9305 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2788578437698102998
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 41401872
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $2629 Plots: 8 Assets: 3348 Total: 9977
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 9 Energy: 15 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $3758 Plots: 8 Assets: 2115 Total: 9873
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 9 Energy: 7 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $1605 Plots: 9 Assets: 3030 Total: 9135
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 5 Energy: 20 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $3480 Plots: 7 Assets: 2051 Total: 9031
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 4 Energy: 13 Smithore: 0 Crystite: 2
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $78
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $110
  INFO [SummaryPhase2.begin]                         Colony total: 38016
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:pings
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 485
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 159ms (191ms) <P13> 158ms (190ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 191ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 0: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 1: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 7: Mountain1 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 9: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 717
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 160ms (191ms) <P13> 158ms (190ms) <P14> 115ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9266 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2288
  INFO [AbstractAuctionController.begin]             Begin auction id 37
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)jellyroger bought the plot for $3484
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 877
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (109ms) <P12> 158ms (170ms) <P13> 158ms (190ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9251 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $3424
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 158ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 890
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (111ms) <P12> 158ms (170ms) <P13> 158ms (187ms) <P14> 110ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3214712531027670815
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7894069
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (109ms) <P12> 158ms (172ms) <P13> 158ms (187ms) <P14> 110ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9238 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (1,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,4) with Smithore factory
  INFO [GameModel.sellMule]                          (P11)Cyber Ranger sold a mule for $210
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2316
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $151, max: 47.5, left: 1.1791029, fraction 0.024823219
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 610
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (111ms) <P12> 158ms (175ms) <P13> 171ms (188ms) <P14> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9294 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6463794164867260638
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.80959636
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 2)
  INFO [Player.useFood]                              (P14)jellyroger has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (112ms) <P12> 162ms (185ms) <P13> 175ms (192ms) <P14> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9294 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1078
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $174, max: 47.5, left: 25.939507, fraction 0.5460949
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $174 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 407
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (112ms) <P12> 173ms (185ms) <P13> 186ms (220ms) <P14> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9310 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 933505797193181459
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17868078
  INFO [PlayerEventPhase.begin]                      Event player: (P12)yourslipisshowing (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $150 for each food plot you have developed. The total grant is $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P12)yourslipisshowing has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 560
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (112ms) <P12> 173ms (185ms) <P13> 188ms (222ms) <P14> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9323 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (3,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1907
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $173, max: 47.5, left: 9.359127, fraction 0.19703425
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $173 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 202
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (109ms) <P12> 174ms (189ms) <P13> 205ms (265ms) <P14> 113ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9311 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5167211711066103075
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7892772
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 4)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 98ms (109ms) <P12> 173ms (187ms) <P13> 188ms (265ms) <P14> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9308 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Mountain1 (8,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 2010
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $165, max: 47.5, left: 7.299097, fraction 0.1536652
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $165 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 157ms (179ms) <P13> 167ms (248ms) <P14> 116ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9340 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7782459428697350607
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 161
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 157ms (187ms) <P13> 178ms (257ms) <P14> 116ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9328 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1050156548224594832
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 20 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 13 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 15 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 7 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 4 food, 14 energy, 4 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 4 food, 12 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 6 food, 0 energy, 14 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 12 food, 23 energy, 0 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 4 food, 14 energy, 4 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 7 food, 12 energy, 12 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 6 food, 0 energy, 16 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 12 food, 21 energy, 0 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 384
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 157ms (187ms) <P13> 184ms (257ms) <P14> 124ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9360 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 157ms (187ms) <P13> 184ms (257ms) <P14> 124ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9363 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3402914500005711432
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $58
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 88%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 9 critical: 0 surplus: 9 money: $1693
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 12 critical: 0 surplus: 12 money: $3460
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 28 critical: 0 surplus: 28 money: $2645
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 4 critical: 0 surplus: 4 money: $238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 157ms (187ms) <P13> 184ms (257ms) <P14> 124ms (142ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9270 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 39
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $96 (12 units for $1152)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 268
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 157ms (209ms) <P13> 171ms (218ms) <P14> 124ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9378 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4663241043627642260
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 24 critical: 0 surplus: 24 money: $1693
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 4 critical: 0 surplus: 4 money: $4612
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 14 critical: 0 surplus: 14 money: $1493
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 11 critical: 0 surplus: 11 money: $238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (114ms) <P12> 157ms (209ms) <P13> 171ms (218ms) <P14> 124ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9275 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 218ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (53 units for $4876)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 274
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (114ms) <P12> 159ms (209ms) <P13> 171ms (239ms) <P14> 125ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9336 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8783051008013612641
  INFO [Shop.calcBuySellPrice]                       Current Food price $78
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 36, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 67%
  INFO [Shop.printPriceFactor]                       Food buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 5 critical: 5 surplus: 0 money: $3901
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 7 critical: 5 surplus: 2 money: $4980
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 9 critical: 5 surplus: 4 money: $2781
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 15 critical: 5 surplus: 10 money: $1250
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (120ms) <P12> 172ms (257ms) <P13> 191ms (239ms) <P14> 125ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 41
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.809 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 257ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $72 (1 units for $72)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 202
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (120ms) <P12> 157ms (209ms) <P13> 173ms (237ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9372 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4828171814908819546
  INFO [Shop.calcBuySellPrice]                       Current Energy price $68
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 68, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $27 sell price $62
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 23 critical: 9 surplus: 14 money: $3901
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 18 critical: 7 surplus: 11 money: $4980
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 5 critical: 10 surplus: -5 money: $2709
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 22 critical: 7 surplus: 15 money: $1322
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 391
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (119ms) <P12> 159ms (209ms) <P13> 173ms (237ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9236 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 42
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 198ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $176 (4 units for $705)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (111ms) <P12> 159ms (171ms) <P13> 159ms (191ms) <P14> 124ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9314 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8681497171993555979
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 31872840
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $3901 Plots: 10 Assets: 6422 Total: 15323
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 5 Energy: 23 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $2004 Plots: 9 Assets: 7134 Total: 13638
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 10 Energy: 9 Smithore: 40 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $5685 Plots: 8 Assets: 3773 Total: 13458
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 7 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1322 Plots: 10 Assets: 6104 Total: 12426
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 14 Energy: 22 Smithore: 4 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $176
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $190
  INFO [SummaryPhase2.begin]                         Colony total: 54845
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 348
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (111ms) <P12> 159ms (172ms) <P13> 172ms (191ms) <P14> 124ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9303 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 191ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 1: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 2: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.claimPlot]                    (P12)yourslipisshowing is granted tile 3: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [LandGrantPhase.claimPlot]                    (P11)Cyber Ranger is granted tile 4: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 166ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 564
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 157ms (171ms) <P13> 166ms (190ms) <P14> 126ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9307 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2564
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 166ms
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: oops
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)JinJiDuLi bought the plot for $2564
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 159ms (171ms) <P13> 166ms (190ms) <P14> 126ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9272 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3231490997011151087
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35851508
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 4)
  INFO [Player.useFood]                              (P14)jellyroger has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (106ms) <P12> 159ms (171ms) <P13> 166ms (191ms) <P14> 124ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9275 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (8,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 2218
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $159, max: 47.5, left: 3.139101, fraction 0.06608634
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 510
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 90ms (109ms) <P12> 157ms (169ms) <P13> 162ms (235ms) <P14> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9335 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2142066327979129280
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12199402
  INFO [PlayerEventPhase.begin]                      Event player: (P13)JinJiDuLi (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)JinJiDuLi has 7 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 497
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (107ms) <P12> 158ms (170ms) <P13> 160ms (235ms) <P14> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9328 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)JinJiDuLi got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (8,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (2,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 2283
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $155, max: 47.5, left: 1.8391023, fraction 0.038717944
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 575
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 157ms (171ms) <P13> 162ms (190ms) <P14> 122ms (132ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9375 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8651979116769994332
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67788535
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 2)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (110ms) <P12> 164ms (202ms) <P13> 162ms (202ms) <P14> 123ms (135ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9374 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (2,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,0) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 496
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 158ms (175ms) <P13> 173ms (219ms) <P14> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9390 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5445526053126620218
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24573255
  INFO [PlayerEventPhase.begin]                      Event player: (P12)yourslipisshowing (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $1050
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)yourslipisshowing has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 562
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 159ms (190ms) <P13> 175ms (230ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9390 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,3) with Smithore factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (3,4) with Smithore factory
  INFO [GameModel.sellMule]                          (P12)yourslipisshowing sold a mule for $290
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 2356
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $151, max: 47.5, left: 0.37910345, fraction 0.007981125
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 647
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 160ms (188ms) <P13> 175ms (227ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9393 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7736540170964398892
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: yay
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 352
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 160ms (188ms) <P13> 175ms (227ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9396 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6873166268801556871
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 23 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 14 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 22 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 4 food, 3 energy, 14 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 6 food, 6 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 4 food, 3 energy, 22 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 12 food, 14 energy, 0 smithore, 18 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 4 food, 3 energy, 15 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 7 food, 5 energy, 18 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 4 food, 3 energy, 22 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 11 food, 11 energy, 0 smithore, 16 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 326
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 171ms (188ms) <P13> 173ms (233ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9430 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 171ms (188ms) <P13> 173ms (233ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9429 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5988598470786183454
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $96
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 24 critical: 0 surplus: 24 money: $3077
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 20 critical: 0 surplus: 20 money: $2771
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 62 critical: 0 surplus: 62 money: $1814
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 4 critical: 0 surplus: 4 money: $901
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 172ms (190ms) <P13> 173ms (233ms) <P14> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9381 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 44
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: damn cybe
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (110 units for $25300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 880
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 160ms (172ms) <P13> 159ms (234ms) <P14> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9411 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3282596825057755384
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: nice
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 9 critical: 0 surplus: 9 money: $8597
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 2 critical: 0 surplus: 2 money: $7371
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 4 critical: 0 surplus: 4 money: $16074
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 16 critical: 0 surplus: 16 money: $1821
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 109ms (111ms) <P12> 160ms (172ms) <P13> 159ms (234ms) <P14> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9383 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 45
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.841 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (11 units for $748)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (110ms) <P12> 157ms (171ms) <P13> 157ms (233ms) <P14> 117ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9428 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9219821395182792010
  INFO [Shop.calcBuySellPrice]                       Current Food price $72
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 35, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 4 critical: 5 surplus: -1 money: $9209
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 8 critical: 5 surplus: 3 money: $7507
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 7 critical: 5 surplus: 2 money: $15326
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 16 critical: 5 surplus: 11 money: $1821
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (111ms) <P12> 158ms (172ms) <P13> 157ms (233ms) <P14> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9370 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 46
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.842 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 158ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 226ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $152 (1 units for $152)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 735
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (109ms) <P12> 156ms (160ms) <P13> 157ms (191ms) <P14> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9384 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1127785952639499139
  INFO [Shop.calcBuySellPrice]                       Current Energy price $176
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 50, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 81%
  INFO [Shop.printPriceFactor]                       Energy buy price $127 sell price $162
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 15 critical: 9 surplus: 6 money: $9057
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 10 critical: 9 surplus: 1 money: $7659
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 3 critical: 10 surplus: -7 money: $15326
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 22 critical: 9 surplus: 13 money: $1821
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 82ms (109ms) <P12> 156ms (172ms) <P13> 157ms (191ms) <P14> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9362 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 47
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.841 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $142 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 449
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (111ms) <P12> 160ms (205ms) <P13> 159ms (191ms) <P14> 113ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9392 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3255997520962064903
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 25042384
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $15326 Plots: 10 Assets: 3535 Total: 23861
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 3 Smithore: 0 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $9057 Plots: 11 Assets: 3880 Total: 18437
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 5 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $7659 Plots: 10 Assets: 3484 Total: 16143
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 7 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $1821 Plots: 11 Assets: 7754 Total: 15075
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 16 Energy: 22 Smithore: 0 Crystite: 16
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 84 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $152
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $142
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 73516
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 346
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (111ms) <P12> 160ms (205ms) <P13> 159ms (192ms) <P14> 113ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9372 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 205ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)jellyroger is granted tile 0: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.claimPlot]                    (P13)JinJiDuLi is granted tile 1: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (111ms) <P12> 160ms (179ms) <P13> 159ms (192ms) <P14> 117ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9361 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 90
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (111ms) <P12> 160ms (179ms) <P13> 159ms (192ms) <P14> 117ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9362 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3403828896669692447
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10536182
  INFO [PlayerEventPhase.begin]                      Event player: (P11)Cyber Ranger (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 437
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 159ms (175ms) <P13> 159ms (211ms) <P14> 124ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9355 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain1 (1,2)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain2 (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,3) with Food factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 570
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 158ms (172ms) <P13> 191ms (256ms) <P14> 117ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9363 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6637826222865456432
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64729506
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 2)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 158ms (175ms) <P13> 217ms (256ms) <P14> 117ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9363 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Crater (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (2,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 2249
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $153, max: 47.5, left: 2.5191016, fraction 0.053033717
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 523
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (110ms) <P12> 156ms (172ms) <P13> 188ms (217ms) <P14> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9374 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6293589736500595164
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08200878
  INFO [PlayerEventPhase.begin]                      Event player: (P13)JinJiDuLi (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)JinJiDuLi has 7 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 492
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 105ms (110ms) <P12> 157ms (174ms) <P13> 189ms (229ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9370 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile River (4,4) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1917
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $178, max: 47.5, left: 9.159122, fraction 0.19282363
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $178 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 210
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (111ms) <P12> 155ms (159ms) <P13> 157ms (190ms) <P14> 124ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9391 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2868424552128052715
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12848485
  INFO [PlayerEventPhase.begin]                      Event player: (P14)jellyroger (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $300 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)jellyroger has 16 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 433
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 96ms (111ms) <P12> 156ms (174ms) <P13> 157ms (188ms) <P14> 124ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9389 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,0) with Energy factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (7,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,1) with Energy factory
  INFO [GameModel.sellMule]                          (P14)jellyroger sold a mule for $485
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 655
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (111ms) <P12> 156ms (170ms) <P13> 157ms (201ms) <P14> 124ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9408 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2728014597569098413
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 159
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (111ms) <P12> 156ms (170ms) <P13> 157ms (201ms) <P14> 124ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9422 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3691119302432070512
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 15 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 10 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 3 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 22 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 5 food, 5 energy, 4 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 16 food, 4 energy, 14 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 16 energy, 3 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 11 food, 11 energy, 0 smithore, 32 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 3 food, 8 energy, 4 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 18 food, 3 energy, 15 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 11 energy, 3 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 13 food, 9 energy, 0 smithore, 35 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 622
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (110ms) <P12> 157ms (182ms) <P13> 170ms (234ms) <P14> 112ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9481 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (110ms) <P12> 157ms (182ms) <P13> 170ms (234ms) <P14> 112ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9477 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4488679441900783500
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 84, mules potentially available: 53, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $103 sell price $138
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 4 critical: 0 surplus: 4 money: $8625
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 15 critical: 0 surplus: 15 money: $7652
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 3 critical: 0 surplus: 3 money: $15101
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $1486
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (110ms) <P12> 157ms (187ms) <P13> 174ms (236ms) <P14> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9435 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 49
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.815 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 185ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: change all ore to tite jin
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $103 (22 units for $2266)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 157ms (182ms) <P13> 174ms (236ms) <P14> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9487 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1168857891276063666
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 24 critical: 0 surplus: 24 money: $9037
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 3 critical: 0 surplus: 3 money: $9197
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 20 critical: 0 surplus: 20 money: $15410
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 51 critical: 0 surplus: 51 money: $1486
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (110ms) <P12> 158ms (183ms) <P13> 174ms (236ms) <P14> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9436 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 50
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.826 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 174ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (98 units for $13328)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 726
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 159ms (187ms) <P13> 174ms (236ms) <P14> 122ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9418 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6941647281169324922
  INFO [Shop.calcBuySellPrice]                       Current Food price $152
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 42, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $77 sell price $112
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Pretty sure Jin knows his/her way around the game...
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 3 critical: 5 surplus: -2 money: $12301
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 19 critical: 5 surplus: 14 money: $9605
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 5 surplus: -4 money: $18130
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 19 critical: 5 surplus: 14 money: $8422
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 160ms (187ms) <P13> 189ms (237ms) <P14> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9407 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 51
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $180 (3 units for $541)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 896
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (109ms) <P12> 157ms (177ms) <P13> 170ms (191ms) <P14> 124ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9441 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3311555613615651809
  INFO [Shop.calcBuySellPrice]                       Current Energy price $142
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 48, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 81%
  INFO [Shop.printPriceFactor]                       Energy buy price $100 sell price $135
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 14 critical: 9 surplus: 5 money: $11939
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 4 critical: 10 surplus: -6 money: $10146
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 11 critical: 7 surplus: 4 money: $18130
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 19 critical: 10 surplus: 9 money: $8243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 393
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (109ms) <P12> 160ms (179ms) <P13> 175ms (193ms) <P14> 124ms (137ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9400 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 52
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.83 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 170ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $115 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 425
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 107ms (109ms) <P12> 157ms (177ms) <P13> 170ms (193ms) <P14> 124ms (137ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9385 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2830287252635338389
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 32393008
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $18130 Plots: 10 Assets: 2395 Total: 25525
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 1 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $8243 Plots: 12 Assets: 7105 Total: 21348
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 20 Energy: 19 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $11939 Plots: 11 Assets: 3660 Total: 21099
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 5 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $10146 Plots: 11 Assets: 4400 Total: 20046
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 16 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $200
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 100 units $103
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $180
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $115
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $200
  INFO [SummaryPhase2.begin]                         Colony total: 88018
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 479
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 106ms (109ms) <P12> 156ms (172ms) <P13> 175ms (193ms) <P14> 122ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9398 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 106ms (109ms) <P12> 156ms (172ms) <P13> 175ms (193ms) <P14> 122ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9381 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 106ms (109ms) <P12> 156ms (168ms) <P13> 178ms (221ms) <P14> 122ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9384 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6377146939020206787
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.038966417
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 1 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 106ms (109ms) <P12> 156ms (161ms) <P13> 188ms (286ms) <P14> 122ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9386 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain1 (1,2)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (1,3)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (1,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 651
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $150, max: 47.5, left: 0.4798817, fraction 0.010102773
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 971
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 106ms (109ms) <P12> 156ms (176ms) <P13> 188ms (221ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9405 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1051287548238425992
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7544475
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 2)
  INFO [Player.useFood]                              (P14)jellyroger has 20 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (109ms) <P12> 156ms (176ms) <P13> 188ms (263ms) <P14> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9404 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (5,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.sellMule]                          (P14)jellyroger sold a mule for $225
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1602
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $183, max: 47.5, left: 15.459267, fraction 0.32545826
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $183 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 909
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (110ms) <P12> 156ms (161ms) <P13> 188ms (250ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9394 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6713807639291930180
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.09593898
  INFO [PlayerEventPhase.begin]                      Event player: (P12)yourslipisshowing (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: yay
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)yourslipisshowing has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 498
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 92ms (110ms) <P12> 156ms (176ms) <P13> 188ms (263ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9389 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Mountain3 (6,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile River (4,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile River (4,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1936
  INFO [GameModel.gamble]                            (P12)yourslipisshowing gambles $175, max: 47.5, left: 8.779114, fraction 0.18482345
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $175 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 214
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (116ms) <P12> 157ms (170ms) <P13> 169ms (204ms) <P14> 123ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9379 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4325159010337860414
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44521123
  INFO [PlayerEventPhase.begin]                      No player event for (P13)JinJiDuLi (rank 4)
  INFO [Player.useFood]                              (P13)JinJiDuLi has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 110ms (116ms) <P12> 157ms (170ms) <P13> 158ms (190ms) <P14> 123ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9380 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)JinJiDuLi undevelops tile Plain (6,1)
  INFO [GameModel.sellMule]                          (P13)JinJiDuLi sold a mule for $275
  INFO [GameModel.developLand]                       (P13)JinJiDuLi undevelops tile Plain (8,4)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)JinJiDuLi undevelops tile Plain (2,2)
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (2,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1854
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $159, max: 47.5, left: 10.419151, fraction 0.21935055
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $159 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (116ms) <P12> 158ms (169ms) <P13> 156ms (186ms) <P14> 124ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9364 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (116ms) <P12> 158ms (169ms) <P13> 156ms (186ms) <P14> 124ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9355 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6337522951004984074
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 4 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 19 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 0 food, 4 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 8 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 6 food, 18 energy, 8 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 0 food, 15 energy, 0 smithore, 45 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 0 food, 1 energy, 0 smithore, 44 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 5 food, 6 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 7 food, 19 energy, 10 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 0 food, 13 energy, 0 smithore, 43 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 460
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (118ms) <P12> 158ms (169ms) <P13> 158ms (187ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9401 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -700923092739541572
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 115
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (112ms) <P12> 158ms (169ms) <P13> 158ms (187ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9338 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 819069351344724035
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $103
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 14, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $11864
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 3 critical: 0 surplus: 3 money: $10530
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 10 critical: 0 surplus: 10 money: $18280
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $8276
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (112ms) <P12> 158ms (170ms) <P13> 161ms (196ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9334 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 54
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)JinJiDuLi auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (3 units for $156)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (112ms) <P12> 157ms (171ms) <P13> 171ms (204ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9436 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6995565031029178198
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 44 critical: 0 surplus: 44 money: $11864
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 0 critical: 0 surplus: 0 money: $10686
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 10 critical: 0 surplus: 10 money: $18124
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 43 critical: 0 surplus: 43 money: $8276
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (112ms) <P12> 157ms (171ms) <P13> 161ms (196ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9335 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 55
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.829 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 171ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)Cyber Ranger (P12)yourslipisshowing (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)Cyber Ranger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [Player.increaseAuctionTeleportCount]         (P12)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 196ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (97 units for $13192)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 583
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 156ms (160ms) <P13> 161ms (196ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9424 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 928379409832108406
  INFO [Shop.calcBuySellPrice]                       Current Food price $180
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 83%
  INFO [Shop.printPriceFactor]                       Food buy price $134 sell price $169
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 0 critical: 5 surplus: -5 money: $17848
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 11 critical: 5 surplus: 6 money: $10686
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 7 critical: 5 surplus: 2 money: $19484
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 8 critical: 5 surplus: 3 money: $14124
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 393
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 157ms (186ms) <P13> 172ms (190ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9313 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 56
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)JinJiDuLi (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 190ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)jellyroger auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $165 (3 units for $496)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 598
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 157ms (210ms) <P13> 160ms (174ms) <P14> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9411 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7563168789901232110
  INFO [Shop.calcBuySellPrice]                       Current Energy price $115
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 55, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $70 sell price $105
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 5 critical: 10 surplus: -5 money: $17352
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 6 critical: 9 surplus: -3 money: $10686
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 23 critical: 7 surplus: 16 money: $19484
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 21 critical: 10 surplus: 11 money: $14620
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 100ms (109ms) <P12> 158ms (234ms) <P13> 161ms (174ms) <P14> 125ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9315 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 57
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.828 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 172ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)Cyber Ranger (P12)yourslipisshowing (P13)JinJiDuLi 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)jellyroger 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $85 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 423
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 100ms (110ms) <P12> 157ms (234ms) <P13> 156ms (174ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9396 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4301041652553793506
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 16411736
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $19484 Plots: 10 Assets: 4736 Total: 29220
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 7 Energy: 23 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $17352 Plots: 11 Assets: 2305 Total: 25157
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $14620 Plots: 12 Assets: 4080 Total: 24700
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 5 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $10686 Plots: 11 Assets: 3325 Total: 19511
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 11 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $165
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $85
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 98588
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 610
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (108ms) <P12> 170ms (235ms) <P13> 162ms (190ms) <P14> 118ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9404 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (108ms) <P12> 170ms (235ms) <P13> 162ms (190ms) <P14> 118ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9386 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (108ms) <P12> 170ms (235ms) <P13> 162ms (203ms) <P14> 118ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9391 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3978885005005419327
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.859649
  INFO [PlayerEventPhase.begin]                      No player event for (P11)Cyber Ranger (rank 1)
  INFO [Player.useFood]                              (P11)Cyber Ranger has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 97ms (108ms) <P12> 170ms (234ms) <P13> 162ms (221ms) <P14> 118ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9387 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)Cyber Ranger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger undevelops tile Mountain3 (1,3)
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain1 (1,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)Cyber Ranger develops tile Mountain3 (1,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)Cyber Ranger finishes on update 2328
  INFO [GameModel.gamble]                            (P11)Cyber Ranger gambles $202, max: 47.5, left: 0.9391031, fraction 0.019770592
  INFO [DevelopmentMessenger.showMessage]            Cyber Ranger won $202 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 583
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 156ms (225ms) <P13> 170ms (231ms) <P14> 112ms (122ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9358 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7064053706693956336
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39904493
  INFO [PlayerEventPhase.begin]                      No player event for (P12)yourslipisshowing (rank 2)
  INFO [Player.useFood]                              (P12)yourslipisshowing has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (110ms) <P12> 157ms (270ms) <P13> 173ms (277ms) <P14> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9363 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing undevelops tile River (4,3)
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (6,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Plain (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P12)yourslipisshowing develops tile Mountain3 (6,4) with Energy factory
  INFO [GameModel.sellMule]                          (P12)yourslipisshowing sold a mule for $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)yourslipisshowing finishes on update 1525
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 842
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 155ms (159ms) <P13> 174ms (206ms) <P14> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9388 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4033761058347754916
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89772326
  INFO [PlayerEventPhase.begin]                      No player event for (P14)jellyroger (rank 3)
  INFO [Player.useFood]                              (P14)jellyroger has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 108ms (111ms) <P12> 156ms (161ms) <P13> 174ms (206ms) <P14> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9384 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)jellyroger
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)jellyroger undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)jellyroger develops tile Plain (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)jellyroger finishes on update 1420
  INFO [GameModel.gamble]                            (P14)jellyroger gambles $245, max: 47.5, left: 19.09935, fraction 0.4020916
  INFO [DevelopmentMessenger.showMessage]            jellyroger won $245 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 722
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (109ms) <P12> 157ms (161ms) <P13> 185ms (207ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9379 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6741142195225517767
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24751216
  INFO [PlayerEventPhase.begin]                      Event player: (P13)JinJiDuLi (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $800
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)JinJiDuLi has 11 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 426
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 95ms (109ms) <P12> 156ms (160ms) <P13> 185ms (227ms) <P14> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9378 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)JinJiDuLi
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)JinJiDuLi develops tile Plain (8,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)JinJiDuLi finishes on update 1027
  INFO [GameModel.gamble]                            (P13)JinJiDuLi gambles $231, max: 47.5, left: 26.95953, fraction 0.5675691
  INFO [DevelopmentMessenger.showMessage]            JinJiDuLi won $231 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 352
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (100ms) <P12> 157ms (173ms) <P13> 174ms (207ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9386 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (100ms) <P12> 157ms (173ms) <P13> 174ms (207ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9370 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5443961771932423041
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)yourslipisshowing has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)JinJiDuLi has 6 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)Cyber Ranger has 23 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)jellyroger has 21 energy and needs 12 energy
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing expects 0 food, 21 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi expects 8 food, 6 energy, 11 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger expects 0 food, 18 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger expects 0 food, 0 energy, 0 smithore, 70 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: A Jin in Japanese - is a ghost/spirit...
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)yourslipisshowing produced 0 food, 21 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)JinJiDuLi produced 7 food, 4 energy, 12 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P11)Cyber Ranger produced 0 food, 22 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P14)jellyroger produced 0 food, 0 energy, 0 smithore, 69 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 457
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (105ms) <P12> 159ms (218ms) <P13> 174ms (227ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9446 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1867932733995104985
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 261
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (105ms) <P12> 157ms (218ms) <P13> 174ms (227ms) <P14> 126ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9449 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7659054079938549574
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 13, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $17702
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Smithore: 12 critical: 0 surplus: 12 money: $11517
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Smithore: 13 critical: 0 surplus: 13 money: $19486
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Smithore: 0 critical: 0 surplus: 0 money: $14715
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (105ms) <P12> 157ms (218ms) <P13> 174ms (227ms) <P14> 126ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9344 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 59
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (105ms) <P12> 157ms (218ms) <P13> 174ms (219ms) <P14> 126ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9341 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5084771212924294085
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $72 sell price $212
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Crystite: 17 critical: 0 surplus: 17 money: $17702
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Crystite: 1 critical: 0 surplus: 1 money: $11517
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Crystite: 33 critical: 0 surplus: 33 money: $19486
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Crystite: 69 critical: 0 surplus: 69 money: $14715
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 157ms (218ms) <P13> 174ms (219ms) <P14> 126ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9314 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 60
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 157ms (218ms) <P13> 174ms (219ms) <P14> 126ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9313 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3094281345429406696
  INFO [Shop.calcBuySellPrice]                       Current Food price $165
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 11, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 161%
  INFO [Shop.printPriceFactor]                       Food buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Food: 0 critical: 0 surplus: 0 money: $17702
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Food: 10 critical: 0 surplus: 10 money: $11517
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Food: 1 critical: 0 surplus: 1 money: $19486
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Food: 0 critical: 0 surplus: 0 money: $14715
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 322
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 160ms (218ms) <P13> 185ms (227ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9305 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 161ms (266ms) <P13> 185ms (227ms) <P14> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9310 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2778283554977984254
  INFO [Shop.calcBuySellPrice]                       Current Energy price $85
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 67, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $41 sell price $76
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: gg
  INFO [CollectionPhase.goToNextPhase]               (P12)yourslipisshowing Energy: 21 critical: 0 surplus: 21 money: $17702
  INFO [CollectionPhase.goToNextPhase]               (P13)JinJiDuLi Energy: 4 critical: 0 surplus: 4 money: $11517
  INFO [CollectionPhase.goToNextPhase]               (P11)Cyber Ranger Energy: 35 critical: 0 surplus: 35 money: $19486
  INFO [CollectionPhase.goToNextPhase]               (P14)jellyroger Energy: 7 critical: 0 surplus: 7 money: $14715
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 320
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 94ms (108ms) <P12> 162ms (266ms) <P13> 177ms (227ms) <P14> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9293 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 93ms (108ms) <P12> 162ms (266ms) <P13> 177ms (227ms) <P14> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9287 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3858451184015626020
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 41014224
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Money: $19486 Plots: 10 Assets: 6392 Total: 30878
  INFO [SummaryPhase2.begin]                         (P11)Cyber Ranger Food: 1 Energy: 35 Smithore: 13 Crystite: 33
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Money: $14715 Plots: 12 Assets: 6980 Total: 27695
  INFO [SummaryPhase2.begin]                         (P14)jellyroger Food: 0 Energy: 7 Smithore: 0 Crystite: 69
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Money: $17702 Plots: 11 Assets: 3500 Total: 26702
  INFO [SummaryPhase2.begin]                         (P12)yourslipisshowing Food: 0 Energy: 21 Smithore: 0 Crystite: 17
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Money: $11517 Plots: 11 Assets: 4355 Total: 21372
  INFO [SummaryPhase2.begin]                         (P13)JinJiDuLi Food: 10 Energy: 4 Smithore: 12 Crystite: 1
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 13 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $72
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 13 $100
  INFO [SummaryPhase2.begin]                         Colony total: 106647
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: GGE
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: This game pretty much sucks
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: going to play cards
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /47.16.187.32 <P14>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 102795 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /47.16.187.32 <P14>
  INFO [Server.removeClient]                         Server: Removing client /47.16.187.32 <> with id f88c2eb5-6672-45aa-a713-69b4ef71f3be
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /47.16.187.32 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /75.24.213.169 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /75.24.213.169 <P11>
  INFO [Server.removeClient]                         Server: Removing client /75.24.213.169 <> with id f89aaba8-cec8-4fef-83d5-c741d37350c7
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /75.24.213.169 <>
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: give it a fair shot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: How does a 1 unit plot develop more than a HIGH level plot?
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: chance
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: I have noticed this consistently in EVERY playthrough
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: Naw
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: chance, lol
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: idk
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: It's literally every game.
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: good night :)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: I thought maybe it was jut skewing the AI
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /174.202.100.249 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /174.202.100.249 <P12>
  INFO [Server.removeClient]                         Server: Removing client /174.202.100.249 <> with id 1da37fde-ca19-4b85-82dc-f112c7c766ab
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.100.249 <>
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: but, now I see it does the same shit with humans
  INFO [GameController.apply]                        (P13)JinJiDuLi chat: lol
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /66.153.198.47 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109293 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /66.153.198.47 <P13>
  INFO [Server.removeClient]                         Server: Removing client /66.153.198.47 <> with id c3624916-d7cf-49bf-99e6-c89ddfbb17f4
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /66.153.198.47 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10> with id 3deb4092-0618-47e3-bf84-6bf2f26cadb4
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Left server in 7 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 9e5a2d35-3a7c-4e85-b151-a06ccef34f49
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: f1d47eb9b54561b2a313c37fd768cfd86d34c3d25b1044f7aeed012309f37298
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 9e5a2d35-3a7c-4e85-b151-a06ccef34f49
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 9e5a2d35-3a7c-4e85-b151-a06ccef34f49
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853568) Cyber Ranger: Hey Boot
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id 80c370c9-2212-49b6-a682-0bafa9c610d1
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157922
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.purgePendingClients]                  client purged: 80c370c9-2212-49b6-a682-0bafa9c610d1
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /75.24.213.169 id a1ea69c7-0cef-4693-9f7a-268fb47903da
  INFO [Server.initUdp]                              Server: Client /75.24.213.169 <> requests UDP address /75.24.213.169:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /75.24.213.169 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 44 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Cyber Ranger is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Cyber Ranger (ID: 14481)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /75.24.213.169 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7229 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Cyber Ranger (ID 14481)
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P12)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S11)Cyber Ranger chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [ServerMessageHandler.processPlayerJoin]      /75.24.213.169 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Cyber Ranger joins the players
  INFO [Player.<init>]                               Creating (P11)Cyber Ranger
  INFO [GameModel.setRemoteUser]                     (P11)Cyber Ranger is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P12 P13>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:kick 12
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /142.134.78.233 id 11d45e85-6e0f-4bc7-877b-8ee841e1aea1
  INFO [ServerMessageHandler.processJoin]            Server: Client /142.134.78.233 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C64MuleBoot (ID: 101485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /142.134.78.233 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7370 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /142.134.78.233 <S12> requests UDP address /142.134.78.233:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C64MuleBoot (ID 101485)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [ServerMessageHandler.processPlayerJoin]      /142.134.78.233 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ServerMessageHandler.processPlayerUnjoin]    /142.134.78.233 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)C64MuleBoot unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101485 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /142.134.78.233 <S12>
  INFO [Server.removeClient]                         Server: Removing client /142.134.78.233 <> with id 11d45e85-6e0f-4bc7-877b-8ee841e1aea1
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /142.134.78.233 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /142.134.78.233 id d9b0bad4-4a0e-4789-a6da-0a1cfc48cb2c
  INFO [Server.initUdp]                              Server: Client /142.134.78.233 <> requests UDP address /142.134.78.233:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /142.134.78.233 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C64MuleBoot (ID: 101485)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /142.134.78.233 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7370 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C64MuleBoot (ID 101485)
  INFO [ServerMessageHandler.processPlayerJoin]      /142.134.78.233 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C64MuleBoot joins the players
  INFO [Player.<init>]                               Creating (P12)C64MuleBoot
  INFO [GameModel.setRemoteUser]                     (P12)C64MuleBoot is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Hey Boot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: Hi,  whats wrong with landru?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: He hasn't upgraded to the new 1.4.2 yet...
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: ah
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: He's trying to live a normal life; he just maintains the host-bot on the side...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: We just had a 4-player game...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: wow
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: 4 players
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: A new player - Jin..........., showed more than any noob - so, it's someone else...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Whiz...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: ah
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Still no events or probs...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: dam
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: However - the ping issue in auctions has been fixed...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I'm surprised Lee isn't here...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: If you're going to wait for a player - I'm taking a SMK BRK...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)C64MuleBoot chat: goodnight
  INFO [ServerMessageHandler.processPlayerUnjoin]    /142.134.78.233 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)C64MuleBoot unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)C64MuleBoot is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 101485 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /142.134.78.233 <S12>
  INFO [Server.removeClient]                         Server: Removing client /142.134.78.233 <> with id d9b0bad4-4a0e-4789-a6da-0a1cfc48cb2c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /142.134.78.233 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /174.243.1.62 id be2824cb-199c-4e00-a7e0-3982d44c95cf
  INFO [Server.initUdp]                              Server: Client /174.243.1.62 <> requests UDP address /174.243.1.62:7351
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.243.1.62 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.243.1.62 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7440 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.243.1.62 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: nice win earlier
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Boot came, got tired of waiting and didn't want to play a 2-bot game..
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: THX
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: do you have him on fb?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Let me see if I have his text number...
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: tell him its on
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I posted to him on FB...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I have Lee's text number - sent him a text...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: 3I/Atlas is passing by Earth tonight; live-stream starts @ 11 EST...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: brb - whiz
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: the old lady is bitchy tonight i might not stand a chance
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: Lee's out for tonight...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: I'm out tomorrow, possibly thru Sat...
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P14)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: i gotta go
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: im sorry
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: have a good night/weekend
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /174.243.1.62 <P12>
  INFO [Server.removeClient]                         Server: Removing client /174.243.1.62 <> with id be2824cb-199c-4e00-a7e0-3982d44c95cf
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.243.1.62 <>
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: FUCK!!!!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13 P14>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)Cyber Ranger chat: server:kick 14
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P14>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 14481 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /75.24.213.169 <P11>
  INFO [Server.removeClient]                         Server: Removing client /75.24.213.169 <> with id a1ea69c7-0cef-4693-9f7a-268fb47903da
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /75.24.213.169 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id bd778600-2065-47d5-a3de-ef4dbe65fcf2
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <> requests UDP address /38.39.165.155:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7233 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id bd778600-2065-47d5-a3de-ef4dbe65fcf2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 8d1889f3-983e-44a7-bba4-727e908805a0
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <> requests UDP address /38.39.165.155:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7233 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <S11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 8d1889f3-983e-44a7-bba4-727e908805a0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 369140a5-3d55-4feb-9af7-a71446599a2f
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <> requests UDP address /38.39.165.155:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7233 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /192.168.1.1 id 8576b33d-a446-4e4d-9677-a330f7bdf862
  INFO [Server.initUdp]                              Server: Client /192.168.1.1 <> requests UDP address /192.168.1.1:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /192.168.1.1 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /192.168.1.1 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7379 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Chuckie Chuck (ID 9941)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /192.168.1.1 <S14>
  INFO [Server.removeClient]                         Server: Removing client /192.168.1.1 <> with id 8576b33d-a446-4e4d-9677-a330f7bdf862
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /192.168.1.1 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /192.168.1.1 id 43e0943a-67ba-49ad-b9ce-8690bc9d0f29
  INFO [Server.initUdp]                              Server: Client /192.168.1.1 <> requests UDP address /192.168.1.1:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /192.168.1.1 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /192.168.1.1 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7379 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Chuckie Chuck (ID 9941)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /192.168.1.1 <S14>
  INFO [Server.removeClient]                         Server: Removing client /192.168.1.1 <> with id 43e0943a-67ba-49ad-b9ce-8690bc9d0f29
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /192.168.1.1 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /198.48.162.76 id 519df8ad-d779-4e16-9801-2cbcb15f6dba
  INFO [Server.initUdp]                              Server: Client /198.48.162.76 <> requests UDP address /198.48.162.76:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.48.162.76 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)Shroomy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)Shroomy (ID: 109290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.48.162.76 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7374 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)Shroomy (ID 109290)
  INFO [ServerMessageHandler.processPlayerJoin]      /198.48.162.76 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)Shroomy joins the players
  INFO [Player.<init>]                               Creating (P14)Shroomy
  INFO [GameModel.setRemoteUser]                     (P14)Shroomy is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [GameController.apply]                        (P11)FluffyFiend chat: meow
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P14)Shroomy chat: mewwwwwwwwwwwwwwwwwwwwwwww
  INFO [GameController.apply]                        (P14)Shroomy chat: hows it going Fluffy
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok thanks, how are u
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: i will ask chucky in the lobby if he wants to join
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: well i finally figured out why my backs been extra bad, went to hospital last night and i have a nasty kidney infection
  INFO [GameController.apply]                        (P11)FluffyFiend chat: OMG, is it stones?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: just a massive infection
  INFO [GameController.apply]                        (P11)FluffyFiend chat: does this mean cranberry juice for weeks?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: idk how im gonna get this prescription in its -30 out
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: antibiotics
  INFO [GameController.apply]                        (P11)FluffyFiend chat: oh yikes--what state or province do u live in?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: im in lloydminster alberta canada
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: eeekkk--snow until June
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: we got hit by a massive blizzard last night
  INFO [GameController.apply]                        (P11)FluffyFiend chat: can u get a delivery app to pick it up for you???
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: i asked they said no
  INFO [GameController.apply]                        (P11)FluffyFiend chat: my sis is in calgary so i hear it all the time
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ready to play a game?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)Shroomy chat: i may be a canadian but i know damn well its too cold to go out
  INFO [GameController.apply]                        (P14)Shroomy chat: yeah
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: lol
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P13)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: FluffyFiend voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: Shroomy voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <B.I.L.L.> voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <A.L.A.N.> voted: YES
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)FluffyFiend (P12)<A.L.A.N.> (P13)<B.I.L.L.> (P14)Shroomy 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 573
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 192ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7517 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 206
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 192ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7512 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6797034722036918851
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)Shroomy (P11)FluffyFiend (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 43048952
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 192ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7507 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 213ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7629 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <B.I.L.L.> prefers Energy
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.L.A.N.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 167221800ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 165934100ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 213ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 267ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 213ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 4: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 20: Mountain3 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 22 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 22: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 30 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 220
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 129ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7719 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1261
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $1012
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $309
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $308
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 129ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $260 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $952 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $208 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $992 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $948 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $924 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $924 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $976 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1004 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1012 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1012 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1012 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $952 (changed $-60)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $936 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $892 (changed $-44)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)Shroomy bought the plot for $928
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 462
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7907 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6027784917047726749
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 1)
  INFO [Player.useFood]                              (P14)Shroomy has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 232
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7911 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 1639
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $68, max: 47.5, left: 14.71925, fraction 0.30987895
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $68 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 490
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8174 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5195844974278477263
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8181 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (2,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1829
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $84, max: 47.5, left: 11.459175, fraction 0.24124579
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $84 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 638
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8403 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 873369720860690284
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 3)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8402 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 157 tiles in 9809600ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1945 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $114, max: 47.5, left: 16.179283, fraction 0.3406165
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $114 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1592
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 456
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8440 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1627746435783457344
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8435 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 157 tiles in 6059900ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1980 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $57, max: 47.5, left: 24.81948, fraction 0.5225154
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $57 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 1160
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8495 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8487 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8369372503326702714
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 229
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 128ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8510 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -942889117512321073
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 128ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8569 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7130428398880785236
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 66%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $1034
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $1064
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1032
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 128ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8496 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 128ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8489 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2014003668177081142
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1034
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1064
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1032
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8485 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8482 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8407030658413274926
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 138%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $1034
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 1 critical: 3 surplus: -2 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 1 critical: 3 surplus: -2 money: $1064
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 5 critical: 3 surplus: 2 money: $1032
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8479 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $61 (1 units for $61)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 154
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8581 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2808997100263418041
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 5
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 1 surplus: 2 money: $1034
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 2 critical: 1 surplus: 1 money: $140
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 6 critical: 1 surplus: 5 money: $1003
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 1 critical: 2 surplus: -1 money: $1093
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 128ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8508 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (3 units for $135)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 872
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 53ms (80ms) <P14> 112ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8582 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2682361132268172536
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 40869736
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1138 Plots: 1 Assets: 342 Total: 1980
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $1003 Plots: 1 Assets: 439 Total: 1942
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $989 Plots: 1 Assets: 326 Total: 1815
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $140 Plots: 2 Assets: 151 Total: 1291
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $100
  INFO [SummaryPhase2.begin]                         Colony total: 7028
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 53ms (80ms) <P14> 112ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8576 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 5969 tiles in 127525800ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 5969 tiles in 96100200ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 2293 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3104 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 2293 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 3104 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2284 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2827 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 2284 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2827 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,1)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2165 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2962 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2165 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2962 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2165 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2962 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 2165 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2962 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 213ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 1: Mountain2 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 12: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 18 frame 2
  INFO [LandGrantActuator.pickNextTile]              AI: <A.L.A.N.> can't claim Plain (3,2) and wants Plain (5,3) instead
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 18: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 26 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 26: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 30
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 53ms (80ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8597 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $868
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1992
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $1212
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1880
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1020
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1020 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1020 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1212 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1020 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1196 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1020 (changed $8)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)<B.I.L.L.> bought the plot for $1004
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 791
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8589 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $944
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1475
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-456
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1880
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1020
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)<A.L.A.N.> bought the plot for $948
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 719
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8611 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2770274446220219086
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.52114236
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8609 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> starts by assaying River (4,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 101 tiles in 2843700ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Empty River Food (+4) 1850 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 2661 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (3,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $61, max: 47.5, left: 3.6527605, fraction 0.07690022
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $61 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1510
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8652 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1615500221744345894
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6267952
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8648 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 35 tiles in 572300ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Empty Plain Empty 1607 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain1 Empty <claim> 1908 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> failed to hunt the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: NullAction
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: NullAction
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (5,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $51, max: 47.5, left: 9.619133, fraction 0.20250806
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $51 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 1920
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 701
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8658 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4284812099252662105
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81970894
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8661 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 765
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $50, max: 47.5, left: 3.8664165, fraction 0.08139824
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 838
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8688 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3697160651533751947
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.32011718
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 4)
  INFO [Player.useFood]                              (P14)Shroomy has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8688 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile River (4,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 952
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8705 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4478208892268576762
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8699 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3610942876209896081
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 2 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8717 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8717 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3090481048427063434
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $914
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $15
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8643 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8642 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4348613377929685963
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $914
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $15
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8640 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 74ms (85ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8639 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4480708774327105575
  INFO [Shop.calcBuySellPrice]                       Current Food price $61
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 89%
  INFO [Shop.printPriceFactor]                       Food buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 2 critical: 3 surplus: -1 money: $914
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 3 critical: 3 surplus: 0 money: $15
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 4 critical: 3 surplus: 1 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 5 critical: 3 surplus: 2 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8634 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $74 (1 units for $74)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 709
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8712 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1924443917618925642
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 19, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 8 critical: 2 surplus: 6 money: $840
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 1 critical: 2 surplus: -1 money: $15
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 8 critical: 2 surplus: 6 money: $170
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 2 critical: 2 surplus: 0 money: $280
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 74ms (80ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8646 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.862 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 138ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $32 (2 units for $65)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 288
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8738 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4936620286852948877
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 17397704
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $905 Plots: 2 Assets: 559 Total: 2464
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $170 Plots: 3 Assets: 697 Total: 2367
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $215 Plots: 3 Assets: 484 Total: 2199
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $15 Plots: 3 Assets: 314 Total: 1829
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $74
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $110
  INFO [SummaryPhase2.begin]                         Colony total: 8859
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8718 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain3 (0,3)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain2 (7,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 213ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 138ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 5: Mountain2 (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 138ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 9: Mountain2 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 138ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 12 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 12: Mountain2 (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 18 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 18: Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 803
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8705 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $916
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $938
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-448
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $554
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-616
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 679
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8636 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1638706389946622793
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.671978
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8637 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (2,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (3,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1638
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $76, max: 47.5, left: 15.339264, fraction 0.3229319
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $76 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 504
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8687 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4675517424238770273
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8224247
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8688 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 641.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1801.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (0,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <B.I.L.L.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <B.I.L.L.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain3 (0,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $69, max: 47.5, left: 9.279125, fraction 0.19535
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $69 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1937
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 718
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 80ms (85ms) <P14> 137ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8684 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 154677301285844855
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6524568
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 80ms (85ms) <P14> 137ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8680 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 881.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2861.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $51, max: 47.5, left: 20.259377, fraction 0.4265132
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $51 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 1388
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 80ms (85ms) <P14> 134ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8714 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1847041029815292979
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.04429698
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $75
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Shroomy has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 330
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 134ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8709 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (8,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2140
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $51, max: 47.5, left: 5.6190987, fraction 0.11829682
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 866
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8741 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2839823254402642115
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 123
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 107ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8763 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2287869287471691611
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 7 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 5 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 23 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 20 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 6 food, 0 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 6 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 21 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 20 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8778 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8780 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4745015502130626492
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $133 sell price $168
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 3 critical: 0 surplus: 3 money: $921
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $94
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $96
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8735 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $168 capped by money $94
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $168 capped by money $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 160ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $133 (3 units for $399)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 685
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8784 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2345461163018442372
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1320
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $94
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $96
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8747 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8730 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3176966142084685228
  INFO [Shop.calcBuySellPrice]                       Current Food price $74
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 55, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 41%
  INFO [Shop.printPriceFactor]                       Food buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 3 surplus: 3 money: $1320
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 6 critical: 3 surplus: 3 money: $81
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 22 critical: 3 surplus: 19 money: $94
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 21 critical: 3 surplus: 18 money: $96
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8724 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (20 units for $320)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 960
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8781 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1900648152326741506
  INFO [Shop.calcBuySellPrice]                       Current Energy price $32
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 10, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is increased to 138%
  INFO [Shop.printPriceFactor]                       Energy buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 4 surplus: -1 money: $1320
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 3 critical: 2 surplus: 1 money: $97
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 3 critical: 5 surplus: -2 money: $254
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 1 critical: 4 surplus: -3 money: $240
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8737 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 16
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $44 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 128ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8732 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2668041608353966066
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 48843784
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1320 Plots: 3 Assets: 542 Total: 3362
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 6 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $254 Plots: 4 Assets: 732 Total: 2986
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 12 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $240 Plots: 4 Assets: 584 Total: 2824
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 12 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $97 Plots: 4 Assets: 427 Total: 2524
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 3 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $133
  INFO [SummaryPhase2.begin]                         Shop Food: 20 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 3 $260
  INFO [SummaryPhase2.begin]                         Colony total: 11696
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 139ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 3 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8695 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain3 (7,4)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain3 (7,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <B.I.L.L.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 139ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 213ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 139ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 139ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 10 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 10: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 139ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 12: Mountain1 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 139ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 27 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 27: Mountain3 (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8702 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $448
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1700
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-528
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2894
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-1004
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $448
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 780
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8754 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $388
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $2096
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-528
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2894
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-1004
  INFO [AbstractAuctionController.begin]             Begin auction id 18
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $388
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 778
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8778 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5889633276302908897
  INFO [Development.setPlayerOrder]                  Reverse development order. 3 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92995787
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 4)
  INFO [Player.useFood]                              (P14)Shroomy has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8780 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2160
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $108, max: 47.5, left: 4.2991, fraction 0.090507366
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 890
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8794 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -404005263723299989
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7022911
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 12 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 229
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8795 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1297.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (7,4): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> failed to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> was forced to end the enqueueing early.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (7,0)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile River (4,3)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (5,3)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain2 (7,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2375
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8822 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6059379036176537980
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6838045
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 12 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8819 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1803.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (0,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (0,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain3 (0,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (0,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <B.I.L.L.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <B.I.L.L.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> undevelops tile Plain (5,2)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> undevelops tile Plain (3,3)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> undevelops tile Mountain3 (0,3)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain3 (0,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2401
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Mule.runAway]                                Mule runs away for (P13)<B.I.L.L.>
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 204
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8812 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5707609858939399480
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23222727
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: LostPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost a plot of land because the claim was not recorded
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 6 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 330
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (84ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8789 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (3,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (6,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2039
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $128, max: 47.5, left: 7.459097, fraction 0.15703362
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $128 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 796
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8811 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1694886982689302358
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (80ms) <P14> 107ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8819 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4292970369832518516
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 1 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 0 food, 13 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 5 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 5 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 0 food, 15 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 224
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 108ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8851 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (80ms) <P14> 108ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8854 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3670850815286521937
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $133
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 1, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 11 critical: 0 surplus: 11 money: $402
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $205
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 4 critical: 0 surplus: 4 money: $94
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $165
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 65ms (80ms) <P14> 138ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8766 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.841 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 159ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (15 units for $3450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 796
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 138ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8850 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -483729793057731902
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $2932
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $205
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1014
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $165
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 81
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 138ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8769 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 138ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8749 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8404509698912330936
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 20, total: 42, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 54%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 2 critical: 4 surplus: -2 money: $2932
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 5 critical: 4 surplus: 1 money: $205
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 10 critical: 4 surplus: 6 money: $1014
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 5 critical: 4 surplus: 1 money: $165
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 133ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8741 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 21
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.862 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 138ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 219ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $42 (9 units for $380)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 432
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 65ms (75ms) <P14> 108ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8844 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3765301452042821991
  INFO [Shop.calcBuySellPrice]                       Current Energy price $44
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 35, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 46%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 5 critical: 4 surplus: 1 money: $2552
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 5 critical: 2 surplus: 3 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 9 critical: 3 surplus: 6 money: $1314
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 16 critical: 1 surplus: 15 money: $180
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 65ms (75ms) <P14> 128ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8753 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (17 units for $170)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8820 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 534355102653517870
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 48458872
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $2382 Plots: 5 Assets: 1427 Total: 6309
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 11 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $1314 Plots: 5 Assets: 733 Total: 4547
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $320 Plots: 5 Assets: 473 Total: 3293
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $250 Plots: 5 Assets: 363 Total: 3113
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 19 units $42
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $460
  INFO [SummaryPhase2.begin]                         Colony total: 17262
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8802 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (1,2)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (6,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 133ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 8: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 13 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 13: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 22: Crater (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 825
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8833 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8836 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7859577860852890727
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26051593
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: BatLizard
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your child was bitten by a Bat-Lizard and the hospital bill cost you $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 11 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 329
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8839 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,1) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1934
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $135, max: 47.5, left: 9.339127, fraction 0.1966132
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $135 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 716
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 53ms (75ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8856 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5315581778492548230
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68094945
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8855 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1702.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3262.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (0,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (0,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2375
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 53ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8868 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7991694746871514223
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.04110855
  INFO [PlayerEventPhase.begin]                      Event player: (P12)<A.L.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 329
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 53ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8867 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 49ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1029.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (7,4): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile Plain (7,0)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> undevelops tile River (4,3)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain3 (7,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain3 (7,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (159ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8891 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7568946316407099344
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.045892
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Shroomy has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 380
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (159ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8887 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy undevelops tile Plain (8,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Crater (6,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2212
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $107, max: 47.5, left: 3.259101, fraction 0.06861265
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $107 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 926
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8908 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8900 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3439800822822955921
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 22 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 9 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 29 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 4 food, 0 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 0 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 8 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 4 food, 0 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 5 food, 0 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 4 food, 9 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8935 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1732084845735928667
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 252
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8936 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3451093642843093241
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-15
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 28 critical: 0 surplus: 28 money: $1422
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 2 critical: 0 surplus: 2 money: $307
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 17 critical: 0 surplus: 17 money: $194
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 6 critical: 0 surplus: 6 money: $110
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8857 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 24
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 107ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (53 units for $12190)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 993
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8939 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8776907341372736015
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $7862
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $767
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $4104
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1490
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8857 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8839 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5774855206356665901
  INFO [Shop.calcBuySellPrice]                       Current Food price $42
  INFO [Shop.printPriceFactor]                       Food shop: 19, total: 36, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 4 surplus: 0 money: $7862
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 4 critical: 4 surplus: 0 money: $767
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 5 critical: 4 surplus: 1 money: $4104
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 4 critical: 4 surplus: 0 money: $1490
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8832 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 26
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.894 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 106ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $48 (16 units for $781)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 106ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8933 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3084649348325939249
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 24, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 88%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 12 critical: 7 surplus: 5 money: $7112
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 0 critical: 3 surplus: -3 money: $736
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 3 critical: 7 surplus: -4 money: $4135
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 9 critical: 3 surplus: 6 money: $1490
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8854 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer <B.I.L.L.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer <B.I.L.L.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer <B.I.L.L.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer <B.I.L.L.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer <B.I.L.L.> rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 182ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (5 units for $225)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 882
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8919 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4549883485548409924
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 25411040
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $7112 Plots: 6 Assets: 2112 Total: 12224
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 19 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $4135 Plots: 6 Assets: 937 Total: 8072
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $1715 Plots: 6 Assets: 712 Total: 5427
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $511 Plots: 6 Assets: 660 Total: 4171
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 33 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $48
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 29894
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8907 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (5,1)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (7,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 160ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 2: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 6 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 6: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 11 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 11: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 590
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8916 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 67
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8918 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7065126539328586310
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07497352
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $200 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 19 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 327
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (75ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8913 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1459
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $149, max: 47.5, left: 19.11935, fraction 0.40251264
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $149 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 360
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8958 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6867659887778500092
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23697102
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<B.I.L.L.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 343
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (115ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8959 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1479.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (1,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $108, max: 47.5, left: 7.399097, fraction 0.15577047
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $108 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2005
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 778
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (76ms) <P14> 107ms (115ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8975 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7565267670258590104
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46638364
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 107ms (133ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8973 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 816.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 120ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2163.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain2 (7,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain2 (7,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $108, max: 47.5, left: 4.1991, fraction 0.08840211
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $108 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2165
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 888
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 108ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9009 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -294480217614661155
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.99473846
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 4)
  INFO [Player.useFood]                              (P14)Shroomy has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 54ms (85ms) <P14> 108ms (181ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9007 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (3,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 1543
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $153, max: 47.5, left: 17.159306, fraction 0.36124855
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 428
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 85ms (85ms) <P14> 128ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9024 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6016122051325424515
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)FluffyFiend Mountain2 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 143
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 85ms (85ms) <P14> 128ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9006 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2778091174076317807
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 12 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 4 food, 3 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 18 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 15 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 5 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 4 food, 3 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 4 food, 18 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 4 food, 17 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 80ms (85ms) <P14> 128ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9026 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 80ms (85ms) <P14> 128ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9029 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4734824222240113191
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 33, mules potentially available: 24, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 50%
  INFO [Shop.printPriceFactor]                       Smithore buy price $120 sell price $155
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 19 critical: 0 surplus: 19 money: $6751
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $354
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 7 critical: 0 surplus: 7 money: $3658
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 14 critical: 0 surplus: 14 money: $243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 80ms (85ms) <P14> 128ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9006 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 29
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $120
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $120
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 1
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $120 (40 units for $4800)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 886
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8997 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1353817767975016778
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $9031
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 4 critical: 0 surplus: 4 money: $354
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $4498
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1923
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9015 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (4 units for $576)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 703
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9020 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7885079135356614133
  INFO [Shop.calcBuySellPrice]                       Current Food price $48
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 8 critical: 4 surplus: 4 money: $9031
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 5 critical: 4 surplus: 1 money: $930
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 4 critical: 4 surplus: 0 money: $4498
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 4 critical: 4 surplus: 0 money: $1923
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 128ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9012 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $325
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $325
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $325
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $44
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $325
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $325
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $55 (4 units for $220)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 948
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 74ms (80ms) <P14> 107ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9022 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3148221036115920116
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 52, needed: 18
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 11 critical: 6 surplus: 5 money: $8866
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 6 critical: 3 surplus: 3 money: $875
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 18 critical: 4 surplus: 14 money: $4498
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 17 critical: 5 surplus: 12 money: $1923
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 74ms (80ms) <P14> 107ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8994 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 32
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 160ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 160ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $206
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 160ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (27 units for $503)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9009 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8493371697303313009
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 35887576
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $8363 Plots: 7 Assets: 2190 Total: 14053
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 11 Energy: 38 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $4628 Plots: 7 Assets: 965 Total: 9093
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $2209 Plots: 7 Assets: 1015 Total: 6724
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $962 Plots: 7 Assets: 685 Total: 5147
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 6 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $240
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 61 units $120
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $55
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $240
  INFO [SummaryPhase2.begin]                         Colony total: 35017
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 119
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8990 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (2,3)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain1 (8,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 160ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 1: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 2: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 7 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 7: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 8: Mountain1 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 504
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 107ms (160ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8993 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $356
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1328
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $1328
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $950
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $948
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $968 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $964 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1320 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1368 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $984 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1420 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1008 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1072 (changed $64)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1476 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1424 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1480 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1068 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1512 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1564 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1624 (changed $60)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1660 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1632 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1604 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1592 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1544 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1584 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1640 (changed $56)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1692
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 742
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9057 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1632
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $950
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $948
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1400
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1400
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 106ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1632
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 812
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9035 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1328
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $1328
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $950
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $948
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 106ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1572
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 769
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9030 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3534675736837642198
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16915005
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Shroomy chat: fluff you are domination at its finest lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 11 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 428
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (85ms) <P14> 106ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9042 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (3,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,4) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2205
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $116, max: 47.5, left: 3.8991003, fraction 0.082086325
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $116 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 416
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (80ms) <P14> 111ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9108 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7071154437057956870
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.551311
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 111ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9118 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 903.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 27ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1477.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (2,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: no one puts fluffy in a corner:)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<B.I.L.L.> sold a mule for $290
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $112, max: 47.5, left: 6.299098, fraction 0.13261259
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $112 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2086
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 398
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (79ms) <P14> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9129 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5709727762845616040
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6968756
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 109ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9128 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> starts by assaying Plain (6,3)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1539.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 21ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2394.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (8,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (8,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $290
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $108, max: 47.5, left: 5.439099, fraction 0.11450735
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $108 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2129
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 416
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 125ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9155 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1594188921918140175
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27190083
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Shroomy has 6 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 433
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 125ms (195ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9159 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Mountain2 (8,0) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Mountain2 (1,0) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2364
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $102, max: 47.5, left: 1.3191028, fraction 0.027770584
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 666
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9188 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2946006947770476798
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 170
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9186 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5251832905775953812
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 38 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 3 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 6 energy, 30 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 4 food, 6 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 8 food, 23 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 14 food, 12 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 6 energy, 30 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 4 food, 5 energy, 6 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 5 food, 22 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 15 food, 14 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9206 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2281394530617511784
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $120
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 61, mules potentially available: 37, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 30 critical: 0 surplus: 30 money: $2688
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 6 critical: 0 surplus: 6 money: $734
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 12 critical: 0 surplus: 12 money: $4650
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 15 critical: 0 surplus: 15 money: $2277
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 111ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9100 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (36 units for $2124)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 111ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9199 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7570588664486241908
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 5 critical: 0 surplus: 5 money: $4458
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $1088
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $4650
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2277
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 111ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9108 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 37
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (5 units for $720)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 927
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 111ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9171 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2662274747821922501
  INFO [Shop.calcBuySellPrice]                       Current Food price $55
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 29, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $22 sell price $57
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)Shroomy chat: skillz for sure
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 4 surplus: 0 money: $5178
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 5 critical: 4 surplus: 1 money: $1088
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 5 critical: 4 surplus: 1 money: $4650
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 15 critical: 4 surplus: 11 money: $2277
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (82ms) <P14> 123ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9085 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $121
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 211ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $43 (12 units for $527)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 586
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 125ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9184 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6848489360863197419
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 70, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 54%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 29 critical: 9 surplus: 20 money: $4777
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 5 critical: 5 surplus: 0 money: $962
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 22 critical: 6 surplus: 16 money: $4707
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 14 critical: 7 surplus: 7 money: $2747
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (82ms) <P14> 125ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9083 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 39
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $68
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (21 units for $837)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 334
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 113ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9166 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7253227220428497779
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 18026808
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3994 Plots: 11 Assets: 3446 Total: 12940
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 13 Energy: 48 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $5382 Plots: 8 Assets: 1858 Total: 11240
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 4 Energy: 7 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $2909 Plots: 8 Assets: 2049 Total: 8958
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 4 Energy: 8 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $908 Plots: 8 Assets: 1117 Total: 6025
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 8 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 83 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $43
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 39163
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 150
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 114ms (211ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9151 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (1,3)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 211ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 2: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 4 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 4: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 113ms
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 7: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 113ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 8: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 113ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 671
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (82ms) <P14> 114ms (179ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9155 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $710
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $708
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $710
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $708
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1572
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 19
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (82ms) <P14> 110ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9166 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7025366731130342213
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.103776395
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $1200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 13 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 559
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (83ms) <P14> 114ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9168 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2196
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $161, max: 47.5, left: 4.0991, fraction 0.08629684
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 500
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (92ms) <P14> 126ms (198ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9193 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3800554836063970914
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36284196
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (83ms) <P14> 126ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9202 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1410.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 374ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2196.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (1,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $300
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $187, max: 47.5, left: 10.659157, fraction 0.2244033
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $187 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1868
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (81ms) <P14> 126ms (146ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9198 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2103085330842758310
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46729612
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (92ms) <P14> 126ms (146ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9191 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1970.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 1081ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2537.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain2 (7,1): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain2 (7,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 8.119099
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.L.A.N.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $154, max: 47.5, left: 4.0391, fraction 0.085033685
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $154 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2173
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 487
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 113ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9223 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5949942990283218544
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.67669773
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 4)
  INFO [Player.useFood]                              (P14)Shroomy has 8 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 114ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9229 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (2,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile River (4,4) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2403
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 697
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (84ms) <P14> 122ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (84ms) <P14> 122ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9241 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4745785503571083641
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 48 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 8 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 30 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 8 food, 3 energy, 6 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 8 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 8 food, 6 energy, 4 smithore, 12 crystite
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 29 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 8 food, 3 energy, 6 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 4 food, 9 energy, 25 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 9 food, 5 energy, 5 smithore, 10 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 238
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (84ms) <P14> 122ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4247233557916282208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P14)Shroomy chat: mfer
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 319
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 124ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9277 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2724433386462451467
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 83, mules potentially available: 50, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 29 critical: 0 surplus: 29 money: $1213
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 6 critical: 0 surplus: 6 money: $863
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 37 critical: 0 surplus: 37 money: $5609
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 20 critical: 0 surplus: 20 money: $2938
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 124ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9167 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 41
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.874 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 127ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 203ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (35 units for $1960)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 314
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (84ms) <P14> 124ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3179001934188372711
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $2837
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $1199
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $5609
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2938
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (84ms) <P14> 124ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9169 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 42
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (84ms) <P14> 124ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9138 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7518094979344328800
  INFO [Shop.calcBuySellPrice]                       Current Food price $43
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 28, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 79%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 5 surplus: 0 money: $2837
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 10 critical: 5 surplus: 5 money: $1199
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 4 critical: 5 surplus: -1 money: $5609
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 9 critical: 5 surplus: 4 money: $2938
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 424
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (91ms) <P14> 124ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9133 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <A.L.A.N.> rank 3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $38
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $48 (8 units for $384)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 613
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (80ms) <P14> 122ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9227 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6550325493229734939
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 48, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 78%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 28 critical: 12 surplus: 16 money: $2491
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 4 critical: 7 surplus: -3 money: $1367
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 9 critical: 8 surplus: 1 money: $5571
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 7 critical: 7 surplus: 0 money: $3154
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 113ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 44
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $23
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.87 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 130ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $30 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 421
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 130ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9132 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6186946445045544321
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 51035800
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $5571 Plots: 9 Assets: 3472 Total: 13543
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 5 Energy: 9 Smithore: 37 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $2491 Plots: 13 Assets: 2751 Total: 11742
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 12 Energy: 28 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $3154 Plots: 9 Assets: 2375 Total: 10029
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 5 Energy: 7 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $1367 Plots: 9 Assets: 1103 Total: 6970
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 6 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 108 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 42284
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 143
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 130ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9128 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain1 (1,4)
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (8,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 130ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 207ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 130ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 0: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 130ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 1 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (0,4)
  INFO [LandGrantPhase.claimPlot]                    (P14)Shroomy is granted tile 1: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 113ms
  INFO [LandGrantPhase.update]                       (P12)<A.L.A.N.> pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<A.L.A.N.> is granted tile 2: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 113ms
  INFO [LandGrantPhase.update]                       (P13)<B.I.L.L.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<B.I.L.L.> is granted tile 3: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 474
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 112ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9084 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 112ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9085 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3324655058181907682
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28409463
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 113ms (203ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9083 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1881.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 2128ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2114.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (1,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (2,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Mountain1 (1,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (2,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $156, max: 47.5, left: 10.579155, fraction 0.22271906
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $156 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1846
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 123ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9117 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2432048303689838809
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83510065
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (79ms) <P14> 123ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9115 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,4) with Food factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 915. End Update: 914
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2188
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $158, max: 47.5, left: 3.7391005, fraction 0.0787179
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $158 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 471
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (79ms) <P14> 111ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9167 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1224388399341257668
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.563516
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (79ms) <P14> 111ms (175ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9156 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 3340.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 500ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4418.999999999996
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (0,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain2 (7,1): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,3): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (0,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain2 (7,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (0,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 618
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 65ms (79ms) <P14> 112ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9160 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4960138979338044716
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7678647
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 4)
  INFO [Player.useFood]                              (P14)Shroomy has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 64ms (79ms) <P14> 126ms (173ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9167 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (8,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (5,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P14)Shroomy sold a mule for $110
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2151
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $162, max: 47.5, left: 4.4790998, fraction 0.094296835
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $162 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 450
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 112ms (146ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9200 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7366759894453442901
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 112ms (146ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9190 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5669018361786511930
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 28 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 4 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 0 energy, 21 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 4 food, 12 energy, 0 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 12 energy, 28 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 31 food, 21 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 2 food, 0 energy, 21 smithore, 29 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 6 food, 8 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 5 food, 13 energy, 26 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 29 food, 19 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 189
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 112ms (146ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9207 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 112ms (146ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9211 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8794914555226854047
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 108, mules potentially available: 61, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 21 critical: 0 surplus: 21 money: $2279
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $1159
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 63 critical: 0 surplus: 63 money: $5517
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 24 critical: 0 surplus: 24 money: $3084
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 112ms (146ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9221 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 46
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $51
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 142ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 142ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (35 units for $1787)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 273
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (79ms) <P14> 108ms (142ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9332 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4483616065542936902
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 29 critical: 0 surplus: 29 money: $3350
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 11 critical: 0 surplus: 11 money: $1106
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 4 critical: 0 surplus: 4 money: $6180
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $3137
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (79ms) <P14> 108ms (142ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 47
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 142ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<A.L.A.N.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 850
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 112ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9304 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5542348337292247685
  INFO [Shop.calcBuySellPrice]                       Current Food price $48
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 47, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 5 surplus: 1 money: $3350
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 7 critical: 5 surplus: 2 money: $1106
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 5 critical: 5 surplus: 0 money: $6180
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 29 critical: 5 surplus: 24 money: $3137
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 124ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9189 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 48
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 240
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 112ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9319 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7086309089885415647
  INFO [Shop.calcBuySellPrice]                       Current Energy price $30
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 53, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 80%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 12 critical: 14 surplus: -2 money: $3350
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 8 critical: 8 surplus: 0 money: $1106
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 14 critical: 9 surplus: 5 money: $6180
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 19 critical: 8 surplus: 11 money: $3137
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 390
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 112ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9188 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 49
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $26 (14 units for $364)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 346
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 124ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9271 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6857679990956306220
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 49958704
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $6284 Plots: 10 Assets: 4177 Total: 15461
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 5 Energy: 10 Smithore: 50 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3038 Plots: 14 Assets: 3751 Total: 13789
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 6 Energy: 24 Smithore: 0 Crystite: 29
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $3397 Plots: 10 Assets: 3002 Total: 11399
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 29 Energy: 9 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $1054 Plots: 10 Assets: 1964 Total: 8018
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 7 Energy: 10 Smithore: 1 Crystite: 11
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 128 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $26
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 48667
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 217
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 147ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9268 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 147ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 147ms (252ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9258 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6418617834132349163
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64366204
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (80ms) <P14> 147ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9253 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1698.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 809ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1844.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Crystite from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (1,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (2,3): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (1,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (2,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<B.I.L.L.> sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $168, max: 47.5, left: 15.959278, fraction 0.3359848
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $168 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 1577
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 879
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (91ms) <P14> 155ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9277 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4473009192380661249
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.42767596
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (91ms) <P14> 157ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9280 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Mountain3 (2,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (6,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (2,2) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2211
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $159, max: 47.5, left: 3.279101, fraction 0.069033705
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 512
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (85ms) <P14> 130ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9299 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9180428501676679210
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.29838783
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 29 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (85ms) <P14> 130ms (209ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9295 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 647.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 58ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1657.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,0) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (7,0): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain2 (7,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (6,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (7,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain2 (7,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (6,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 8.119099
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.L.A.N.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $166, max: 47.5, left: 4.0391, fraction 0.085033685
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $166 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2173
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 461
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 65ms (79ms) <P14> 127ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9319 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5670392051938107208
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2267676
  INFO [PlayerEventPhase.begin]                      Event player: (P14)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $150 for each food plot you have developed. The total grant is $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)Shroomy has 7 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 560
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 65ms (80ms) <P14> 129ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9317 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Mountain2 (1,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Mountain2 (8,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (8,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)Shroomy undevelops tile Plain (8,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P14)Shroomy sold a mule for $175
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2220
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $154, max: 47.5, left: 3.099101, fraction 0.065244235
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 507
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9309 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 126ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9297 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7770049968712459183
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 24 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 10 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 10 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 9 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 3 energy, 14 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 8 food, 6 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 6 energy, 16 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 14 food, 12 energy, 4 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 4 energy, 17 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 5 food, 7 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 3 food, 6 energy, 14 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 16 food, 12 energy, 3 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 204
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 126ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9358 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 298911995457372863
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 126ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9365 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3020644047371916578
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 128, mules potentially available: 77, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 17 critical: 0 surplus: 17 money: $2997
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 1 critical: 0 surplus: 1 money: $1458
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 64 critical: 0 surplus: 64 money: $6402
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 26 critical: 0 surplus: 26 money: $3338
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 128ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9334 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 51
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 202ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 139ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (53 units for $2471)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 108ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9364 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8752341978769318548
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 71 critical: 0 surplus: 71 money: $1479
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 24 critical: 0 surplus: 24 money: $505
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 17 critical: 0 surplus: 17 money: $7644
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 12 critical: 0 surplus: 12 money: $4567
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 108ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9312 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 52
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $132
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $132
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (124 units for $16368)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 847
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 113ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9313 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -85449279828487552
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 39, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 5 surplus: 0 money: $10851
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 6 critical: 5 surplus: 1 money: $3673
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 0 critical: 5 surplus: -5 money: $9888
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 28 critical: 5 surplus: 23 money: $6151
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 391
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 113ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9283 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 53
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.887 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 113ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 155ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 154ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $124
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 154ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $57 (10 units for $575)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 620
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 112ms (154ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8103282072464706862
  INFO [Shop.calcBuySellPrice]                       Current Energy price $26
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 45, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 90%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 13 critical: 14 surplus: -1 money: $10426
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 10 critical: 8 surplus: 2 money: $3523
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 8 critical: 9 surplus: -1 money: $9888
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 14 critical: 8 surplus: 6 money: $6726
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (78ms) <P14> 126ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 54
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.874 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 155ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer <B.I.L.L.> rank 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $109
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 155ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (7 units for $208)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (80ms) <P14> 124ms (155ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9268 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1159045294381086750
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 38998392
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $10218 Plots: 14 Assets: 5254 Total: 22472
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 12 Energy: 20 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $9888 Plots: 10 Assets: 3009 Total: 17897
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 0 Energy: 8 Smithore: 37 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $6866 Plots: 10 Assets: 2237 Total: 14103
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 18 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $3591 Plots: 10 Assets: 2676 Total: 11267
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 9 Energy: 8 Smithore: 21 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 126 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $57
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 65739
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 188
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (80ms) <P14> 124ms (155ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9273 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (80ms) <P14> 124ms (155ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (80ms) <P14> 112ms (155ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6919310940085514677
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.27193457
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 12 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 128ms (155ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (3,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $165
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1817
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $159, max: 47.5, left: 11.159168, fraction 0.23492986
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $159 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 127
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 125ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9253 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1522496207028859671
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95875096
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 125ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9258 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> is short on development time and goes to the pub
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 0.0 (5.0/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 18ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1941.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Energy from Smithore
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (0,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $161, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 60
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 116ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9265 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4526760406375591433
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8797534
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 18 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 111ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9265 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1976.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 304ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2897.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,4) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain1 (8,3): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,4): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Mountain1 (8,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<A.L.A.N.> develops tile Plain (5,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P12)<A.L.A.N.> sold a mule for $115
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $171, max: 47.5, left: 6.9190974, fraction 0.14566521
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $171 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 2029
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 323
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 65ms (79ms) <P14> 109ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9263 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5356276743021506436
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.99077654
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 4)
  INFO [Player.useFood]                              (P14)Shroomy has 9 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 75ms (79ms) <P14> 109ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9263 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (8,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P14)Shroomy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.developLand]                       (P14)Shroomy undevelops tile Mountain2 (1,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Mountain2 (1,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 671
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 126ms (154ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9288 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1229261274176175093
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 282
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 76ms (78ms) <P14> 126ms (154ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9278 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2927812519860089634
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 20 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 8 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 9 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 8 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 8 food, 6 energy, 0 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 3 energy, 16 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 6 energy, 4 smithore, 25 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 1 food, 7 energy, 0 smithore, 66 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 8 food, 4 energy, 0 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 3 food, 2 energy, 14 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 2 food, 3 energy, 3 smithore, 25 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 76ms (78ms) <P14> 127ms (156ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9296 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 76ms (78ms) <P14> 127ms (156ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9300 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2226664376891357733
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-7
  INFO [Shop.printPriceFactor]                       Smithore shop: 126, mules potentially available: 76, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $43 sell price $78
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 50 critical: 0 surplus: 50 money: $10352
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 21 critical: 0 surplus: 21 money: $3401
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 51 critical: 0 surplus: 51 money: $10049
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 3 critical: 0 surplus: 3 money: $6837
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 76ms (78ms) <P14> 127ms (156ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9284 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 56
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $43
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.873 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 154ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 154ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 143ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 143ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (54 units for $2815)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 777
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (82ms) <P14> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9315 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8776905213029245973
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 66 critical: 0 surplus: 66 money: $10352
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 21 critical: 0 surplus: 21 money: $1661
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 10 critical: 0 surplus: 10 money: $12684
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 25 critical: 0 surplus: 25 money: $7017
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (82ms) <P14> 125ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9254 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 57
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 128ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<B.I.L.L.> (P12)<A.L.A.N.> (P11)FluffyFiend (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P13)<B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P14)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P12)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (122 units for $12200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 777
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (82ms) <P14> 109ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9230 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1993845720182033865
  INFO [Shop.calcBuySellPrice]                       Current Food price $57
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 27, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 5 surplus: 0 money: $16952
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 10 critical: 5 surplus: 5 money: $3761
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 3 critical: 5 surplus: -2 money: $13684
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 9 critical: 5 surplus: 4 money: $9517
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (93ms) <P14> 109ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9231 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 58
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $162
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 143ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<B.I.L.L.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<A.L.A.N.> (P14)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $162
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $162
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 143ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $162
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $162
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $48 (4 units for $194)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 679
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 79ms (93ms) <P14> 123ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9299 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4536238586267063005
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 23, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is increased to 155%
  INFO [Shop.printPriceFactor]                       Energy buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 13 critical: 13 surplus: 0 money: $16952
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 4 critical: 9 surplus: -5 money: $3955
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 2 critical: 9 surplus: -7 money: $13552
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 4 critical: 9 surplus: -5 money: $9517
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (93ms) <P14> 123ms (157ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9227 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 59
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-62
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 428
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 76ms (93ms) <P14> 125ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9211 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7051606863005161337
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 19582960
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $16952 Plots: 14 Assets: 5140 Total: 29092
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 13 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $13552 Plots: 10 Assets: 1320 Total: 19872
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 5 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $9517 Plots: 10 Assets: 1762 Total: 16279
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 9 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $3955 Plots: 10 Assets: 4168 Total: 13123
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 6 Energy: 4 Smithore: 50 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 149 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $48
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 78366
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 249
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (93ms) <P14> 125ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9221 bytes
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 7
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (93ms) <P14> 125ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9204 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 76ms (93ms) <P14> 137ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9207 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2411991427888704228
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1843872
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (94ms) <P14> 137ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9203 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $150
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1787
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $235, max: 47.5, left: 11.759182, fraction 0.24756172
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $235 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 105
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (94ms) <P14> 127ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9201 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8933263183141317601
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24090397
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<B.I.L.L.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $800
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)<B.I.L.L.> has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 430
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (92ms) <P14> 110ms (176ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9197 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 1 tiles in 935600ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Crater Crystite (+4) 22021 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (1,2) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (0,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Crater (1,2): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Plain (0,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<B.I.L.L.> develops tile Crater (1,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Mountain1 (1,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (0,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<B.I.L.L.> gambles $203, max: 47.5, left: 1.9591022, fraction 0.041244257
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $203 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<B.I.L.L.> finishes on update 2277
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 570
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 110ms (154ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9212 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3149510249245756448
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.85659343
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P12)<A.L.A.N.> has 9 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (79ms) <P14> 110ms (158ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9209 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> starts by assaying Plain (0,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [SearchPlanManager.MaybeAddResourceWeight]    <A.L.A.N.> will NOT prioritize food this turn!
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 0 tiles in 548300ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: No tile 18273 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<A.L.A.N.> gambles $250, max: 47.5, left: 33.299675, fraction 0.7010458
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<A.L.A.N.> finishes on update 710
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 43
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (81ms) <P14> 110ms (158ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9219 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7355490551152095755
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9669253
  INFO [PlayerEventPhase.begin]                      No player event for (P14)Shroomy (rank 4)
  INFO [Player.useFood]                              (P14)Shroomy has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (81ms) <P14> 127ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9220 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)Shroomy develops tile Plain (8,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P14)Shroomy sold a mule for $150
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)Shroomy finishes on update 2177
  INFO [GameModel.gamble]                            (P14)Shroomy gambles $209, max: 47.5, left: 3.9591002, fraction 0.08334948
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $209 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 468
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (81ms) <P14> 113ms (142ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (81ms) <P14> 113ms (142ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9222 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4674078211590684785
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 13 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P14)Shroomy has 4 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)<B.I.L.L.> has 2 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)<A.L.A.N.> has 4 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 0 smithore, 77 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy expects 4 food, 0 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> expects 4 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> expects 4 food, 6 energy, 4 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 3 energy, 0 smithore, 82 crystite
  INFO [ProductionPhase.logProduction]               (P14)Shroomy produced 3 food, 0 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P13)<B.I.L.L.> produced 2 food, 4 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<A.L.A.N.> produced 5 food, 6 energy, 5 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 261
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 126ms (155ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9200 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7512246007027915977
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 259
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 127ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6957673468892655529
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $14
  INFO [Shop.printPriceFactor]                       Smithore shop: 149, mules potentially available: 87, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 50 critical: 0 surplus: 50 money: $17062
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Smithore: 50 critical: 0 surplus: 50 money: $4064
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Smithore: 5 critical: 0 surplus: 5 money: $14380
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Smithore: 5 critical: 0 surplus: 5 money: $9767
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 129ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9159 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (81ms) <P14> 129ms (189ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9154 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -319688028545553234
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: maybe chuckie will join us for a game?
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 82 critical: 0 surplus: 82 money: $17062
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Crystite: 11 critical: 0 surplus: 11 money: $4064
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $14380
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Crystite: 8 critical: 0 surplus: 8 money: $9767
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 173
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 77ms (81ms) <P14> 129ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9147 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 62
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (81ms) <P14> 129ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9144 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6378222670256833138
  INFO [Shop.calcBuySellPrice]                       Current Food price $48
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 15, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $17062
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Food: 4 critical: 0 surplus: 4 money: $4064
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Food: 2 critical: 0 surplus: 2 money: $14380
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Food: 7 critical: 0 surplus: 7 money: $9767
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 316
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 127ms (161ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9124 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 63
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $196
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 127ms (161ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9133 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2460638555457905613
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 43
  INFO [Shop.printPriceFactor]                       Energy is increased to 273%
  INFO [Shop.printPriceFactor]                       Energy buy price $108 sell price $143
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 0 surplus: 3 money: $17062
  INFO [CollectionPhase.goToNextPhase]               (P14)Shroomy Energy: 0 critical: 0 surplus: 0 money: $4064
  INFO [CollectionPhase.goToNextPhase]               (P13)<B.I.L.L.> Energy: 4 critical: 0 surplus: 4 money: $14380
  INFO [CollectionPhase.goToNextPhase]               (P12)<A.L.A.N.> Energy: 6 critical: 0 surplus: 6 money: $9767
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 129ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 64
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $123
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $-226
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $123
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $-482
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P12> 0ms (0ms) <P11> 78ms (80ms) <P14> 129ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9129 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -764971658979178787
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 42136168
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $17062 Plots: 14 Assets: 13937 Total: 37999
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 3 Smithore: 50 Crystite: 82
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Money: $14380 Plots: 10 Assets: 2032 Total: 21412
  INFO [SummaryPhase2.begin]                         (P13)<B.I.L.L.> Food: 2 Energy: 4 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Money: $9767 Plots: 10 Assets: 3460 Total: 18227
  INFO [SummaryPhase2.begin]                         (P12)<A.L.A.N.> Food: 7 Energy: 6 Smithore: 5 Crystite: 8
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Money: $4064 Plots: 10 Assets: 5784 Total: 14848
  INFO [SummaryPhase2.begin]                         (P14)Shroomy Food: 4 Energy: 0 Smithore: 50 Crystite: 11
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 147 units $64
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $60
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $123
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 92486
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /38.39.165.155 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 369140a5-3d55-4feb-9af7-a71446599a2f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /198.48.162.76 <P14>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109290 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /198.48.162.76 <P14>
  INFO [Server.removeClient]                         Server: Removing client /198.48.162.76 <> with id 519df8ad-d779-4e16-9801-2cbcb15f6dba
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.48.162.76 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10 P13 P12> with id 9e5a2d35-3a7c-4e85-b151-a06ccef34f49
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10 P13 P12>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <P13 P12>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <P12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Left server in 8 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 2
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 5054a8c4-225d-422d-826e-1bcc96a88f91
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: 9661ffe05c1546d5dfd4b391764e0bf7588e68f1a12132d699f8c1c03423c32a
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 5054a8c4-225d-422d-826e-1bcc96a88f91
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 5054a8c4-225d-422d-826e-1bcc96a88f91
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853572) Chuckie Chuck: Might catch the next game.  Just finished writing up a bug report.
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853573) FluffyFiend: puurrrrrfect
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id af900ae7-1557-42aa-b053-fcfc94d6e3e6
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157926
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 0435be9f-3401-4e9a-b225-04a648adcd54
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S11> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7192 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [Server.purgePendingClients]                  client purged: af900ae7-1557-42aa-b053-fcfc94d6e3e6
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /198.48.162.76 id 8c97dfd4-da8b-4d65-b587-fe27f96fcd75
  INFO [Server.initUdp]                              Server: Client /198.48.162.76 <> requests UDP address /198.48.162.76:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.48.162.76 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Shroomy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Shroomy (ID: 109290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.48.162.76 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7288 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Shroomy (ID 109290)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [ServerMessageHandler.processPlayerJoin]      /198.48.162.76 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Shroomy joins the players
  INFO [Player.<init>]                               Creating (P12)Shroomy
  INFO [GameModel.setRemoteUser]                     (P12)Shroomy is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /198.48.162.76 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Shroomy unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Shroomy is a remote Spectator
  INFO [Server.acceptClients]                        Server: Accepted client /192.168.1.1 id 1979e209-1fd7-4ffb-b93c-1570ccb76c36
  INFO [ServerMessageHandler.processJoin]            Server: Client /192.168.1.1 <S13> joins
  INFO [Server.initUdp]                              Server: Client /192.168.1.1 <S13> requests UDP address /192.168.1.1:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /192.168.1.1 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7367 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Chuckie Chuck (ID 9941)
  INFO [GameController.apply]                        (S11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P14)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 15
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (15) 12 bytes
  INFO [Player.<init>]                               Creating (P15)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P15)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P15)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 15 voted true
  INFO [GameController.apply]                        (S13)Chuckie Chuck chat: I need 10 minutes
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /192.168.1.1 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Chuckie Chuck joins the players
  INFO [Player.<init>]                               Creating (P13)Chuckie Chuck
  INFO [GameModel.setRemoteUser]                     (P13)Chuckie Chuck is a remote Player
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok chuckie
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:kick14
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:help
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: server: kick 14
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <S10 P14 P15>
  INFO [ServerMessageHandler.processPlayerJoin]      /198.48.162.76 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Shroomy joins the players
  INFO [Player.<init>]                               Creating (P12)Shroomy
  INFO [GameModel.setRemoteUser]                     (P12)Shroomy is a remote Player
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: need the space
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: brb
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ah ok, ty
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [GameController.apply]                        (P11)FluffyFiend chat: will wait for u
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok with that shroomy?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)Shroomy chat: yup
  INFO [GameController.apply]                        (P12)Shroomy chat: breaks are good
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok ty
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: ready
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: r
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)Shroomy chat: r
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: Shroomy voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <D.A.N.> voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: FluffyFiend voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: Chuckie Chuck voted: YES
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)Chuckie Chuck (P12)Shroomy (P11)FluffyFiend (P15)<D.A.N.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 174ms (207ms) <P13> 107ms (171ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7503 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 261
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 174ms (207ms) <P13> 80ms (142ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7498 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3832282420553088231
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)FluffyFiend (P15)<D.A.N.> (P12)Shroomy (P13)Chuckie Chuck 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 45481952
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 172ms (207ms) <P13> 80ms (131ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7498 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 163
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (82ms) <P12> 175ms (269ms) <P13> 80ms (130ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7632 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <D.A.N.> prefers Food
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7616 tiles in 69579500ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 175ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 269ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 175ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 1: Mountain2 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 175ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 20: Mountain3 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 162ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 26: Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 155ms
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 30 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 155ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 572
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (82ms) <P12> 155ms (193ms) <P13> 78ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7708 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $1379
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $1044
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $992 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1028 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1044 (changed $20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1008 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1044 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1020 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1044 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1044 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1044 (changed $56)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1044 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1036 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1000 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1028 (changed $28)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)<D.A.N.> bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 824
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 110ms (172ms) <P13> 39ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7888 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $3956
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-628
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Chuckie Chuck bought the plot for $972
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 622
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 100ms (113ms) <P13> 39ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7908 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6794713114860721603
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 100ms (113ms) <P13> 48ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7919 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I'm CRAZY
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (0,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1485
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $111, max: 47.5, left: 18.319332, fraction 0.38567016
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 819
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 110ms (155ms) <P13> 49ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8370 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -98609424456300651
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 2)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Shroomy chat: wait it didnt take anything?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 113ms (159ms) <P13> 62ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8373 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 40 tiles in 674300ns
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yes you are, thats why i like u
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Empty River Empty 953 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <D.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Sit until Wumpas
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (3,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [GameController.apply]                        (P12)Shroomy chat: ohhh
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $78, max: 47.5, left: 7.7990966, fraction 0.16419151
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $78 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 2011
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 330
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (204ms) <P13> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8377 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9090761418529632831
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 3)
  INFO [Player.useFood]                              (P12)Shroomy has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 126ms (219ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8377 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: and develop nothing, lol
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Mountain2 (1,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P12)Shroomy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 2202
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $66, max: 47.5, left: 4.2591, fraction 0.089665264
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $66 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 501
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (127ms) <P13> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8444 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6752057538861081514
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 4)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (127ms) <P13> 77ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8443 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P13)Chuckie Chuck got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameController.apply]                        (P12)Shroomy chat: im so used to being purple 
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain2 (8,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2047
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $73, max: 47.5, left: 7.119097, fraction 0.14987573
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $73 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 368
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (143ms) <P13> 50ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8497 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6787105659197622616
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 160
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (143ms) <P13> 50ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8547 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2244319924145655867
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 0 food, 0 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 221
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (143ms) <P13> 63ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8560 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (143ms) <P13> 63ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8564 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3532596681099083163
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $10
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 60%
  INFO [Shop.printPriceFactor]                       Smithore buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $966
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $206
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $1061
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $76
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (143ms) <P13> 77ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8509 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $95
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Should have said something, I don't care what I am
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.885 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 115ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 143ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 143ms
  INFO [GameController.apply]                        (P12)Shroomy chat: me either
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $95 (1 units for $95)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 111ms (143ms) <P13> 65ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8571 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7463365822987371231
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $966
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $206
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $966
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $76
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 107
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 111ms (143ms) <P13> 65ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8516 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 115ms (157ms) <P13> 65ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8499 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8527922956453610521
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 14, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 89%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 1 critical: 3 surplus: -2 money: $966
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 1 critical: 3 surplus: -2 money: $206
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $966
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 3 critical: 3 surplus: 0 money: $76
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 115ms (143ms) <P13> 77ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8500 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.885 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 115ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer <D.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer <D.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer <D.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer <D.A.N.> rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 157ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (8 units for $400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 327
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 114ms (157ms) <P13> 77ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8573 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1403646784344644877
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 57%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 1 critical: 2 surplus: -1 money: $716
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 2 critical: 1 surplus: 1 money: $106
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 2 critical: 1 surplus: 1 money: $916
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 1 critical: 2 surplus: -1 money: $76
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 380
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 115ms (158ms) <P13> 65ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8521 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.885 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 115ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 158ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 158ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 158ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (5 units for $225)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 438
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 112ms (156ms) <P13> 65ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8555 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6957736759699815062
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 35150256
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $781 Plots: 1 Assets: 505 Total: 1786
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 2 Energy: 5 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $626 Plots: 1 Assets: 570 Total: 1696
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 6 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $106 Plots: 2 Assets: 240 Total: 1346
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $76 Plots: 2 Assets: 255 Total: 1331
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $190
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $95
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $190
  INFO [SummaryPhase2.begin]                         Colony total: 6159
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 885
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 114ms (179ms) <P13> 51ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8539 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 1520 tiles in 3919100ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Empty River Empty River Empty <claim> 1441 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Empty River Empty Plain Empty <claim> 1441 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Empty River Empty Plain Empty <claim> 1441 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Empty River Empty Plain Empty <claim> 1441 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 179ms 16 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 115ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 115ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 9: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 11 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 17: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 974
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (142ms) <P13> 46ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8586 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $1197
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-1272
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 884
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 111ms (156ms) <P13> 46ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8598 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6267988042203834316
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7338412
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 111ms (179ms) <P13> 46ms (51ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8603 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,2) with Food factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Mountain3 (0,3)
  INFO [GameController.apply]                        (P12)Shroomy chat: just confusing 
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)Shroomy chat: sometimes
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (0,3) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1684
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $50, max: 47.5, left: 0.15276338, fraction 0.0032160713
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (93ms) <P12> 111ms (179ms) <P13> 48ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8626 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 512316584077269342
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.87391734
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 2)
  INFO [Player.useFood]                              (P12)Shroomy has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: rarrrrrrrrrrrr
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (82ms) <P12> 111ms (179ms) <P13> 48ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8625 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile River (4,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile River (4,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile River (4,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Mule.runAway]                                Mule runs away for (P12)Shroomy
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 2292
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $52, max: 47.5, left: 2.219102, fraction 0.046717934
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 608
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 112ms (134ms) <P13> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8660 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4346339802458592189
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23256534
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<D.A.N.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P15)<D.A.N.> has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 442
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (139ms) <P13> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8659 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> starts by assaying River (4,1)
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> LP was infeasible (or ignored).
  INFO [SearchPlanManager.MaybeAddResourceWeight]    <D.A.N.> will NOT prioritize food this turn!
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 37 tiles in 468700ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Empty River Empty River Empty 1491 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: No tile 0 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 0 tiles to be modified
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameController.apply]                        (P12)Shroomy chat: forgot my plan lol
  INFO [GameModel.buyAssay]                          (P15)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yes, always have a plan
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $140, max: 47.5, left: 27.099533, fraction 0.57051647
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $140 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 1046
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 387
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (155ms) <P13> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8652 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8926343284691780165
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14280993
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Chuckie Chuck (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 431
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (142ms) <P13> 76ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8654 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 10 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)Shroomy chat: i need more plots i meant to get a flat place
  INFO [GameModel.buyAssay]                          (P13)Chuckie Chuck got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,1) with Energy factory
  INFO [GameModel.buyAssay]                          (P13)Chuckie Chuck got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2143
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $52, max: 47.5, left: 5.319099, fraction 0.11198103
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $52 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 453
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (171ms) <P13> 78ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8708 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (171ms) <P13> 78ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8699 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1822981515445858256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 0 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 1 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 3 food, 0 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 1 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 2 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 229
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (92ms) <P12> 125ms (174ms) <P13> 78ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8719 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4714553479459969101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 113
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (92ms) <P12> 125ms (189ms) <P13> 78ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8710 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9069420420844867153
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $95
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 85%
  INFO [Shop.printPriceFactor]                       Smithore buy price $89 sell price $124
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $323
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $396
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 5 critical: 0 surplus: 5 money: $691
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $188
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (92ms) <P12> 125ms (189ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8658 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $124
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.875 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 125ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $89 (5 units for $445)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 915
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (83ms) <P12> 112ms (189ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8696 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4108776082083411550
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $144 sell price $284
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 1 critical: 0 surplus: 1 money: $323
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $396
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1136
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $188
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (83ms) <P12> 110ms (189ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8660 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 189ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $144 (1 units for $144)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 891
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (83ms) <P12> 110ms (174ms) <P13> 82ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8697 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1728403206393622541
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 138%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 5 critical: 3 surplus: 2 money: $467
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 0 critical: 3 surplus: -3 money: $396
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $1136
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 2 critical: 3 surplus: -1 money: $188
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (83ms) <P12> 110ms (174ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8654 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 174ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 174ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 174ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $94 (3 units for $283)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (174ms) <P13> 78ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8736 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3348592461505809197
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 8, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is increased to 109%
  INFO [Shop.printPriceFactor]                       Energy buy price $34 sell price $69
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 1 critical: 3 surplus: -2 money: $750
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 2 critical: 1 surplus: 1 money: $218
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 3 surplus: 0 money: $1031
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 2 critical: 2 surplus: 0 money: $188
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 398
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 127ms (191ms) <P13> 78ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8656 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.845 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 127ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 191ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $49 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 410
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 127ms (191ms) <P13> 78ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8641 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4716925112745009504
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 28278800
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1031 Plots: 2 Assets: 505 Total: 2536
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $750 Plots: 2 Assets: 432 Total: 2182
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $188 Plots: 3 Assets: 431 Total: 2119
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $218 Plots: 3 Assets: 286 Total: 2004
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $144
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $89
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $94
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $170
  INFO [SummaryPhase2.begin]                         Colony total: 8841
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 190
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 126ms (176ms) <P13> 78ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8605 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 176ms 16 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 4: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 29 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 29: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 384
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 124ms (160ms) <P13> 48ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8644 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $448
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $682
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-1312
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $504
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 150
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (91ms) <P12> 111ms (155ms) <P13> 46ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8733 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $444
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $1053
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-1312
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 111ms
  INFO [GameController.apply]                        (P12)Shroomy chat: im working on long game stfluffy how dare you
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 888
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (83ms) <P12> 111ms (155ms) <P13> 46ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8719 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1281322857290306952
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.119859755
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: GypsyInlaws
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your Space Gypsy inlaws made a mess of the town. It cost you $150 to clean it up
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Shroomy chat: hiss
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 501
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (83ms) <P12> 111ms (176ms) <P13> 46ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8720 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1224. End Update: 1223
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I didn't know shrooms could hiss
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (7,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1693
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 873
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (187ms) <P13> 46ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8760 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7301610178043595511
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8035576
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 2)
  INFO [Player.useFood]                              (P12)Shroomy has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: purrrrrr
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (187ms) <P13> 47ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8758 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (3,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 1475
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $53, max: 47.5, left: 4.5727596, fraction 0.096268624
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 800
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (159ms) <P13> 64ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8770 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2002455445112230479
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7185712
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (159ms) <P13> 64ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8768 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck undevelops tile Mountain2 (8,0)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1661
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $50, max: 47.5, left: 0.11276339, fraction 0.0023739662
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $50 in the pub
  INFO [GameController.apply]                        (P12)Shroomy chat: im a hissing spit fire fly agaric i will end you!!!!!!!!!!!!!!!!! just not in this game cuz i suck
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 989
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (92ms) <P12> 112ms (156ms) <P13> 78ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8775 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7391617214262931746
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81514233
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: good grief
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (92ms) <P12> 123ms (156ms) <P13> 78ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8782 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 9 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 0.66666675 (33.333336/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 1116.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 0ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1115.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I have such tiny graphics on this computer, lol
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameController.apply]                        (P12)Shroomy chat: me too i gotta go full screen when its my turn
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $52, max: 47.5, left: 0.67276335, fraction 0.014163439
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $52 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 1659
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 983
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (92ms) <P12> 125ms (205ms) <P13> 78ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8800 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4619318816357783992
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: 1080p on a 15" laptop
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: LOL
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 343
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (205ms) <P13> 78ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8815 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1337971076832969962
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 1 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 7 food, 1 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 117ms (205ms) <P13> 78ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8839 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 117ms (205ms) <P13> 78ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8835 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3252616183150036311
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $89
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $91 sell price $126
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $683
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 5 critical: 0 surplus: 5 money: $62
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (205ms) <P13> 78ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8775 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 205ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 205ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $91 (5 units for $455)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 921
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (205ms) <P13> 79ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8836 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1327525821243814198
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $144
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $683
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $517
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (205ms) <P13> 79ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8778 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (205ms) <P13> 78ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8764 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4182843913286471339
  INFO [Shop.calcBuySellPrice]                       Current Food price $94
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 15, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 4 critical: 3 surplus: 1 money: $683
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 2 critical: 3 surplus: -1 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 7 critical: 3 surplus: 4 money: $517
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 2 critical: 3 surplus: -1 money: $238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (205ms) <P13> 78ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8762 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 16
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 181ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $100 capped by money $75
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 181ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80 capped by money $75
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 181ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $76 (3 units for $230)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 236
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 117ms (181ms) <P13> 66ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8843 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3608955521989402049
  INFO [Shop.calcBuySellPrice]                       Current Energy price $49
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 9, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is increased to 117%
  INFO [Shop.printPriceFactor]                       Energy buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 3 critical: 3 surplus: 0 money: $683
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 1 critical: 2 surplus: -1 money: $75
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 1 critical: 4 surplus: -3 money: $747
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 4 critical: 2 surplus: 2 money: $238
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (78ms) <P12> 117ms (156ms) <P13> 67ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8783 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Fullscreen is a good idea, that might work
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 181ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $57
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 181ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $77 (2 units for $154)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 124ms (156ms) <P13> 65ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8860 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3668084624876878377
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 23493224
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $593 Plots: 4 Assets: 850 Total: 3443
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $683 Plots: 3 Assets: 815 Total: 2998
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $392 Plots: 4 Assets: 451 Total: 2843
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $75 Plots: 4 Assets: 365 Total: 2440
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 3 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $91
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $76
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $180
  INFO [SummaryPhase2.begin]                         Colony total: 11724
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 124ms (156ms) <P13> 65ms (87ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8845 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Crater (3,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 156ms 15 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 3: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Mountain2 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 24 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 24: Crater (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 209
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 112ms (156ms) <P13> 45ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8840 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $328
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $2432
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-1600
  INFO [AbstractAuctionController.begin]             Begin auction id 18
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 114ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)Shroomy bought the plot for $496
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (145ms) <P13> 47ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8833 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $436
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $2036
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-1600
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $436
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (80ms) <P12> 112ms (145ms) <P13> 47ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8850 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1115832901124018670
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96064186
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (126ms) <P13> 65ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8860 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Mountain1 (7,2)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,3) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 402. End Update: 401
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (7,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1745
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $150, max: 47.5, left: 13.139214, fraction 0.27661502
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $150 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (80ms) <P12> 110ms (145ms) <P13> 78ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8883 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8290684445650241158
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3833843
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 2)
  INFO [Player.useFood]                              (P12)Shroomy has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 114ms (174ms) <P13> 78ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8878 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P12)Shroomy sold a mule for $180
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 1247
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $192, max: 47.5, left: 22.55943, fraction 0.47493535
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $192 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 579
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 116ms (139ms) <P13> 71ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8890 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9116985437198403311
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.038604677
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Chuckie Chuck (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $100 for each food plot you have developed. The total grant is $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 564
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 125ms (174ms) <P13> 63ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8883 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain3 (2,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,0) with Energy factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1667
  INFO [Mule.runAway]                                Mule runs away for (P13)Chuckie Chuck
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 981
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (78ms) <P12> 125ms (219ms) <P13> 78ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8904 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3971066246011138406
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.025541127
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<D.A.N.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: ARGH
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P15)<D.A.N.> has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 435
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (78ms) <P12> 127ms (219ms) <P13> 71ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8899 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 1215.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 4ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1264.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <D.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <D.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I tried
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I had a plan just not fast enough
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $137, max: 47.5, left: 12.819206, fraction 0.26987803
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $137 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 1760
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 113ms (207ms) <P13> 77ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8917 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5562368502152436952
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 115ms (207ms) <P13> 77ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8911 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3179445777378152801
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 6 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 12 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 2 food, 6 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 2 food, 6 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 2 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 3 food, 13 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 1 food, 7 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 115ms (201ms) <P13> 78ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8939 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 115ms (201ms) <P13> 78ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8942 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6470928019565162016
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $91
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 111%
  INFO [Shop.printPriceFactor]                       Smithore buy price $107 sell price $142
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $379
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 3 critical: 0 surplus: 3 money: $277
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 4 critical: 0 surplus: 4 money: $7
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 117ms (207ms) <P13> 78ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8856 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $142
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.883 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 207ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $107 (7 units for $749)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 958
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 117ms (206ms) <P13> 78ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8953 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3135890058146525701
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $76 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 1 critical: 0 surplus: 1 money: $379
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $598
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 170
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 128ms (224ms) <P13> 78ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8874 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 21
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.844 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 156ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 224ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $76 (1 units for $76)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 890
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 117ms (201ms) <P13> 78ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8947 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3192538064990562426
  INFO [Shop.calcBuySellPrice]                       Current Food price $76
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 12, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $80 sell price $115
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 3 critical: 4 surplus: -1 money: $455
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 2 critical: 4 surplus: -2 money: $332
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 4 surplus: 0 money: $598
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 1 critical: 4 surplus: -3 money: $435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 393
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 128ms (206ms) <P13> 78ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8856 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.872 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 128ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $115
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $115 capped by money $102
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $115 (2 units for $230)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 495
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 128ms (201ms) <P13> 78ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8941 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 455675937328295642
  INFO [Shop.calcBuySellPrice]                       Current Energy price $77
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 34, needed: 12
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 7 critical: 3 surplus: 4 money: $455
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 7 critical: 2 surplus: 5 money: $102
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 13 critical: 4 surplus: 9 money: $598
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 7 critical: 3 surplus: 4 money: $435
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 391
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 156ms (206ms) <P13> 78ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8858 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 23
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.844 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 156ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 206ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $40
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 193ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (8 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 434
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 126ms (193ms) <P13> 76ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8901 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8126800687283506382
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 22939144
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $748 Plots: 6 Assets: 1035 Total: 4783
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $505 Plots: 5 Assets: 750 Total: 3755
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $435 Plots: 5 Assets: 545 Total: 3480
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 1 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $102 Plots: 5 Assets: 780 Total: 3382
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $210
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $76
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $107
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $115
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $210
  INFO [SummaryPhase2.begin]                         Colony total: 15400
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 507
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 126ms (193ms) <P13> 64ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8881 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 193ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 0: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 1: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 4: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 126ms
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 7 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 7: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 632
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 124ms (193ms) <P13> 67ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8901 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (193ms) <P13> 67ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8905 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3033117564709400153
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3904248
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Shroomy chat: right you gotta think fast
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (226ms) <P13> 67ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8900 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)Shroomy chat: its like bop it
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (6,1) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 780. End Update: 779
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (7,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2122
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $115, max: 47.5, left: 5.059099, fraction 0.10650735
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $115 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 424
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 111ms (144ms) <P13> 61ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8935 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2083299914696433832
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.08251387
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Shroomy (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)Shroomy has 3 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 499
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (92ms) <P12> 111ms (159ms) <P13> 63ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8941 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (5,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.sellMule]                          (P12)Shroomy sold a mule for $210
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 1562
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $114, max: 47.5, left: 5.6343417, fraction 0.11861772
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $114 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 892
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (93ms) <P12> 110ms (128ms) <P13> 46ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8959 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7562505255848697863
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8421581
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 1 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (93ms) <P12> 111ms (144ms) <P13> 48ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8949 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (5,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 615
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $103, max: 47.5, left: 3.32483, fraction 0.069996424
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 956
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (93ms) <P12> 110ms (160ms) <P13> 48ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8962 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8432519354756759114
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30650002
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (93ms) <P12> 110ms (160ms) <P13> 77ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8955 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 1142.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 16ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4744.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,3): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <D.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <D.A.N.> failed to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> was forced to end the enqueueing early.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> undevelops tile Plain (3,3)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (0,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $103, max: 47.5, left: 3.3191009, fraction 0.06987581
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $103 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 2235
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 542
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 111ms (154ms) <P13> 78ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8959 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 111ms (154ms) <P13> 78ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8951 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5745950893884880901
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 7 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 7 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 6 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 3 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 4 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 5 food, 7 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 5 food, 2 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 6 food, 2 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 214
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 111ms (154ms) <P13> 78ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8975 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4688302616925844909
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 167
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 111ms (154ms) <P13> 78ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8979 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7526894696424854532
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $107
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 6, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 125%
  INFO [Shop.printPriceFactor]                       Smithore buy price $132 sell price $167
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Shroomy chat: fuck
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 2 critical: 0 surplus: 2 money: $359
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $430
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 6 critical: 0 surplus: 6 money: $268
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 3 critical: 0 surplus: 3 money: $303
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 111ms (154ms) <P13> 78ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8947 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $132 (11 units for $1452)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 965
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 111ms (125ms) <P13> 46ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9002 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5205532002568590566
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $76
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 1 critical: 0 surplus: 1 money: $623
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $430
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $699
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 170
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (121ms) <P13> 78ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8954 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 26
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 119ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (1 units for $136)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 888
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (115ms) <P13> 62ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8983 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3836586677396902325
  INFO [Shop.calcBuySellPrice]                       Current Food price $115
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $71 sell price $106
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 5 critical: 4 surplus: 1 money: $759
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 8 critical: 4 surplus: 4 money: $430
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 4 surplus: 1 money: $1060
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 6 critical: 4 surplus: 2 money: $699
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (115ms) <P13> 78ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8940 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Chuckie Chuck rank 3 takes over trade from seller FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Chuckie Chuck rank 3 takes over trade from seller FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 121ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $83 (2 units for $166)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 988
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (115ms) <P13> 78ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9015 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2704666511285239889
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 10 critical: 3 surplus: 7 money: $593
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 4 critical: 3 surplus: 1 money: $430
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 6 surplus: -3 money: $1143
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 5 critical: 4 surplus: 1 money: $782
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (121ms) <P13> 78ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8941 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 28
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $31 (5 units for $156)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 694
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (125ms) <P13> 64ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8978 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1859097655660994564
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 32943384
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1017 Plots: 7 Assets: 1084 Total: 5601
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $749 Plots: 6 Assets: 1101 Total: 4850
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 7 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $752 Plots: 6 Assets: 916 Total: 4668
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $430 Plots: 6 Assets: 908 Total: 4338
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 8 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $83
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $31
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $260
  INFO [SummaryPhase2.begin]                         Colony total: 19457
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (125ms) <P13> 64ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8962 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Mountain2 (3,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 125ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 1 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 1: Mountain2 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 3: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 4: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 8: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 642
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (125ms) <P13> 62ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8979 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (125ms) <P13> 62ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8979 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3992446010781910600
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8820208
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (125ms) <P13> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8982 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (0,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1954
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $119, max: 47.5, left: 9.559132, fraction 0.20124488
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $119 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 274
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (123ms) <P13> 49ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9029 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7025387789894628371
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74680185
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 2)
  INFO [Player.useFood]                              (P12)Shroomy has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (113ms) <P13> 62ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9025 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (5,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P12)Shroomy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.developLand]                       (P12)Shroomy undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (2,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 1968
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $111, max: 47.5, left: 8.139099, fraction 0.17134945
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $111 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 265
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (125ms) <P13> 78ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9046 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8391575724054541255
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6758491
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 109ms (125ms) <P13> 85ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9044 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain2 (8,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (7,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2398
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $100, max: 47.5, left: 0.2791034, fraction 0.005875861
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 683
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (123ms) <P13> 75ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9068 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4037831366109574174
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.32431626
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 4)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 8 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 110ms (112ms) <P13> 75ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9067 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 165ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4220.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <D.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <D.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: WOW, the AI isn't getting much done this game
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $169, max: 47.5, left: 16.639294, fraction 0.3503009
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $169 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 1569
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I caught up
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 884
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (111ms) <P13> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9118 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1615938816512983452
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 109ms (111ms) <P13> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9116 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1438092867419010541
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 6 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 5 food, 4 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 21 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 8 food, 3 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 15 food, 6 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 5 food, 3 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 24 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 8 food, 4 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 15 food, 4 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 109ms (111ms) <P13> 63ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9134 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 109ms (111ms) <P13> 63ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9137 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6733660509867629861
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $132
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $221 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $500
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $204
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 15 critical: 0 surplus: 15 money: $691
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 8 critical: 0 surplus: 8 money: $122
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 109ms (111ms) <P13> 63ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9079 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $221 (23 units for $5083)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 100
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (84ms) <P12> 108ms (112ms) <P13> 64ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9148 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4774990391446421787
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 6 critical: 0 surplus: 6 money: $500
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $204
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $4006
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $1890
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 108ms (112ms) <P13> 77ms (112ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9075 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 123ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (6 units for $384)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 932
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 108ms (112ms) <P13> 77ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9131 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7004424170257765800
  INFO [Shop.calcBuySellPrice]                       Current Food price $83
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 57, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 46%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 7 critical: 4 surplus: 3 money: $884
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 26 critical: 4 surplus: 22 money: $204
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 8 critical: 4 surplus: 4 money: $3622
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 16 critical: 4 surplus: 12 money: $1890
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 108ms (112ms) <P13> 64ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9065 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 32
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $58 (3 units for $174)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 108ms (110ms) <P13> 63ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9101 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5416655343537283611
  INFO [Shop.calcBuySellPrice]                       Current Energy price $31
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 25, needed: 21
  INFO [Shop.printPriceFactor]                       Energy is decreased to 88%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 5 critical: 4 surplus: 1 money: $768
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 2 critical: 4 surplus: -2 money: $378
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 5 critical: 7 surplus: -2 money: $3564
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 5 critical: 6 surplus: -1 money: $1890
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 108ms (113ms) <P13> 64ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9055 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.892 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 108ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $47 (8 units for $376)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 337
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (80ms) <P12> 109ms (125ms) <P13> 62ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9118 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7980240643963840433
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 27161328
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3423 Plots: 8 Assets: 2012 Total: 9435
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 9 Energy: 8 Smithore: 0 Crystite: 6
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1890 Plots: 7 Assets: 1733 Total: 7123
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 16 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $237 Plots: 7 Assets: 1834 Total: 5571
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 23 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $674 Plots: 7 Assets: 1351 Total: 5525
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 9 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $440
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 3 units $221
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $58
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $47
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $440
  INFO [SummaryPhase2.begin]                         Colony total: 27654
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 455
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 110ms (125ms) <P13> 62ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9111 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Mountain2 (2,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 125ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 0: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 1: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 2: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 10 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 10: Mountain2 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 698
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (85ms) <P12> 109ms (125ms) <P13> 46ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9101 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $404
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $601
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-3300
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1952
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 216
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (82ms) <P12> 110ms (116ms) <P13> 46ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9143 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1892
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $601
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-3300
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 885
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (85ms) <P12> 103ms (113ms) <P13> 47ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9111 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5924189831207855801
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3681715
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (82ms) <P12> 103ms (111ms) <P13> 48ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9117 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1739
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $132, max: 47.5, left: 13.299217, fraction 0.27998352
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $132 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (78ms) <P12> 110ms (113ms) <P13> 81ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9146 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7589600764519064717
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30718392
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 2)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 16 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (78ms) <P12> 110ms (113ms) <P13> 82ms (114ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9146 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (5,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,1) with Energy factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (8,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 659
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (78ms) <P12> 110ms (124ms) <P13> 82ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4856758730687275065
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68733746
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 23 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 111ms (124ms) <P13> 82ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9155 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 368.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 127ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2560.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 6 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (2,4) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	6. make plot (3,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,3): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain2 (3,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain2 (2,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Crater (3,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> undevelops tile River (4,1)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<D.A.N.> sold a mule for $465
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> undevelops tile River (4,3)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<D.A.N.> sold a mule for $465
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> undevelops tile River (4,4)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Mountain2 (3,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Mountain2 (2,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Crater (3,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 661
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (125ms) <P13> 64ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9138 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7948503552306069280
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.75544125
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 4)
  INFO [Player.useFood]                              (P12)Shroomy has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (125ms) <P13> 64ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9136 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (5,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 1929
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $103, max: 47.5, left: 9.419128, fraction 0.19829744
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 236
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (110ms) <P13> 64ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2271490291602563312
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (110ms) <P13> 63ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5713210924821715927
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 7 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 5 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 5 food, 11 energy, 0 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 0 food, 2 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 8 food, 14 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 0 food, 15 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 5 food, 11 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 0 food, 0 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 8 food, 13 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 0 food, 14 energy, 20 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 456
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (110ms) <P13> 64ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9203 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (110ms) <P13> 64ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9206 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5066678153637709342
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $221
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 3, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $181 sell price $216
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $487
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 10 critical: 0 surplus: 10 money: $87
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 10 critical: 0 surplus: 10 money: $823
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 20 critical: 0 surplus: 20 money: $1250
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 110ms (112ms) <P13> 63ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9103 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $181
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $181 (40 units for $7240)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (110ms) <P13> 64ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9176 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4444287961102359728
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 7 critical: 0 surplus: 7 money: $487
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1897
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 6 critical: 0 surplus: 6 money: $2633
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $4870
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (110ms) <P13> 64ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9110 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 37
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 125ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (7 units for $588)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 699
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (124ms) <P13> 49ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9182 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5232695517530081462
  INFO [Shop.calcBuySellPrice]                       Current Food price $58
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 35, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 8 critical: 4 surplus: 4 money: $1075
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 10 critical: 4 surplus: 6 money: $1897
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 11 critical: 4 surplus: 7 money: $2633
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 6 critical: 4 surplus: 2 money: $4282
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 111ms (127ms) <P13> 52ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9096 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $509
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Shroomy rank 4 takes over trade from seller <D.A.N.> rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $509
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $509
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $29
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $509
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $509
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $509
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $252)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 373
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (127ms) <P13> 46ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9168 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1290481855250542237
  INFO [Shop.calcBuySellPrice]                       Current Energy price $47
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 46, needed: 20
  INFO [Shop.printPriceFactor]                       Energy is decreased to 58%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 14 critical: 4 surplus: 10 money: $1219
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 2 critical: 4 surplus: -2 money: $2005
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 15 critical: 7 surplus: 8 money: $2633
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 15 critical: 5 surplus: 10 money: $4030
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 111ms (127ms) <P13> 46ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9083 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 39
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.876 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 124ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $335
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 127ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $44 (8 units for $352)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 143
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 111ms (127ms) <P13> 46ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9145 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6210963918445579604
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 39704648
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $4030 Plots: 8 Assets: 2603 Total: 10633
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 11 Energy: 15 Smithore: 0 Crystite: 7
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $2413 Plots: 10 Assets: 2834 Total: 10247
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 11 Energy: 20 Smithore: 0 Crystite: 6
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $1873 Plots: 8 Assets: 1035 Total: 6908
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 8 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $1571 Plots: 8 Assets: 1099 Total: 6670
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $360
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 35 units $181
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $360
  INFO [SummaryPhase2.begin]                         Colony total: 34458
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 242
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 112ms (127ms) <P13> 45ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9144 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Mountain2 (8,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 127ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 0: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 1: Mountain1 (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 3: Mountain1 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 112ms
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 9 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 9: Mountain2 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 653
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 110ms (125ms) <P13> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9075 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1416
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $1388
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-872
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)Shroomy chat: go chuckieeeeeeeeeeee
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Chuckie Chuck bought the plot for $2476
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 808
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 64ms (78ms) <P12> 101ms (111ms) <P13> 49ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9114 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7449024948179082146
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.14675623
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Chuckie Chuck (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 493
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 64ms (78ms) <P12> 101ms (111ms) <P13> 52ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9118 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (5,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (7,0) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain3 (2,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,1) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain3 (2,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain1 (1,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 548
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 68ms (79ms) <P12> 108ms (111ms) <P13> 77ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9194 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1272274406237635102
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63460004
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: OYE
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 68ms (79ms) <P12> 108ms (111ms) <P13> 77ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9187 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I mixed it up
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Crystite factory
  INFO [GameController.apply]                        (P12)Shroomy chat: give fluff a challenge haha
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (6,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2015
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $178, max: 47.5, left: 7.199097, fraction 0.15155993
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $178 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 108ms (110ms) <P13> 79ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9191 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6092333782138340187
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5194388
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 8 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 108ms (110ms) <P13> 78ms (97ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9190 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 1747.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 1297ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2313.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (8,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Crater (3,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain2 (8,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Crater (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Mountain2 (8,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 673
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (88ms) <P12> 109ms (127ms) <P13> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9251 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2068356098216238639
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6483059
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 4)
  INFO [Player.useFood]                              (P12)Shroomy has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (88ms) <P12> 111ms (127ms) <P13> 65ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9252 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (0,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (6,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 2041
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $160, max: 47.5, left: 6.6790977, fraction 0.14061259
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 346
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 123ms (127ms) <P13> 76ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9281 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 123ms (127ms) <P13> 76ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5341626027094509576
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 20 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 15 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 14 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 10 food, 15 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 8 energy, 14 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 2 food, 10 energy, 11 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 3 food, 15 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 11 food, 15 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 9 energy, 16 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 2 food, 13 energy, 9 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 117ms (126ms) <P13> 65ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9312 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2779369081126092640
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 117ms (126ms) <P13> 65ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9317 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2650436696657216065
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $181
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 35, mules potentially available: 22, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $76 sell price $111
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $811
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 9 critical: 0 surplus: 9 money: $283
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 16 critical: 0 surplus: 16 money: $2031
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 9 critical: 0 surplus: 9 money: $659
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (126ms) <P13> 65ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9255 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 41
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $76
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: meow
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $76 (34 units for $2584)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (126ms) <P13> 49ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9289 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5154209993451352959
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 12 critical: 0 surplus: 12 money: $811
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $967
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 15 critical: 0 surplus: 15 money: $3247
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 13 critical: 0 surplus: 13 money: $1343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (126ms) <P13> 76ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9252 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 42
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (40 units for $4160)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 143
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 109ms (126ms) <P13> 49ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9294 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4348328039557127875
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 26, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 83%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 4 critical: 5 surplus: -1 money: $2059
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 13 critical: 5 surplus: 8 money: $967
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 8 critical: 5 surplus: 3 money: $4807
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 1 critical: 5 surplus: -4 money: $2695
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 110ms (126ms) <P13> 48ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer Chuckie Chuck rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer Chuckie Chuck rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer Chuckie Chuck rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $49
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $292
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $61 (8 units for $490)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 388
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 110ms (126ms) <P13> 49ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9261 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3851943648516239114
  INFO [Shop.calcBuySellPrice]                       Current Energy price $44
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 68, needed: 30
  INFO [Shop.printPriceFactor]                       Energy is decreased to 58%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: OUCH
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 16 critical: 6 surplus: 10 money: $1937
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 15 critical: 6 surplus: 9 money: $1457
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 18 critical: 10 surplus: 8 money: $4439
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 19 critical: 8 surplus: 11 money: $2695
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: :)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 109ms (126ms) <P13> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9219 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 44
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P13)Chuckie Chuck (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $378
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $34 (12 units for $412)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 609
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (93ms) <P12> 97ms (111ms) <P13> 48ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9228 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -621061804819143732
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 40703688
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $4027 Plots: 11 Assets: 3009 Total: 12536
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 14 Energy: 30 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $2695 Plots: 10 Assets: 1757 Total: 9452
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 1 Energy: 19 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $1981 Plots: 9 Assets: 1629 Total: 8110
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 6 Energy: 12 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $1825 Plots: 9 Assets: 1248 Total: 7573
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 9 mules for 18 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 51 units $76
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $34
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $150
  INFO [SummaryPhase2.begin]                         Colony total: 37671
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 225
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (93ms) <P12> 97ms (113ms) <P13> 48ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9216 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 97ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 123ms 13 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 97ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)<D.A.N.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<D.A.N.> is granted tile 0: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 97ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Shroomy is granted tile 1: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 97ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 3: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 4: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 517
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (93ms) <P12> 95ms (113ms) <P13> 48ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9211 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2416
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $1013
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $1012
  INFO [AbstractAuctionController.begin]             Begin auction id 45
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $2696
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 413
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (111ms) <P13> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9248 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1674019125555188867
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.62929446
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 109ms (112ms) <P13> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9248 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1077. End Update: 1076
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (6,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2152
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $158, max: 47.5, left: 4.4591, fraction 0.09387579
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $158 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 449
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (111ms) <P13> 67ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9307 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5542094248182117104
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7791159
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 2)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 1 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (111ms) <P13> 77ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9313 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,0) with Food factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (5,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 675
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 928
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (112ms) <P13> 77ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9313 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2039814434110722162
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30176204
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 3)
  INFO [Player.useFood]                              (P12)Shroomy has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 110ms (112ms) <P13> 77ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9314 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (0,4) with Crystite factory
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: wow, I got three of the high
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (8,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 2209
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $150, max: 47.5, left: 3.3191009, fraction 0.06987581
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 490
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 108ms (111ms) <P13> 63ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9339 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4443483446842465147
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.016790867
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<D.A.N.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P15)<D.A.N.> has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 430
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 109ms (111ms) <P13> 67ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9348 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> starts by assaying Mountain2 (8,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 2933.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 54ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 7309.999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain2 (3,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain2 (2,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Mountain2 (3,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: and the AI got the 4th and the meteor
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Plain (3,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Mountain2 (2,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> developed a tile but is short on time: 4.4191
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $151, max: 47.5, left: 1.8191023, fraction 0.03829689
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $151 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 2284
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 570
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 95ms (109ms) <P13> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9365 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1205055999813513458
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 225
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (79ms) <P12> 96ms (109ms) <P13> 77ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9325 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5462665195686509734
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 12 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 7 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 30 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 19 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 8 energy, 0 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 25 food, 13 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 8 energy, 10 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 6 food, 12 energy, 11 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 3 food, 8 energy, 0 smithore, 18 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 24 food, 15 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 7 energy, 7 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 3 food, 12 energy, 11 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 257
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (79ms) <P12> 107ms (110ms) <P13> 78ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9371 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (79ms) <P12> 107ms (110ms) <P13> 78ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9367 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4530747766613038875
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $76
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $4
  INFO [Shop.printPriceFactor]                       Smithore shop: 51, mules potentially available: 33, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $1631
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 3 critical: 0 surplus: 3 money: $2201
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 7 critical: 0 surplus: 7 money: $964
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 11 critical: 0 surplus: 11 money: $2520
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (79ms) <P12> 107ms (111ms) <P13> 78ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9326 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 46
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.893 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 107ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 111ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 111ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $54 (21 units for $1134)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (81ms) <P12> 96ms (111ms) <P13> 78ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9352 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -467086728756644479
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 18 critical: 0 surplus: 18 money: $1631
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2363
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 24 critical: 0 surplus: 24 money: $1342
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 8 critical: 0 surplus: 8 money: $3114
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 96ms (113ms) <P13> 78ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9317 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 47
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.904 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 96ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 114ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 115ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (18 units for $1152)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 113
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 110ms (115ms) <P13> 78ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9348 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8738675470872465818
  INFO [Shop.calcBuySellPrice]                       Current Food price $61
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 40, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 4 critical: 5 surplus: -1 money: $2783
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 24 critical: 5 surplus: 19 money: $2363
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 9 critical: 5 surplus: 4 money: $1342
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 3 critical: 5 surplus: -2 money: $1962
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 110ms (115ms) <P13> 79ms (109ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9305 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 48
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer Chuckie Chuck rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $33
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-142
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (19 units for $962)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 491
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 113ms (124ms) <P13> 79ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9305 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8574622375002636667
  INFO [Shop.calcBuySellPrice]                       Current Energy price $34
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 71, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Shroomy chat: im not ai
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 12 critical: 8 surplus: 4 money: $2609
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 16 critical: 7 surplus: 9 money: $3325
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 22 critical: 12 surplus: 10 money: $1284
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 21 critical: 9 surplus: 12 money: $1324
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 113ms (125ms) <P13> 79ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9284 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 49
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 110ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Now both meteors are out
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: you got the second one
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $27 (8 units for $216)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 261
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 113ms (125ms) <P13> 79ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9272 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 273994090366227186
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 48020176
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1068 Plots: 13 Assets: 4276 Total: 11844
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 10 Energy: 30 Smithore: 0 Crystite: 24
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1324 Plots: 11 Assets: 4041 Total: 10865
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 14 Energy: 21 Smithore: 0 Crystite: 26
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $3541 Plots: 10 Assets: 1131 Total: 9672
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $2609 Plots: 10 Assets: 1714 Total: 9323
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 7 Energy: 12 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 60 units $54
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $27
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 41704
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)Shroomy chat: yay
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I said that before you got it
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (124ms) <P13> 79ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9267 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (124ms) <P13> 79ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9248 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (124ms) <P13> 78ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9246 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7938481153523884822
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.45902896
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (124ms) <P13> 78ms (110ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Its gonna be a tight comp for game end
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (7,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (0,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $175
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2215
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $160, max: 47.5, left: 3.199101, fraction 0.06734949
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $160 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 513
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (81ms) <P12> 110ms (124ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9245 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2034924735892825818
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63704544
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 2)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (80ms) <P12> 110ms (115ms) <P13> 62ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9241 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain3 (2,2) with Crystite factory
  INFO [GameController.apply]                        (P12)Shroomy chat: this game is just so fun
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain1 (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (5,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)Chuckie Chuck
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 651
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 109ms (112ms) <P13> 48ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9214 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8494581224456148712
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7930296
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 108ms (112ms) <P13> 48ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9202 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 1326.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 67ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2056.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Crater (3,4): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain2 (3,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Crater (3,4) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Mountain2 (3,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile Plain (3,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<D.A.N.> sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $182, max: 47.5, left: 12.519199, fraction 0.26356208
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $182 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 1749
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 51
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (91ms) <P12> 98ms (111ms) <P13> 62ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9221 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1957673781028799849
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8990044
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 4)
  INFO [Player.useFood]                              (P12)Shroomy has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: indeed
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (91ms) <P12> 98ms (111ms) <P13> 62ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9232 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Crater (3,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P12)Shroomy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.developLand]                       (P12)Shroomy undevelops tile Plain (0,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)Shroomy sold a mule for $150
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 2278
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $155, max: 47.5, left: 1.9391022, fraction 0.040823203
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 572
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (91ms) <P12> 109ms (123ms) <P13> 77ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5973410971583024490
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)FluffyFiend Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (123ms) <P13> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9229 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6950822150210200145
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 12 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 30 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 21 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 3 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 17 food, 10 energy, 3 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 8 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 0 food, 8 energy, 3 smithore, 39 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 4 food, 2 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 19 food, 9 energy, 3 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 8 food, 7 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 0 food, 10 energy, 3 smithore, 41 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 193
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (123ms) <P13> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9305 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (123ms) <P13> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9307 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4151755954158994163
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $54
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-15
  INFO [Shop.printPriceFactor]                       Smithore shop: 60, mules potentially available: 42, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $35 sell price $70
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $2714
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 3 critical: 0 surplus: 3 money: $3373
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $1153
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 3 critical: 0 surplus: 3 money: $949
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (80ms) <P12> 110ms (115ms) <P13> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9284 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 51
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $35
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: be free mule!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 123ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 123ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $35 (6 units for $210)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 969
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (123ms) <P13> 77ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9324 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1399730205453682265
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 27 critical: 0 surplus: 27 money: $2714
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 11 critical: 0 surplus: 11 money: $3478
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 52 critical: 0 surplus: 52 money: $943
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 67 critical: 0 surplus: 67 money: $1054
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 176
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (79ms) <P12> 110ms (123ms) <P13> 77ms (96ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9271 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 52
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $124
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 124ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (157 units for $19468)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 785
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (114ms) <P13> 64ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9230 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9205936933453898580
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 44, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 5 critical: 5 surplus: 0 money: $6062
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 19 critical: 5 surplus: 14 money: $4842
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 11 critical: 5 surplus: 6 money: $7391
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 5 critical: 5 surplus: 0 money: $9362
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (79ms) <P12> 110ms (114ms) <P13> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9237 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 53
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.889 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 111ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 114ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 113ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 113ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 113ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $45
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 113ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (16 units for $800)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 992
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (81ms) <P12> 109ms (113ms) <P13> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9228 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5844607498270346738
  INFO [Shop.calcBuySellPrice]                       Current Energy price $27
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 76%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 5 critical: 9 surplus: -4 money: $5962
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 10 critical: 8 surplus: 2 money: $5442
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 22 critical: 11 surplus: 11 money: $7141
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 19 critical: 10 surplus: 9 money: $8912
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (94ms) <P12> 109ms (116ms) <P13> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9221 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 54
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $55
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.89100003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 109ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 116ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Chuckie Chuck rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $55
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 116ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $55
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 116ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $123 (2 units for $246)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 903
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (94ms) <P12> 95ms (113ms) <P13> 64ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2075710581745118434
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 39616520
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $8867 Plots: 11 Assets: 4520 Total: 18887
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 14 Energy: 20 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $7141 Plots: 13 Assets: 5086 Total: 18727
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 16 Energy: 22 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $5688 Plots: 10 Assets: 2284 Total: 12972
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 7 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $5761 Plots: 10 Assets: 2178 Total: 12939
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 7 Energy: 6 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 56 units $35
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $123
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 63525
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: WOW, he sold is 1 extra
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 80ms (94ms) <P12> 95ms (113ms) <P13> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9253 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 80ms (94ms) <P12> 95ms (113ms) <P13> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 80ms (94ms) <P12> 95ms (113ms) <P13> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9241 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7206802698892601003
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16732001
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (94ms) <P12> 95ms (109ms) <P13> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9234 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain2 (8,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.sellMule]                          (P13)Chuckie Chuck sold a mule for $145
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1072
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $250, max: 47.5, left: 26.05951, fraction 0.54862124
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 388
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (93ms) <P12> 95ms (116ms) <P13> 64ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9246 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4974625303508635054
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2550106
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 16 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 498
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (93ms) <P12> 109ms (124ms) <P13> 64ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9245 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 674
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (84ms) <P12> 109ms (111ms) <P13> 64ms (108ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2926206911033396657
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84212667
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (84ms) <P12> 109ms (111ms) <P13> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9226 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 2830.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 199ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3951.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<D.A.N.> sold a mule for $95
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $207, max: 47.5, left: 15.119259, fraction 0.3183002
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $207 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 1619
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 919
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (82ms) <P12> 108ms (110ms) <P13> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9217 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2213207783393487524
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.19828415
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $450 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)Shroomy has 7 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 428
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (82ms) <P12> 107ms (110ms) <P13> 63ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9213 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)Shroomy develops tile Plain (0,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P12)Shroomy
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 857
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (82ms) <P12> 102ms (112ms) <P13> 78ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9227 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (82ms) <P12> 102ms (112ms) <P13> 78ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9223 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3500548159296801053
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 6 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 22 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 20 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 3 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 0 food, 29 energy, 3 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 0 smithore, 71 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 0 food, 8 energy, 0 smithore, 53 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)Shroomy chat: fly you fool
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 4 food, 2 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 0 food, 27 energy, 3 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 2 energy, 0 smithore, 79 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 0 food, 7 energy, 0 smithore, 52 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 346
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (93ms) <P12> 109ms (112ms) <P13> 63ms (107ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9250 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8131016721783133825
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 159
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (93ms) <P12> 109ms (112ms) <P13> 65ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2267423053153145676
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $35
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-13
  INFO [Shop.printPriceFactor]                       Smithore shop: 56, mules potentially available: 39, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $37 sell price $72
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $5871
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 1 critical: 0 surplus: 1 money: $5820
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 6 critical: 0 surplus: 6 money: $7071
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $9092
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (93ms) <P12> 102ms (112ms) <P13> 65ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9170 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 56
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $37
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 126ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $40 (1 units for $40)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 163
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (93ms) <P12> 102ms (112ms) <P13> 78ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9226 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2308439223732485243
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 12 critical: 0 surplus: 12 money: $5831
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 7 critical: 0 surplus: 7 money: $5860
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 38 critical: 0 surplus: 38 money: $7071
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 24 critical: 0 surplus: 24 money: $9092
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (93ms) <P12> 102ms (112ms) <P13> 78ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9181 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 57
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $128
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.898 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 3 frames, rountrip 0ms, max 102ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 112ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P15)<D.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P12)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [GameController.apply]                        (P11)FluffyFiend chat: purrrr
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: well poops
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (81 units for $10368)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 416
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 79ms (93ms) <P12> 109ms (110ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9200 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6203737547440543381
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 113%
  INFO [Shop.printPriceFactor]                       Food buy price $42 sell price $77
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 5 critical: 5 surplus: 0 money: $7367
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 1 critical: 5 surplus: -4 money: $6756
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 5 surplus: 1 money: $11935
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 5 critical: 5 surplus: 0 money: $12164
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 389
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (91ms) <P12> 109ms (110ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9162 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 58
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $63
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.905 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<D.A.N.> (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $63
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $77 (1 units for $77)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 151
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (84ms) <P12> 95ms (110ms) <P13> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9290 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9164045087115616790
  INFO [Shop.calcBuySellPrice]                       Current Energy price $123
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 58, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $76 sell price $111
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 2 critical: 10 surplus: -8 money: $7367
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 30 critical: 5 surplus: 25 money: $6679
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 10 critical: 13 surplus: -3 money: $12012
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 16 critical: 10 surplus: 6 money: $12164
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 408
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 78ms (84ms) <P12> 96ms (110ms) <P13> 70ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9153 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 59
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.904 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 96ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Chuckie Chuck (P12)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Shroomy rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $91
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-153
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 110ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $100 (24 units for $2419)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 753
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 96ms (112ms) <P13> 62ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 54444961212484141
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 51174776
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $11568 Plots: 13 Assets: 3730 Total: 21798
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 14 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $12053 Plots: 11 Assets: 3470 Total: 21023
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 5 Energy: 17 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $9098 Plots: 10 Assets: 1779 Total: 15877
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 2 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $6035 Plots: 10 Assets: 3050 Total: 14085
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 5 Energy: 14 Smithore: 1 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 50 units $40
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $100
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 72783
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 225
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 96ms (113ms) <P13> 62ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9208 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 9
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 96ms (113ms) <P13> 62ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9194 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 96ms (113ms) <P13> 62ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9195 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2796140978615115978
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7115705
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 76ms (78ms) <P12> 100ms (113ms) <P13> 63ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9200 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $130
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1087
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $250, max: 47.5, left: 25.759502, fraction 0.5423053
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 410
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 110ms (114ms) <P13> 78ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9207 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4447525637747851470
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.85649693
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 2)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 112ms (114ms) <P13> 78ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9202 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)FluffyFiend chat: gg, 3 high curse strikes again
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (5,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,4) with Crystite factory
  INFO [GameController.apply]                        (P11)FluffyFiend chat: I demand to speak to your manager! I want a rematch!!
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1638
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $207, max: 47.5, left: 14.73925, fraction 0.3103
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $207 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 936
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 110ms (112ms) <P13> 78ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9188 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2945089323251001815
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34662563
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<D.A.N.> (rank 3)
  INFO [Player.useFood]                              (P15)<D.A.N.> has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 110ms (112ms) <P13> 79ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9185 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 0.4 (22.0/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 3432.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 10ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3799.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<D.A.N.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<D.A.N.> sold a mule for $130
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<D.A.N.> gambles $225, max: 47.5, left: 9.239708, fraction 0.19452016
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $225 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<D.A.N.> finishes on update 638
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 964
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (78ms) <P12> 110ms (112ms) <P13> 79ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9199 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3325908628383776311
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.81896317
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Shroomy (rank 4)
  INFO [Player.useFood]                              (P12)Shroomy has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: IT AINT OVER TIL ITS OVER MISS KITTY
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 67ms (78ms) <P12> 110ms (112ms) <P13> 79ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9206 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)FluffyFiend chat: rarrrrrrrrrrrrrrrrr
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Shroomy finishes on update 113
  INFO [GameModel.gamble]                            (P12)Shroomy gambles $241, max: 47.5, left: 45.23995, fraction 0.95241994
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $241 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 453
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 67ms (81ms) <P12> 110ms (112ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9209 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 67ms (81ms) <P12> 110ms (112ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9200 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 953358455243376536
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P12)Shroomy has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P15)<D.A.N.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 14 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 17 energy and needs 11 energy
  INFO [ProductionPhase.logProduction]               (P12)Shroomy expects 4 food, 3 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> expects 4 food, 20 energy, 3 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 0 smithore, 78 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 0 food, 0 energy, 0 smithore, 62 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P12)Shroomy produced 4 food, 2 energy, 0 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P15)<D.A.N.> produced 4 food, 21 energy, 4 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 0 smithore, 79 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 0 food, 0 energy, 0 smithore, 63 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 287
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 67ms (81ms) <P12> 109ms (112ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9245 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3303318777139353945
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 259
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 67ms (81ms) <P12> 109ms (112ms) <P13> 79ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9250 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -290293845373745013
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $40
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 50, mules potentially available: 39, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Shroomy chat: ggs 
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Smithore: 1 critical: 0 surplus: 1 money: $6276
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Smithore: 4 critical: 0 surplus: 4 money: $9348
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 6 critical: 0 surplus: 6 money: $11768
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $12160
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 173
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 109ms (112ms) <P13> 78ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9176 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 61
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 109ms (112ms) <P13> 78ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9168 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3952220627132355559
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Crystite: 34 critical: 0 surplus: 34 money: $6276
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Crystite: 13 critical: 0 surplus: 13 money: $9348
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 79 critical: 0 surplus: 79 money: $11768
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 63 critical: 0 surplus: 63 money: $12160
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 109ms (113ms) <P13> 77ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 62
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (81ms) <P12> 109ms (113ms) <P13> 77ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9132 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5975665770209304553
  INFO [Shop.calcBuySellPrice]                       Current Food price $77
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 8, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 213%
  INFO [Shop.printPriceFactor]                       Food buy price $149 sell price $184
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I think Kitty takes it
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Food: 4 critical: 0 surplus: 4 money: $6276
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Food: 4 critical: 0 surplus: 4 money: $9348
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $11768
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 0 critical: 0 surplus: 0 money: $12160
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (83ms) <P12> 109ms (113ms) <P13> 77ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9134 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 63
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $184
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-14
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (83ms) <P12> 109ms (114ms) <P13> 77ms (113ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9143 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5116261543882015054
  INFO [Shop.calcBuySellPrice]                       Current Energy price $100
  INFO [Shop.printPriceFactor]                       Energy shop: 7, total: 41, needed: 42
  INFO [Shop.printPriceFactor]                       Energy is increased to 102%
  INFO [Shop.printPriceFactor]                       Energy buy price $87 sell price $122
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P12)Shroomy Energy: 6 critical: 0 surplus: 6 money: $6276
  INFO [CollectionPhase.goToNextPhase]               (P15)<D.A.N.> Energy: 22 critical: 0 surplus: 22 money: $9348
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 1 critical: 0 surplus: 1 money: $11768
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 5 critical: 0 surplus: 5 money: $12160
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 317
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (83ms) <P12> 109ms (114ms) <P13> 77ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9141 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 64
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-666
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P15> 0ms (0ms) <P11> 77ms (83ms) <P12> 109ms (114ms) <P13> 77ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -851234873645420866
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 25482944
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $11768 Plots: 13 Assets: 10373 Total: 28641
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 1 Smithore: 6 Crystite: 79
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $12160 Plots: 11 Assets: 8547 Total: 26207
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 0 Energy: 5 Smithore: 0 Crystite: 63
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Money: $9348 Plots: 10 Assets: 5452 Total: 19800
  INFO [SummaryPhase2.begin]                         (P15)<D.A.N.> Food: 4 Energy: 22 Smithore: 4 Crystite: 13
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Money: $6276 Plots: 10 Assets: 6079 Total: 17355
  INFO [SummaryPhase2.begin]                         (P12)Shroomy Food: 4 Energy: 6 Smithore: 1 Crystite: 34
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 50 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $164
  INFO [SummaryPhase2.begin]                         Shop Energy: 7 units $102
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 92003
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /38.39.165.155 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 0435be9f-3401-4e9a-b225-04a648adcd54
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /198.48.162.76 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109290 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /198.48.162.76 <P12>
  INFO [Server.removeClient]                         Server: Removing client /198.48.162.76 <> with id 8c97dfd4-da8b-4d65-b587-fe27f96fcd75
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.48.162.76 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /192.168.1.1 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /192.168.1.1 <P13>
  INFO [Server.removeClient]                         Server: Removing client /192.168.1.1 <> with id 1979e209-1fd7-4ffb-b93c-1570ccb76c36
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /192.168.1.1 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10 P15> with id 5054a8c4-225d-422d-826e-1bcc96a88f91
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10 P15>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /127.0.0.1 <P15>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Left server in 7 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 3
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id e4aa7922-0c11-4011-996c-6d3945af71db
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: 8dae1bdc62bf4cf236df159af2d76f6fdba546eaffd484db8a89749b766a5bf0
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is e4aa7922-0c11-4011-996c-6d3945af71db
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id e4aa7922-0c11-4011-996c-6d3945af71db
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853574) Shroomy: :)
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id 412596cd-3008-44f8-a884-55b6108aa4c9
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157927
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.purgePendingClients]                  client purged: 412596cd-3008-44f8-a884-55b6108aa4c9
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 4e302acf-0c32-4920-a6bb-3985682a6cfa
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S11> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7277 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <S11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 4e302acf-0c32-4920-a6bb-3985682a6cfa
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 008b350c-ec0e-49b2-bd60-1d694debd3bd
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S11> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7277 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /184.52.53.239 id 6af9457b-5fd7-4924-871c-31713e49cab1
  INFO [Server.initUdp]                              Server: Client /184.52.53.239 <> requests UDP address /184.52.53.239:54101
  INFO [ServerMessageHandler.processJoin]            Server: Client /184.52.53.239 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /184.52.53.239 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7381 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /184.52.53.239 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: hey fluff
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (S11)FluffyFiend chat: meow
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameController.apply]                        (S11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [GameController.apply]                        (P11)FluffyFiend chat: shroomy will be back soon
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: they went to the pharmacy
  INFO [GameController.apply]                        (P11)FluffyFiend chat: can u wait?
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: ill have to restart to get my phone connection on
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: yep
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /184.52.53.239 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 12
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /174.243.0.235 id d4ed53dc-94b7-4ff3-9505-d045f252d132
  INFO [Server.initUdp]                              Server: Client /174.243.0.235 <> requests UDP address /174.243.0.235:7128
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.243.0.235 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.243.0.235 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7498 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.243.0.235 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P14)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P14)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: ok im good
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: still ok to wait
  INFO [GameController.apply]                        (P11)FluffyFiend chat: if you want to play just let me know
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: have to use my phone because my ping sucks on home connection
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: im good to wait a few
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok, when ready let me know
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: woof!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: how do i get my new kitty to use the litter box instead of my bed??
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted false
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted false
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: oh dear
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: fluffmeisters wisdom is neccesary
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: shes adorable until that happens
  INFO [GameController.apply]                        (P11)FluffyFiend chat: how about placing the litter box in your bed?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: lol
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: priceless advice
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: what do you think of the new, faster paced game?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)FluffyFiend chat: its ok, a bit fast but I like it
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: i feel like like windows 95 brain needs more time to process what is happening
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yes, keeps you on your toes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: fuck it
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: huh
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: lets play
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:ready
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: lol
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: glitchy poo
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: reconnect?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yes
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: server:restart
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:restart
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /174.243.0.235 <P14>
  INFO [Server.removeClient]                         Server: Removing client /174.243.0.235 <> with id d4ed53dc-94b7-4ff3-9505-d045f252d132
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.243.0.235 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.243.0.235 id 83a54e11-49d9-4a3b-be6c-e2ed8d3d9f6d
  INFO [Server.initUdp]                              Server: Client /174.243.0.235 <> requests UDP address /174.243.0.235:7128
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.243.0.235 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.243.0.235 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7501 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.243.0.235 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P14)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P14)yourslipisshowing is a remote Player
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:help
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: server:wtf
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ya
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: what do we do?
  INFO [GameController.apply]                        (P11)FluffyFiend chat: should we go to the other bot
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 008b350c-ec0e-49b2-bd60-1d694debd3bd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [GameController.apply]                        (P14)yourslipisshowing chat: yep
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /174.243.0.235 <P14>
  INFO [Server.removeClient]                         Server: Removing client /174.243.0.235 <> with id 83a54e11-49d9-4a3b-be6c-e2ed8d3d9f6d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.243.0.235 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 6911afff-f303-461e-b494-6d1092e87620
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S14> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S14> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7357 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P14)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P14)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)FluffyFiend is a remote Spectator
  INFO [Server.acceptClients]                        Server: Accepted client /82.181.148.218 id 6d36808c-49d4-434d-975a-dcdbbc8734a7
  INFO [ServerMessageHandler.processJoin]            Server: Client /82.181.148.218 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)henri1971 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)henri1971 (ID: 106250)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /82.181.148.218 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7449 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /82.181.148.218 <S11> requests UDP address /82.181.148.218:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)henri1971 (ID 106250)
  INFO [ServerMessageHandler.processPlayerJoin]      /82.181.148.218 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)henri1971 joins the players
  INFO [Player.<init>]                               Creating (P11)henri1971
  INFO [GameModel.setRemoteUser]                     (P11)henri1971 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P14)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P14)FluffyFiend is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P14)FluffyFiend chat: pee pee brb
  INFO [Server.acceptClients]                        Server: Accepted client /174.243.0.235 id 3d8e4bec-669c-41b5-be82-db232ea2980c
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.243.0.235 <S15> joins
  INFO [Server.initUdp]                              Server: Client /174.243.0.235 <S15> requests UDP address /174.243.0.235:7128
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.243.0.235 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7604 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)yourslipisshowing (ID 24637)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /174.243.0.235 <S15>
  INFO [Server.removeClient]                         Server: Removing client /174.243.0.235 <> with id 3d8e4bec-669c-41b5-be82-db232ea2980c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.243.0.235 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)henri1971 chat: Hello!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)FluffyFiend chat: henri, do we wait?
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)henri1971 chat: Maybe a while, or is mr. slip joining now?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)FluffyFiend chat: i think someone will join--let me reboot--brb
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /38.39.165.155 <P14>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 6911afff-f303-461e-b494-6d1092e87620
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 5d263a40-44a5-4d4e-9a21-e3d380afe9e2
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S14> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S14> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7495 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P14)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P14)FluffyFiend is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)FluffyFiend chat: i will leave it up to you as to when you would like to start:)
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)henri1971 chat: okay. Just wondering why c-128 is'n joining
  INFO [GameController.apply]                        (P14)FluffyFiend chat: not sure
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)FluffyFiend chat: i know shroom had to go to the pharmacy but would return and play
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)henri1971 chat: lets wait for him
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)FluffyFiend chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P14)FluffyFiend chat: c128 commented in the lobby and left
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)henri1971 chat: okay. so everyone pretty much left. Do we start playing?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /198.48.162.76 id 9907f52d-13f6-4e9c-9a9c-8cf884c873fd
  INFO [ServerMessageHandler.processJoin]            Server: Client /198.48.162.76 <S15> joins
  INFO [Server.initUdp]                              Server: Client /198.48.162.76 <S15> requests UDP address /198.48.162.76:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)Shroomy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)Shroomy (ID: 109290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /198.48.162.76 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7594 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)Shroomy (ID 109290)
  INFO [ServerMessageHandler.processPlayerJoin]      Server: No more players allowed. /198.48.162.76 <S15> can't join as a player.
  INFO [ServerMessageHandler.processPlayerJoin]      Server: No more players allowed. /198.48.162.76 <S15> can't join as a player.
  INFO [ServerMessageHandler.processPlayerJoin]      Server: No more players allowed. /198.48.162.76 <S15> can't join as a player.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ServerMessageHandler.processPlayerJoin]      Server: No more players allowed. /198.48.162.76 <S15> can't join as a player.
  INFO [ServerMessageHandler.processPlayerJoin]      Server: No more players allowed. /198.48.162.76 <S15> can't join as a player.
  INFO [ServerMessageHandler.processPlayerJoin]      Server: No more players allowed. /198.48.162.76 <S15> can't join as a player.
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      Server: No more players allowed. /198.48.162.76 <S15> can't join as a player.
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109290 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /198.48.162.76 <S15>
  INFO [Server.removeClient]                         Server: Removing client /198.48.162.76 <> with id 9907f52d-13f6-4e9c-9a9c-8cf884c873fd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /198.48.162.76 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)henri1971 chat: please join
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P14)FluffyFiend chat: oh no
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)FluffyFiend chat: why did shroom leave
  INFO [GameController.apply]                        (P11)henri1971 chat: I have no idea
  INFO [GameController.apply]                        (P14)FluffyFiend chat: lol
  INFO [GameController.apply]                        (P14)FluffyFiend chat: people are weird today
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P14)FluffyFiend chat: maybe the meds are kicking in
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)henri1971 chat: lol
  INFO [GameController.apply]                        (P14)FluffyFiend chat: wait 5 mins for their possoble reboot?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)henri1971 chat: Ok
  INFO [GameController.apply]                        (P14)FluffyFiend chat: then we play
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [GameController.apply]                        (P14)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P14)FluffyFiend chat: oh shit, this is not a good bot to play--lets go to the other
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /38.39.165.155 <P14>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 5d263a40-44a5-4d4e-9a21-e3d380afe9e2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [GameController.apply]                        (P11)henri1971 chat: ok
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106250 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /82.181.148.218 <P11>
  INFO [Server.removeClient]                         Server: Removing client /82.181.148.218 <> with id 6d36808c-49d4-434d-975a-dcdbbc8734a7
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /82.181.148.218 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /192.168.1.1 id a233db54-d56b-41eb-a06a-7981010241f3
  INFO [ServerMessageHandler.processJoin]            Server: Client /192.168.1.1 <S11> joins
  INFO [Server.initUdp]                              Server: Client /192.168.1.1 <S11> requests UDP address /192.168.1.1:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /192.168.1.1 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7354 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Chuckie Chuck (ID 9941)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S11)Chuckie Chuck chat: server: kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /192.168.1.1 <S11>
  INFO [Server.removeClient]                         Server: Removing client /192.168.1.1 <> with id a233db54-d56b-41eb-a06a-7981010241f3
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /192.168.1.1 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /184.52.53.239 id 7c5c45a7-6cab-47f7-b757-985730da1422
  INFO [ServerMessageHandler.processJoin]            Server: Client /184.52.53.239 <S11> joins
  INFO [Server.initUdp]                              Server: Client /184.52.53.239 <S11> requests UDP address /184.52.53.239:54151
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /184.52.53.239 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /184.52.53.239 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P11)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P11)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ServerMessageHandler.processPlayerUnjoin]    /184.52.53.239 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)yourslipisshowing unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /184.52.53.239 <S11>
  INFO [Server.removeClient]                         Server: Removing client /184.52.53.239 <> with id 7c5c45a7-6cab-47f7-b757-985730da1422
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /184.52.53.239 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /184.52.53.239:54151
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /184.52.53.239 id 79378056-0ad1-4cd6-a460-bd52d54f15d2
  INFO [Server.initUdp]                              Server: Client /184.52.53.239 <> requests UDP address /184.52.53.239:54151
  INFO [ServerMessageHandler.processJoin]            Server: Client /184.52.53.239 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /184.52.53.239 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [GameController.apply]                        (S11)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [ServerMessageHandler.processPlayerJoin]      /184.52.53.239 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P11)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P11)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:kick13
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /184.52.53.239 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)yourslipisshowing unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /184.52.53.239 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P11)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P11)yourslipisshowing is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.removeClient]                         Server: Removing client /184.52.53.239 <P11> with id 79378056-0ad1-4cd6-a460-bd52d54f15d2
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /184.52.53.239 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /184.52.53.239 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id af2242c7-9e5c-4e0b-bc5f-85aaa3ca3063
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S11> joins
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <S11> requests UDP address /174.202.98.225:7762
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P11)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P11)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <P11> with id af2242c7-9e5c-4e0b-bc5f-85aaa3ca3063
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /174.202.98.225 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id fcf06b41-637e-41c3-9aec-728e4178037e
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <S11> requests UDP address /174.202.98.225:7766
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P11)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P11)yourslipisshowing is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <P11> with id fcf06b41-637e-41c3-9aec-728e4178037e
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /174.202.98.225 <P11>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id 2d4b0f21-3dd7-4043-b410-46b8309c6da2
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S11> joins
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <S11> requests UDP address /174.202.98.225:7757
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /174.202.98.225 <S11>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <> with id 2d4b0f21-3dd7-4043-b410-46b8309c6da2
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id 114f54a0-a5a7-48f4-b096-728e4be98c30
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S11> joins
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <S11> requests UDP address /174.202.98.225:7757
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [Server.initUdp]                              Server: Removing old UDP address /174.202.98.225:7757 for client /174.202.98.225 <S11>
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <S11> requests UDP address /174.202.98.225:7757
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /174.202.98.225 <S11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id 08282a6b-1f1f-4cfa-a958-e3c9e6dc92ac
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <> requests UDP address /174.202.98.225:7757
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)yourslipisshowing (ID 24637)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /174.202.98.225 <S13>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <> with id 08282a6b-1f1f-4cfa-a958-e3c9e6dc92ac
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /174.202.98.225:7757
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id 458b80b8-df90-4698-a06a-12908ed9ab6d
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <> requests UDP address /174.202.98.225:7757
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7281 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P13)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P13)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 12 bytes
  INFO [Player.<init>]                               Creating (P14)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P14)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /74.130.60.200 id 0800bb6b-7fc2-4775-99ef-4fe3e75d7790
  INFO [Server.initUdp]                              Server: Client /74.130.60.200 <> requests UDP address /74.130.60.200:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /74.130.60.200 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)megadeth is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)megadeth (ID: 104590)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /74.130.60.200 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7491 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)megadeth (ID 104590)
  INFO [ServerMessageHandler.processPlayerJoin]      /74.130.60.200 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)megadeth joins the players
  INFO [Player.<init>]                               Creating (P15)megadeth
  INFO [GameModel.setRemoteUser]                     (P15)megadeth is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted false
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (15) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 15 voted true
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted false
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted false
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104590 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /74.130.60.200 <P15>
  INFO [Server.removeClient]                         Server: Removing client /74.130.60.200 <> with id 0800bb6b-7fc2-4775-99ef-4fe3e75d7790
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /74.130.60.200 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /174.202.98.225 <P13>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <> with id 458b80b8-df90-4698-a06a-12908ed9ab6d
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id fe9823b7-a791-4091-b97a-bae4c75650e0
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <> requests UDP address /174.202.98.225:7757
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7360 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P13)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P13)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /74.130.60.200 id e666ea5e-395d-4453-b95b-d2541dd68b50
  INFO [Server.initUdp]                              Server: Client /74.130.60.200 <> requests UDP address /74.130.60.200:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /74.130.60.200 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)megadeth is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)megadeth (ID: 104590)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /74.130.60.200 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7493 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)megadeth (ID 104590)
  INFO [ServerMessageHandler.processPlayerJoin]      /74.130.60.200 <S15> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (15) 0 bytes
  INFO [UserController.apply]                        (S15)megadeth joins the players
  INFO [Player.<init>]                               Creating (P15)megadeth
  INFO [GameModel.setRemoteUser]                     (P15)megadeth is a remote Player
  INFO [GameController.apply]                        (P13)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (15) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 15 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P15)megadeth chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI Join failed. No more players allowed.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /174.202.98.225 <P13>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <> with id fe9823b7-a791-4091-b97a-bae4c75650e0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /174.202.98.225:7757
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (15) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104590 user number 15
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /74.130.60.200 <P15>
  INFO [Server.removeClient]                         Server: Removing client /74.130.60.200 <> with id e666ea5e-395d-4453-b95b-d2541dd68b50
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /74.130.60.200 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id 58c09469-ab54-4577-bf0c-8c6febd01633
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <> requests UDP address /174.202.98.225:7757
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S15> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (15) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S15)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S15)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S15>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7361 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S15)yourslipisshowing (ID 24637)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S15)yourslipisshowing chat: server:restart
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10 P14> with id e4aa7922-0c11-4011-996c-6d3945af71db
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10 P14>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <P14>
  INFO [Server.removeClient]                         Server: Removing client /184.52.53.239 <P12> with id 6af9457b-5fd7-4924-871c-31713e49cab1
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /184.52.53.239 <P12>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <S11> with id 114f54a0-a5a7-48f4-b096-728e4be98c30
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /174.202.98.225 <S11>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <S15> with id 58c09469-ab54-4577-bf0c-8c6febd01633
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /174.202.98.225 <S15>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [GameController.close]                        Game close time exceeded.
  INFO [GameController.close]                        Left server in 5502 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 4
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id f74c4750-da8d-4329-8067-57845917974d
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: ee5992da1c7325a0335b4879f0d17da4466945b4920afedd09385719ade2797f
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is f74c4750-da8d-4329-8067-57845917974d
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id f74c4750-da8d-4329-8067-57845917974d
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id a9f9c1cb-45c0-493a-92ee-1b742a786ee2
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157932
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.purgePendingClients]                  client purged: a9f9c1cb-45c0-493a-92ee-1b742a786ee2
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id 01b3e2d9-daa8-4e28-b448-6b3fb697f699
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <> requests UDP address /174.202.98.225:7757
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7312 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P11)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P11)yourslipisshowing is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server;addai
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 12 bytes
  INFO [Player.<init>]                               Creating (P12)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P12)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P13)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [Server.acceptClients]                        Server: Accepted client /74.130.60.200 id 8e33ead5-e843-425d-9316-1c14cf526357
  INFO [Server.initUdp]                              Server: Client /74.130.60.200 <> requests UDP address /74.130.60.200:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /74.130.60.200 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)megadeth is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)megadeth (ID: 104590)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /74.130.60.200 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7548 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)megadeth (ID 104590)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processPlayerJoin]      /74.130.60.200 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)megadeth joins the players
  INFO [Player.<init>]                               Creating (P14)megadeth
  INFO [GameModel.setRemoteUser]                     (P14)megadeth is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: yourslipisshowing voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <D.A.N.> voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <J.I.M.> voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: megadeth voted: YES
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)yourslipisshowing (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 144
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 186ms (293ms) <P14> 182ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7589 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 212
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 192ms (293ms) <P14> 182ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7583 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7753686875469504140
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)yourslipisshowing (P12)<D.A.N.> (P14)megadeth (P13)<J.I.M.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 40606064
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: fuck it lets try again
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i had a good game going
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 186ms (293ms) <P14> 182ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7584 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 186ms (293ms) <P14> 182ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7722 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <D.A.N.> prefers Energy
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <J.I.M.> prefers Energy
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7616 tiles in 38839100ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 7616 tiles in 69644800ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim Plain (5,2) and wants Plain (3,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 293ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 12: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 22 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 22: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 37: Mountain3 (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 490
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (192ms) <P14> 160ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7822 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $765
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $764
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $660
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $660
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $696 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $748 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $772 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $816 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $748 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $852 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $796 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $720 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $808 (changed $12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $776 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $820 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $756 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $796 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $724 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $820 (changed $24)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:pings
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)yourslipisshowing bought the plot for $972
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 724
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7976 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $912
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $841
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $840
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1210
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $940
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)megadeth bought the plot for $1000
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: you have to click the player names to find who is 11-14
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 775
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7993 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $940
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $731
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $728
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $753
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $752
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [GameController.apply]                        (P14)megadeth chat: shit
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 688
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7976 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8582857712065881018
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 1)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: wanna restart?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 180ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7983 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:restart
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile River (4,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1459
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $53, max: 47.5, left: 19.219353, fraction 0.40461797
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 370
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8464 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8418587847793452433
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 2)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: \go to pub ill sell you food
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 237
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8469 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 153 tiles in 1326400ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1945 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: or restart
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (3,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (2,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $58, max: 47.5, left: 11.379173, fraction 0.23956154
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $58 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1832
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 635
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8532 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6996603658862175455
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)megadeth (rank 3)
  INFO [Player.useFood]                              (P14)megadeth has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8529 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 1169
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P14)megadeth gambles $62, max: 47.5, left: 24.659477, fraction 0.51914686
  INFO [DevelopmentMessenger.showMessage]            megadeth won $62 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 148
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8533 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2502233935003339986
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 233
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8530 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 153 tiles in 1162500ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1945 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: ill sell you a food but only buy one
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $70, max: 47.5, left: 5.479099, fraction 0.11534945
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $70 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2127
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 860
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 187ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8556 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 187ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8549 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1281327438819575548
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 283
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8570 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1423907789402541620
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8618 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1706403696727838973
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 11, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 73%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $1020
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 0 critical: 0 surplus: 0 money: $162
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8619 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $45 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8623 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6947372496398288348
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1020
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $162
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8617 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 59
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8615 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4674056176710363607
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 6, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 175%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)megadeth chat: lol
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 3 critical: 3 surplus: 0 money: $56
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 1 critical: 3 surplus: -2 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 1 critical: 3 surplus: -2 money: $1020
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 1 critical: 3 surplus: -2 money: $162
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8613 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $73 (1 units for $73)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 800
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (186ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8664 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1297880193255479449
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 5
  INFO [Shop.printPriceFactor]                       Energy is decreased to 52%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: restart?
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 1 critical: 2 surplus: -1 money: $129
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 6 critical: 1 surplus: 5 money: $1008
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 5 critical: 1 surplus: 4 money: $947
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 2 critical: 1 surplus: 1 money: $162
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (186ms) <P14> 160ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8629 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:restart
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 706
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8632 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6757955401952821927
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 38448344
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $1008 Plots: 1 Assets: 308 Total: 1816
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 1 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $947 Plots: 1 Assets: 356 Total: 1803
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 2 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $129 Plots: 2 Assets: 231 Total: 1360
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 2 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $162 Plots: 2 Assets: 123 Total: 1285
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 11 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $73
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 11 $90
  INFO [SummaryPhase2.begin]                         Colony total: 6264
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 156
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 160ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8626 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 4 plans testing 5740 tiles in 59402400ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 5740 tiles in 83256300ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 2070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2953 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 2070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2953 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: River Food <claim> (+4) 2070 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2807 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Food <claim> (+2) 1884 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2475 points
  INFO [LandGrantActuator.update]                    AI: <D.A.N.> wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2077 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3033 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2077 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3033 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2077 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2887 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Food <claim> (+2) 1891 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2555 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <D.A.N.> can't claim River (4,3) and wants River (4,4) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 218ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 10: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 24: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 25 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 25: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 33 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 33: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (186ms) <P14> 160ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8622 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $772
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $1617
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $1052
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1625
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $896
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $880 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1052 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1052 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $896 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1052 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1008 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $896 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $844 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $896 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $836 (changed $-60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $984 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $824 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1020 (changed $36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $848 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $832 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1008 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1048 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $872 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $988 (changed $-60)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: take 'is head off!!
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $896 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $936 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $888 (changed $-8)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $952 (changed $16)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)<D.A.N.> bought the plot for $892
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 268
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8658 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4607498862277658004
  INFO [Development.setPlayerOrder]                  Normal development order. 11 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7161496
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 233
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8662 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <D.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <D.A.N.> found 1 plans testing 101 tiles in 895900ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <D.A.N.> Plan: Plain Empty River Food (+4) 1844 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Food <claim> (+2) 2654 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $58, max: 47.5, left: 6.7064137, fraction 0.14118765
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $58 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 623
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 732
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (187ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8695 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3164576437846702912
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.21540964
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<J.I.M.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuleLostBolt
  INFO [PlayerEventPhase$1.finished]                 Event Message: One of your M.U.L.E.s lost a bolt. Repairs cost you $75
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i need a good event or im with you
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)<J.I.M.> has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 334
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8699 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 166 tiles in 1230900ns
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: waiting lol
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food (+4) 2075 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Food <claim> (+2) 2885 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (6,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $66, max: 47.5, left: 7.512757, fraction 0.1581633
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $66 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 1317
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (187ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8729 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6031676969436464023
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18436015
  INFO [PlayerEventPhase.begin]                      Event player: (P11)yourslipisshowing (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $150 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)yourslipisshowing has 2 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 385
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8726 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (2,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1696
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 522
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 192ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8754 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6167685006807386947
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1748752
  INFO [PlayerEventPhase.begin]                      Event player: (P14)megadeth (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $100 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nice
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)megadeth has 1 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 334
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 192ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8763 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: food time!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile River (4,1) with Food factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nrg time!!!
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 950
  INFO [GameModel.gamble]                            (P14)megadeth gambles $50, max: 47.5, left: 0.16641955, fraction 0.0035035694
  INFO [DevelopmentMessenger.showMessage]            megadeth won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 985
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8785 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9211737284092339036
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (165ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8789 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5606520525395014629
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 6 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 5 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 5 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 5 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 5 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 6 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 7 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 243
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8806 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8805 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4675303924885115570
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $45
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 111%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $239
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $923
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 0 critical: 0 surplus: 0 money: $197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8777 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $87 capped by money $59
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $87
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 59
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8773 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6176497451035280140
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $239
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $923
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 84
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8768 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88 capped by money $59
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8764 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2142578017907438216
  INFO [Shop.calcBuySellPrice]                       Current Food price $73
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 23, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 6 critical: 3 surplus: 3 money: $239
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 7 critical: 3 surplus: 4 money: $59
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 6 critical: 3 surplus: 3 money: $923
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 4 critical: 3 surplus: 1 money: $197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 192ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8763 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $47
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $32 (10 units for $320)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 238
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8769 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3164379589676318545
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: im liking the faster pace as i get used to it
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 1 critical: 2 surplus: -1 money: $367
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 7 critical: 2 surplus: 5 money: $187
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 3 critical: 2 surplus: 1 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 1 critical: 2 surplus: -1 money: $197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (240ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8772 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.839 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (2 units for $90)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 244
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8783 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5995988377529215032
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 34798696
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $987 Plots: 2 Assets: 408 Total: 2395
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $277 Plots: 3 Assets: 466 Total: 2243
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $277 Plots: 3 Assets: 344 Total: 2121
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 2 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $197 Plots: 3 Assets: 233 Total: 1930
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $100
  INFO [SummaryPhase2.begin]                         Colony total: 8689
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 152
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8762 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Mountain3 (3,2)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain3 (3,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain3 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 213ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 16 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 16: Mountain3 (3,2)
  INFO [GameController.apply]                        (P14)megadeth chat: fuck lol
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 21: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 25 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 25: Mountain3 (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (181ms) <P14> 160ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8764 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $832
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $554
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-248
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $2120
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $920
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)<J.I.M.> bought the plot for $836
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 728
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (213ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8764 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4519947490054055619
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5108829
  INFO [PlayerEventPhase.begin]                      No player event for (P14)megadeth (rank 4)
  INFO [Player.useFood]                              (P14)megadeth has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: you were going for mts?
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 231
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (213ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8761 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (3,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $100
  INFO [GameModel.sellMule]                          (P14)megadeth sold a mule for $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2276
  INFO [GameModel.gamble]                            (P14)megadeth gambles $59, max: 47.5, left: 2.8991013, fraction 0.06103371
  INFO [DevelopmentMessenger.showMessage]            megadeth won $59 in the pub
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: shit damn
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 976
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8796 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4240672331882691210
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33971846
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 3)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 155ms (160ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8796 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P14)megadeth chat: speed causes mistakes
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 972
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $86, max: 47.5, left: 13.892891, fraction 0.29248193
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $86 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8812 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8928872216077367402
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.78929585
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 2)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: same here
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8804 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 114.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 953.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Mountain3 (3,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <D.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <D.A.N.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: turn speed is the same but it seems faster
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Mountain3 (3,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Mountain3 (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $75, max: 47.5, left: 8.8991165, fraction 0.18734983
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $75 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1956
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 730
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8864 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8839567475645560849
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8665733
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: just gets your brain going hi-speed
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8865 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 7 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 118.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 637.9999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (8,3): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <J.I.M.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <J.I.M.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: straight to wampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: dammit jim
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain3 (8,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $52, max: 47.5, left: 4.0191, fraction 0.08461264
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $52 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2200
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 914
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8905 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1028196444634454648
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8886 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9122496835000202010
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 1 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 4 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 5 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 6 food, 6 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 1 food, 7 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 4 food, 5 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8941 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8939 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 578618157682727015
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $126 sell price $161
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $213
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 7 critical: 0 surplus: 7 money: $102
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 4 critical: 0 surplus: 4 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 0 critical: 0 surplus: 0 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 148
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8881 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $178
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: ore is kickin next rd
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $126 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 582
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8933 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9185451520853807043
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $213
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $102
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8879 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8868 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5596787353133711593
  INFO [Shop.calcBuySellPrice]                       Current Food price $32
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 28, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 3 surplus: 2 money: $213
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 6 critical: 3 surplus: 3 money: $102
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 2 critical: 3 surplus: -1 money: $128
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 5 critical: 3 surplus: 2 money: $206
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8852 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 16
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: save your nrg
  INFO [GameController.apply]                        (P14)megadeth chat: if i ccan get it out 
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 3 takes over trade from seller <D.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 3 takes over trade from seller <D.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 3 takes over trade from seller <D.A.N.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 3 takes over trade from seller <D.A.N.> rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $12
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P12)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $11
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: switch your nrg for 1 rd
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (6 units for $113)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 181ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8915 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4203093728999640446
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 35, needed: 11
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 14 critical: 2 surplus: 12 money: $266
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 8 critical: 4 surplus: 4 money: $147
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 8 critical: 3 surplus: 5 money: $90
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 5 critical: 2 surplus: 3 money: $221
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 186ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8866 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: yea switch that shit
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: you can afford
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 221ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: back to nrg round after
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (3 units for $30)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 843
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8902 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4725592730891076993
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 37399216
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $177 Plots: 4 Assets: 1462 Total: 3639
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 3 Energy: 5 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $90 Plots: 4 Assets: 1049 Total: 3139
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 3 Energy: 8 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $266 Plots: 4 Assets: 670 Total: 2936
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 3 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $221 Plots: 4 Assets: 390 Total: 2611
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 2 mules
  INFO [Shop.buildMules]                             A mule now costs $250
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $126
  INFO [SummaryPhase2.begin]                         Shop Food: 15 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 2 $250
  INFO [SummaryPhase2.begin]                         Colony total: 12325
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 209
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 187ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 2 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8888 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Mountain3 (0,0)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain3 (0,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 235ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 0 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain1 (8,4)
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 0: Mountain3 (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 13 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 13: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 22: Plain (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 27 frame 3
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 27: Mountain1 (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 116
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8882 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $776
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $2006
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $-612
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $2108
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-1088
  INFO [AbstractAuctionController.begin]             Begin auction id 18
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 687
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8872 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3221249838811419202
  INFO [Development.setPlayerOrder]                  Reverse development order. 2 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.11179185
  INFO [PlayerEventPhase.begin]                      Event player: (P14)megadeth (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P14)megadeth has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 385
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (298ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8866 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth undevelops tile Plain (3,3)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nmrg for ore
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: yea boy!
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Mountain3 (0,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: bl
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: tr
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2226
  INFO [GameModel.gamble]                            (P14)megadeth gambles $116, max: 47.5, left: 4.2191, fraction 0.088823155
  INFO [DevelopmentMessenger.showMessage]            megadeth won $116 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 936
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 191ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8886 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3741117060584575671
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.69521314
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 3)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)megadeth chat: lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (234ms) <P14> 191ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8884 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Mountain3 (2,4) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (2,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2207
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $116, max: 47.5, left: 4.0391, fraction 0.085033685
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $116 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 936
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8876 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4033832978641022534
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.50974375
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i was trying to help lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8877 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 987.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 10ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1882.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (8,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> undevelops tile Plain (5,2)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (8,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i can hardly see the little shit when the poressure is on
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Mountain3 (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $108, max: 47.5, left: 9.179123, fraction 0.1932447
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $108 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 1942
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 728
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8869 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7603317988382098816
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54231334
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 237
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (267ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8869 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 1678.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2828.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <D.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <D.A.N.> failed to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> was forced to end the enqueueing early.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <D.A.N.> failed to hunt the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: NullAction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: NullAction
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [GameController.apply]                        (P14)megadeth chat: i have to look at the town and see it
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: straight to the wampus
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $172, max: 47.5, left: 24.279469, fraction 0.5111467
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $172 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1187
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 154
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8869 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8861 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3073394741595804291
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 14 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 8 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 5 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 0 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 4 food, 3 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 5 food, 0 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 4 food, 4 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 3 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 6 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 219
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (191ms) <P14> 182ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8892 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3541184351049936567
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8902 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6881085315138717732
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $126
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-10
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 14 critical: 0 surplus: 14 money: $207
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 15 critical: 0 surplus: 15 money: $549
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 12 critical: 0 surplus: 12 money: $373
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 5 critical: 0 surplus: 5 money: $512
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (191ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8873 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.818 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P12)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (46 units for $10580)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 880
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (191ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8902 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6493414071733139003
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $3427
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $3999
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $3133
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $1662
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: now maybe i can grab an extra plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (191ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8883 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $148 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (191ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8865 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2591701810019211968
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 15, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 65%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 4 surplus: 1 money: $3427
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 0 critical: 4 surplus: -4 money: $3999
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 3 critical: 4 surplus: -1 money: $3133
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 7 critical: 4 surplus: 3 money: $1662
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (191ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8852 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 21
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller megadeth rank 4 takes over trade from seller yourslipisshowing rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller megadeth rank 4 takes over trade from seller yourslipisshowing rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller megadeth rank 4 takes over trade from seller yourslipisshowing rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $13
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 20
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (240ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8909 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -487401086955731497
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 75%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 8 critical: 5 surplus: 3 money: $3477
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 6 critical: 4 surplus: 2 money: $3799
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 4 critical: 4 surplus: 0 money: $3083
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 3 critical: 3 surplus: 0 money: $1762
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (240ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8870 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer <J.I.M.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer <J.I.M.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer <J.I.M.> rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer <J.I.M.> rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (4 units for $180)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 972
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8902 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -736785060752460694
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 30561248
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $3844 Plots: 5 Assets: 790 Total: 7134
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $3342 Plots: 5 Assets: 1085 Total: 6927
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 4 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $3038 Plots: 5 Assets: 705 Total: 6243
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $1762 Plots: 5 Assets: 555 Total: 4817
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 20 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 25121
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 198
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8887 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (3,0)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (5,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 213ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 1 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 1: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 5: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 181ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 6: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 181ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 18: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 823
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8930 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8934 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 320502360786890942
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7666056
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8930 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 2132.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 30ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2462.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: no auction
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: dirty shits
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $104, max: 47.5, left: 13.379219, fraction 0.28166777
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1732
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 560
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8963 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5510674943452353311
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.24469894
  INFO [PlayerEventPhase.begin]                      Event player: (P11)yourslipisshowing (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: yay
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)yourslipisshowing has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 335
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8957 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (7,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1688
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $148, max: 47.5, left: 14.239239, fraction 0.29977345
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $148 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 538
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8994 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9079951868559624853
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3750562
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 236
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8994 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> starts by assaying Mountain1 (8,4)
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1411.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 34ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2299.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,0) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (8,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (8,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2375
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Mule.runAway]                                Mule runs away for (P13)<J.I.M.>
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 188
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9032 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1047918447167547372
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9130285
  INFO [PlayerEventPhase.begin]                      No player event for (P14)megadeth (rank 4)
  INFO [Player.useFood]                              (P14)megadeth has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 236
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9036 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Mountain3 (0,0) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nrtrg!!!!!
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,1) with Smithore factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nrg!
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (3,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2423
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 988
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9091 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 625693743743932868
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 126
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9096 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7822267249880817062
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 11 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 3 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 5 food, 2 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 5 food, 2 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 5 food, 1 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 5 food, 2 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 4 food, 0 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 7 food, 2 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 6 food, 2 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 6 food, 2 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9099 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9101 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5467052367397638080
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-14
  INFO [Shop.printPriceFactor]                       Smithore shop: 20, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $117 sell price $152
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 19 critical: 0 surplus: 19 money: $3045
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 14 critical: 0 surplus: 14 money: $3078
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 12 critical: 0 surplus: 12 money: $1458
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 14 critical: 0 surplus: 14 money: $382
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8996 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 24
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $138
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: ncie rando
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.80799997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $117 (33 units for $3861)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 971
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9077 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6484118483344981772
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $148
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $5268
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $3078
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1458
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $2020
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8998 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: they picked the perfect one
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 56
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8972 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1404474292472458587
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 37, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 4 critical: 4 surplus: 0 money: $5268
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 7 critical: 4 surplus: 3 money: $3078
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 6 critical: 4 surplus: 2 money: $1458
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 7 critical: 4 surplus: 3 money: $2020
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8966 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 26
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $145
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $555
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.80799997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $145
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $555
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (1 units for $15)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 988
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 187ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9057 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2680471835805959135
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 22
  INFO [Shop.printPriceFactor]                       Energy is increased to 163%
  INFO [Shop.printPriceFactor]                       Energy buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 5 critical: 6 surplus: -1 money: $5253
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 2 critical: 6 surplus: -4 money: $3078
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 3 critical: 5 surplus: -2 money: $1473
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 2 critical: 5 surplus: -3 money: $2020
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 192ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8974 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $512
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.80799997 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 289ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-4
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $512
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 289ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $101 (1 units for $101)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 832
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 192ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9047 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2256009141968823436
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 35325760
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $5354 Plots: 6 Assets: 1139 Total: 9493
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $3078 Plots: 6 Assets: 2635 Total: 8713
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 7 Energy: 2 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $1473 Plots: 6 Assets: 2332 Total: 6805
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 5 Energy: 3 Smithore: 12 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $1919 Plots: 6 Assets: 988 Total: 5907
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 7 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $230
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 33 units $117
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $101
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $230
  INFO [SummaryPhase2.begin]                         Colony total: 30918
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (289ms) <P14> 192ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9031 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (2,0)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (7,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 289ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 0: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 3: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 4: Mountain1 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 11: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 657
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9034 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $380
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $1512
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $1512
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1508
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $848
  INFO [AbstractAuctionController.begin]             Begin auction id 28
  INFO [GameController.apply]                        (P14)megadeth chat: god damit
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1468 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $848 (changed $16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1420 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $848 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1420 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $848 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1388 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1420 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1412 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1416 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $848 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1440 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1464 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1452 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1400 (changed $-52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <D.A.N.> new price $1388 (changed $-12)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)yourslipisshowing bought the plot for $2032
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 756
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9065 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4896977147512747003
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35870564
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 1)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9066 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (8,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2209
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $100, max: 47.5, left: 3.3191009, fraction 0.06987581
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 926
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9118 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8735591098139483059
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12509191
  INFO [PlayerEventPhase.begin]                      Event player: (P12)<D.A.N.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)<D.A.N.> has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 382
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9119 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2952.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,1): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $100, max: 47.5, left: 0.059103426, fraction 0.0012442827
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $100 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 2372
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: rd 6 and 28 minutes down
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 138ms (160ms) <P14> 180ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9106 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5733321174598226018
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.04633546
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<J.I.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)<J.I.M.> has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 334
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 181ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9101 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 11ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2858.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (8,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (8,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (8,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i kinda like the new mule bc of that
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (8,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain3 (8,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P14)megadeth chat: i kinda like it 
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (8,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)<J.I.M.>
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: wish there was more time to think
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 42
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 212ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9070 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5192942505681550190
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17698646
  INFO [PlayerEventPhase.begin]                      Event player: (P14)megadeth (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)megadeth has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 385
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 213ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9071 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: but other than that, it's awesome
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Mountain1 (6,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)megadeth undevelops tile Plain (1,1)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nice run
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2366
  INFO [GameModel.gamble]                            (P14)megadeth gambles $101, max: 47.5, left: 0.69910336, fraction 0.014717965
  INFO [DevelopmentMessenger.showMessage]            megadeth won $101 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9107 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -555872322461698334
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)yourslipisshowing Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 117
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9082 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7064988453681697312
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 12 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 4 food, 25 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 16 energy, 10 smithore, 0 crystite
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: bye!~
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P14)megadeth chat: ouch
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 4 food, 13 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 5 food, 26 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 4 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 4 food, 15 energy, 11 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 495
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 156ms (160ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9127 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 156ms (160ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6849050751105021007
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $117
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 33, mules potentially available: 24, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 47%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 11 critical: 0 surplus: 11 money: $2887
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 19 critical: 0 surplus: 19 money: $2873
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 12 critical: 0 surplus: 12 money: $1418
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 11 critical: 0 surplus: 11 money: $1785
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (235ms) <P14> 212ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9056 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 29
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $118
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: they run away so damned fast lol
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.788 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 212ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (22 units for $1122)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 152
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (214ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9085 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8096610088390915464
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $3448
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2873
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1418
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $2346
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (214ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9068 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 57
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 156ms (214ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9043 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7789522434414061202
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 36, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 4 surplus: 1 money: $3448
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 7 critical: 4 surplus: 3 money: $2873
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 5 critical: 4 surplus: 1 money: $1418
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 6 critical: 4 surplus: 2 money: $2346
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (214ms) <P14> 182ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9049 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i've been laughing about the radiation thing for 4 da6ys lol
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: they run away so fast lmao
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (3 units for $45)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 849
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (235ms) <P14> 187ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9090 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2882938408087602329
  INFO [Shop.calcBuySellPrice]                       Current Energy price $101
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 68, needed: 14
  INFO [Shop.printPriceFactor]                       Energy is decreased to 40%
  INFO [Shop.printPriceFactor]                       Energy buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 13 critical: 5 surplus: 8 money: $3448
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 26 critical: 3 surplus: 23 money: $2888
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 14 critical: 2 surplus: 12 money: $1433
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 15 critical: 4 surplus: 11 money: $2361
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (267ms) <P14> 187ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9058 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 32
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $-165
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $41 (11 units for $451)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 187ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9089 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6332139991905797219
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 46282848
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $2888 Plots: 7 Assets: 2810 Total: 9198
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 6 Energy: 26 Smithore: 19 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $2997 Plots: 8 Assets: 1779 Total: 8776
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 24 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $2361 Plots: 7 Assets: 1385 Total: 7246
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 5 Energy: 15 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $1884 Plots: 7 Assets: 1255 Total: 6639
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 3 Smithore: 12 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 43 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 16 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $41
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 31859
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 524
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 187ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9080 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (1,2)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain1 (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 199ms 17 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 4: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 5: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 7 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 7: Mountain1 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 10: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 601
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 187ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9122 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1972
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $800
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $800
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)yourslipisshowing bought the plot for $2424
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 162
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9099 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $2364
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $796
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $800
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $800
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 687
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 156ms (160ms) <P14> 160ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9083 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7334292377014841042
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76776856
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (160ms) <P14> 160ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9082 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 827.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 52ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1484.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (2,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (1,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (2,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (2,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $112, max: 47.5, left: 3.3791008, fraction 0.07113896
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $112 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 2206
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 915
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9108 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -338929182919895616
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54861575
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 2)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 233
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9112 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (0,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2406
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9171 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6754947554711053379
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48262483
  INFO [PlayerEventPhase.begin]                      No player event for (P14)megadeth (rank 3)
  INFO [Player.useFood]                              (P14)megadeth has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9166 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (0,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)megadeth undevelops tile Plain (1,1)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:events
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,1) with Smithore factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: doesnt work quite yet
  INFO [GameModel.developLand]                       (P14)megadeth undevelops tile Plain (1,0)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2418
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: all the bot commands are dead until somebody fixes them
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 138ms (160ms) <P14> 182ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9178 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2488118191659361076
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95738065
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 232
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 182ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9180 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 645.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 139ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1043.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,0) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,1) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (7,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (8,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (8,4): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (7,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain3 (8,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (8,4) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (7,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2375
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 44
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9218 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6063958520266840897
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 24 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 26 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 15 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 6 energy, 12 smithore, 8 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 4 food, 8 energy, 18 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 20 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 10 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 6 food, 8 energy, 14 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 6 food, 8 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 4 food, 18 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 6 food, 11 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 293
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9284 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4510037251551303701
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9284 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3423966308315396075
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $11
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 79%
  INFO [Shop.printPriceFactor]                       Smithore buy price $61 sell price $96
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 14 critical: 0 surplus: 14 money: $323
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 38 critical: 0 surplus: 38 money: $2750
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 21 critical: 0 surplus: 21 money: $1384
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 17 critical: 0 surplus: 17 money: $2361
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (186ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9204 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: buy!
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i dont have enough $$
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: im gonna produce as much as i can to make up
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $90 (21 units for $1890)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 196
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9307 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3453450389665941427
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 10 critical: 0 surplus: 10 money: $233
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $2750
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $3274
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $561
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 139
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (239ms) <P14> 181ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (10 units for $1000)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 784
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (239ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9266 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7367405464885890221
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: forgot about my tite
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 7 critical: 4 surplus: 3 money: $1233
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 7 critical: 4 surplus: 3 money: $2750
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 4 critical: 4 surplus: 0 money: $3274
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 7 critical: 4 surplus: 3 money: $561
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 314
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9197 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 37
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $105
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (7 units for $105)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 957
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9294 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4419094839249994201
  INFO [Shop.calcBuySellPrice]                       Current Energy price $41
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 81, needed: 25
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 21 critical: 8 surplus: 13 money: $1263
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 23 critical: 7 surplus: 16 money: $2780
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 18 critical: 4 surplus: 14 money: $3274
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 19 critical: 6 surplus: 13 money: $606
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9191 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (13 units for $325)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 161ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9255 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4757271336031260893
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 29495496
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $2780 Plots: 8 Assets: 4925 Total: 11705
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 5 Energy: 23 Smithore: 38 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $556 Plots: 8 Assets: 4730 Total: 9286
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 4 Energy: 21 Smithore: 37 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $988 Plots: 10 Assets: 3265 Total: 9253
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 32 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $3599 Plots: 8 Assets: 950 Total: 8549
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 7 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $90
  INFO [SummaryPhase2.begin]                         Shop Food: 7 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 7 $180
  INFO [SummaryPhase2.begin]                         Colony total: 38793
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 147
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 161ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Mountain1 (0,3)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (6,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 266ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 4 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 4: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 5 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (5,3)
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 5: Mountain1 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 6 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (3,4)
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 6: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 7 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 7: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 161ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 533
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 161ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9223 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 72
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 161ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9231 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4790880074169342878
  INFO [Development.setPlayerOrder]                  Reverse development order. 7 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30667865
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (288ms) <P14> 161ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9227 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1088.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 388ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1951.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (7,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (7,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (5,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Mountain1 (8,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2362115604875907747
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5285685
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 3)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 238
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 195ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Mountain1 (0,3) with Smithore factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1540. End Update: 1539
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (0,4)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (0,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2375
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 996
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9281 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6878599179140799816
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.20912689
  INFO [PlayerEventPhase.begin]                      Event player: (P14)megadeth (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [Player.setMoney]                             (P14)megadeth gets money $-44, reassigning to $0 instead
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)megadeth has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 435
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 191ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9278 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nrg from mt to plain
  INFO [GameModel.developLand]                       (P14)megadeth undevelops tile Mountain1 (6,1)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (5,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 1428
  INFO [GameModel.gamble]                            (P14)megadeth gambles $220, max: 47.5, left: 18.939346, fraction 0.39872307
  INFO [DevelopmentMessenger.showMessage]            megadeth won $220 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 342
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9261 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4856735678425734599
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18839717
  INFO [PlayerEventPhase.begin]                      Event player: (P12)<D.A.N.> (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: KazingaRaces
  INFO [PlayerEventPhase$1.finished]                 Event Message: You lost $300 betting on the two-legged Kazinga races
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)<D.A.N.> has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 334
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 182ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9264 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 2820.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 51ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 5028.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,1) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,1): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $165, max: 47.5, left: 14.139236, fraction 0.29766813
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $165 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1668
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 516
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 186ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9275 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7828608437843324577
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (181ms) <P14> 186ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9272 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3357777319847067637
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 32 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 23 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 21 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 12 energy, 28 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 8 food, 0 energy, 31 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 4 food, 30 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 21 energy, 18 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 4 food, 12 energy, 24 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 8 food, 0 energy, 30 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 2 food, 26 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 4 food, 20 energy, 19 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 202
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 186ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9308 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 186ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9311 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6295679886680679904
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $90
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 150%
  INFO [Shop.printPriceFactor]                       Smithore buy price $131 sell price $166
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 39 critical: 0 surplus: 39 money: $503
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 68 critical: 0 surplus: 68 money: $2390
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 17 critical: 0 surplus: 17 money: $3319
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 56 critical: 0 surplus: 56 money: $220
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 186ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9182 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $131
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.809 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [Player.increaseAuctionTeleportCount]         (P12)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $131 (180 units for $23580)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 640
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 180ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9267 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5700154920993634273
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 4 critical: 0 surplus: 4 money: $5612
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $11298
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $5546
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $7556
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 141
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 186ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9191 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 41
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (4 units for $560)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 734
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9280 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2734652803813811220
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 7, total: 27, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 81%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 5 surplus: 0 money: $6172
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 9 critical: 5 surplus: 4 money: $11298
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 2 critical: 5 surplus: -3 money: $5546
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 4 critical: 5 surplus: -1 money: $7556
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 191ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9176 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 42
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 267ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: dan might kick our asses
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $187
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: bots arre better off now\
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (5 units for $250)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 334
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (234ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3939185614161851961
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 99, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 49%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 30 critical: 10 surplus: 20 money: $6172
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 11 critical: 10 surplus: 1 money: $11298
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 26 critical: 6 surplus: 20 money: $5396
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 32 critical: 6 surplus: 26 money: $7456
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9167 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 2 takes over trade from buyer <D.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 2 takes over trade from buyer <D.A.N.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer megadeth rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer megadeth rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $149
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (19 units for $475)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -55008521624422631
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 46238288
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $11298 Plots: 9 Assets: 1615 Total: 17413
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 9 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $5697 Plots: 11 Assets: 2635 Total: 13832
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 49 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $7456 Plots: 9 Assets: 1855 Total: 13811
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 6 Energy: 32 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $5871 Plots: 9 Assets: 1265 Total: 11636
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 11 mules for 22 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $260
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 158 units $131
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $260
  INFO [SummaryPhase2.begin]                         Colony total: 56692
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 325
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9248 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (5,0)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (5,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <D.A.N.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 235ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 0: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.claimPlot]                    (P14)megadeth is granted tile 3: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 4 frame 1
  INFO [LandGrantActuator.getAdamTile]               AI: <D.A.N.> wants Plain (7,4)
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 4: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.update]                       (P12)<D.A.N.> pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P12)<D.A.N.> is granted tile 5: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 477
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (234ms) <P14> 160ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1768
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $815
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $812
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $572
  INFO [AbstractAuctionController.begin]             Begin auction id 44
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)yourslipisshowing bought the plot for $1936
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 852
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (192ms) <P14> 160ms (182ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9224 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1876
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> originally valued the plot at $815
  INFO [LandAuctionActuator.beginLandAuction]        AI: <D.A.N.> targets price $812
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $572
  INFO [AbstractAuctionController.begin]             Begin auction id 45
  INFO [GameController.apply]                        (P14)megadeth chat: rude
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: lol sorry
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i was on slo mo
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 688
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 138ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9210 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4567806444078641419
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.65402365
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 9 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 138ms (160ms) <P14> 181ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9207 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: you shouldve grabbed that one!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 3001ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1902.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (3,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (1,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (7,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActuator.mergeThread]             Merged the development thread.
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (1,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P14)megadeth chat: whatd o you think i wqs try for ?
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (7,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $153, max: 47.5, left: 16.259285, fraction 0.34230074
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1562
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 462
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 138ms (160ms) <P14> 186ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9246 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 927184375978092097
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51119316
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 2)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 232
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 139ms (160ms) <P14> 186ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9245 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (7,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (8,2)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (8,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 24
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9282 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5140534642020189311
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15837711
  INFO [PlayerEventPhase.begin]                      Event player: (P14)megadeth (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)megadeth has 9 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 387
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9277 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: you're supposed to run when it starts
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Mountain1 (6,1) with Energy factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i was waiting on you
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (8,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,0) with Smithore factory
  INFO [GameModel.sellMule]                          (P14)megadeth sold a mule for $310
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2223
  INFO [GameModel.gamble]                            (P14)megadeth gambles $157, max: 47.5, left: 3.0391011, fraction 0.06398108
  INFO [DevelopmentMessenger.showMessage]            megadeth won $157 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 936
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9306 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1940364959888691863
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73444724
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9297 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1741.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 1000ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3444.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (7,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i just play like im used
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: to
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (7,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (5,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (6,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: although i want to help you acclimate to the new version
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $165, max: 47.5, left: 4.7790995, fraction 0.10061262
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $165 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2136
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 866
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9299 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9293 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2953897175352332569
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 49 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 11 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 34 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 3 energy, 28 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 6 food, 6 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 20 food, 12 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 14 energy, 21 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 2 food, 2 energy, 24 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 5 food, 5 energy, 26 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 17 food, 10 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 5 food, 12 energy, 24 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 248
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9394 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8737074915427987767
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 258
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9386 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5481533047330437034
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $131
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 158, mules potentially available: 87, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $65 sell price $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: lol my luck
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 24 critical: 0 surplus: 24 money: $2991
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 26 critical: 0 surplus: 26 money: $11166
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 8 critical: 0 surplus: 8 money: $5876
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 24 critical: 0 surplus: 24 money: $6968
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 140
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9329 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 46
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $65
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.818 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [Player.increaseAuctionTeleportCount]         (P12)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $65 (82 units for $5330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9400 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1162645286744325129
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $4551
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $12856
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $6396
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $8528
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 88
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9350 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 47
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9330 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7309812085521419240
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 35, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)megadeth chat: its difrnt
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 2 critical: 5 surplus: -3 money: $4551
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 7 critical: 5 surplus: 2 money: $12856
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 17 critical: 5 surplus: 12 money: $6396
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 7 critical: 5 surplus: 2 money: $8528
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9303 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 48
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $207
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-12
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: good tite price
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81299996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 187ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: natyuarally the rats got it
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $207
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-12
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $207
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-12
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $207
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-12
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $207
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (4 units for $104)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 789
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9406 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2042958493315773917
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 81, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P14)megadeth chat: shit my timing is offf
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: naturally
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 30 critical: 13 surplus: 17 money: $4447
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 8 critical: 9 surplus: -1 money: $12856
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 10 critical: 8 surplus: 2 money: $6500
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 33 critical: 7 surplus: 26 money: $8528
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9311 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 49
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $128
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.818 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $128
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (1 units for $45)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 952
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 191ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9403 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4311352098288931340
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 46211328
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $12811 Plots: 10 Assets: 1565 Total: 19376
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 7 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $8528 Plots: 10 Assets: 2645 Total: 16173
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 7 Energy: 33 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $4447 Plots: 13 Assets: 3010 Total: 13957
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 6 Energy: 30 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $6545 Plots: 10 Assets: 1570 Total: 13115
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 13 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $130
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 228 units $65
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $130
  INFO [SummaryPhase2.begin]                         Colony total: 62621
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 623
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 191ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9394 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 214ms 18 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<J.I.M.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<J.I.M.> is granted tile 0: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9359 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9362 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3770083171075812103
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3064406
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 192ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9353 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 614ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1698.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (7,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (7,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)<D.A.N.> sold a mule for $155
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (1,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (2,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $170, max: 47.5, left: 12.059189, fraction 0.25387767
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $170 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1772
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 592
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9361 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4692322791883373420
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6128777
  INFO [PlayerEventPhase.begin]                      No player event for (P14)megadeth (rank 2)
  INFO [Player.useFood]                              (P14)megadeth has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 233
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 192ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9356 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: tite!
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 711
  INFO [GameModel.gamble]                            (P14)megadeth gambles $250, max: 47.5, left: 33.279675, fraction 0.7006247
  INFO [DevelopmentMessenger.showMessage]            megadeth won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 806
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 208ms (214ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9369 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3242804880293243237
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25708753
  INFO [PlayerEventPhase.begin]                      Event player: (P11)yourslipisshowing (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)yourslipisshowing has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 383
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 186ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9366 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Mountain1 (0,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (2,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2254
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $150, max: 47.5, left: 2.4191017, fraction 0.05092846
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 970
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (186ms) <P14> 181ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9372 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3082825775144137618
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6840436
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<J.I.M.> has 13 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 181ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9375 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1544.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 1188ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2430.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,2): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (7,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: the bots are gonna woop us lol
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: maybe
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [GameController.apply]                        (P14)megadeth chat: yep
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: rematch
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (7,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> developed a tile but is short on time: 6.9990973
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <J.I.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $155
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $153, max: 47.5, left: 2.199102, fraction 0.046296883
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $153 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2265
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 972
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9400 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 181ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9391 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8576704825175569281
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 30 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 33 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 3 energy, 7 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 4 food, 12 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 13 food, 13 energy, 8 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 14 energy, 21 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: hey the guy that has this bot is here
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: chuckie chuck
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 4 food, 2 energy, 8 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 2 food, 10 energy, 28 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 12 food, 16 energy, 9 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 3 food, 13 energy, 21 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 513
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 173ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9451 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1666831995050431852
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9453 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1142209189232547020
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $65
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 228, mules potentially available: 127, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 3 critical: 0 surplus: 3 money: $4647
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 13 critical: 0 surplus: 13 money: $12956
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 4 critical: 0 surplus: 4 money: $6318
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 9 critical: 0 surplus: 9 money: $8778
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (187ms) <P14> 181ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9341 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 51
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.819 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 181ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P12)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: we can have a 4 player game
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (29 units for $1450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 865
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 161ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9399 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1581889076618642542
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 25 critical: 0 surplus: 25 money: $4797
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $13606
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 4 critical: 0 surplus: 4 money: $6518
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 0 critical: 0 surplus: 0 money: $9228
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 161ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9339 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 52
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $116
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.827 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 173ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 214ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (29 units for $3364)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 18
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 160ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9396 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7436676399194364197
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 30, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 5 surplus: 0 money: $7697
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 3 critical: 5 surplus: -2 money: $13606
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 16 critical: 5 surplus: 11 money: $6982
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 4 critical: 5 surplus: -1 money: $9228
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (319ms) <P14> 173ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9317 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 53
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.827 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 173ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 319ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 319ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 319ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $195
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 266ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 134
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9366 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7289350729349116983
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 79, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 16 critical: 13 surplus: 3 money: $7697
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 12 critical: 8 surplus: 4 money: $13506
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 17 critical: 9 surplus: 8 money: $7182
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 34 critical: 7 surplus: 27 money: $9128
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 311
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (214ms) <P14> 160ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9303 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 54
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer megadeth rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 3 takes over trade from buyer megadeth rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 298ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $33 (10 units for $330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 154
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (214ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9378 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3448995833094199934
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 16851328
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $13647 Plots: 10 Assets: 1522 Total: 20169
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $7367 Plots: 13 Assets: 2688 Total: 16555
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 26 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $9128 Plots: 10 Assets: 2372 Total: 16500
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 6 Energy: 34 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $7371 Plots: 11 Assets: 1990 Total: 14861
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 12 Energy: 10 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 253 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $33
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 68085
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 378
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (214ms) <P14> 191ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9378 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (214ms) <P14> 191ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9361 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (214ms) <P14> 191ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9363 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2024927943077312998
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.33488077
  INFO [PlayerEventPhase.begin]                      No player event for (P12)<D.A.N.> (rank 1)
  INFO [Player.useFood]                              (P12)<D.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 234
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (266ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9363 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> got lower bound of 1668.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 595ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1722.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)<D.A.N.> sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> is assaying Plain (3,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P12)<D.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $171, max: 47.5, left: 11.67918, fraction 0.24587747
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $171 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1791
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 605
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 187ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9385 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4486074648433880085
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0015940666
  INFO [PlayerEventPhase.begin]                      Event player: (P11)yourslipisshowing (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 384
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 187ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9382 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Mountain3 (2,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,4) with Energy factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (7,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,4) with Energy factory
  INFO [GameModel.sellMule]                          (P11)yourslipisshowing sold a mule for $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1919
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $153, max: 47.5, left: 9.119122, fraction 0.19198151
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 718
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 192ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9355 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3199579871784492415
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7982605
  INFO [PlayerEventPhase.begin]                      No player event for (P14)megadeth (rank 3)
  INFO [Player.useFood]                              (P14)megadeth has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (161ms) <P14> 192ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9361 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (1,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Mountain3 (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Mountain3 (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2375
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: lets run it again after this one
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Mule.runAway]                                Mule runs away for (P14)megadeth
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9364 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4431536507367608639
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.0062469244
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<J.I.M.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)<J.I.M.> has 12 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 335
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 182ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9364 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 3331.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 1900ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4622.000000000001
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,4) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,0) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain3 (8,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (8,4): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (8,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: dont forget to close the mule window and log back in to prevent kicks
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain3 (8,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (8,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: after dan whips us
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Mountain1 (8,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $150
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (6,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: he might not
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 964
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9351 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (160ms) <P14> 160ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9344 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2231704612840713918
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 26 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 10 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 34 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 8 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 8 food, 6 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 27 food, 8 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 14 energy, 1 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i guess they didnt program the bots to switch to tite after ore is dead
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 3 food, 9 energy, 0 smithore, 61 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 7 food, 5 energy, 23 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 27 food, 10 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 4 food, 17 energy, 1 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 745
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9400 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2168479319446155513
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (186ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9406 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6545512745112569493
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 253, mules potentially available: 139, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $56 sell price $91
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $7820
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 23 critical: 0 surplus: 23 money: $13843
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $7646
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 1 critical: 0 surplus: 1 money: $8853
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (213ms) <P14> 160ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9393 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 56
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $56
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.84000003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 4 frames, rountrip 0ms, max 160ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<J.I.M.> (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)<D.A.N.> (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Player.increaseAuctionTeleportCount]         (P12)<D.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 192ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (24 units for $1344)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 22
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (182ms) <P14> 160ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9412 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1947959556093437717
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 61 critical: 0 surplus: 61 money: $7820
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $15131
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 12 critical: 0 surplus: 12 money: $7646
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 6 critical: 0 surplus: 6 money: $8909
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 138
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (182ms) <P14> 160ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9383 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 57
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.818 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 182ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> (P11)yourslipisshowing (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 213ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (79 units for $8848)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 779
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 186ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9402 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -420437936369474085
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 44, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 3 critical: 5 surplus: -2 money: $14652
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 3 critical: 5 surplus: -2 money: $15131
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 31 critical: 5 surplus: 26 money: $8990
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 5 critical: 5 surplus: 0 money: $9581
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 160ms (235ms) <P14> 182ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9349 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 58
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $177
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.814 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 186ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 202ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P11)yourslipisshowing (P14)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $177
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $177
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $177
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $177
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 204ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 225
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 157ms (160ms) <P14> 178ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9349 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7325082035206660121
  INFO [Shop.calcBuySellPrice]                       Current Energy price $33
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 76, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 63%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 21 critical: 12 surplus: 9 money: $14552
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 6 critical: 9 surplus: -3 money: $15031
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 11 critical: 10 surplus: 1 money: $9190
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 38 critical: 7 surplus: 31 money: $9581
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 146ms (160ms) <P14> 178ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9342 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 59
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $101
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.825 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 175ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 202ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)<D.A.N.> (P13)<J.I.M.> (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <D.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: sell 20
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 888
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 157ms (179ms) <P14> 174ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9352 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6237083272568845007
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 46163744
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $14552 Plots: 13 Assets: 2355 Total: 23407
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $15031 Plots: 10 Assets: 1350 Total: 21381
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $9190 Plots: 11 Assets: 2560 Total: 17250
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 27 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $9581 Plots: 10 Assets: 2250 Total: 16831
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 5 Energy: 38 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 253 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 78869
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: so they dont spoil
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 522
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 158ms (186ms) <P14> 178ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9346 bytes
  INFO [LandGrantActuator.begin]                     AI: <D.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 158ms (186ms) <P14> 178ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9330 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 91
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 158ms (190ms) <P14> 178ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9332 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3485077409808155420
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48041904
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 1)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 158ms (193ms) <P14> 186ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9331 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1409
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $229, max: 47.5, left: 19.319355, fraction 0.40672326
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $229 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 723
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 174ms (190ms) <P14> 175ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9334 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -981540792559078964
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2467786
  INFO [PlayerEventPhase.begin]                      Event player: (P12)<D.A.N.> (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)<D.A.N.> has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 496
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 175ms (193ms) <P14> 175ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9337 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)<D.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <D.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <D.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <D.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <D.A.N.> finished Development LP in time 184ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1502.0000000000002
  INFO [DevelopmentPlanner.finalizePlan]             AI: <D.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying Plain (3,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <D.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <D.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P12)<D.A.N.> develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P12)<D.A.N.> sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <D.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <D.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <D.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P12)<D.A.N.> gambles $250, max: 47.5, left: 21.3194, fraction 0.4488295
  INFO [DevelopmentMessenger.showMessage]            <D.A.N.> won $250 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <D.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P12)<D.A.N.> finishes on update 1309
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 632
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 175ms (190ms) <P14> 188ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9309 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4335143519338222696
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.046136558
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<J.I.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: AgricultureAward
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony council for agriculture awarded you $200 for each food plot you have developed. The total grant is $1200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)<J.I.M.> has 27 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 564
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 174ms (188ms) <P14> 188ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9314 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1877.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 27ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3372.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (7,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (5,0): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (6,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (7,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)<J.I.M.> develops tile Plain (5,0) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> developed a tile but is short on time: 9.03912
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <J.I.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<J.I.M.> sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<J.I.M.> gambles $203, max: 47.5, left: 4.8390994, fraction 0.101875775
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $203 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<J.I.M.> finishes on update 2133
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: rematch?
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 441
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 156ms (187ms) <P14> 201ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9309 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6751527215012966470
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.57516366
  INFO [PlayerEventPhase.begin]                      No player event for (P14)megadeth (rank 4)
  INFO [Player.useFood]                              (P14)megadeth has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 157ms (187ms) <P14> 201ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9311 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (0,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (3,3) with Crystite factory
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Plain (5,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)megadeth develops tile Mountain1 (6,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)megadeth finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)megadeth
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 654
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 155ms (172ms) <P14> 188ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9294 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 155ms (172ms) <P14> 188ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9288 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6441274897189197500
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 21 energy and needs 13 energy
  INFO [ProductionPhase.finishPower]                 (P12)<D.A.N.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P13)<J.I.M.> has 11 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)megadeth has 38 energy and needs 9 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 0 energy, 0 smithore, 74 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> expects 0 food, 17 energy, 27 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> expects 16 food, 0 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth expects 4 food, 3 energy, 0 smithore, 27 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 5 food, 0 energy, 0 smithore, 80 crystite
  INFO [ProductionPhase.logProduction]               (P12)<D.A.N.> produced 0 food, 18 energy, 26 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)<J.I.M.> produced 15 food, 0 energy, 0 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P14)megadeth produced 4 food, 2 energy, 0 smithore, 30 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 355
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 156ms (176ms) <P14> 189ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9343 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1635336248100727812
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 266
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (186ms) <P14> 189ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9338 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1812084588676407943
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 253, mules potentially available: 139, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $14681
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Smithore: 26 critical: 0 surplus: 26 money: $15631
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $10418
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Smithore: 0 critical: 0 surplus: 0 money: $9246
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (203ms) <P14> 189ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9255 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 61
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $-2
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $-10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (203ms) <P14> 189ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5038865984599285796
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 80 critical: 0 surplus: 80 money: $14681
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $15631
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Crystite: 30 critical: 0 surplus: 30 money: $10418
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Crystite: 30 critical: 0 surplus: 30 money: $9246
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (190ms) <P14> 189ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9224 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 62
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $80
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 159ms (190ms) <P14> 189ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9221 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1132059647328930890
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 2, total: 37, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 0 surplus: 5 money: $14681
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Food: 0 critical: 0 surplus: 0 money: $15631
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Food: 26 critical: 0 surplus: 26 money: $10418
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Food: 4 critical: 0 surplus: 4 money: $9246
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 325
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 172ms (190ms) <P14> 189ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9203 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 63
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $214
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $196
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 172ms (190ms) <P14> 189ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8789853916265988725
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 48, needed: 43
  INFO [Shop.printPriceFactor]                       Energy is decreased to 92%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: gg
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 6 critical: 0 surplus: 6 money: $14681
  INFO [CollectionPhase.goToNextPhase]               (P12)<D.A.N.> Energy: 18 critical: 0 surplus: 18 money: $15631
  INFO [CollectionPhase.goToNextPhase]               (P13)<J.I.M.> Energy: 0 critical: 0 surplus: 0 money: $10418
  INFO [CollectionPhase.goToNextPhase]               (P14)megadeth Energy: 24 critical: 0 surplus: 24 money: $9246
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 316
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 172ms (190ms) <P14> 189ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9204 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 64
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <D.A.N.> calculated the target price (via method 2) to be $115
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $227
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P12 P13> 0ms (0ms) <P11> 173ms (190ms) <P14> 189ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9196 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3127416272897057203
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 37754632
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $14681 Plots: 13 Assets: 8715 Total: 29896
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 6 Smithore: 0 Crystite: 80
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Money: $15631 Plots: 10 Assets: 2880 Total: 23511
  INFO [SummaryPhase2.begin]                         (P12)<D.A.N.> Food: 0 Energy: 18 Smithore: 26 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Money: $10418 Plots: 11 Assets: 4488 Total: 20406
  INFO [SummaryPhase2.begin]                         (P13)<J.I.M.> Food: 26 Energy: 0 Smithore: 0 Crystite: 30
  INFO [SummaryPhase2.begin]                         (P14)megadeth Money: $9246 Plots: 10 Assets: 4477 Total: 18723
  INFO [SummaryPhase2.begin]                         (P14)megadeth Food: 4 Energy: 24 Smithore: 0 Crystite: 30
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 251 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $33
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 92536
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /74.130.60.200 <P14>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104590 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /74.130.60.200 <P14>
  INFO [Server.removeClient]                         Server: Removing client /74.130.60.200 <> with id 8e33ead5-e843-425d-9316-1c14cf526357
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /74.130.60.200 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: restart mule window
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /174.202.98.225 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /174.202.98.225 <P11>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <> with id 01b3e2d9-daa8-4e28-b448-6b3fb697f699
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10 P12 P13> with id f74c4750-da8d-4329-8067-57845917974d
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Left server in 7 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 5
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 49d65b78-6753-49fa-85a2-7d69a2fcac79
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: 9c05ed9aa9d01861d1ef83900942a5914d677469f5447720599d72a22c350df9
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 49d65b78-6753-49fa-85a2-7d69a2fcac79
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 49d65b78-6753-49fa-85a2-7d69a2fcac79
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853600) FluffyFiend: meow
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id 746d733f-4033-4416-abd2-8c9a3ab56ddb
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157933
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.purgePendingClients]                  client purged: 746d733f-4033-4416-abd2-8c9a3ab56ddb
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id 48f1c475-cd9f-4479-8a09-706a49301ef1
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S11> joins
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <S11> requests UDP address /174.202.98.225:7757
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7182 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P11)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P11)yourslipisshowing is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:Addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P12)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P12)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: server:kick12
  INFO [Server.acceptClients]                        Server: Accepted client /192.168.1.1 id 3bef2186-1a6c-4a9f-8892-43580f730306
  INFO [ServerMessageHandler.processJoin]            Server: Client /192.168.1.1 <S13> joins
  INFO [Server.initUdp]                              Server: Client /192.168.1.1 <S13> requests UDP address /192.168.1.1:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /192.168.1.1 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7389 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Chuckie Chuck (ID 9941)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /121.98.176.229 id 811a4e6c-5d9a-4ddb-8628-7711e3955c35
  INFO [ServerMessageHandler.processJoin]            Server: Client /121.98.176.229 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)AdamSmith is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)AdamSmith (ID: 23297)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /121.98.176.229 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7463 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)AdamSmith (ID 23297)
  INFO [Server.initUdp]                              Server: Client /121.98.176.229 <S14> requests UDP address /121.98.176.229:6261
  INFO [ServerMessageHandler.processPlayerJoin]      /121.98.176.229 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)AdamSmith joins the players
  INFO [Player.<init>]                               Creating (P14)AdamSmith
  INFO [GameModel.setRemoteUser]                     (P14)AdamSmith is a remote Player
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: mega hates blue
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (S13)Chuckie Chuck chat: server: kick 12
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <S10 P12>
  INFO [ServerMessageHandler.processPlayerUnjoin]    /121.98.176.229 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)AdamSmith unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)AdamSmith is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /121.98.176.229 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)AdamSmith joins the players
  INFO [Player.<init>]                               Creating (P14)AdamSmith
  INFO [GameModel.setRemoteUser]                     (P14)AdamSmith is a remote Player
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: can you kick him, it wouldnt let me
  INFO [ServerMessageHandler.processPlayerJoin]      /192.168.1.1 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Chuckie Chuck joins the players
  INFO [Player.<init>]                               Creating (P13)Chuckie Chuck
  INFO [GameModel.setRemoteUser]                     (P13)Chuckie Chuck is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: yay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: howdy guys!!!!
  INFO [GameController.apply]                        (P14)AdamSmith chat: howdy!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: im awesome
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I need a few before I'm ready but I'm here
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: whoever knocked 30 mins off reach game deserves a nobel prize
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: you got it chuck i'll be here
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /74.130.60.200 id 30f2496d-0008-43c4-8e0c-7d9956ad35e0
  INFO [ServerMessageHandler.processJoin]            Server: Client /74.130.60.200 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)megadeth is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)megadeth (ID: 104590)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /74.130.60.200 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7503 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /74.130.60.200 <S12> requests UDP address /74.130.60.200:6261
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)megadeth (ID 104590)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104590 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /74.130.60.200 <S12>
  INFO [Server.removeClient]                         Server: Removing client /74.130.60.200 <> with id 30f2496d-0008-43c4-8e0c-7d9956ad35e0
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /74.130.60.200 <>
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: hellur!!!!!!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: chuck needs a few
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /74.130.60.200 id a1159b4c-3125-4690-89f9-13aa2c539802
  INFO [ServerMessageHandler.processJoin]            Server: Client /74.130.60.200 <S12> joins
  INFO [Server.initUdp]                              Server: Client /74.130.60.200 <S12> requests UDP address /74.130.60.200:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 40 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)megadeth is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)megadeth (ID: 104590)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /74.130.60.200 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7503 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)megadeth (ID 104590)
  INFO [ServerMessageHandler.processPlayerJoin]      /74.130.60.200 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)megadeth joins the players
  INFO [Player.<init>]                               Creating (P12)megadeth
  INFO [GameModel.setRemoteUser]                     (P12)megadeth is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: since he is the beating heart and soul of mule, we should allow it
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: lo
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: lol
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [GameController.apply]                        (P14)AdamSmith chat: ready
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)megadeth chat: yes means what ? axactly?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: waiting on chuck
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P14)AdamSmith chat: plot loss and gain events
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)AdamSmith chat: I think
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: truth
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i say keep it true to the original
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: yes is my vote
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted false
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: ready
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: yourslipisshowing voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: AdamSmith voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: Chuckie Chuck voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: megadeth voted: YES
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)megadeth (P14)AdamSmith (P11)yourslipisshowing (P13)Chuckie Chuck 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 578
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 256ms (377ms) <P13> 97ms (141ms) <P14> 288ms (404ms) <P12> 207ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7532 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: rock n roll!!!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 278
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 247ms (377ms) <P13> 97ms (129ms) <P14> 272ms (346ms) <P12> 207ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7527 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7961482750730257626
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P13)Chuckie Chuck (P14)AdamSmith (P12)megadeth (P11)yourslipisshowing 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 43825616
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 597
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 247ms (377ms) <P13> 78ms (112ms) <P14> 235ms (305ms) <P12> 215ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7523 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 247ms (377ms) <P13> 78ms (112ms) <P14> 231ms (305ms) <P12> 215ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7661 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 247ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 377ms 28 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 247ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 11: Mountain3 (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 13: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 196ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 39: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 241
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 189ms (332ms) <P13> 62ms (96ms) <P14> 192ms (218ms) <P12> 188ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7745 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: You guys grabbed every plot I went for, lol
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)megadeth bought the plot for $976
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 254
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 143ms (176ms) <P13> 48ms (94ms) <P14> 189ms (207ms) <P12> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7890 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -603789336203238723
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)megadeth chat: shit
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 143ms (159ms) <P13> 48ms (94ms) <P14> 189ms (207ms) <P12> 172ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7895 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: woops
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile River (4,4) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)megadeth chat: i droped the rouch clips on the button lol
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1928
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $69, max: 47.5, left: 9.699135, fraction 0.20419231
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $69 in the pub
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: lol
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 269
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (187ms) <P13> 48ms (94ms) <P14> 188ms (222ms) <P12> 188ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8387 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6379485658843862406
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 2)
  INFO [Player.useFood]                              (P14)AdamSmith has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: my buddy!
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: ooops
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (185ms) <P13> 48ms (94ms) <P14> 188ms (222ms) <P12> 188ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8392 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile River (4,3) with Food factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: meg is my friend
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            AdamSmith caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: pardon if i help him a bit
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 1334
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $135, max: 47.5, left: 22.059418, fraction 0.4644088
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $135 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 691
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (185ms) <P13> 53ms (110ms) <P14> 219ms (237ms) <P12> 189ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8429 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8502402934955741839
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 3)
  INFO [Player.useFood]                              (P12)megadeth has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (187ms) <P13> 53ms (110ms) <P14> 220ms (265ms) <P12> 203ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8430 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 1409
  INFO [GameModel.gamble]                            (P12)megadeth gambles $119, max: 47.5, left: 20.159374, fraction 0.42440787
  INFO [DevelopmentMessenger.showMessage]            megadeth won $119 in the pub
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 765
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 144ms (173ms) <P13> 47ms (110ms) <P14> 219ms (246ms) <P12> 204ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8430 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4503912634669444664
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 148ms (180ms) <P13> 56ms (133ms) <P14> 220ms (265ms) <P12> 204ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8426 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 17 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile River (4,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: NE1 check out the new event tracker in game yet?
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1283
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $136, max: 47.5, left: 22.539429, fraction 0.47451428
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $136 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 656
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (186ms) <P13> 56ms (95ms) <P14> 208ms (273ms) <P12> 233ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8442 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (186ms) <P13> 56ms (95ms) <P14> 208ms (273ms) <P12> 233ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8433 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3885310859519705096
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 432
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (186ms) <P13> 56ms (95ms) <P14> 219ms (273ms) <P12> 235ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8453 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4042080327351873246
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: command?
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Pretty slick, all the stuff the bot did in one place
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 339
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (268ms) <P13> 56ms (96ms) <P14> 219ms (246ms) <P12> 235ms (251ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8507 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4252058955344243600
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 15, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $1111
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 0 critical: 0 surplus: 0 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $1044
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (268ms) <P13> 56ms (96ms) <P14> 219ms (246ms) <P12> 233ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8498 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Just open in settings
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.779 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 268ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: it will probably hide behind the game when you first open
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 766
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 181ms (268ms) <P13> 86ms (133ms) <P14> 225ms (310ms) <P12> 219ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8502 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -64465629967062678
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $1111
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 0 critical: 0 surplus: 0 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $1044
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 0 critical: 0 surplus: 0 money: $243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 181ms (268ms) <P13> 93ms (133ms) <P14> 225ms (310ms) <P12> 221ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8508 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 185ms (287ms) <P13> 93ms (133ms) <P14> 225ms (310ms) <P12> 221ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8492 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5444398893069555832
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 24, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 6 critical: 3 surplus: 3 money: $1111
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 5 critical: 3 surplus: 2 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 4 critical: 3 surplus: 1 money: $1044
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 1 critical: 3 surplus: -2 money: $243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 186ms (324ms) <P13> 94ms (140ms) <P14> 233ms (378ms) <P12> 225ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8487 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 378ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: there it is!!!
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 288
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 181ms (324ms) <P13> 49ms (140ms) <P14> 232ms (284ms) <P12> 189ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8524 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8114860758300721743
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 13, needed: 7
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 1 critical: 2 surplus: -1 money: $1111
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 1 critical: 2 surplus: -1 money: $1110
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 1 critical: 2 surplus: -1 money: $1044
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 2 critical: 1 surplus: 1 money: $243
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 390
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 186ms (368ms) <P13> 93ms (143ms) <P14> 233ms (284ms) <P12> 204ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8501 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76199996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 378ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 378ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Global events complete with probabilities of occurance, and a player event log
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (2 units for $90)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 340
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 160ms (349ms) <P13> 49ms (143ms) <P14> 232ms (302ms) <P12> 188ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8500 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7305482695035706226
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 39083304
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $1021 Plots: 1 Assets: 375 Total: 1896
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 6 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $1110 Plots: 1 Assets: 255 Total: 1865
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 5 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1044 Plots: 1 Assets: 225 Total: 1769
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $243 Plots: 2 Assets: 120 Total: 1363
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 2 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 6 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 6893
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: open settings at top of mule window
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 482
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 178ms (368ms) <P13> 48ms (99ms) <P14> 226ms (302ms) <P12> 192ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8486 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 368ms 28 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 1: Mountain3 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 220ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 16: Mountain3 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 18: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 19: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 286
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (349ms) <P13> 48ms (95ms) <P14> 196ms (282ms) <P12> 192ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8511 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $916
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 196ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)AdamSmith bought the plot for $1028
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 758
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 146ms (234ms) <P13> 48ms (95ms) <P14> 192ms (226ms) <P12> 192ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8548 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $968
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 193ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)yourslipisshowing bought the plot for $1000
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 229
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (171ms) <P13> 47ms (94ms) <P14> 193ms (208ms) <P12> 195ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8529 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7047115661278523314
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.68908906
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 1)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (171ms) <P13> 48ms (95ms) <P14> 193ms (208ms) <P12> 189ms (212ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8523 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: find wumpas and hit the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [GameModel.sellMule]                          (P11)yourslipisshowing sold a mule for $90
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2231
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $60, max: 47.5, left: 3.5191007, fraction 0.07408633
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $60 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 589
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 143ms (187ms) <P13> 50ms (95ms) <P14> 193ms (235ms) <P12> 188ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8539 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 646829199195331154
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28993392
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 2)
  INFO [Player.useFood]                              (P14)AdamSmith has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 144ms (188ms) <P13> 52ms (95ms) <P14> 208ms (238ms) <P12> 188ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8540 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith undevelops tile River (4,3)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (5,3) with Energy factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i missed out trying to think lol
  INFO [DevelopmentMessenger.showMessage]            AdamSmith caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: story of my life
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile River (4,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 1481
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $122, max: 47.5, left: 18.419334, fraction 0.38777545
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $122 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 836
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 144ms (176ms) <P13> 62ms (94ms) <P14> 190ms (225ms) <P12> 188ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8598 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5319469533195813437
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4620185
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 145ms (187ms) <P13> 52ms (94ms) <P14> 190ms (235ms) <P12> 188ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8590 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain3 (1,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i should've let that plot go
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: blocked in on that one
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2078
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $50, max: 47.5, left: 7.519097, fraction 0.15829678
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 415
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 141ms (177ms) <P13> 62ms (94ms) <P14> 218ms (280ms) <P12> 189ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8618 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8381989098574631976
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9058795
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 4)
  INFO [Player.useFood]                              (P12)megadeth has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 141ms (177ms) <P13> 49ms (94ms) <P14> 218ms (280ms) <P12> 189ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8628 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: foooooooooooood!
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 1032
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 375
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (187ms) <P13> 47ms (93ms) <P14> 242ms (283ms) <P12> 186ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8654 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5500182415909368458
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: \nice
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (187ms) <P13> 47ms (93ms) <P14> 242ms (283ms) <P12> 186ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8662 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3983957874485675480
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 3 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 8 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 7 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 7 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 257
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (187ms) <P13> 47ms (93ms) <P14> 242ms (283ms) <P12> 186ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8671 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (187ms) <P13> 47ms (93ms) <P14> 242ms (283ms) <P12> 186ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8672 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7530387973254700892
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 2, mules potentially available: 12, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 75%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $181
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 0 critical: 0 surplus: 0 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $1054
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $228
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 125
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (187ms) <P13> 47ms (93ms) <P14> 235ms (280ms) <P12> 186ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8658 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 283ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $59 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 200
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (188ms) <P13> 47ms (94ms) <P14> 219ms (277ms) <P12> 186ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8662 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 977133831515154128
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $181
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 0 critical: 0 surplus: 0 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $1054
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 0 critical: 0 surplus: 0 money: $228
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 177ms (188ms) <P13> 47ms (94ms) <P14> 219ms (277ms) <P12> 186ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8659 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 177ms (188ms) <P13> 47ms (94ms) <P14> 219ms (277ms) <P12> 186ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8647 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1989031129172996229
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 30, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 55%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 3 surplus: 2 money: $181
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 8 critical: 3 surplus: 5 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 8 critical: 3 surplus: 5 money: $1054
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 1 critical: 3 surplus: -2 money: $228
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 186ms (194ms) <P13> 81ms (95ms) <P14> 219ms (346ms) <P12> 186ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8646 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 346ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 346ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 346ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (2 units for $42)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 583
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (188ms) <P13> 93ms (96ms) <P14> 210ms (264ms) <P12> 181ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8697 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7966495698399313799
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 6, total: 10, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 85%
  INFO [Shop.printPriceFactor]                       Energy buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 2 critical: 2 surplus: 0 money: $223
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 0 critical: 2 surplus: -2 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 1 critical: 2 surplus: -1 money: $1054
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 1 critical: 2 surplus: -1 money: $186
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (194ms) <P13> 94ms (110ms) <P14> 219ms (276ms) <P12> 181ms (190ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8671 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.779 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AdamSmith rank 2 takes over trade from buyer yourslipisshowing rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AdamSmith rank 2 takes over trade from buyer yourslipisshowing rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AdamSmith rank 2 takes over trade from buyer yourslipisshowing rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer AdamSmith rank 2 takes over trade from buyer yourslipisshowing rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 264ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $58 (5 units for $290)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 483
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 160ms (188ms) <P13> 91ms (110ms) <P14> 208ms (257ms) <P12> 178ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8676 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3294558483925199442
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 45853672
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1054 Plots: 2 Assets: 443 Total: 2497
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 8 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $106 Plots: 3 Assets: 443 Total: 2049
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 8 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $49 Plots: 3 Assets: 440 Total: 1989
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $128 Plots: 3 Assets: 266 Total: 1894
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $58
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $110
  INFO [SummaryPhase2.begin]                         Colony total: 8429
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i forgot how to count
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: hittin the pipe hard tonight?
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 468
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (222ms) <P13> 75ms (125ms) <P14> 221ms (280ms) <P12> 176ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8666 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 280ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 9: Plain (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 14: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 19: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 208ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (222ms) <P13> 91ms (125ms) <P14> 208ms (280ms) <P12> 182ms (191ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8687 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $952
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Chuckie Chuck bought the plot for $952
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 150ms (189ms) <P13> 75ms (97ms) <P14> 196ms (293ms) <P12> 187ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8675 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $892
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 5 frames, rountrip 0ms, max 191ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 916
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 145ms (222ms) <P13> 81ms (139ms) <P14> 206ms (293ms) <P12> 187ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8673 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4027820881574526954
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94181037
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 8 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 145ms (298ms) <P13> 81ms (139ms) <P14> 205ms (293ms) <P12> 193ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8677 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: beer lol
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: what i do in my spasre time
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1899
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $79, max: 47.5, left: 10.119144, fraction 0.21303461
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $79 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 258
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 186ms (298ms) <P13> 48ms (94ms) <P14> 205ms (239ms) <P12> 221ms (365ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8716 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7324549010667243739
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.73811567
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 2)
  INFO [Player.useFood]                              (P14)AdamSmith has 8 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: is every mulites budiness
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: :P
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 186ms (298ms) <P13> 48ms (94ms) <P14> 199ms (239ms) <P12> 242ms (365ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8716 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: business
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            AdamSmith caught the Mountain Wampus and got $100
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: lol, that's my speed, commercial driver, can't do anything illicit.
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P14)AdamSmith undevelops tile Plain (5,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (2,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 2120
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $69, max: 47.5, left: 5.6790986, fraction 0.11955997
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $69 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 494
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 181ms (188ms) <P13> 48ms (94ms) <P14> 219ms (239ms) <P12> 283ms (374ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8714 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 214515460738633135
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94876105
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 3)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (187ms) <P13> 48ms (93ms) <P14> 219ms (239ms) <P12> 268ms (372ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8716 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile River (4,1)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile River (4,1)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,1) with Food factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile River (4,1) with Food factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile River (4,1)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile River (4,1) with Food factory
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,1) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1786
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $71, max: 47.5, left: 12.659203, fraction 0.26650953
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $71 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 128
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 145ms (173ms) <P13> 51ms (95ms) <P14> 193ms (223ms) <P12> 194ms (268ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8731 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2134924188308483954
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.16335231
  INFO [PlayerEventPhase.begin]                      Event player: (P12)megadeth (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)megadeth has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 436
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 145ms (172ms) <P13> 51ms (95ms) <P14> 193ms (233ms) <P12> 222ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8722 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: *can't be caught
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 1380
  INFO [GameModel.gamble]                            (P12)megadeth gambles $114, max: 47.5, left: 20.39938, fraction 0.42946061
  INFO [DevelopmentMessenger.showMessage]            megadeth won $114 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 745
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (255ms) <P13> 79ms (142ms) <P14> 225ms (285ms) <P12> 223ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8749 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (255ms) <P13> 79ms (142ms) <P14> 225ms (285ms) <P12> 223ms (266ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8740 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6902170826300872261
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 4 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 4 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 2 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 5 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 3 food, 7 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 2 food, 5 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 641
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (329ms) <P13> 94ms (142ms) <P14> 233ms (362ms) <P12> 235ms (330ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8789 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5325125040785262208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 188ms (341ms) <P13> 94ms (142ms) <P14> 254ms (393ms) <P12> 235ms (330ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8781 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 131035366646198834
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $59
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $64 sell price $99
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $85
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 0 critical: 0 surplus: 0 money: $115
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 0 critical: 0 surplus: 0 money: $121
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $232
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 119
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 188ms (341ms) <P13> 94ms (142ms) <P14> 254ms (393ms) <P12> 238ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8737 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $64 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 188ms (341ms) <P13> 94ms (142ms) <P14> 254ms (393ms) <P12> 238ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8727 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3060933528108102302
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: FIRE FIRE!
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $85
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 0 critical: 0 surplus: 0 money: $115
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $121
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 0 critical: 0 surplus: 0 money: $232
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 113
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 220ms (344ms) <P13> 94ms (142ms) <P14> 256ms (457ms) <P12> 238ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8723 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 220ms (344ms) <P13> 94ms (142ms) <P14> 256ms (457ms) <P12> 234ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8721 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4881023929325901072
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 21, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 68%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 3 surplus: 2 money: $85
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 6 critical: 3 surplus: 3 money: $115
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 8 critical: 3 surplus: 5 money: $121
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 2 critical: 3 surplus: -1 money: $232
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 220ms (344ms) <P13> 82ms (141ms) <P14> 256ms (457ms) <P12> 234ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8725 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 16
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.74399996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 256ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 457ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 457ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 457ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: oops
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (10 units for $154)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 905
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 188ms (341ms) <P13> 47ms (94ms) <P14> 228ms (393ms) <P12> 238ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8786 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5302051600274174433
  INFO [Shop.calcBuySellPrice]                       Current Energy price $58
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 19, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $20 sell price $55
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 3 critical: 3 surplus: 0 money: $164
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 7 critical: 2 surplus: 5 money: $160
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 3 critical: 2 surplus: 1 money: $151
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 6 critical: 2 surplus: 4 money: $198
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 406
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 220ms (341ms) <P13> 48ms (94ms) <P14> 293ms (457ms) <P12> 238ms (375ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8741 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: new speed fuckest thou
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.656 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 10 frames, rountrip 0ms, max 344ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 499ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $35 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 35
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 169ms (310ms) <P13> 47ms (94ms) <P14> 196ms (499ms) <P12> 234ms (286ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8795 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6967870535403810647
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 21817464
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $160 Plots: 4 Assets: 565 Total: 2725
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $198 Plots: 4 Assets: 475 Total: 2673
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 4 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $151 Plots: 4 Assets: 515 Total: 2666
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 6 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $164 Plots: 4 Assets: 225 Total: 2389
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 0 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $35
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $120
  INFO [SummaryPhase2.begin]                         Colony total: 10453
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 501
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 178ms (269ms) <P13> 50ms (97ms) <P14> 203ms (361ms) <P12> 234ms (261ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8782 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 376ms 28 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 0: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 12: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 242ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 16: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 0ms, max 313ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 17: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 9 frames, rountrip 0ms, max 313ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 256
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 280ms (312ms) <P13> 52ms (97ms) <P14> 361ms (391ms) <P12> 261ms (324ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8795 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 280ms (312ms) <P13> 52ms (97ms) <P14> 361ms (391ms) <P12> 261ms (324ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8802 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8255577386977043345
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.96670794
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 1)
  INFO [Player.useFood]                              (P14)AdamSmith has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 285ms (324ms) <P13> 82ms (98ms) <P14> 361ms (391ms) <P12> 287ms (330ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8798 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (2,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (3,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            AdamSmith caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (3,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 2299
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $105, max: 47.5, left: 2.119102, fraction 0.044612672
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 691
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 330ms (380ms) <P13> 47ms (94ms) <P14> 380ms (477ms) <P12> 369ms (456ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8833 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2039770041143481462
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.55706584
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 2)
  INFO [Player.useFood]                              (P12)megadeth has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i  might be fucked for a bit
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 351ms (380ms) <P13> 47ms (93ms) <P14> 380ms (477ms) <P12> 369ms (456ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8833 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Mountain3 (2,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: thee not thou lol
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Mountain3 (1,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 2136
  INFO [GameModel.gamble]                            (P12)megadeth gambles $117, max: 47.5, left: 5.279099, fraction 0.111138925
  INFO [DevelopmentMessenger.showMessage]            megadeth won $117 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 514
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 358ms (381ms) <P13> 63ms (108ms) <P14> 411ms (438ms) <P12> 375ms (456ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8870 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6197752759892643627
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3207661
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: maybe you get the package
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 345ms (381ms) <P13> 76ms (108ms) <P14> 411ms (441ms) <P12> 375ms (454ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8867 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: plese gimme a good event
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $200
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: chuck, you're gonna have to pull some code voodoo here!!!!!!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain3 (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (1,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2410
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $100, max: 47.5, left: 0.079103425, fraction 0.0016653353
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 765
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 358ms (377ms) <P13> 76ms (94ms) <P14> 424ms (451ms) <P12> 376ms (431ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8885 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8255105276736266439
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4866017
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 345ms (376ms) <P13> 62ms (94ms) <P14> 424ms (451ms) <P12> 373ms (412ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8890 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 11 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: no dice
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 88
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $112, max: 47.5, left: 3.2400017, fraction 0.068210565
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $112 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 448
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 345ms (376ms) <P13> 62ms (94ms) <P14> 424ms (451ms) <P12> 373ms (412ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8893 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1797959106368767193
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)megadeth chat: do you have an extra mouse and key board slip
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 162
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 345ms (376ms) <P13> 62ms (94ms) <P14> 423ms (451ms) <P12> 373ms (412ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8902 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3417856344613758695
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 6 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 10 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 5 food, 0 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 8 food, 4 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 3 food, 2 energy, 8 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i can get you one
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: well, don't sell all de food dis time
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 9 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 6 food, 0 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 8 food, 4 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 2 food, 1 energy, 9 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 985
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 315ms (376ms) <P13> 62ms (94ms) <P14> 402ms (424ms) <P12> 328ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8940 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 315ms (376ms) <P13> 62ms (94ms) <P14> 402ms (424ms) <P12> 328ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8940 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1496482272909992403
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $64
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-6
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 225%
  INFO [Shop.printPriceFactor]                       Smithore buy price $138 sell price $173
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $276
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 10 critical: 0 surplus: 10 money: $220
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 3 critical: 0 surplus: 3 money: $111
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 9 critical: 0 surplus: 9 money: $125
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 314ms (362ms) <P13> 62ms (94ms) <P14> 375ms (423ms) <P12> 328ms (405ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8862 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.68799996 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 9 frames, rountrip 0ms, max 307ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 420ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 409ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $138 (22 units for $3036)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 161
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (314ms) <P13> 62ms (94ms) <P14> 284ms (402ms) <P12> 251ms (328ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8892 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4094263160072183713
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $276
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 0 critical: 0 surplus: 0 money: $1600
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $525
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 0 critical: 0 surplus: 0 money: $1367
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (314ms) <P13> 62ms (94ms) <P14> 284ms (402ms) <P12> 239ms (286ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8871 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (314ms) <P13> 62ms (94ms) <P14> 245ms (353ms) <P12> 239ms (286ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8856 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4953428961556335902
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 36, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: yea that was a good screw up
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 9 critical: 4 surplus: 5 money: $276
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 6 critical: 4 surplus: 2 money: $1600
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 10 critical: 4 surplus: 6 money: $525
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 3 critical: 4 surplus: -1 money: $1367
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 155ms (285ms) <P13> 50ms (94ms) <P14> 243ms (304ms) <P12> 236ms (273ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8845 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 21
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76100004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 239ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 288ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 285ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 285ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 285ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 284ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: stop
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (7 units for $110)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 731
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (260ms) <P13> 48ms (94ms) <P14> 198ms (245ms) <P12> 186ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8932 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2141809636540083065
  INFO [Shop.calcBuySellPrice]                       Current Energy price $35
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is increased to 125%
  INFO [Shop.printPriceFactor]                       Energy buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: stop?
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 1 critical: 3 surplus: -2 money: $356
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 3 critical: 5 surplus: -2 money: $1615
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 4 critical: 4 surplus: 0 money: $540
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 4 critical: 4 surplus: 0 money: $1332
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (236ms) <P13> 49ms (94ms) <P14> 198ms (245ms) <P12> 186ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8855 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: you almost did it again
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.802 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 198ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $44 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 432
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (236ms) <P13> 49ms (112ms) <P14> 198ms (245ms) <P12> 186ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8840 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1315305990569742683
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 30218680
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $1615 Plots: 5 Assets: 672 Total: 4787
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $1332 Plots: 5 Assets: 691 Total: 4523
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $540 Plots: 5 Assets: 846 Total: 3886
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 9 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $356 Plots: 5 Assets: 284 Total: 3140
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 4 Energy: 1 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 11 mules for 22 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $270
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $138
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $270
  INFO [SummaryPhase2.begin]                         Colony total: 16336
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i just madre a timing screw up
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (260ms) <P13> 79ms (112ms) <P14> 219ms (290ms) <P12> 191ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8822 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 290ms 23 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 6: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 7: Mountain1 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 211ms
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 14: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 211ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 20: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 205ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 270
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (236ms) <P13> 62ms (95ms) <P14> 205ms (239ms) <P12> 187ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8861 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $664
  INFO [AbstractAuctionController.begin]             Begin auction id 23
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 205ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: meg make him pay!!!!!!!!
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)AdamSmith bought the plot for $728
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 501
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 190ms (330ms) <P13> 83ms (97ms) <P14> 211ms (291ms) <P12> 191ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8884 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $668
  INFO [AbstractAuctionController.begin]             Begin auction id 24
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 211ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)megadeth bought the plot for $724
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 314
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (224ms) <P13> 62ms (95ms) <P14> 193ms (250ms) <P12> 187ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8887 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8588160365350479737
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4503293
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 1)
  INFO [Player.useFood]                              (P14)AdamSmith has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 163ms (191ms) <P13> 63ms (95ms) <P14> 193ms (256ms) <P12> 187ms (207ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8889 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (6,3) with Energy factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i screwed timing on last one
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (5,3) with Energy factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i surely needed that food
  INFO [DevelopmentMessenger.showMessage]            AdamSmith caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 2214
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $102, max: 47.5, left: 3.9791002, fraction 0.08377053
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 547
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 169ms (179ms) <P13> 47ms (94ms) <P14> 197ms (250ms) <P12> 188ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8914 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3903969812659737404
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7245063
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 2)
  INFO [Player.useFood]                              (P12)megadeth has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (191ms) <P13> 47ms (94ms) <P14> 215ms (256ms) <P12> 187ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8914 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P12)megadeth
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Plain (0,1)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: `br
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Plain (0,1)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (3,1) with Food factory
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Plain (0,0)
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I hate that, orange and pink blend
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (2,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 2327
  INFO [GameModel.gamble]                            (P12)megadeth gambles $107, max: 47.5, left: 1.8591022, fraction 0.039138995
  INFO [DevelopmentMessenger.showMessage]            megadeth won $107 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 655
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (174ms) <P13> 47ms (64ms) <P14> 218ms (236ms) <P12> 187ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8914 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5998496639179760359
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.86936307
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 3)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (175ms) <P13> 47ms (64ms) <P14> 219ms (239ms) <P12> 187ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8917 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)megadeth chat: yes indeed
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: need a good event
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,3) with Energy factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (3,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P13)Chuckie Chuck got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)Chuckie Chuck got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2143
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $116, max: 47.5, left: 5.319099, fraction 0.11198103
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $116 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 467
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (173ms) <P13> 49ms (99ms) <P14> 204ms (239ms) <P12> 173ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8958 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4876980082157112450
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2948959
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (173ms) <P13> 55ms (94ms) <P14> 218ms (264ms) <P12> 173ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8958 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 909
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $122, max: 47.5, left: 29.319584, fraction 0.6172544
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $122 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 275
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 155ms (188ms) <P13> 61ms (124ms) <P14> 204ms (270ms) <P12> 187ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8953 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5773039026297852150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 256
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (188ms) <P13> 63ms (124ms) <P14> 204ms (269ms) <P12> 187ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8871 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1294913193241829674
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 3 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 0 food, 8 energy, 9 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 8 food, 8 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 3 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 0 food, 9 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 8 food, 8 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 1 food, 0 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 432
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (259ms) <P13> 78ms (99ms) <P14> 204ms (286ms) <P12> 187ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8887 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (259ms) <P13> 78ms (99ms) <P14> 204ms (286ms) <P12> 187ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8887 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5324392511027722527
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $138
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 9, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 92%
  INFO [Shop.printPriceFactor]                       Smithore buy price $126 sell price $161
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 5 critical: 0 surplus: 5 money: $549
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 5 critical: 0 surplus: 5 money: $486
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 3 critical: 0 surplus: 3 money: $570
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 192
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (259ms) <P13> 78ms (94ms) <P14> 204ms (286ms) <P12> 188ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8882 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 303ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P12)megadeth auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 303ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $126 (13 units for $1638)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 977
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (269ms) <P13> 55ms (94ms) <P14> 203ms (303ms) <P12> 188ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8907 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3463508456673674193
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 0 critical: 0 surplus: 0 money: $1179
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $1116
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 0 critical: 0 surplus: 0 money: $948
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 115
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (269ms) <P13> 55ms (94ms) <P14> 203ms (303ms) <P12> 188ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8899 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 26
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (269ms) <P13> 55ms (94ms) <P14> 203ms (303ms) <P12> 188ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8878 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2843078346147278936
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 65%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 3 critical: 4 surplus: -1 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 1 critical: 4 surplus: -3 money: $1179
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 11 critical: 4 surplus: 7 money: $1116
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 2 critical: 4 surplus: -2 money: $948
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 407
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (337ms) <P13> 63ms (113ms) <P14> 246ms (313ms) <P12> 188ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8871 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.754 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 246ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 337ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 335ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 335ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 346
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (259ms) <P13> 78ms (113ms) <P14> 203ms (335ms) <P12> 190ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8937 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7207074429967696299
  INFO [Shop.calcBuySellPrice]                       Current Energy price $44
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 28, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $14 sell price $49
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 9 critical: 2 surplus: 7 money: $133
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 9 critical: 5 surplus: 4 money: $1029
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 8 critical: 5 surplus: 3 money: $1416
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 2 critical: 3 surplus: -1 money: $798
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (259ms) <P13> 79ms (127ms) <P14> 203ms (335ms) <P12> 188ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8892 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 28
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.797 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 203ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 344ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller AdamSmith rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller AdamSmith rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller AdamSmith rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 335ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 225ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (6 units for $148)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 972
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (187ms) <P13> 48ms (94ms) <P14> 192ms (223ms) <P12> 185ms (213ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8943 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 49984525023699124
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 51633408
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $1043 Plots: 7 Assets: 960 Total: 5503
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 4 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1416 Plots: 6 Assets: 985 Total: 5401
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $692 Plots: 7 Assets: 630 Total: 4822
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $267 Plots: 6 Assets: 480 Total: 3747
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 3 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $250
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 3 units $126
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $250
  INFO [SummaryPhase2.begin]                         Colony total: 19473
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (187ms) <P13> 48ms (100ms) <P14> 194ms (282ms) <P12> 188ms (216ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8926 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 225ms 19 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.moveToNextTile]               Overtime: 9
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 1: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 3: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 8: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 202ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 15: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 202ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (179ms) <P13> 48ms (94ms) <P14> 202ms (225ms) <P12> 171ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8919 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $664
  INFO [AbstractAuctionController.begin]             Begin auction id 29
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Chuckie Chuck bought the plot for $720
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 456
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (179ms) <P13> 47ms (81ms) <P14> 206ms (282ms) <P12> 169ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8885 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $660
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 206ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)AdamSmith bought the plot for $700
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (189ms) <P13> 47ms (91ms) <P14> 202ms (282ms) <P12> 178ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8891 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $640
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 202ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: ouch
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: cc gets
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: nope
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)megadeth bought the plot for $644
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: not worth it
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 33
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (173ms) <P13> 47ms (81ms) <P14> 192ms (208ms) <P12> 178ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8890 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2995496684580725530
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15436596
  INFO [PlayerEventPhase.begin]                      Event player: (P14)AdamSmith (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: DirtySolarCollectors
  INFO [PlayerEventPhase$1.finished]                 Event Message: The Solar Collectors on your energy M.U.L.E.s are dirty. Cleaning cost you $100 each for a total of $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)AdamSmith has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 573
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (189ms) <P13> 47ms (81ms) <P14> 203ms (233ms) <P12> 178ms (210ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8892 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentMessenger.showMessage]            AdamSmith caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Mountain1 (1,4) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 1907
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $128, max: 47.5, left: 10.199146, fraction 0.21471886
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $128 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 252
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (186ms) <P13> 47ms (93ms) <P14> 189ms (204ms) <P12> 187ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8914 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7191283706216616101
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9759735
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 2)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 311
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (186ms) <P13> 47ms (83ms) <P14> 190ms (217ms) <P12> 188ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8919 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (8,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2423
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 766
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P13> 63ms (99ms) <P14> 203ms (220ms) <P12> 205ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8947 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7793344189497230011
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9982512
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 3)
  INFO [Player.useFood]                              (P12)megadeth has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P13> 79ms (107ms) <P14> 205ms (265ms) <P12> 205ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8947 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 1796
  INFO [GameModel.gamble]                            (P12)megadeth gambles $137, max: 47.5, left: 12.619202, fraction 0.2656674
  INFO [DevelopmentMessenger.showMessage]            megadeth won $137 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (177ms) <P13> 63ms (107ms) <P14> 208ms (222ms) <P12> 217ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8957 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5265661507480316616
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6128785
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: please say we're having a rematch
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (261ms) <P13> 63ms (107ms) <P14> 208ms (222ms) <P12> 217ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8963 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,1) with Energy factory
  INFO [GameController.apply]                        (P12)megadeth chat: i forgot to move my food lol
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1803
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $104, max: 47.5, left: 1.8343453, fraction 0.038617797
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $104 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 140
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (179ms) <P13> 77ms (94ms) <P14> 208ms (237ms) <P12> 196ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8976 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (179ms) <P13> 77ms (94ms) <P14> 208ms (237ms) <P12> 196ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8970 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4312905705045121849
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 4 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 8 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 5 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 8 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 4 food, 8 energy, 12 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 8 food, 8 energy, 5 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 2 food, 3 energy, 4 smithore, 0 crystite
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: possibly
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 5 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 3 food, 8 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 7 food, 8 energy, 6 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 0 food, 4 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 420
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (172ms) <P13> 78ms (112ms) <P14> 204ms (229ms) <P12> 196ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8989 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -568370318062865345
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 170
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 152ms (172ms) <P13> 79ms (112ms) <P14> 208ms (229ms) <P12> 205ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8987 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6465981878314406854
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $126
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $15
  INFO [Shop.printPriceFactor]                       Smithore shop: 3, mules potentially available: 11, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 80%
  INFO [Shop.printPriceFactor]                       Smithore buy price $115 sell price $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: maybe
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $221
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 7 critical: 0 surplus: 7 money: $146
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 2 critical: 0 surplus: 2 money: $221
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 1 critical: 0 surplus: 1 money: $385
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (179ms) <P13> 93ms (114ms) <P14> 208ms (229ms) <P12> 205ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8956 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 32
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: possibly maybe
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P12)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i did the worst in a while at this game
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 223ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $115 (10 units for $1150)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 217
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 169ms (238ms) <P13> 93ms (125ms) <P14> 194ms (223ms) <P12> 187ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9005 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1700637190611826739
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 0 critical: 0 surplus: 0 money: $221
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 0 critical: 0 surplus: 0 money: $951
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 1 critical: 0 surplus: 1 money: $451
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 0 critical: 0 surplus: 0 money: $500
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 177
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 169ms (238ms) <P13> 93ms (125ms) <P14> 194ms (218ms) <P12> 191ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8966 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.806 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 764
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (228ms) <P13> 93ms (112ms) <P14> 193ms (204ms) <P12> 205ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9008 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8813852260181179887
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 30, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 65%
  INFO [Shop.printPriceFactor]                       Food buy price $18 sell price $53
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: maybe maybe
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I got Bjork stuck in my head
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 4 surplus: 1 money: $221
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 3 critical: 4 surplus: -1 money: $951
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 8 critical: 4 surplus: 4 money: $451
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 1 critical: 4 surplus: -3 money: $500
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (238ms) <P13> 93ms (112ms) <P14> 194ms (218ms) <P12> 191ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8956 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.806 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)AdamSmith (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 3 takes over trade from buyer AdamSmith rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 3 takes over trade from buyer AdamSmith rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 3 takes over trade from buyer AdamSmith rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Possibly Maybe (Possibly Maybe)
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller yourslipisshowing rank 4 takes over trade from seller Chuckie Chuck rank 2
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: it maybe possible
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $33 (6 units for $203)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 881
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 181ms (238ms) <P13> 54ms (98ms) <P14> 192ms (218ms) <P12> 187ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9050 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -562916921830453658
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 42, needed: 19
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: may
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 11 critical: 3 surplus: 8 money: $291
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 11 critical: 6 surplus: 5 money: $912
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 10 critical: 7 surplus: 3 money: $531
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 7 critical: 3 surplus: 4 money: $354
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 406
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 181ms (286ms) <P13> 54ms (95ms) <P14> 192ms (218ms) <P12> 187ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8968 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: be
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 193ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 797
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 190ms (286ms) <P13> 54ms (98ms) <P14> 193ms (218ms) <P12> 191ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9028 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -701725806020879918
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 39450232
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $912 Plots: 9 Assets: 1077 Total: 6489
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 4 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $531 Plots: 8 Assets: 1315 Total: 5846
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 5 Energy: 10 Smithore: 0 Crystite: 1
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $354 Plots: 9 Assets: 595 Total: 5449
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 5 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $291 Plots: 7 Assets: 739 Total: 4530
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 3 Energy: 11 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $230
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 5 units $115
  INFO [SummaryPhase2.begin]                         Shop Food: 13 units $33
  INFO [SummaryPhase2.begin]                         Shop Energy: 3 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $230
  INFO [SummaryPhase2.begin]                         Colony total: 22314
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: quick break
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: have at it
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: make sure we're ready pls
  INFO [GameController.apply]                        (P14)AdamSmith chat: please!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: My stupid dog won't come in
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: it's raining
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: he's all wet
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: let him trash the house
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: i would
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: :P
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: my cats are going buck wild!!!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: just standin out there in the damn rain
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)megadeth chat: those cats are always buck wild
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I'll let him back in next round maybe
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: r?
  INFO [GameController.apply]                        (P14)AdamSmith chat: r
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: r
  INFO [GameController.apply]                        (P12)megadeth chat: r
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 149
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 252ms (317ms) <P13> 79ms (100ms) <P14> 203ms (210ms) <P12> 224ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9009 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 252ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 317ms 25 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 252ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 0: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 252ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 2: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 207ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 4: Mountain1 (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 207ms
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 8: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 201ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 757
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 194ms (317ms) <P13> 85ms (100ms) <P14> 199ms (207ms) <P12> 186ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8998 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $628
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 201ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)AdamSmith bought the plot for $632
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 11
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (307ms) <P13> 94ms (100ms) <P14> 203ms (207ms) <P12> 186ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8988 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3423330592245711529
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2991265
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 1)
  INFO [Player.useFood]                              (P14)AdamSmith has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (307ms) <P13> 50ms (95ms) <P14> 203ms (207ms) <P12> 186ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8990 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P14)AdamSmith sold a mule for $230
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            AdamSmith caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P14)AdamSmith undevelops tile Plain (3,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (3,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 2429
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 764
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (173ms) <P13> 48ms (95ms) <P14> 188ms (204ms) <P12> 175ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9035 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7712529699502803558
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12309736
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Chuckie Chuck (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 503
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (174ms) <P13> 48ms (95ms) <P14> 190ms (219ms) <P12> 186ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9042 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain1 (8,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1576
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $108, max: 47.5, left: 16.679295, fraction 0.35114303
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 909
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (188ms) <P13> 77ms (95ms) <P14> 190ms (265ms) <P12> 174ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9057 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3530868706770305676
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4807133
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 3)
  INFO [Player.useFood]                              (P12)megadeth has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (190ms) <P13> 77ms (95ms) <P14> 190ms (265ms) <P12> 174ms (202ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9059 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Crater (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (3,0) with Energy factory
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile River (4,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Mountain3 (1,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (3,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 2262
  INFO [GameModel.gamble]                            (P12)megadeth gambles $100, max: 47.5, left: 3.059101, fraction 0.064402126
  INFO [DevelopmentMessenger.showMessage]            megadeth won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 586
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 144ms (171ms) <P13> 48ms (92ms) <P14> 190ms (217ms) <P12> 188ms (224ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9056 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 218129541185319302
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28156197
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 144ms (171ms) <P13> 50ms (93ms) <P14> 188ms (205ms) <P12> 202ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9061 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (5,1)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (1,1)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (7,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1844
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (180ms) <P13> 78ms (94ms) <P14> 188ms (203ms) <P12> 218ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9046 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (180ms) <P13> 78ms (94ms) <P14> 188ms (203ms) <P12> 218ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9038 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3106335085830848379
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 11 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 11 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 10 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 7 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 0 energy, 4 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 4 food, 14 energy, 3 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 8 food, 8 energy, 5 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 4 food, 3 energy, 0 smithore, 7 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 5 food, 0 energy, 4 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 4 food, 13 energy, 7 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 9 food, 6 energy, 6 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 4 food, 3 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 525
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (185ms) <P13> 92ms (110ms) <P14> 189ms (203ms) <P12> 208ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9078 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8990402616705372095
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 112
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (185ms) <P13> 92ms (110ms) <P14> 189ms (203ms) <P12> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9079 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8489573142503294027
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $115
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 5, mules potentially available: 13, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 71%
  INFO [Shop.printPriceFactor]                       Smithore buy price $83 sell price $118
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 4 critical: 0 surplus: 4 money: $241
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 7 critical: 0 surplus: 7 money: $150
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 6 critical: 0 surplus: 6 money: $709
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $299
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (185ms) <P13> 92ms (110ms) <P14> 188ms (202ms) <P12> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9087 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 37
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $83 (17 units for $1411)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (185ms) <P13> 86ms (99ms) <P14> 189ms (202ms) <P12> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9121 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 833919656262505629
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 4 critical: 0 surplus: 4 money: $573
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 4 critical: 0 surplus: 4 money: $731
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 7 critical: 0 surplus: 7 money: $1207
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 6 critical: 0 surplus: 6 money: $299
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (185ms) <P13> 86ms (99ms) <P14> 189ms (202ms) <P12> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9095 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P12)megadeth auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (10 units for $680)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 73
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 147ms (173ms) <P13> 47ms (92ms) <P14> 189ms (197ms) <P12> 204ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9076 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6344829178354476983
  INFO [Shop.calcBuySellPrice]                       Current Food price $33
  INFO [Shop.printPriceFactor]                       Food shop: 13, total: 33, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 4 surplus: 1 money: $573
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 0 critical: 4 surplus: -4 money: $1003
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 10 critical: 4 surplus: 6 money: $1207
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 5 critical: 4 surplus: 1 money: $707
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 409
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (194ms) <P13> 47ms (96ms) <P14> 190ms (197ms) <P12> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9077 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 39
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)AdamSmith (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 475
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (190ms) <P13> 62ms (96ms) <P14> 190ms (193ms) <P12> 197ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9095 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1445330806769446619
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 3, total: 42, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 6 critical: 5 surplus: 1 money: $573
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 18 critical: 6 surplus: 12 money: $803
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 9 critical: 8 surplus: 1 money: $1357
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 6 critical: 4 surplus: 2 money: $707
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 406
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (190ms) <P13> 62ms (96ms) <P14> 190ms (193ms) <P12> 197ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9076 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 193ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 3 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 3 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer megadeth rank 3 takes over trade from buyer Chuckie Chuck rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (3 units for $135)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (190ms) <P13> 48ms (96ms) <P14> 190ms (190ms) <P12> 192ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9056 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3818227034136766776
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 49922008
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $803 Plots: 11 Assets: 1815 Total: 8118
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 4 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1357 Plots: 9 Assets: 2146 Total: 8003
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 7 Energy: 9 Smithore: 0 Crystite: 7
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $572 Plots: 10 Assets: 1070 Total: 6642
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $573 Plots: 8 Assets: 1207 Total: 5780
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 6 Smithore: 0 Crystite: 4
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 16 units $83
  INFO [SummaryPhase2.begin]                         Shop Food: 12 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $160
  INFO [SummaryPhase2.begin]                         Colony total: 28543
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: got him in
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 142
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (194ms) <P13> 50ms (96ms) <P14> 190ms (191ms) <P12> 192ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9049 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 234ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 192ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 0: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [LandGrantPhase.claimPlot]                    (P14)AdamSmith is granted tile 2: Mountain1 (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Chuckie Chuck is granted tile 3: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [LandGrantPhase.claimPlot]                    (P11)yourslipisshowing is granted tile 4: Plain (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 590
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 159ms (189ms) <P13> 62ms (83ms) <P14> 190ms (191ms) <P12> 188ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9034 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 89
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 159ms (189ms) <P13> 62ms (83ms) <P14> 190ms (193ms) <P12> 188ms (226ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9036 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3890063959703115474
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8244355
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 1)
  INFO [Player.useFood]                              (P14)AdamSmith has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 170ms (190ms) <P13> 62ms (83ms) <P14> 190ms (193ms) <P12> 188ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9037 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Mountain1 (7,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (6,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Mountain1 (7,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 718
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (189ms) <P13> 80ms (109ms) <P14> 189ms (194ms) <P12> 188ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9080 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1239822591533071592
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1465866
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Chuckie Chuck (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $225
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 442
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (188ms) <P13> 80ms (108ms) <P14> 188ms (193ms) <P12> 188ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9083 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (8,3) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck caught the Mountain Wampus and got $300
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1915
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $159, max: 47.5, left: 9.839138, fraction 0.20713975
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 242
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 154ms (174ms) <P13> 62ms (87ms) <P14> 188ms (194ms) <P12> 189ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9094 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9167851992392039778
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40225482
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 3)
  INFO [Player.useFood]                              (P12)megadeth has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 167ms (174ms) <P13> 62ms (87ms) <P14> 188ms (198ms) <P12> 201ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9093 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [Mule.runAway]                                Mule runs away for (P12)megadeth
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: again
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (2,0) with Crystite factory
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: same plot
  INFO [DevelopmentMessenger.showMessage]            megadeth caught the Mountain Wampus and got $300
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 2086
  INFO [GameModel.gamble]                            (P12)megadeth gambles $172, max: 47.5, left: 6.6190977, fraction 0.13934943
  INFO [DevelopmentMessenger.showMessage]            megadeth won $172 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 421
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 154ms (173ms) <P13> 50ms (92ms) <P14> 191ms (219ms) <P12> 186ms (201ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9117 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4879420385491616227
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.23072928
  INFO [PlayerEventPhase.begin]                      Event player: (P11)yourslipisshowing (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ExtraPlot
  INFO [PlayerEventPhase$1.finished]                 Event Message: You received an extra plot of land to encourage colony development
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)megadeth chat: shit
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 501
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 155ms (173ms) <P13> 62ms (92ms) <P14> 191ms (219ms) <P12> 186ms (217ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9107 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: it
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: still
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,2) with Energy factory
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: belong
  INFO [GameController.apply]                        (P12)megadeth chat: so hard to tell them appart
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (6,2)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,2) with Energy factory
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: to 
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: slip
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Mountain1 (6,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2242
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $158, max: 47.5, left: 2.6591015, fraction 0.055981085
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $158 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 584
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (175ms) <P13> 78ms (125ms) <P14> 189ms (204ms) <P12> 187ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9141 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (175ms) <P13> 78ms (125ms) <P14> 189ms (204ms) <P12> 187ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8292978546064843409
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 6 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 18 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 9 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 15 energy, 2 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 4 food, 14 energy, 3 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 8 food, 15 energy, 4 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 4 food, 3 energy, 0 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 4 food, 16 energy, 3 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 5 food, 14 energy, 4 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 7 food, 16 energy, 5 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 6 food, 3 energy, 0 smithore, 12 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 467
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (190ms) <P13> 77ms (123ms) <P14> 190ms (204ms) <P12> 187ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9146 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4040724097282327025
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (220ms) <P13> 77ms (123ms) <P14> 190ms (204ms) <P12> 187ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9140 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 558299074183253348
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $83
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 16, mules potentially available: 14, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 68%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 1 critical: 0 surplus: 1 money: $336
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 1 critical: 0 surplus: 1 money: $23
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 2 critical: 0 surplus: 2 money: $1806
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $524
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (249ms) <P13> 77ms (123ms) <P14> 190ms (207ms) <P12> 187ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9112 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 42
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [GameController.apply]                        (P12)megadeth chat: fm
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 160ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: my secondary key stopped working
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (18 units for $1489)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 599
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (220ms) <P13> 48ms (97ms) <P14> 190ms (207ms) <P12> 187ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9166 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8555343923812486586
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 4 critical: 0 surplus: 4 money: $414
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 6 critical: 0 surplus: 6 money: $106
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 12 critical: 0 surplus: 12 money: $317
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 5 critical: 0 surplus: 5 money: $524
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (220ms) <P13> 48ms (97ms) <P14> 190ms (206ms) <P12> 187ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9119 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: spilled berr on my kb
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (18 units for $1728)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 122
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 187ms (249ms) <P13> 48ms (97ms) <P14> 190ms (206ms) <P12> 179ms (219ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9182 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5604727084331963274
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 12, total: 38, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 64%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: ooof
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 5 critical: 5 surplus: 0 money: $414
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 5 critical: 5 surplus: 0 money: $682
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 9 critical: 5 surplus: 4 money: $1469
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 7 critical: 5 surplus: 2 money: $524
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 186ms (249ms) <P13> 48ms (97ms) <P14> 190ms (207ms) <P12> 186ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9104 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 44
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 315ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer yourslipisshowing rank 4 takes over trade from buyer Chuckie Chuck rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: meg buy 1 more
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $52 (2 units for $104)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 535
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 160ms (189ms) <P13> 48ms (93ms) <P14> 189ms (191ms) <P12> 176ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9140 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3638853913037065056
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 66, needed: 26
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 19 critical: 4 surplus: 15 money: $414
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 22 critical: 9 surplus: 13 money: $630
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 18 critical: 8 surplus: 10 money: $1417
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 7 critical: 5 surplus: 2 money: $524
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 160ms (191ms) <P13> 48ms (93ms) <P14> 189ms (191ms) <P12> 186ms (199ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9087 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 45
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 276ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 867
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (276ms) <P13> 48ms (93ms) <P14> 189ms (199ms) <P12> 173ms (192ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9155 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1417794458231781564
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 49829656
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $1417 Plots: 10 Assets: 3635 Total: 10052
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 10 Energy: 18 Smithore: 20 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $630 Plots: 12 Assets: 2072 Total: 8702
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 6 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $524 Plots: 11 Assets: 1569 Total: 7593
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 7 Energy: 7 Smithore: 0 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $414 Plots: 10 Assets: 1679 Total: 7093
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 19 Smithore: 0 Crystite: 4
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 10 units $52
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $160
  INFO [SummaryPhase2.begin]                         Colony total: 33440
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 292
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 160ms (276ms) <P13> 50ms (97ms) <P14> 189ms (199ms) <P12> 186ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9155 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 276ms 22 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)megadeth is granted tile 0: Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 222
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (276ms) <P13> 50ms (97ms) <P14> 189ms (199ms) <P12> 186ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9085 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (276ms) <P13> 50ms (97ms) <P14> 189ms (203ms) <P12> 186ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9085 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3480332318175251916
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.40396816
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (276ms) <P13> 50ms (97ms) <P14> 189ms (206ms) <P12> 186ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9088 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (6,2)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Mountain1 (6,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2212
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $155, max: 47.5, left: 3.259101, fraction 0.06861265
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $155 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 537
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (255ms) <P13> 47ms (97ms) <P14> 203ms (217ms) <P12> 187ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9101 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5143528185866361128
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15964365
  INFO [PlayerEventPhase.begin]                      Event player: (P12)megadeth (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)megadeth has 7 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 506
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (174ms) <P13> 47ms (102ms) <P14> 205ms (219ms) <P12> 187ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9103 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (3,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Mountain3 (1,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 2178
  INFO [GameModel.gamble]                            (P12)megadeth gambles $161, max: 47.5, left: 3.9391003, fraction 0.08292843
  INFO [DevelopmentMessenger.showMessage]            megadeth won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 514
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (174ms) <P13> 78ms (95ms) <P14> 190ms (219ms) <P12> 187ms (208ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9117 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8098385627573139749
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.85325557
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 2)
  INFO [Player.useFood]                              (P14)AdamSmith has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (174ms) <P13> 79ms (102ms) <P14> 189ms (219ms) <P12> 188ms (218ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9119 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (5,0) with Crystite factory
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (2,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (2,2) with Crystite factory
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: no more mules?
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Mountain1 (1,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (0,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 2317
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $154, max: 47.5, left: 1.1591029, fraction 0.024402166
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $154 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 642
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (173ms) <P13> 64ms (79ms) <P14> 189ms (219ms) <P12> 192ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9111 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3963650454007585565
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41557872
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (173ms) <P13> 64ms (79ms) <P14> 189ms (218ms) <P12> 208ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9117 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (3,4) with Crystite factory
  INFO [Mule.runAway]                                Mule runs away for (P13)Chuckie Chuck
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Mule.runAway]                                Mule runs away for (P13)Chuckie Chuck
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1130
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $174, max: 47.5, left: 24.899483, fraction 0.52419966
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $174 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 475
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (187ms) <P13> 48ms (93ms) <P14> 189ms (218ms) <P12> 204ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9120 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 243128812598904141
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 168
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (187ms) <P13> 48ms (93ms) <P14> 189ms (218ms) <P12> 204ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9113 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6523677573575503349
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 19 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 22 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 18 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 7 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 24 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 4 food, 14 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 4 food, 24 energy, 4 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 4 food, 0 energy, 0 smithore, 26 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 1 food, 22 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 5 food, 16 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 3 food, 24 energy, 3 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 4 food, 0 energy, 0 smithore, 26 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 330
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (177ms) <P13> 48ms (93ms) <P14> 203ms (219ms) <P12> 192ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9148 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (177ms) <P13> 48ms (93ms) <P14> 203ms (219ms) <P12> 192ms (220ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9152 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8115007466975138254
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $196 sell price $231
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $284
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 0 critical: 0 surplus: 0 money: $424
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 23 critical: 0 surplus: 23 money: $1146
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $265
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (177ms) <P13> 48ms (93ms) <P14> 203ms (219ms) <P12> 204ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9063 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 47
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.796 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 204ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $196 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 415
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P13> 51ms (93ms) <P14> 195ms (218ms) <P12> 204ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9060 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2353804036348304551
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 17 critical: 0 surplus: 17 money: $284
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 45 critical: 0 surplus: 45 money: $424
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 15 critical: 0 surplus: 15 money: $1146
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 31 critical: 0 surplus: 31 money: $265
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 172ms (187ms) <P13> 51ms (93ms) <P14> 192ms (207ms) <P12> 204ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9052 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 48
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.782 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 218ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P12)megadeth auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: Cut throat is my only chance at this point
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (108 units for $13392)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 825
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (187ms) <P13> 47ms (93ms) <P14> 188ms (192ms) <P12> 189ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9103 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8126817026090245300
  INFO [Shop.calcBuySellPrice]                       Current Food price $52
  INFO [Shop.printPriceFactor]                       Food shop: 10, total: 28, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 79%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: pee at sum\
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 1 critical: 5 surplus: -4 money: $2392
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 6 critical: 5 surplus: 1 money: $6004
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 6 critical: 5 surplus: 1 money: $3006
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 5 critical: 5 surplus: 0 money: $4109
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (187ms) <P13> 47ms (77ms) <P14> 188ms (189ms) <P12> 189ms (233ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9034 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 49
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81200004 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 188ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 222ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $61 (10 units for $610)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 426
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 184ms (190ms) <P13> 48ms (97ms) <P14> 189ms (192ms) <P12> 188ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9069 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8384628396493082676
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 92, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 34 critical: 5 surplus: 29 money: $2148
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 25 critical: 11 surplus: 14 money: $6004
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 33 critical: 8 surplus: 25 money: $2762
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 0 critical: 8 surplus: -8 money: $3987
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 186ms (270ms) <P13> 47ms (77ms) <P14> 188ms (190ms) <P12> 186ms (193ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9029 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 50
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)AdamSmith 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 220ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P13)Chuckie Chuck (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)AdamSmith 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: brb in 1 min
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 511
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 184ms (190ms) <P13> 47ms (77ms) <P14> 188ms (192ms) <P12> 157ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9091 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8970593634310828076
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 22570312
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $2762 Plots: 10 Assets: 7043 Total: 14805
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 10 Energy: 33 Smithore: 23 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $6004 Plots: 12 Assets: 2436 Total: 14440
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 6 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $3987 Plots: 12 Assets: 1297 Total: 11284
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 7 Energy: 0 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $2148 Plots: 10 Assets: 1875 Total: 9023
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 5 Energy: 34 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 0 mules
  INFO [Shop.buildMules]                             A mule now costs $390
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $196
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 0 $390
  INFO [SummaryPhase2.begin]                         Colony total: 49552
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: k
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P14)AdamSmith chat: r?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: r
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: r
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)megadeth chat: r
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 598
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 222ms (349ms) <P13> 95ms (113ms) <P14> 192ms (210ms) <P12> 191ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9089 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 222ms (349ms) <P13> 95ms (113ms) <P14> 192ms (210ms) <P12> 191ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9074 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 222ms (349ms) <P13> 95ms (113ms) <P14> 192ms (210ms) <P12> 190ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9075 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2217384020981291617
  INFO [Development.setPlayerOrder]                  Reverse development order. 0 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83705074
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 4)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 192ms (271ms) <P13> 95ms (123ms) <P14> 192ms (210ms) <P12> 191ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9073 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing undevelops tile Plain (6,2)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (6,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 2248
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $150, max: 47.5, left: 2.5391016, fraction 0.05345477
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 572
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (187ms) <P13> 76ms (97ms) <P14> 193ms (206ms) <P12> 188ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9075 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4664029102406654456
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.299466
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 3)
  INFO [Player.useFood]                              (P12)megadeth has 7 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (175ms) <P13> 76ms (97ms) <P14> 193ms (205ms) <P12> 188ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9076 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Mountain3 (1,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)megadeth undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 2054
  INFO [GameModel.gamble]                            (P12)megadeth gambles $153, max: 47.5, left: 6.419098, fraction 0.1351389
  INFO [DevelopmentMessenger.showMessage]            megadeth won $153 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 384
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (173ms) <P13> 49ms (91ms) <P14> 190ms (203ms) <P12> 185ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9077 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2977245235560525621
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.90998006
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 2)
  INFO [Player.useFood]                              (P14)AdamSmith has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (173ms) <P13> 49ms (91ms) <P14> 190ms (203ms) <P12> 189ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9076 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith undevelops tile Plain (6,3)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile Plain (6,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)AdamSmith undevelops tile River (4,3)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile River (4,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 1333
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $196, max: 47.5, left: 20.83939, fraction 0.43872398
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $196 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 670
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (186ms) <P13> 48ms (91ms) <P14> 188ms (206ms) <P12> 173ms (223ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9083 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8544401489244367285
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5722561
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 1)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (186ms) <P13> 48ms (91ms) <P14> 188ms (206ms) <P12> 174ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9086 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck undevelops tile Plain (2,3)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (1,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,4) with Smithore factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (3,4) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (2,3) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2226
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $152, max: 47.5, left: 2.9791012, fraction 0.06271792
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $152 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 548
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (186ms) <P13> 47ms (79ms) <P14> 202ms (219ms) <P12> 187ms (225ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9089 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -232294841783727108
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (207ms) <P13> 47ms (79ms) <P14> 190ms (218ms) <P12> 187ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9084 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4758332859135985196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 34 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 25 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 33 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 0 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 0 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 4 food, 6 energy, 0 smithore, 52 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 4 food, 0 energy, 18 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 0 food, 14 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 4 food, 0 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 5 food, 7 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 3 food, 0 energy, 21 smithore, 9 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 0 food, 14 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 213
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (187ms) <P13> 47ms (79ms) <P14> 189ms (218ms) <P12> 174ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9120 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (187ms) <P13> 47ms (79ms) <P14> 189ms (218ms) <P12> 174ms (231ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9120 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8815237345836768210
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $196
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $2148
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 0 critical: 0 surplus: 0 money: $6150
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 44 critical: 0 surplus: 44 money: $2864
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $4240
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (187ms) <P13> 47ms (79ms) <P14> 189ms (218ms) <P12> 187ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9029 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 52
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.798 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 202ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: nice win chuckie
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: it's aint over
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (44 units for $10120)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 707
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 159ms (186ms) <P13> 49ms (94ms) <P14> 189ms (209ms) <P12> 189ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9106 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1116919622284601124
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 31 critical: 0 surplus: 31 money: $2148
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 56 critical: 0 surplus: 56 money: $6150
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 9 critical: 0 surplus: 9 money: $12984
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 0 critical: 0 surplus: 0 money: $4240
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 159ms (186ms) <P13> 49ms (94ms) <P14> 189ms (209ms) <P12> 189ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9026 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 53
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: we got two rounds and my tite sucks
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (96 units for $11904)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 968
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 159ms (207ms) <P13> 51ms (79ms) <P14> 188ms (194ms) <P12> 189ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9095 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -883688053418499398
  INFO [Shop.calcBuySellPrice]                       Current Food price $61
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 113%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 4 critical: 5 surplus: -1 money: $5992
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 6 critical: 5 surplus: 1 money: $13094
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 6 critical: 5 surplus: 1 money: $14100
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 1 critical: 5 surplus: -4 money: $4240
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 159ms (226ms) <P13> 63ms (94ms) <P14> 187ms (193ms) <P12> 187ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9017 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 54
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: I think Adam already caught me
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.811 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 189ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 227ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)AdamSmith (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P14)AdamSmith auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 216ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 227ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 227ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller AdamSmith rank 2 takes over trade from seller Chuckie Chuck rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller AdamSmith rank 2 takes over trade from seller Chuckie Chuck rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller AdamSmith rank 2 takes over trade from seller Chuckie Chuck rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 227ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 227ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $82 (4 units for $330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 29
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 176ms (205ms) <P13> 49ms (93ms) <P14> 188ms (193ms) <P12> 189ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9109 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2524512148414408249
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 71, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 21 critical: 8 surplus: 13 money: $5992
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 18 critical: 12 surplus: 6 money: $13351
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 18 critical: 11 surplus: 7 money: $14173
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 14 critical: 6 surplus: 8 money: $3910
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (190ms) <P13> 49ms (93ms) <P14> 188ms (193ms) <P12> 189ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9006 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 55
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.81 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 190ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 212ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 416
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 146ms (190ms) <P13> 49ms (93ms) <P14> 190ms (194ms) <P12> 189ms (227ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8992 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -369879440749812629
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 40391512
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $13351 Plots: 12 Assets: 2191 Total: 21542
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 3 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $14173 Plots: 10 Assets: 2010 Total: 21183
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 5 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $5992 Plots: 10 Assets: 1723 Total: 12715
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 4 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $3910 Plots: 12 Assets: 1530 Total: 11440
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 5 Energy: 14 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 14 mules for 28 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 16 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 66880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (223ms) <P13> 49ms (96ms) <P14> 190ms (192ms) <P12> 212ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8997 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 13
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (223ms) <P13> 49ms (96ms) <P14> 190ms (192ms) <P12> 212ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8985 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 176ms (226ms) <P13> 49ms (96ms) <P14> 190ms (193ms) <P12> 212ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8990 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 612187243643285083
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.008883834
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 1)
  INFO [Player.useFood]                              (P14)AdamSmith has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 176ms (230ms) <P13> 49ms (96ms) <P14> 190ms (194ms) <P12> 205ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8993 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)AdamSmith undevelops tile River (4,3)
  INFO [GameModel.developLand]                       (P14)AdamSmith develops tile River (4,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 669
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $156, max: 47.5, left: 17.119696, fraction 0.36041465
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (223ms) <P13> 49ms (92ms) <P14> 190ms (194ms) <P12> 221ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9001 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5548037781786882535
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17122126
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Chuckie Chuck (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 506
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (230ms) <P13> 77ms (97ms) <P14> 190ms (197ms) <P12> 205ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9007 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (8,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain1 (8,2) with Energy factory
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (6,4) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.sellMule]                          (P13)Chuckie Chuck sold a mule for $560
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 2067
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $161, max: 47.5, left: 6.159098, fraction 0.12966523
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 390
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (194ms) <P13> 77ms (94ms) <P14> 190ms (201ms) <P12> 171ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9003 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 414539637394379694
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3077125
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 3)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 171ms (203ms) <P13> 78ms (94ms) <P14> 190ms (201ms) <P12> 171ms (204ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9008 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (5,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1282. End Update: 1281
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (7,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1950
  INFO [Mule.runAway]                                Mule runs away for (P11)yourslipisshowing
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 477
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (187ms) <P13> 78ms (94ms) <P14> 186ms (188ms) <P12> 155ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9028 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5483266721416598931
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28369743
  INFO [PlayerEventPhase.begin]                      No player event for (P12)megadeth (rank 4)
  INFO [Player.useFood]                              (P12)megadeth has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (188ms) <P13> 78ms (94ms) <P14> 186ms (192ms) <P12> 155ms (188ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9027 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Mountain3 (1,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 1969
  INFO [GameModel.gamble]                            (P12)megadeth gambles $167, max: 47.5, left: 8.119099, fraction 0.17092839
  INFO [DevelopmentMessenger.showMessage]            megadeth won $167 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (188ms) <P13> 80ms (94ms) <P14> 188ms (205ms) <P12> 187ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9039 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (188ms) <P13> 80ms (94ms) <P14> 188ms (205ms) <P12> 187ms (205ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9028 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -640827158367345343
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 21 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 18 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 18 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 14 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 4 food, 0 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 0 food, 7 energy, 0 smithore, 52 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 4 food, 6 energy, 26 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 4 food, 8 energy, 0 smithore, 26 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 4 food, 0 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 0 food, 6 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 4 food, 6 energy, 23 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 5 food, 8 energy, 0 smithore, 25 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 974
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 188ms (239ms) <P13> 80ms (112ms) <P14> 191ms (205ms) <P12> 188ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9088 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7085678387796686290
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 162
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 188ms (239ms) <P13> 80ms (112ms) <P14> 191ms (205ms) <P12> 188ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9085 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6072264273640144645
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $6
  INFO [Shop.printPriceFactor]                       Smithore shop: 16, mules potentially available: 17, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 47%
  INFO [Shop.printPriceFactor]                       Smithore buy price $114 sell price $149
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $4412
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 0 critical: 0 surplus: 0 money: $13482
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 10 critical: 0 surplus: 10 money: $14759
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $2957
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 188ms (239ms) <P13> 80ms (112ms) <P14> 191ms (205ms) <P12> 188ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9080 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 57
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.806 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 194ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 291ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)yourslipisshowing (P14)AdamSmith (P12)megadeth 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Chuckie Chuck 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 291ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [GameController.apply]                        (P12)megadeth chat: ffs
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P13)Chuckie Chuck auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $114 (10 units for $1140)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 108
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (219ms) <P13> 49ms (94ms) <P14> 191ms (206ms) <P12> 190ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9149 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4012609564999447008
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 15 critical: 0 surplus: 15 money: $4412
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 22 critical: 0 surplus: 22 money: $13482
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 0 critical: 0 surplus: 0 money: $15899
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 11 critical: 0 surplus: 11 money: $2957
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (219ms) <P13> 49ms (94ms) <P14> 191ms (206ms) <P12> 191ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9085 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 58
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: lets do it agiain
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.807 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 5 frames, rountrip 0ms, max 193ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 292ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Chuckie Chuck 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)yourslipisshowing (P14)AdamSmith (P12)megadeth 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)yourslipisshowing auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 292ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (15 units for $1200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 152
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 173ms (292ms) <P13> 49ms (109ms) <P14> 191ms (203ms) <P12> 193ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9152 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8053909133717670308
  INFO [Shop.calcBuySellPrice]                       Current Food price $82
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 13, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 140%
  INFO [Shop.printPriceFactor]                       Food buy price $100 sell price $135
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 4 critical: 5 surplus: -1 money: $5612
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 0 critical: 5 surplus: -5 money: $13482
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 4 critical: 5 surplus: -1 money: $14699
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 5 critical: 5 surplus: 0 money: $2957
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 217ms (320ms) <P13> 49ms (99ms) <P14> 192ms (203ms) <P12> 206ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9070 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 59
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.781 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 320ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $115 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 415
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 217ms (320ms) <P13> 47ms (81ms) <P14> 193ms (203ms) <P12> 208ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9066 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 130826513100616180
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 49, needed: 38
  INFO [Shop.printPriceFactor]                       Energy is decreased to 83%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 9 critical: 10 surplus: -1 money: $5612
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 12 critical: 11 surplus: 1 money: $13482
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 14 critical: 9 surplus: 5 money: $14699
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 14 critical: 8 surplus: 6 money: $2957
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 217ms (307ms) <P13> 47ms (81ms) <P14> 193ms (200ms) <P12> 206ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9058 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 60
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.792 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 208ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 292ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 423
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 190ms (292ms) <P13> 47ms (81ms) <P14> 193ms (200ms) <P12> 208ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9054 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 710496161218769652
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 32553992
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $13482 Plots: 12 Assets: 3580 Total: 23062
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 0 Energy: 12 Smithore: 0 Crystite: 22
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $14699 Plots: 10 Assets: 3035 Total: 22734
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 4 Energy: 14 Smithore: 0 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $5612 Plots: 10 Assets: 1825 Total: 12437
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $2957 Plots: 12 Assets: 2845 Total: 11802
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 5 Energy: 14 Smithore: 0 Crystite: 11
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $220
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 16 units $114
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $115
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $220
  INFO [SummaryPhase2.begin]                         Colony total: 70035
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 745
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 190ms (307ms) <P13> 47ms (93ms) <P14> 193ms (203ms) <P12> 208ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9064 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 190ms (307ms) <P13> 47ms (93ms) <P14> 193ms (203ms) <P12> 208ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9046 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (307ms) <P13> 47ms (96ms) <P14> 192ms (203ms) <P12> 208ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9048 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 838313304126208381
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.95789874
  INFO [PlayerEventPhase.begin]                      No player event for (P14)AdamSmith (rank 1)
  INFO [Player.useFood]                              (P14)AdamSmith has 0 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 190ms (316ms) <P13> 47ms (96ms) <P14> 193ms (210ms) <P12> 206ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9043 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)AdamSmith
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)AdamSmith finishes on update 107
  INFO [GameModel.gamble]                            (P14)AdamSmith gambles $200, max: 47.5, left: 2.860002, fraction 0.06021057
  INFO [DevelopmentMessenger.showMessage]            AdamSmith won $200 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 463
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 190ms (316ms) <P13> 79ms (97ms) <P14> 193ms (211ms) <P12> 208ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9051 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2000689424732544030
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9890427
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Chuckie Chuck (rank 2)
  INFO [Player.useFood]                              (P13)Chuckie Chuck has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 174ms (316ms) <P13> 79ms (97ms) <P14> 193ms (210ms) <P12> 208ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9051 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Chuckie Chuck
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Plain (8,0) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Chuckie Chuck develops tile Mountain1 (8,2) with Smithore factory
  INFO [Mule.runAway]                                Mule runs away for (P13)Chuckie Chuck
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Chuckie Chuck finishes on update 1856
  INFO [GameModel.gamble]                            (P13)Chuckie Chuck gambles $202, max: 47.5, left: 1.8792968, fraction 0.039564144
  INFO [DevelopmentMessenger.showMessage]            Chuckie Chuck won $202 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 189
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (190ms) <P13> 79ms (96ms) <P14> 193ms (206ms) <P12> 189ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9055 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 861965126369863133
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9678444
  INFO [PlayerEventPhase.begin]                      No player event for (P11)yourslipisshowing (rank 3)
  INFO [Player.useFood]                              (P11)yourslipisshowing has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 158ms (190ms) <P13> 78ms (96ms) <P14> 193ms (206ms) <P12> 189ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9051 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)yourslipisshowing
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile River (4,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)yourslipisshowing develops tile Plain (1,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)yourslipisshowing finishes on update 1099
  INFO [GameModel.gamble]                            (P11)yourslipisshowing gambles $240, max: 47.5, left: 17.019497, fraction 0.3583052
  INFO [DevelopmentMessenger.showMessage]            yourslipisshowing won $240 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 456
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 142ms (172ms) <P13> 62ms (94ms) <P14> 192ms (206ms) <P12> 189ms (229ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9063 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8934802155431660129
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07540548
  INFO [PlayerEventPhase.begin]                      Event player: (P12)megadeth (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)megadeth has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 435
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 154ms (188ms) <P13> 62ms (94ms) <P14> 188ms (201ms) <P12> 189ms (221ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9059 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)megadeth
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: slip finally got all the mules out
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: last round
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Plain (0,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)megadeth develops tile Mountain3 (0,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)megadeth finishes on update 1944
  INFO [GameModel.gamble]                            (P12)megadeth gambles $226, max: 47.5, left: 8.61911, fraction 0.18145496
  INFO [DevelopmentMessenger.showMessage]            megadeth won $226 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 278
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 144ms (188ms) <P13> 51ms (94ms) <P14> 188ms (199ms) <P12> 189ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9040 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 144ms (188ms) <P13> 51ms (94ms) <P14> 188ms (199ms) <P12> 189ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9032 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2012907427386057843
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)yourslipisshowing has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)AdamSmith has 12 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)Chuckie Chuck has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)megadeth has 14 energy and needs 10 energy
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing expects 0 food, 2 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith expects 0 food, 7 energy, 0 smithore, 52 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck expects 4 food, 3 energy, 33 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth expects 4 food, 0 energy, 0 smithore, 44 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P13)Chuckie Chuck chat: and mega did not
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: im fucked up like a soup sandwich
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)yourslipisshowing produced 0 food, 2 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P14)AdamSmith produced 0 food, 8 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P13)Chuckie Chuck produced 4 food, 2 energy, 40 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)megadeth produced 3 food, 0 energy, 0 smithore, 41 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 982
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (188ms) <P13> 64ms (112ms) <P14> 190ms (210ms) <P12> 190ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9077 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -872030427950582920
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 262
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (188ms) <P13> 79ms (125ms) <P14> 190ms (210ms) <P12> 205ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9087 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -409147937459282101
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $114
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 16, mules potentially available: 19, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $59 sell price $94
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Smithore: 0 critical: 0 surplus: 0 money: $5507
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Smithore: 0 critical: 0 surplus: 0 money: $13682
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Smithore: 40 critical: 0 surplus: 40 money: $14631
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Smithore: 0 critical: 0 surplus: 0 money: $2963
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 156ms (188ms) <P13> 79ms (125ms) <P14> 190ms (210ms) <P12> 205ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9098 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 62
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (194ms) <P13> 79ms (125ms) <P14> 191ms (210ms) <P12> 205ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9097 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2032455580402084878
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Crystite: 49 critical: 0 surplus: 49 money: $5507
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Crystite: 73 critical: 0 surplus: 73 money: $13682
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Crystite: 15 critical: 0 surplus: 15 money: $14631
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Crystite: 52 critical: 0 surplus: 52 money: $2963
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (194ms) <P13> 92ms (125ms) <P14> 191ms (210ms) <P12> 205ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9046 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 63
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (194ms) <P13> 92ms (125ms) <P14> 191ms (210ms) <P12> 205ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9045 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5538633469569618307
  INFO [Shop.calcBuySellPrice]                       Current Food price $115
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 239%
  INFO [Shop.printPriceFactor]                       Food buy price $215 sell price $250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: rematch!!!!!!!!!!!!
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Food: 0 critical: 0 surplus: 0 money: $5507
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Food: 0 critical: 0 surplus: 0 money: $13682
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Food: 4 critical: 0 surplus: 4 money: $14631
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Food: 3 critical: 0 surplus: 3 money: $2963
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 327
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (190ms) <P13> 94ms (125ms) <P14> 190ms (203ms) <P12> 196ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9037 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 64
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (190ms) <P13> 94ms (125ms) <P14> 190ms (203ms) <P12> 190ms (222ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9043 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1654582528948070898
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 21, needed: 42
  INFO [Shop.printPriceFactor]                       Energy is increased to 175%
  INFO [Shop.printPriceFactor]                       Energy buy price $29 sell price $64
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)yourslipisshowing Energy: 2 critical: 0 surplus: 2 money: $5507
  INFO [CollectionPhase.goToNextPhase]               (P14)AdamSmith Energy: 10 critical: 0 surplus: 10 money: $13682
  INFO [CollectionPhase.goToNextPhase]               (P13)Chuckie Chuck Energy: 6 critical: 0 surplus: 6 money: $14631
  INFO [CollectionPhase.goToNextPhase]               (P12)megadeth Energy: 3 critical: 0 surplus: 3 money: $2963
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 326
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (190ms) <P13> 94ms (125ms) <P14> 190ms (203ms) <P12> 190ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9044 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 65
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 75
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 157ms (190ms) <P13> 94ms (125ms) <P14> 190ms (203ms) <P12> 190ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9038 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3763588920371996388
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 13662928
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Money: $13682 Plots: 12 Assets: 8384 Total: 28066
  INFO [SummaryPhase2.begin]                         (P14)AdamSmith Food: 0 Energy: 10 Smithore: 0 Crystite: 73
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Money: $14631 Plots: 10 Assets: 5889 Total: 25520
  INFO [SummaryPhase2.begin]                         (P13)Chuckie Chuck Food: 4 Energy: 6 Smithore: 40 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Money: $5507 Plots: 10 Assets: 5700 Total: 16207
  INFO [SummaryPhase2.begin]                         (P11)yourslipisshowing Food: 0 Energy: 2 Smithore: 0 Crystite: 49
  INFO [SummaryPhase2.begin]                         (P12)megadeth Money: $2963 Plots: 12 Assets: 6673 Total: 15636
  INFO [SummaryPhase2.begin]                         (P12)megadeth Food: 3 Energy: 3 Smithore: 0 Crystite: 52
  INFO [Shop.buildMules]                             Shop built 3 mules for 6 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 10 units $59
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $44
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 85429
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [GameController.apply]                        (P14)AdamSmith chat: gg
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [GameController.apply]                        (P11)yourslipisshowing chat: gg
  INFO [GameController.apply]                        (P12)megadeth chat: my eyes need a break 
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /74.130.60.200 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 104590 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /74.130.60.200 <P12>
  INFO [Server.removeClient]                         Server: Removing client /74.130.60.200 <> with id a1159b4c-3125-4690-89f9-13aa2c539802
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /74.130.60.200 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /192.168.1.1 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /192.168.1.1 <P13>
  INFO [Server.removeClient]                         Server: Removing client /192.168.1.1 <> with id 3bef2186-1a6c-4a9f-8892-43580f730306
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /192.168.1.1 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /174.202.98.225 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /174.202.98.225 <P11>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <> with id 48f1c475-cd9f-4479-8a09-706a49301ef1
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /121.98.176.229 <P14>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 23297 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /121.98.176.229 <P14>
  INFO [Server.removeClient]                         Server: Removing client /121.98.176.229 <> with id 811a4e6c-5d9a-4ddb-8628-7711e3955c35
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /121.98.176.229 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10> with id 49d65b78-6753-49fa-85a2-7d69a2fcac79
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Left server in 6 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 6
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 20d09f9f-fbf4-49f4-bc0f-983d5e769f78
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: 22a4d122c8ac27fb3781401e44ccfca382205c0e6b7c62b536dffd801905920c
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 20d09f9f-fbf4-49f4-bc0f-983d5e769f78
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 20d09f9f-fbf4-49f4-bc0f-983d5e769f78
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853601) megadeth: i need a few  before i play another 
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853602) AdamSmith: no worries
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id 719b2f8b-a3d0-499b-a9b8-96e23da32d89
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157934
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.purgePendingClients]                  client purged: 719b2f8b-a3d0-499b-a9b8-96e23da32d89
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /192.168.1.1 id bca9ef53-abac-4218-b3c8-c9f6221141cd
  INFO [ServerMessageHandler.processJoin]            Server: Client /192.168.1.1 <S11> joins
  INFO [Server.initUdp]                              Server: Client /192.168.1.1 <S11> requests UDP address /192.168.1.1:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /192.168.1.1 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7255 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Chuckie Chuck (ID 9941)
  INFO [ServerMessageHandler.processPlayerJoin]      /192.168.1.1 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Chuckie Chuck joins the players
  INFO [Player.<init>]                               Creating (P11)Chuckie Chuck
  INFO [GameModel.setRemoteUser]                     (P11)Chuckie Chuck is a remote Player
  INFO [Server.acceptClients]                        Server: Accepted client /174.202.98.225 id c4122f51-7e5d-4f8e-b799-5f9d6ad9aa78
  INFO [Server.initUdp]                              Server: Client /174.202.98.225 <> requests UDP address /174.202.98.225:7757
  INFO [ServerMessageHandler.processJoin]            Server: Client /174.202.98.225 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)yourslipisshowing (ID: 24637)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /174.202.98.225 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7384 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)yourslipisshowing (ID 24637)
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [ServerMessageHandler.processPlayerUnjoin]    /174.202.98.225 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)yourslipisshowing unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)yourslipisshowing is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (S12)yourslipisshowing chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [ServerMessageHandler.processPlayerJoin]      /174.202.98.225 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)yourslipisshowing joins the players
  INFO [Player.<init>]                               Creating (P12)yourslipisshowing
  INFO [GameModel.setRemoteUser]                     (P12)yourslipisshowing is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: serverkick13
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)yourslipisshowing chat: server:kick13
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted false
  INFO [GameController.apply]                        (P11)Chuckie Chuck chat: server: kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Chuckie Chuck chat: need a space
  INFO [GameController.apply]                        (P11)Chuckie Chuck chat: between kick and number
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Chuckie Chuck chat: brb
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /192.168.1.1 <P11>
  INFO [Server.removeClient]                         Server: Removing client /192.168.1.1 <> with id bca9ef53-abac-4218-b3c8-c9f6221141cd
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /192.168.1.1 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /192.168.1.1 id 89f08833-422d-4c17-8e9f-021f26533d79
  INFO [ServerMessageHandler.processJoin]            Server: Client /192.168.1.1 <S11> joins
  INFO [Server.initUdp]                              Server: Client /192.168.1.1 <S11> requests UDP address /192.168.1.1:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)Chuckie Chuck is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)Chuckie Chuck (ID: 9941)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /192.168.1.1 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7399 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)Chuckie Chuck (ID 9941)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [ServerMessageHandler.processPlayerJoin]      /192.168.1.1 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)Chuckie Chuck joins the players
  INFO [Player.<init>]                               Creating (P11)Chuckie Chuck
  INFO [GameModel.setRemoteUser]                     (P11)Chuckie Chuck is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)Chuckie Chuck chat: Trying different Window Skins.  Use to love RavenGraphiteGlass, but finding my eyes, are not so keen on it now.  Twilight is similar but better contrast, gonna try that.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 24637 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /174.202.98.225 <P12>
  INFO [Server.removeClient]                         Server: Removing client /174.202.98.225 <> with id c4122f51-7e5d-4f8e-b799-5f9d6ad9aa78
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /174.202.98.225 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 9941 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /192.168.1.1 <P11>
  INFO [Server.removeClient]                         Server: Removing client /192.168.1.1 <> with id 89f08833-422d-4c17-8e9f-021f26533d79
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /192.168.1.1 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  SEVERE [MasterClient.send]                         Alive java.net.ConnectException: Connection timed out: connect
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 1d55a6fa-1348-466c-856f-d73f6a31957c
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S11> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7257 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [Server.acceptClients]                        Server: Accepted client /85.12.5.212 id 9df39745-0c76-4ddd-b02d-9b5721ac8f9e
  INFO [ServerMessageHandler.processJoin]            Server: Client /85.12.5.212 <S12> joins
  INFO [Server.initUdp]                              Server: Client /85.12.5.212 <S12> requests UDP address /85.12.5.212:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C-128 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C-128 (ID: 27776)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /85.12.5.212 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7353 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C-128 (ID 27776)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27776 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /85.12.5.212 <S12>
  INFO [Server.removeClient]                         Server: Removing client /85.12.5.212 <> with id 9df39745-0c76-4ddd-b02d-9b5721ac8f9e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /85.12.5.212 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <S11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 1d55a6fa-1348-466c-856f-d73f6a31957c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /208.123.112.91 id d44265df-f5b7-4c09-9266-ac6d944a1190
  INFO [ServerMessageHandler.processJoin]            Server: Client /208.123.112.91 <S11> joins
  INFO [Server.initUdp]                              Server: Client /208.123.112.91 <S11> requests UDP address /208.123.112.91:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)ltbeeb is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)ltbeeb (ID: 971)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /208.123.112.91 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7248 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)ltbeeb (ID 971)
  INFO [ServerMessageHandler.processPlayerJoin]      /208.123.112.91 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)ltbeeb joins the players
  INFO [Player.<init>]                               Creating (P11)ltbeeb
  INFO [GameModel.setRemoteUser]                     (P11)ltbeeb is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 971 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /208.123.112.91 <P11>
  INFO [Server.removeClient]                         Server: Removing client /208.123.112.91 <> with id d44265df-f5b7-4c09-9266-ac6d944a1190
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /208.123.112.91 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 5b372bda-f9b9-4e5a-b485-a2f508c543f8
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <> requests UDP address /38.39.165.155:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7257 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <S11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 5b372bda-f9b9-4e5a-b485-a2f508c543f8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /68.116.113.184 id 85e73193-e5a6-4615-aa4b-7bc65a34684f
  INFO [ServerMessageHandler.processJoin]            Server: Client /68.116.113.184 <S11> joins
  INFO [Server.initUdp]                              Server: Client /68.116.113.184 <S11> requests UDP address /68.116.113.184:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 47 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)BeswickMiningCo is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)BeswickMiningCo (ID: 107580)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /68.116.113.184 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7258 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)BeswickMiningCo (ID 107580)
  INFO [ServerMessageHandler.processPlayerJoin]      /68.116.113.184 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)BeswickMiningCo joins the players
  INFO [Player.<init>]                               Creating (P11)BeswickMiningCo
  INFO [GameModel.setRemoteUser]                     (P11)BeswickMiningCo is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)BeswickMiningCo chat: bot:addai
  INFO [GameController.apply]                        (P11)BeswickMiningCo chat: addai
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [GameController.apply]                        (P11)BeswickMiningCo chat: bot:addai
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)BeswickMiningCo chat: addai
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted false
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)BeswickMiningCo chat: server:help
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /83.171.250.172 id c76eba36-acaf-4f1d-90a8-6e8789cbd6cd
  INFO [ServerMessageHandler.processJoin]            Server: Client /83.171.250.172 <S12> joins
  INFO [Server.initUdp]                              Server: Client /83.171.250.172 <S12> requests UDP address /83.171.250.172:34849
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 49 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)EZSTREET Mule PUB is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)EZSTREET Mule PUB (ID: 107810)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /83.171.250.172 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7406 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)EZSTREET Mule PUB (ID 107810)
  INFO [ServerMessageHandler.processPlayerJoin]      /83.171.250.172 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)EZSTREET Mule PUB joins the players
  INFO [Player.<init>]                               Creating (P12)EZSTREET Mule PUB
  INFO [GameModel.setRemoteUser]                     (P12)EZSTREET Mule PUB is a remote Player
  INFO [GameController.apply]                        (P11)BeswickMiningCo chat: bot:restart
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)BeswickMiningCo chat: no bots
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 107580 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /68.116.113.184 <P11>
  INFO [Server.removeClient]                         Server: Removing client /68.116.113.184 <> with id 85e73193-e5a6-4615-aa4b-7bc65a34684f
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /68.116.113.184 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ServerMessageHandler.processPlayerUnjoin]    /83.171.250.172 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)EZSTREET Mule PUB unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)EZSTREET Mule PUB is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /83.171.250.172 <S12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 107810 user number 12
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /89.182.21.92 id 77bd8d65-a6e8-4d7a-95e1-0451a583b9a5
  INFO [ServerMessageHandler.processJoin]            Server: Client /89.182.21.92 <S11> joins
  INFO [Server.initUdp]                              Server: Client /89.182.21.92 <S11> requests UDP address /89.182.21.92:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 45 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)SamRambowskie is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)SamRambowskie (ID: 108203)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /89.182.21.92 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7260 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)SamRambowskie (ID 108203)
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 108203 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /89.182.21.92 <S11>
  INFO [Server.removeClient]                         Server: Removing client /89.182.21.92 <> with id 77bd8d65-a6e8-4d7a-95e1-0451a583b9a5
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /89.182.21.92 <>
  WARNING [ServerMessageHandler.processUDPMessage]   Server: Ping message from unknown UDP address /89.182.21.92:6261
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /208.123.112.91 id 8953081b-3dc5-474b-a593-b516da2ad82c
  INFO [ServerMessageHandler.processJoin]            Server: Client /208.123.112.91 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 38 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)ltbeeb is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)ltbeeb (ID: 971)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /208.123.112.91 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7250 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /208.123.112.91 <S11> requests UDP address /208.123.112.91:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)ltbeeb (ID 971)
  INFO [ServerMessageHandler.processPlayerJoin]      /208.123.112.91 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)ltbeeb joins the players
  INFO [Player.<init>]                               Creating (P11)ltbeeb
  INFO [GameModel.setRemoteUser]                     (P11)ltbeeb is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /208.123.112.91 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)ltbeeb unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)ltbeeb is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 971 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /208.123.112.91 <S11>
  INFO [Server.removeClient]                         Server: Removing client /208.123.112.91 <> with id 8953081b-3dc5-474b-a593-b516da2ad82c
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /208.123.112.91 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 3a05ea7f-a61a-4ba0-b3ce-05ce3aa69ac8
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S11> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7259 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /87.95.196.185 id 8153384f-3e49-4482-a7ac-5bea6140cc28
  INFO [Server.initUdp]                              Server: Client /87.95.196.185 <> requests UDP address /87.95.196.185:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.95.196.185 <S13> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)henri1971 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)henri1971 (ID: 106250)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.95.196.185 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7404 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)henri1971 (ID 106250)
  INFO [ServerMessageHandler.processPlayerJoin]      /87.95.196.185 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)henri1971 joins the players
  INFO [Player.<init>]                               Creating (P13)henri1971
  INFO [GameModel.setRemoteUser]                     (P13)henri1971 is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)FluffyFiend chat: meow
  INFO [GameController.apply]                        (P13)henri1971 chat: hi!
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: shall we start in 5 mins
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P13)henri1971 chat: yea ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P14)<A.L.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.L.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<A.L.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [GameController.apply]                        (P13)henri1971 chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 15
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (15) 12 bytes
  INFO [Player.<init>]                               Creating (P15)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P15)<J.I.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <J.I.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P15)<J.I.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 15 voted true
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: FluffyFiend voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: henri1971 voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <A.L.A.N.> voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <J.I.M.> voted: YES
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)FluffyFiend (P15)<J.I.M.> (P13)henri1971 (P14)<A.L.A.N.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 797
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 237ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7545 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 275
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 237ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7540 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8647329953189485562
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 (P14)<A.L.A.N.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 14265104
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 236
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 237ms (247ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7534 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 237ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7645 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.L.A.N.> prefers Energy
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <J.I.M.> prefers Energy
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 7616 tiles in 33619200ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 7616 tiles in 33803000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants Plain (5,2)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Plain (5,2) and wants Plain (3,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 242ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 12: Plain (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 21 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 21: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 22 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 22: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 236ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7724 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $665
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $664
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $648
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $648
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $688 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $656 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $656 (changed $-32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $684 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $632 (changed $-24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $664 (changed $-20)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $588 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $648 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $604 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $628 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $684 (changed $20)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $876
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 148
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7901 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3305120525824503171
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7907 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 157 tiles in 1135600ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1945 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (3,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.buyAssay]                          (P15)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (8,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $75, max: 47.5, left: 9.459129, fraction 0.19913957
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $75 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 1928
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 235ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8383 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8887381003719977560
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 235ms (249ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8390 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (7,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1608
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $58, max: 47.5, left: 15.839275, fraction 0.33345842
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $58 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 933
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 235ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8464 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1497909815616814962
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 3)
  INFO [Player.useFood]                              (P13)henri1971 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 234ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8462 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (3,1) with Food factory
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            henri1971 caught the Mountain Wampus and got $100
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 2028
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $61, max: 47.5, left: 7.519097, fraction 0.15829678
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $61 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 345
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 233ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8503 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 854227693415824573
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 4)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 233ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8503 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 157 tiles in 1182600ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2045 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $150, max: 47.5, left: 24.019463, fraction 0.5056729
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1200
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 518
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 234ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8532 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4433477730333449697
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8576 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7849081528817726356
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 2 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 1 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 0 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 0 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 223
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8598 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8601 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5701564202441076468
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 14, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 52%
  INFO [Shop.printPriceFactor]                       Smithore buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $1036
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1100
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 114
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8574 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $38 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 753
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 220ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8581 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8267305468793331193
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $1036
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1100
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 220ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8571 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 222ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8555 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3171272357314965733
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 14, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 89%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 2 critical: 3 surplus: -1 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 2 critical: 3 surplus: -1 money: $1036
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 1 critical: 3 surplus: -2 money: $1100
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 1 critical: 3 surplus: -2 money: $1025
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 222ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8560 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (6 units for $300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 242
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 231ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8597 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8155012362584196885
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 25, needed: 6
  INFO [Shop.printPriceFactor]                       Energy is decreased to 43%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 1 critical: 2 surplus: -1 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 1 critical: 2 surplus: -1 money: $936
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 7 critical: 1 surplus: 6 money: $1000
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 8 critical: 1 surplus: 7 money: $925
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 231ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8588 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (5 units for $125)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 357
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (79ms) <P13> 234ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8578 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -541990980542057546
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 37166320
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1125 Plots: 1 Assets: 285 Total: 1910
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $925 Plots: 1 Assets: 435 Total: 1860
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 3 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $836 Plots: 1 Assets: 385 Total: 1721
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $132 Plots: 2 Assets: 210 Total: 1342
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 2 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $70
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $38
  INFO [SummaryPhase2.begin]                         Shop Food: 2 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $70
  INFO [SummaryPhase2.begin]                         Colony total: 6833
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 157
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (79ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8576 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 4 plans testing 6123 tiles in 69239200ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 4 plans testing 6123 tiles in 84546200ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2275 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2275 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2275 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3090 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food <claim> (+4) 2275 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3090 points
  INFO [LandGrantActuator.update]                    AI: <A.L.A.N.> wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2200 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3015 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2200 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3015 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2200 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3015 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food <claim> (+4) 2200 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3015 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants River (4,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.L.A.N.> must pick a different tile.
  INFO [LandGrantActuator.pickNextTile]              AI: <A.L.A.N.> can't claim River (4,3) and wants River (4,1) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 239ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 7: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 11 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 11: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 23: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 26 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 26: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 449
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8642 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8646 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1361325024043323757
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7626629
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 234ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8642 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.L.A.N.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.L.A.N.> found 1 plans testing 141 tiles in 1656300ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.L.A.N.> Plan: River Food (+4) 2275 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3090 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $116, max: 47.5, left: 25.739502, fraction 0.54188424
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $116 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1114
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 438
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8693 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6463167816500099608
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4597404
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 2)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 234ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8695 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 141 tiles in 1746600ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: River Food (+4) 2200 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 3015 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P15)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying River (4,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $76, max: 47.5, left: 11.179169, fraction 0.23535092
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $76 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 1842
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 151
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 226ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8712 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1714309815573909528
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2978829
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 3)
  INFO [Player.useFood]                              (P13)henri1971 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 226ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8706 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (7,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentMessenger.showMessage]            henri1971 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 2402
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 714
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 223ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8759 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6397041567993581189
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8558708
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 4)
  INFO [Player.useFood]                              (P11)FluffyFiend has 2 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 223ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8761 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 15 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (7,4) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1395
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $63, max: 47.5, left: 5.9327583, fraction 0.12490018
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $63 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 721
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8771 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8763 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7608568288084016927
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 5 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 8 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 2 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 4 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 3 food, 2 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 3 food, 0 energy, 0 smithore, 3 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 5 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 260
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8785 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2711842785534235058
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 124
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8787 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8091865613977507437
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $38
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $53 sell price $88
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $766
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $1246
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $1006
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8719 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $88
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $53 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8710 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4120089549493711156
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 3 critical: 0 surplus: 3 money: $766
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $1246
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1006
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8715 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $140 (3 units for $420)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 909
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8786 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9178513641856230436
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 3 surplus: 0 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 4 critical: 3 surplus: 1 money: $1186
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 5 critical: 3 surplus: 2 money: $1246
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 5 critical: 3 surplus: 2 money: $1006
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8732 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $39 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 771
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8787 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9033793832897028131
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 19, needed: 9
  INFO [Shop.printPriceFactor]                       Energy is decreased to 61%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 2 surplus: 1 money: $175
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 3 critical: 3 surplus: 0 money: $1186
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 4 critical: 2 surplus: 2 money: $1246
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 9 critical: 2 surplus: 7 money: $1006
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8717 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (6 units for $237)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 542
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8773 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4965195412873231064
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 30099520
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $1231 Plots: 2 Assets: 496 Total: 2727
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 5 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1258 Plots: 2 Assets: 457 Total: 2715
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $949 Plots: 2 Assets: 702 Total: 2651
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 4 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $175 Plots: 3 Assets: 379 Total: 2054
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $100
  INFO [SummaryPhase2.begin]                         Colony total: 10147
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 192
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8768 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain3 (5,3)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain3 (5,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain2 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 237ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 6: Mountain2 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 16 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 16: Mountain2 (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 23 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 23: Mountain3 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 28: Mountain2 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 491
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8758 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $816
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2923
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1100
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $2923
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $1276
  INFO [AbstractAuctionController.begin]             Begin auction id 11
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1072 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1276 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1276 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1076 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1276 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1100 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1100 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1228 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1216 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1056 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1008 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1012 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1200 (changed $-16)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1192 (changed $-8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1044 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1152 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1088 (changed $44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1152 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1100 (changed $48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1184 (changed $32)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1088 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1184 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1168 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $1088 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $1108 (changed $-60)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)<J.I.M.> bought the plot for $1092
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 814
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 234ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8778 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1032
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2923
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $1100
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $662
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-424
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)<A.L.A.N.> bought the plot for $1036
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 963
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (78ms) <P13> 234ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8777 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -78659644377026785
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83354783
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 234ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8776 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 167.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 829.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (2,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <J.I.M.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <J.I.M.> failed to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> was forced to end the enqueueing early.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> undevelops tile Plain (3,2)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (3,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <J.I.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (0,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $56, max: 47.5, left: 19.09935, fraction 0.4020916
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $56 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 1446
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 805
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 236ms (249ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8817 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3056151669369882595
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4433244
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 236ms (249ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8819 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 227.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 791.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (2,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (5,3): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <A.L.A.N.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <A.L.A.N.> failed to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> was forced to end the enqueueing early.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (2,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying River (4,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $57, max: 47.5, left: 4.4391, fraction 0.09345473
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $57 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2179
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 486
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 225ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8830 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7532317913845246578
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.22434467
  INFO [PlayerEventPhase.begin]                      Event player: (P13)henri1971 (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)henri1971 has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 440
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 225ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8826 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Mountain2 (6,0) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            henri1971 caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 2324
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $53, max: 47.5, left: 1.7191024, fraction 0.036191627
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $53 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 615
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 232ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8849 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7469453231457769530
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3841793
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 4)
  INFO [Player.useFood]                              (P11)FluffyFiend has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 311
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 233ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8840 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (0,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $100
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Mountain2 (7,4)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1530. End Update: 1529
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (1,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1790
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $57, max: 47.5, left: 12.2191925, fraction 0.25724617
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $57 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8872 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8865 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6116937998048860337
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 9 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 4 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 1 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 2 food, 0 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 6 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 4 food, 0 energy, 1 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 1 energy, 3 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 3 food, 0 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 7 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 267
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8894 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4416846928329521514
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8895 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4248281494861758846
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $53
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 111%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 3 critical: 0 surplus: 3 money: $157
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $952
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $254
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 0 critical: 0 surplus: 0 money: $270
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8864 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (3 units for $171)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 904
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8880 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2115324731276905971
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $140
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $88 sell price $228
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $328
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 6 critical: 0 surplus: 6 money: $952
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $254
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $270
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8877 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $88 (6 units for $528)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 958
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (94ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8870 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8876067607749858658
  INFO [Shop.calcBuySellPrice]                       Current Food price $39
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 78%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 3 surplus: 1 money: $328
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 4 critical: 3 surplus: 1 money: $1480
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 8 critical: 3 surplus: 5 money: $254
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 1 critical: 3 surplus: -2 money: $270
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 406
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (95ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8873 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-1
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $41
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (2 units for $100)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (95ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8925 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6906044983499751372
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 13, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $24 sell price $59
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 2 critical: 3 surplus: -1 money: $328
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 5 critical: 4 surplus: 1 money: $1480
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 4 critical: 3 surplus: 1 money: $354
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 2 critical: 3 surplus: -1 money: $170
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (95ms) <P13> 235ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8869 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 16
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $39
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $-20
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [AbstractAuctionPhase.apply]                  Choose direction arrived after countdown finished
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 413
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (95ms) <P13> 235ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8865 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 856061756311716009
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 30589680
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $1480 Plots: 3 Assets: 725 Total: 3705
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $354 Plots: 4 Assets: 661 Total: 3015
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 6 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $328 Plots: 4 Assets: 533 Total: 2861
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $170 Plots: 4 Assets: 398 Total: 2568
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 3 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $88
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $110
  INFO [SummaryPhase2.begin]                         Colony total: 12149
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 257
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (95ms) <P13> 236ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8840 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (3,0)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain1 (2,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 245ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 2: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 8: Mountain1 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 10: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 17 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 17: Mountain1 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 69
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (95ms) <P13> 236ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8837 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1004
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $1820
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $-144
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $1826
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-644
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)henri1971 bought the plot for $1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 236ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8847 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3178286212711692451
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8765078
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 1)
  INFO [Player.useFood]                              (P13)henri1971 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (245ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8842 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (6,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (7,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            henri1971 caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 2401
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 652
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 64ms (77ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8904 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6082796829222067413
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5006294
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 311
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 64ms (77ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8900 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1094.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1786.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain3 (5,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain3 (5,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.L.A.N.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $118, max: 47.5, left: 21.73941, fraction 0.4576718
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $118 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1288
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 614
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (78ms) <P13> 224ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8920 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3399301266533327925
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.25956172
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 500
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (78ms) <P13> 224ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8917 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (7,4) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (5,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2334
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $103, max: 47.5, left: 1.6391025, fraction 0.03450742
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 619
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 236ms (248ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8949 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5458998500726159762
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.62768096
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 236ms (248ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8951 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 2ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1311.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (2,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,3): Empty --> Energy
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <J.I.M.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <J.I.M.> tries to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHuntWampus]        				 --- success (at least in theory)!
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Mountain2 (2,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $135, max: 47.5, left: 9.199123, fraction 0.19366576
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $135 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 1941
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 244
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (79ms) <P13> 228ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8983 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 761733542503377990
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (79ms) <P13> 228ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8979 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3313217448006860532
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 2 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 19 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 2 food, 6 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 13 food, 6 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 4 food, 12 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 19 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 4 food, 5 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 13 food, 7 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 3 food, 11 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 246
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 228ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9009 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 228ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9011 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1973193897677385535
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 0, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $150 sell price $185
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 7 critical: 0 surplus: 7 money: $361
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $306
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 5 critical: 0 surplus: 5 money: $152
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 4 critical: 0 surplus: 4 money: $185
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 225ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8951 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 18
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $166
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.774 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $150 (12 units for $1800)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (83ms) <P13> 226ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9016 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2901192856952077452
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $88
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $104 sell price $244
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1411
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 14 critical: 0 surplus: 14 money: $306
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $902
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $185
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 225ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8966 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.774 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $104 (14 units for $1456)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 123
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 225ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9052 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6340430882473535293
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 24, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $23 sell price $58
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 4 surplus: -3 money: $1411
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 5 critical: 4 surplus: 1 money: $1762
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 15 critical: 4 surplus: 11 money: $902
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 3 critical: 4 surplus: -1 money: $185
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 226ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8960 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.769 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 231ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $58
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $48
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $32
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $412
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $41 (8 units for $331)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 510
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9013 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -899325949504542259
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 43, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is decreased to 53%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 19 critical: 3 surplus: 16 money: $1207
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 6 critical: 5 surplus: 1 money: $1762
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 7 critical: 5 surplus: 2 money: $1233
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 11 critical: 3 surplus: 8 money: $127
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 398
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8949 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 21
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $300
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (8 units for $80)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 274
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8988 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2740270821901480391
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 21150320
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $1692 Plots: 5 Assets: 1080 Total: 5272
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 5 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1207 Plots: 5 Assets: 1155 Total: 4862
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 19 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1243 Plots: 5 Assets: 812 Total: 4555
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 7 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $197 Plots: 5 Assets: 1204 Total: 3901
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 4 Energy: 4 Smithore: 4 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $300
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $104
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $150
  INFO [SummaryPhase2.begin]                         Shop Food: 3 units $41
  INFO [SummaryPhase2.begin]                         Shop Energy: 1 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $300
  INFO [SummaryPhase2.begin]                         Colony total: 18590
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 278
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (82ms) <P13> 235ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8968 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain2 (7,2)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Mountain2 (7,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.L.A.N.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Mountain2 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 238ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 1: Mountain2 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 3: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 12 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 12: Mountain2 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 891
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (94ms) <P13> 234ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8931 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $944
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2783
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $624
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $2069
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-1168
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1176
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 272
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (94ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8973 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1116
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2778
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $624
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $2069
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-1168
  INFO [AbstractAuctionController.begin]             Begin auction id 23
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)henri1971 bought the plot for $1116
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8971 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1056
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $2778
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $624
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $2075
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $-1168
  INFO [AbstractAuctionController.begin]             Begin auction id 24
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 911
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 234ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8974 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1491021682536888540
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7666323
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 234ms (246ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8972 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 834.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 92ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1729.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Empty from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,3) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain1 (2,3): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> undevelops tile Plain (3,2)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Mountain1 (2,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $183, max: 47.5, left: 34.4397, fraction 0.72504634
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $183 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 653
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 983
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8987 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4278152347501579635
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.77705413
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8986 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1313.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 21ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3818.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (2,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (1,0) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (2,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain2 (1,0): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (2,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain2 (1,0) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $102, max: 47.5, left: 2.2591019, fraction 0.04756004
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $102 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2262
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 575
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 228ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9001 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -449365032751979788
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3490566
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 228ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8998 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Mountain1 (5,1)
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $350
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (1,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (1,4) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (5,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2220
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $110, max: 47.5, left: 3.099101, fraction 0.065244235
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 522
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9013 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7070486772386999899
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.115733445
  INFO [PlayerEventPhase.begin]                      Event player: (P13)henri1971 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P13)henri1971 has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 438
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (93ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9010 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (3,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 2283
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $101, max: 47.5, left: 1.8391023, fraction 0.038717944
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 578
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 237ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9017 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8302760120917782374
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 162
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 237ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9024 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2636272650187894462
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 19 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 13 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 6 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 4 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 3 food, 0 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 3 food, 4 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 5 food, 1 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 5 food, 2 energy, 7 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 0 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 5 food, 6 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 4 food, 2 energy, 19 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 5 food, 3 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 219
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 237ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9044 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 237ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9046 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2922747677395458042
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $150
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $3
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 4, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 17 critical: 0 surplus: 17 money: $116
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 19 critical: 0 surplus: 19 money: $870
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 9 critical: 0 surplus: 9 money: $355
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 237ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9010 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P15)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (45 units for $10350)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 242
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9033 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 176169023309503312
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $104
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $52 sell price $192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $4026
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 14 critical: 0 surplus: 14 money: $127
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $5240
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $2425
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 236ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9012 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 26
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $52 (9 units for $468)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 386
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9056 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3651424550791514205
  INFO [Shop.calcBuySellPrice]                       Current Food price $41
  INFO [Shop.printPriceFactor]                       Food shop: 3, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 4 surplus: 1 money: $3558
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 6 critical: 4 surplus: 2 money: $595
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 4 surplus: 2 money: $5240
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 5 critical: 4 surplus: 1 money: $2425
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8993 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $890
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $890
  INFO [Player.increaseAuctionTeleportCount]         (P15)<J.I.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $890
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $890
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $430
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $890
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (4 units for $200)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 379
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (80ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9064 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5046444670277147001
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 1, total: 32, needed: 21
  INFO [Shop.printPriceFactor]                       Energy is decreased to 74%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 11 critical: 6 surplus: 5 money: $3358
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 13 critical: 5 surplus: 8 money: $595
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 3 critical: 6 surplus: -3 money: $5240
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 4 critical: 4 surplus: 0 money: $2475
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 407
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9001 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 28
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $265
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $895
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $265
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $895
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $265
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $895
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $265
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $895
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (3 units for $137)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 979
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 235ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9023 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8263134673202259252
  INFO [SummaryPhase2.begin]                         Total Memory: 70254592
  INFO [SummaryPhase2.begin]                         Free Memory: 20495920
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $5240 Plots: 6 Assets: 1020 Total: 9260
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 6 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3266 Plots: 7 Assets: 2003 Total: 8769
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 9 Energy: 13 Smithore: 0 Crystite: 9
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $2430 Plots: 6 Assets: 790 Total: 6220
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 4 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $687 Plots: 7 Assets: 1690 Total: 5877
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 6 Energy: 11 Smithore: 0 Crystite: 5
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $52
  INFO [SummaryPhase2.begin]                         Shop Smithore: 26 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 30126
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 337
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 234ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9009 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (1,1)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (6,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 238ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 2: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 3: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 8: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 736
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (78ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9037 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (78ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9037 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3367111752999439594
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7458849
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 1)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9043 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 13ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1574.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (1,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (2,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (1,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Mountain2 (1,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (2,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (1,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Mountain2 (1,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (2,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (1,1) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $124, max: 47.5, left: 6.119098, fraction 0.12882312
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $124 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2069
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 357
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (78ms) <P13> 233ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9046 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5557199873565286808
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.760979
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 347
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 233ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9048 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,2) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,1) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (5,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2031
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $114, max: 47.5, left: 6.8790975, fraction 0.1448231
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $114 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 330
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 234ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9110 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2732922312988694499
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.027175784
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<J.I.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P15)<J.I.M.> has 4 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 435
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 234ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9108 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1283.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 8ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2480.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (3,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Mountain2 (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (3,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Mountain2 (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $120, max: 47.5, left: 7.399097, fraction 0.15577047
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $120 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 2005
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 318
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9146 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6320122609983793935
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76239115
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 4)
  INFO [Player.useFood]                              (P13)henri1971 has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9151 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (8,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.buyAssay]                          (P13)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 1882
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $124, max: 47.5, left: 9.8591385, fraction 0.20756081
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $124 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 197
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 235ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9165 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7406675098413142929
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 315
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (78ms) <P13> 235ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9072 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7007987634135957582
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 13 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 11 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 3 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 2 food, 6 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 18 energy, 1 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 4 food, 6 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 6 food, 3 energy, 24 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 1 food, 7 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 4 food, 23 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 4 food, 6 energy, 16 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 316
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (78ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9114 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (78ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9124 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1845380438771258443
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 26, mules potentially available: 19, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 49%
  INFO [Shop.printPriceFactor]                       Smithore buy price $114 sell price $149
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 24 critical: 0 surplus: 24 money: $1850
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $251
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $4904
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 16 critical: 0 surplus: 16 money: $1170
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (78ms) <P13> 234ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9068 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $114
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $114 (24 units for $2736)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 319
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (78ms) <P13> 225ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9097 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2120753214997017023
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $52
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 9 critical: 0 surplus: 9 money: $4586
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 19 critical: 0 surplus: 19 money: $251
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $4904
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1170
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 225ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9061 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $116 (28 units for $3248)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 249
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9107 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8802803132382717830
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 20, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 85%
  INFO [Shop.printPriceFactor]                       Food buy price $28 sell price $63
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 9 critical: 4 surplus: 5 money: $5630
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 2 critical: 4 surplus: -2 money: $2455
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 5 critical: 4 surplus: 1 money: $4904
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 4 critical: 4 surplus: 0 money: $1170
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 235ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9044 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 32
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $63
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $185
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer FluffyFiend rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $75
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $63
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $185
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $63 (1 units for $63)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 980
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 235ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9064 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2057141357529844199
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 50, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 8 critical: 8 surplus: 0 money: $5630
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 12 critical: 6 surplus: 6 money: $2392
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 24 critical: 3 surplus: 21 money: $4967
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 6 critical: 6 surplus: 0 money: $1170
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (94ms) <P13> 235ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9038 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer <J.I.M.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer <J.I.M.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer <J.I.M.> rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer <J.I.M.> rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $27
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $98
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $55 (21 units for $1160)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 87
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 226ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9067 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1305502591127011431
  INFO [SummaryPhase2.begin]                         Total Memory: 80740352
  INFO [SummaryPhase2.begin]                         Free Memory: 19597952
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $5410 Plots: 8 Assets: 1817 Total: 11227
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 9 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $6127 Plots: 7 Assets: 927 Total: 10554
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $1452 Plots: 8 Assets: 2719 Total: 8171
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 3 Energy: 32 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $1170 Plots: 7 Assets: 3076 Total: 7746
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 4 Energy: 6 Smithore: 16 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 8 mules for 16 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $220
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 34 units $114
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $63
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $55
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $220
  INFO [SummaryPhase2.begin]                         Colony total: 37698
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 242
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (93ms) <P13> 226ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9050 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (2,1)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (0,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 238ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 2 frame 2
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (3,3)
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 2: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 4 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 4: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 6 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 6: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 10: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 808
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 236ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9065 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $896
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> originally valued the plot at $601
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $600
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> originally valued the plot at $927
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $864
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1456
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 503
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9045 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5275072883453231432
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5075588
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 234ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9040 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1667
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $140, max: 47.5, left: 14.159237, fraction 0.2980892
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $140 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 978
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 235ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9068 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8446048377856628679
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.91344553
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (78ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9067 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1346.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 8ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2192.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Crater (5,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Crater (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Plain (3,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> is assaying Mountain2 (1,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<A.L.A.N.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $116, max: 47.5, left: 5.5590987, fraction 0.11703366
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $116 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2097
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 234ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9096 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8066338778896282202
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.809968
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 3)
  INFO [Player.useFood]                              (P13)henri1971 has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 234ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9100 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (3,1) with Crystite factory
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (2,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (5,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 1738
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $106, max: 47.5, left: 2.114345, fraction 0.04451253
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $106 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 54
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 234ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9139 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2563032703267239402
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6635592
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 236ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9139 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 2595.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 23ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4864.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,2) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,2) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> is assaying Plain (0,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P15)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 667
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9124 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9116 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6667419570126384051
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 32 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 12 energy, 20 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 0 food, 6 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 13 food, 22 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 13 food, 6 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 7 food, 10 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 0 food, 6 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 15 food, 23 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 14 food, 7 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 384
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9178 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7787676361672327179
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9168 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2258211318474861991
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $114
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $13
  INFO [Shop.printPriceFactor]                       Smithore shop: 34, mules potentially available: 24, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $63 sell price $98
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 17 critical: 0 surplus: 17 money: $3554
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $843
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $5778
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 31 critical: 0 surplus: 31 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (83ms) <P13> 235ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9140 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $98
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 244ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $63 (17 units for $1071)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (88ms) <P13> 236ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9162 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4776788323369764394
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $116
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $136 sell price $276
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $4625
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 36 critical: 0 surplus: 36 money: $843
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $5778
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (88ms) <P13> 236ms (250ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9143 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 244ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $136 (36 units for $4896)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 577
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 236ms (244ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9172 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6941972074547201555
  INFO [Shop.calcBuySellPrice]                       Current Food price $63
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 37, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 8 critical: 4 surplus: 4 money: $4625
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 0 critical: 4 surplus: -4 money: $5739
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 15 critical: 4 surplus: 11 money: $5778
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 14 critical: 4 surplus: 10 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 236ms (243ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9120 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 37
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $21
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 243ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (19 units for $556)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 452
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 236ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9146 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7199912788445422783
  INFO [Shop.calcBuySellPrice]                       Current Energy price $55
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 67, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 55%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 12 critical: 8 surplus: 4 money: $4588
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 25 critical: 8 surplus: 17 money: $5409
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 23 critical: 4 surplus: 19 money: $6038
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 7 critical: 7 surplus: 0 money: $1271
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 236ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9114 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $43 (19 units for $817)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 284
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 226ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9144 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4619121679359164129
  INFO [SummaryPhase2.begin]                         Total Memory: 89128960
  INFO [SummaryPhase2.begin]                         Free Memory: 23394744
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $4865 Plots: 9 Assets: 3191 Total: 12556
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 9 Energy: 42 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $6855 Plots: 8 Assets: 897 Total: 11752
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $4347 Plots: 10 Assets: 1754 Total: 11101
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 9 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $1239 Plots: 8 Assets: 3157 Total: 8396
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 6 Energy: 8 Smithore: 31 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $120
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $136
  INFO [SummaryPhase2.begin]                         Shop Smithore: 37 units $63
  INFO [SummaryPhase2.begin]                         Shop Food: 9 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $43
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $120
  INFO [SummaryPhase2.begin]                         Colony total: 43805
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 226ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9123 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (8,2)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants Plain (8,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 236ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 2: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 3 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 3: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 4: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 593
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9143 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5239537437503867322
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.64492565
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 1)
  INFO [Player.useFood]                              (P13)henri1971 has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 226ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9136 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (7,3) with Crystite factory
  INFO [GameModel.developLand]                       (P13)henri1971 undevelops tile Plain (6,3)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (6,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 1659
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $190, max: 47.5, left: 14.319241, fraction 0.3014577
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $190 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 959
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9169 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2591280488188698961
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7062932
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 232ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9167 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 578.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 41ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1763.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (5,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Crater (5,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (5,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Crater (5,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 7.179097
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.L.A.N.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $145
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $159, max: 47.5, left: 3.7791004, fraction 0.07956001
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $159 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2186
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 482
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 235ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9197 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6531005460998932537
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.75546235
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 235ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9183 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (1,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1307. End Update: 1306
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1355. End Update: 1354
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2152
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $165, max: 47.5, left: 4.4591, fraction 0.09387579
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $165 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 457
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 222ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9174 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4409670624341618978
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15142715
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<J.I.M.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P15)<J.I.M.> has 6 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 500
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 221ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9174 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1232.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 345ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2223.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (0,2) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (8,1) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (8,1): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,2): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,3): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,3) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> developed a tile but is short on time: 7.219097
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <J.I.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<J.I.M.> sold a mule for $145
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 677
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (83ms) <P13> 222ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9182 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (83ms) <P13> 222ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9174 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 575618000337939508
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 13 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 42 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 8 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 12 energy, 16 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 0 food, 3 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 21 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 4 food, 6 energy, 29 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 12 energy, 17 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 0 food, 2 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 5 food, 19 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 3 food, 8 energy, 34 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 565
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (83ms) <P13> 224ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9236 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (83ms) <P13> 224ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3047795078315382835
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $63
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 37, mules potentially available: 28, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 17 critical: 0 surplus: 17 money: $4117
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $4785
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $6644
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 67 critical: 0 surplus: 67 money: $944
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 224ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9146 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $74
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.776 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 224ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $55 (34 units for $1870)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 475
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 227ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9228 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4908351616778323951
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $136
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 14 critical: 0 surplus: 14 money: $5052
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 51 critical: 0 surplus: 51 money: $4785
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 10 critical: 0 surplus: 10 money: $6644
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $1879
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 227ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9131 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 41
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (75 units for $8400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 889
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 237ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9227 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6455977445334743001
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 9, total: 24, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 5 surplus: -2 money: $6620
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 3 critical: 5 surplus: -2 money: $10497
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 5 critical: 5 surplus: 0 money: $7764
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 4 critical: 5 surplus: -1 money: $1879
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 237ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9109 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 42
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.763 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $18
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $19
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $20
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (9 units for $450)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 237ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9189 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1331769735138884058
  INFO [Shop.calcBuySellPrice]                       Current Energy price $43
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 71, needed: 32
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 16 critical: 9 surplus: 7 money: $6220
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 27 critical: 10 surplus: 17 money: $10497
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 19 critical: 5 surplus: 14 money: $7764
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 9 critical: 8 surplus: 1 money: $1829
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 237ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9097 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.763 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (13 units for $585)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 517
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 236ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9186 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7637316155626200947
  INFO [SummaryPhase2.begin]                         Total Memory: 99614720
  INFO [SummaryPhase2.begin]                         Free Memory: 30426520
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $10497 Plots: 10 Assets: 2665 Total: 18162
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 3 Energy: 27 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $8349 Plots: 9 Assets: 1410 Total: 14259
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $5635 Plots: 11 Assets: 3090 Total: 14225
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 11 Energy: 29 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $1829 Plots: 9 Assets: 4295 Total: 10624
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 5 Energy: 9 Smithore: 50 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 63 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 57270
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 236ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9180 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.L.A.N.> wants Plain (8,3)
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <J.I.M.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 241ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 1 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 1: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 2: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 3: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.claimPlot]                    (P13)henri1971 is granted tile 4: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 584
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9158 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9163 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8128679462153888150
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.56404454
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 1)
  INFO [Player.useFood]                              (P13)henri1971 has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (240ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9161 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (8,4) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 812
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $192, max: 47.5, left: 14.25963, fraction 0.30020273
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $192 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 139
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 236ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9203 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7324982361855663109
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.780106
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2121.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 318ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2848.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $225, max: 47.5, left: 23.03944, fraction 0.48504084
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $225 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1223
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 528
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (86ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9214 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5129111628366774487
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.10658592
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 11 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 499
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (86ms) <P13> 234ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9212 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,4) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1933
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $179, max: 47.5, left: 8.839115, fraction 0.18608664
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $179 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 229
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9228 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 967764420243489290
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36082655
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9227 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 3009.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 568ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6789.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,3): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 658
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9237 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (80ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9230 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9008892406503715334
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 29 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 27 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 9 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 8 energy, 11 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 0 food, 6 energy, 0 smithore, 48 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 13 food, 17 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 23 food, 6 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 6 energy, 10 smithore, 30 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 0 food, 9 energy, 0 smithore, 46 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 14 food, 15 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 22 food, 6 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 463
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9279 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6892133315402834198
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 323
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9269 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2299648121446475176
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $55
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 63, mules potentially available: 41, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $57 sell price $92
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 10 critical: 0 surplus: 10 money: $5829
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $10529
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $8464
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 62 critical: 0 surplus: 62 money: $1844
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 226ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9215 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 45
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $57 (22 units for $1254)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9272 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4710686387470830907
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $132 sell price $272
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $6399
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $10529
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 0 critical: 0 surplus: 0 money: $8464
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $2528
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9213 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $132 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 235ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9198 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8991563001238973156
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 39, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $17 sell price $52
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 5 surplus: -2 money: $6399
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 0 critical: 5 surplus: -5 money: $10529
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 14 critical: 5 surplus: 9 money: $8464
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 22 critical: 5 surplus: 17 money: $2528
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 223ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9175 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 47
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.777 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 223ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 3 takes over trade from buyer henri1971 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 3 takes over trade from buyer henri1971 rank 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $17
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $32 (13 units for $420)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 904
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 223ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3625811297106124006
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 66, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 67%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 21 critical: 11 surplus: 10 money: $6310
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 23 critical: 10 surplus: 13 money: $10198
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 15 critical: 7 surplus: 8 money: $8620
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 7 critical: 9 surplus: -2 money: $2792
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (81ms) <P13> 223ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9184 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 48
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.771 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $50 (7 units for $350)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 245
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 229ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7294775284957848629
  INFO [SummaryPhase2.begin]                         Total Memory: 110100480
  INFO [SummaryPhase2.begin]                         Free Memory: 32009496
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $10198 Plots: 11 Assets: 2855 Total: 18553
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 10 Energy: 23 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $8970 Plots: 10 Assets: 1677 Total: 15647
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 11 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $6110 Plots: 12 Assets: 2887 Total: 14997
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 6 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $2642 Plots: 10 Assets: 4534 Total: 12176
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 12 Energy: 10 Smithore: 50 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $132
  INFO [SummaryPhase2.begin]                         Shop Smithore: 77 units $57
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $32
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 61373
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 250
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 229ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 238ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 0: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 220
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 80ms (82ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5124158219799898256
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4741934
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 1)
  INFO [Player.useFood]                              (P13)henri1971 has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 230ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9234 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 51
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $250, max: 47.5, left: 46.479977, fraction 0.9785258
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5849380173465148405
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3473724
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 2)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 11 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9250 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 1953.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 71ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3103.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (2,0) into Crystite from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (2,0): Energy --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (2,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> developed a tile but is short on time: 9.999142
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.L.A.N.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $135
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $161, max: 47.5, left: 4.3191, fraction 0.09092842
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $161 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2159
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 461
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9251 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6718405503393801060
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38969725
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (92ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (5,1) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1566. End Update: 1565
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (7,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $185
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2002
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $171, max: 47.5, left: 7.459097, fraction 0.15703362
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $171 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 221ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9221 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8881314982437120857
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.008219659
  INFO [PlayerEventPhase.begin]                      Event player: (P15)<J.I.M.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: ArtificialDumbness
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your offworld investments in Artificial Dumbness paid $450 in dividends
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Player.useFood]                              (P15)<J.I.M.> has 12 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 439
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (83ms) <P13> 222ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9217 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1353.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 222ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2115.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying River (4,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile River (4,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 523
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 234ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9243 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6790955371384205636
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 263
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 234ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9215 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5985044508694100339
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 25 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 23 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 8 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 10 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 8 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 0 food, 6 energy, 0 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 12 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 10 food, 11 energy, 13 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 7 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 0 food, 6 energy, 0 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 3 food, 14 energy, 0 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 9 food, 10 energy, 16 smithore, 11 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 229ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9302 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 229ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9308 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6292236322262270018
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $57
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 77, mules potentially available: 51, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $46 sell price $81
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $6206
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $10448
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $8931
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 66 critical: 0 surplus: 66 money: $2707
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (82ms) <P13> 229ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9260 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 50
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.769 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 231ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $46 (50 units for $2300)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 945
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (79ms) <P13> 227ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9295 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5281104321445960605
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $132
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 56 critical: 0 surplus: 56 money: $3906
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 34 critical: 0 surplus: 34 money: $10448
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 25 critical: 0 surplus: 25 money: $8931
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 11 critical: 0 surplus: 11 money: $5007
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (79ms) <P13> 224ms (232ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9238 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 51
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.773 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 227ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> (P11)FluffyFiend (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P15)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 232ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (126 units for $12096)
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 224ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9254 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8856270248593875013
  INFO [Shop.calcBuySellPrice]                       Current Food price $32
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 23, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 90%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 5 surplus: -4 money: $9282
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 3 critical: 5 surplus: -2 money: $13712
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 6 critical: 5 surplus: 1 money: $11331
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 13 critical: 5 surplus: 8 money: $6063
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (79ms) <P13> 224ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9219 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 52
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.776 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 224ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $41 (8 units for $330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 233
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 224ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -247300133572994200
  INFO [Shop.calcBuySellPrice]                       Current Energy price $50
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 64, needed: 37
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 19 critical: 11 surplus: 8 money: $8952
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 18 critical: 9 surplus: 9 money: $13712
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 15 critical: 8 surplus: 7 money: $11381
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 12 critical: 9 surplus: 3 money: $6343
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 398
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (82ms) <P13> 222ms (234ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9217 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 53
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $34
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $49 (8 units for $394)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 633
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 222ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9252 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1503222163965299353
  INFO [SummaryPhase2.begin]                         Total Memory: 117440512
  INFO [SummaryPhase2.begin]                         Free Memory: 20719864
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $13712 Plots: 11 Assets: 2255 Total: 21467
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 3 Energy: 18 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $8558 Plots: 12 Assets: 5512 Total: 20070
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 9 Energy: 27 Smithore: 50 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $11705 Plots: 10 Assets: 1771 Total: 18476
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 5 Energy: 9 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $6413 Plots: 11 Assets: 2582 Total: 14495
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 6 Energy: 10 Smithore: 16 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 75 units $46
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $41
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 74508
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 286
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9246 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 222ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9237 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -897773769045811667
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9384049
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 1)
  INFO [Player.useFood]                              (P13)henri1971 has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 231ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9230 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Crater (3,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 673
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $207, max: 47.5, left: 17.039694, fraction 0.3587304
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $207 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 8
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 234ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9269 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -552978177648278974
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.72681034
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 9 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 234ms (242ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9269 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (5,4) with Crystite factory
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $140
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1442
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $208, max: 47.5, left: 18.65934, fraction 0.3928282
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $208 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 767
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 234ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9264 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8988502376466697160
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28632647
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 234ms (241ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9263 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 3646.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 125ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4064.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (8,2) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,3) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (3,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,2): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,3): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $140
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $184, max: 47.5, left: 12.359196, fraction 0.2601936
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $184 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 1757
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 53
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (86ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5855589586530993206
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94348216
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (86ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9253 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <J.I.M.> starts by assaying River (4,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 4458.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 293ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 6415.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Food from Crystite
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,2): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,3): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P15)<J.I.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> developed a tile but is short on time: 5.5190988
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <J.I.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P15)<J.I.M.> sold a mule for $190
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 655
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (92ms) <P13> 235ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (92ms) <P13> 235ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9219 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7139676874142102798
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 27 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 18 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 9 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 10 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 0 food, 6 energy, 0 smithore, 51 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 16 food, 6 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 23 food, 11 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 0 smithore, 76 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 0 food, 4 energy, 0 smithore, 50 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 15 food, 8 energy, 0 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 22 food, 10 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 245
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 234ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9254 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3637967941818195470
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 234ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9261 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5366757860058030352
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $46
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $2
  INFO [Shop.printPriceFactor]                       Smithore shop: 75, mules potentially available: 50, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 50 critical: 0 surplus: 50 money: $8666
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $13729
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $12064
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 22 critical: 0 surplus: 22 money: $6638
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 235ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 55
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $52
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<J.I.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P15)<J.I.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $52 (72 units for $3744)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 907
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (95ms) <P13> 221ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9257 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2882559648794598944
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 35 critical: 0 surplus: 35 money: $11266
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 18 critical: 0 surplus: 18 money: $13729
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 7 critical: 0 surplus: 7 money: $12064
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 0 critical: 0 surplus: 0 money: $7782
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (93ms) <P13> 221ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9215 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 56
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $124
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.78 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 220ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P15)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P11)FluffyFiend (P13)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P14)<A.L.A.N.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P13)henri1971 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [GameController.apply]                        (P13)henri1971 chat: I'm dead - quake killed my mules
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (60 units for $7440)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 599
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (83ms) <P13> 219ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7118570595483667005
  INFO [Shop.calcBuySellPrice]                       Current Food price $41
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 40, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 63%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yes very unfortunate
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 2 critical: 5 surplus: -3 money: $15606
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 0 critical: 5 surplus: -5 money: $15961
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 15 critical: 5 surplus: 10 money: $12932
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 23 critical: 5 surplus: 18 money: $7782
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 79ms (83ms) <P13> 219ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9197 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 57
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.781 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 219ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $31 (5 units for $155)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 46
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 77ms (81ms) <P13> 220ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9209 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3586229940981665970
  INFO [Shop.calcBuySellPrice]                       Current Energy price $49
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 44, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 91%
  INFO [Shop.printPriceFactor]                       Energy buy price $30 sell price $65
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 12 critical: 13 surplus: -1 money: $15606
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 11 critical: 8 surplus: 3 money: $15806
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 9 critical: 9 surplus: 0 money: $12932
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 12 critical: 9 surplus: 3 money: $7937
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 233ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9188 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 58
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<A.L.A.N.> (P11)FluffyFiend (P13)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P15)<J.I.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.L.A.N.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <J.I.M.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $65 (2 units for $130)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 10
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 232ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9216 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8443570012264405728
  INFO [SummaryPhase2.begin]                         Total Memory: 125829120
  INFO [SummaryPhase2.begin]                         Free Memory: 43582952
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $15541 Plots: 12 Assets: 2527 Total: 24068
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 2 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $15806 Plots: 11 Assets: 1985 Total: 23291
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 5 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $12867 Plots: 10 Assets: 2065 Total: 19932
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 15 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $8067 Plots: 11 Assets: 2093 Total: 15660
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 18 Energy: 10 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 145 units $52
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $31
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $65
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 82951
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 239
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 232ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9216 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.L.A.N.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <J.I.M.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 15
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 232ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9201 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 232ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9196 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -338167066771609270
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.86399424
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 232ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9196 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 81
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $241, max: 47.5, left: 20.379963, fraction 0.42905185
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $241 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 432
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 232ms (238ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9192 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5842987023097904543
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34267253
  INFO [PlayerEventPhase.begin]                      No player event for (P13)henri1971 (rank 2)
  INFO [Player.useFood]                              (P13)henri1971 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (81ms) <P13> 232ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9191 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Mountain1 (5,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Mountain1 (6,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)henri1971 develops tile Plain (3,4) with Crystite factory
  INFO [GameModel.sellMule]                          (P13)henri1971 sold a mule for $150
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)henri1971 finishes on update 2257
  INFO [GameModel.gamble]                            (P13)henri1971 gambles $205, max: 47.5, left: 2.3591018, fraction 0.049665302
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $205 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 544
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 233ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9232 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8796505326151841234
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6766191
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<A.L.A.N.> (rank 3)
  INFO [Player.useFood]                              (P14)<A.L.A.N.> has 15 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 233ms (239ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<A.L.A.N.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.L.A.N.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.L.A.N.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.L.A.N.> got lower bound of 2075.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.L.A.N.> finished Development LP in time 89ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3247.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.L.A.N.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (8,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (8,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (3,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- is trying Plain (8,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.L.A.N.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.L.A.N.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToMuleStore
  INFO [GameController.apply]                        (P13)henri1971 chat: gg
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (3,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<A.L.A.N.> develops tile Plain (8,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.sellMule]                          (P14)<A.L.A.N.> sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.L.A.N.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.L.A.N.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.L.A.N.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<A.L.A.N.> gambles $209, max: 47.5, left: 6.7990975, fraction 0.1431389
  INFO [DevelopmentMessenger.showMessage]            <A.L.A.N.> won $209 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.L.A.N.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<A.L.A.N.> finishes on update 2035
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 351
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9157988068543889120
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5936221
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 4)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 18 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 233ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <J.I.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <J.I.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <J.I.M.> got lower bound of 1500.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <J.I.M.> finished Development LP in time 66ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2187.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <J.I.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (0,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (0,3) into Crystite from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (6,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- is trying Plain (0,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <J.I.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <J.I.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (0,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.sellMule]                          (P15)<J.I.M.> sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <J.I.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $213, max: 47.5, left: 5.5190988, fraction 0.11619155
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $213 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 2099
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 399
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 226ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9250 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 226ms (237ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9243 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1250030534642001682
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 13 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P13)henri1971 has 11 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P14)<A.L.A.N.> has 10 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P15)<J.I.M.> has 10 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 0 smithore, 74 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 expects 0 food, 3 energy, 0 smithore, 54 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> expects 4 food, 12 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> expects 10 food, 11 energy, 13 smithore, 9 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 0 smithore, 72 crystite
  INFO [ProductionPhase.logProduction]               (P13)henri1971 produced 0 food, 3 energy, 0 smithore, 57 crystite
  INFO [ProductionPhase.logProduction]               (P14)<A.L.A.N.> produced 3 food, 12 energy, 0 smithore, 25 crystite
  INFO [ProductionPhase.logProduction]               (P15)<J.I.M.> produced 8 food, 11 energy, 13 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 359
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 226ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9310 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2384224280598122019
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 263
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 224ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9308 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8979023463410764073
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $52
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 145, mules potentially available: 84, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $15782
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Smithore: 0 critical: 0 surplus: 0 money: $15561
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Smithore: 0 critical: 0 surplus: 0 money: $12901
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Smithore: 13 critical: 0 surplus: 13 money: $8055
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 226ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9210 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 60
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $-6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (79ms) <P13> 226ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4335318383868686320
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 72 critical: 0 surplus: 72 money: $15782
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Crystite: 57 critical: 0 surplus: 57 money: $15561
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Crystite: 25 critical: 0 surplus: 25 money: $12901
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Crystite: 6 critical: 0 surplus: 6 money: $8055
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 224ms (236ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9162 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 61
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 224ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9159 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4021713510701553077
  INFO [Shop.calcBuySellPrice]                       Current Food price $31
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 23, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 90%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $15782
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Food: 0 critical: 0 surplus: 0 money: $15561
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Food: 8 critical: 0 surplus: 8 money: $12901
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Food: 15 critical: 0 surplus: 15 money: $8055
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 321
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 224ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9147 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 62
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $22
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 79
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 224ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9153 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3772221875588155651
  INFO [Shop.calcBuySellPrice]                       Current Energy price $65
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 33, needed: 41
  INFO [Shop.printPriceFactor]                       Energy is increased to 118%
  INFO [Shop.printPriceFactor]                       Energy buy price $62 sell price $97
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)henri1971 chat: gratulations
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 1 critical: 0 surplus: 1 money: $15782
  INFO [CollectionPhase.goToNextPhase]               (P13)henri1971 Energy: 4 critical: 0 surplus: 4 money: $15561
  INFO [CollectionPhase.goToNextPhase]               (P14)<A.L.A.N.> Energy: 15 critical: 0 surplus: 15 money: $12901
  INFO [CollectionPhase.goToNextPhase]               (P15)<J.I.M.> Energy: 13 critical: 0 surplus: 13 money: $8055
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 323
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (80ms) <P13> 233ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9148 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 63
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.L.A.N.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> target price $77
  INFO [AuctionActuator.calcTargetPrice]             AI: <J.I.M.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 76
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P14 P15> 0ms (0ms) <S12> 80ms (81ms) <P11> 78ms (87ms) <P13> 233ms (235ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9143 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2293766812923932079
  INFO [SummaryPhase2.begin]                         Total Memory: 136314880
  INFO [SummaryPhase2.begin]                         Free Memory: 50514896
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $15782 Plots: 12 Assets: 8609 Total: 30391
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 1 Smithore: 0 Crystite: 72
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Money: $15561 Plots: 11 Assets: 7215 Total: 28276
  INFO [SummaryPhase2.begin]                         (P13)henri1971 Food: 0 Energy: 4 Smithore: 0 Crystite: 57
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $12901 Plots: 10 Assets: 4920 Total: 22821
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 8 Energy: 15 Smithore: 0 Crystite: 25
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $8055 Plots: 11 Assets: 3891 Total: 17446
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 15 Energy: 13 Smithore: 13 Crystite: 6
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 141 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $77
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 98934
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 4
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded. The Federation is pleased by your efforts. You will live comfortably!
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /38.39.165.155 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 3a05ea7f-a61a-4ba0-b3ce-05ce3aa69ac8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /87.95.196.185 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106250 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /87.95.196.185 <P13>
  INFO [Server.removeClient]                         Server: Removing client /87.95.196.185 <> with id 8153384f-3e49-4482-a7ac-5bea6140cc28
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.95.196.185 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10 P14 P15> with id 20d09f9f-fbf4-49f4-bc0f-983d5e769f78
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10 P14 P15>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <P14 P15>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /127.0.0.1 <P15>
  INFO [Server.removeClient]                         Server: Removing client /83.171.250.172 <S12> with id c76eba36-acaf-4f1d-90a8-6e8789cbd6cd
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /83.171.250.172 <S12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Game close time exceeded.
  INFO [GameController.close]                        Left server in 5502 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 7
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 1eb22ca8-abb6-4f9a-a4db-f1693a7cb822
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: 3be727a8c00e8225b7ff422b5ef22e3a3b786ddc1eee9e70771cab8f37da0734
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853632) Empress3005: Woah, new people, I see!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853633) FluffyFiend: rarrrrrrrrrrrrrrrr
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 1eb22ca8-abb6-4f9a-a4db-f1693a7cb822
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 1eb22ca8-abb6-4f9a-a4db-f1693a7cb822
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id 68281244-ff2e-4171-901b-7bb4a7116a27
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157959
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id e295d40c-e1b5-4e0f-bbd5-2fb35c159a46
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <S11> requests UDP address /38.39.165.155:6261
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7197 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [Server.purgePendingClients]                  client purged: 68281244-ff2e-4171-901b-7bb4a7116a27
  INFO [Server.acceptClients]                        Server: Accepted client /70.74.209.132 id cbe4599b-1e0e-4c80-8740-bcd6a4b739d9
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.74.209.132 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)Empress3005 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)Empress3005 (ID: 106759)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.74.209.132 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7299 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.initUdp]                              Server: Client /70.74.209.132 <S12> requests UDP address /70.74.209.132:6261
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)Empress3005 (ID 106759)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [ServerMessageHandler.processPlayerJoin]      /70.74.209.132 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Empress3005 joins the players
  INFO [Player.<init>]                               Creating (P12)Empress3005
  INFO [GameModel.setRemoteUser]                     (P12)Empress3005 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /70.74.209.132 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)Empress3005 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)Empress3005 is a remote Spectator
  INFO [GameController.apply]                        (S11)FluffyFiend chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13)<D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13)<D.A.N.> is an AI player
  INFO [UserController.setAiPlayer]                  <D.A.N.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<D.A.N.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [ServerMessageHandler.processPlayerJoin]      /70.74.209.132 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)Empress3005 joins the players
  INFO [Player.<init>]                               Creating (P12)Empress3005
  INFO [GameModel.setRemoteUser]                     (P12)Empress3005 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P11)FluffyFiend chat: maybe henri will join?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: hello btw:)
  INFO [GameController.apply]                        (P12)Empress3005 chat: Hi! :3
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.acceptClients]                        Server: Accepted client /87.95.196.185 id c17599a3-4ff3-4aab-8b3f-e49dd0ce9f93
  INFO [Server.initUdp]                              Server: Client /87.95.196.185 <> requests UDP address /87.95.196.185:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /87.95.196.185 <S14> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (14) 41 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S14)henri1971 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S14)henri1971 (ID: 106250)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /87.95.196.185 <S14>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7488 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S14)henri1971 (ID 106250)
  INFO [ServerMessageHandler.processPlayerJoin]      /87.95.196.185 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)henri1971 joins the players
  INFO [Player.<init>]                               Creating (P14)henri1971
  INFO [GameModel.setRemoteUser]                     (P14)henri1971 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [GameController.apply]                        (P12)Empress3005 chat: hold on
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameController.apply]                        (P12)Empress3005 chat: Shroomy's gonna join.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 12 voted true
  INFO [GameController.apply]                        (P12)Empress3005 chat: server:kick 13
  INFO [Client.receiveTCPMessages]                   Client: KickUser (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 0 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <S10 P13>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P12)Empress3005 chat: Henri, are you particularly attached to purple?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P14)henri1971 chat: No
  INFO [ServerMessageHandler.processPlayerUnjoin]    /87.95.196.185 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)henri1971 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)henri1971 is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (P11)FluffyFiend chat: when will shroom join?
  INFO [ServerMessageHandler.processPlayerJoin]      /87.95.196.185 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)henri1971 joins the players
  INFO [Player.<init>]                               Creating (P14)henri1971
  INFO [GameModel.setRemoteUser]                     (P14)henri1971 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /87.95.196.185 <P14> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (14) 0 bytes
  INFO [UserController.apply]                        (P14)henri1971 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S14)henri1971 is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S14)henri1971 chat: who wants purple?
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P12)Empress3005 chat: Shroomy does. She's coming in a second
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S14)henri1971 chat: ok
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S14)henri1971 chat: Is that a few seconds or do I have time to make microwawe popcorn (3min)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: lol
  INFO [Server.acceptClients]                        Server: Accepted client /70.74.209.132 id 37be9cb9-7bd0-49d1-b251-caabbf490b9e
  INFO [ServerMessageHandler.processJoin]            Server: Client /70.74.209.132 <S13> joins
  INFO [Server.initUdp]                              Server: Client /70.74.209.132 <S13> requests UDP address /70.74.209.132:5795
  INFO [Client.receiveTCPMessages]                   Client: Join (13) 39 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S13)Shroomy is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S13)Shroomy (ID: 109290)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /70.74.209.132 <S13>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7536 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S13)Shroomy (ID 109290)
  INFO [ServerMessageHandler.processPlayerJoin]      /70.74.209.132 <S13> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (13) 0 bytes
  INFO [UserController.apply]                        (S13)Shroomy joins the players
  INFO [Player.<init>]                               Creating (P13)Shroomy
  INFO [GameModel.setRemoteUser]                     (P13)Shroomy is a remote Player
  INFO [GameController.apply]                        (P12)Empress3005 chat: There she is
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ServerMessageHandler.processPlayerJoin]      /87.95.196.185 <S14> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (14) 0 bytes
  INFO [UserController.apply]                        (S14)henri1971 joins the players
  INFO [Player.<init>]                               Creating (P14)henri1971
  INFO [GameModel.setRemoteUser]                     (P14)henri1971 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: Shroomy voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: Empress3005 voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: FluffyFiend voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: henri1971 voted: YES
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)Empress3005 (P14)henri1971 (P11)FluffyFiend (P13)Shroomy 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 331
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 112ms (126ms) <P14> 237ms (240ms) <P13> 111ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7560 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: MEOW
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 275
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 112ms (128ms) <P14> 236ms (240ms) <P13> 111ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7554 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3645755407369082567
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P11)FluffyFiend (P13)Shroomy (P12)Empress3005 (P14)henri1971 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 36311712
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 295
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 112ms (128ms) <P14> 236ms (240ms) <P13> 111ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7551 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 119ms (128ms) <P14> 236ms (240ms) <P13> 111ms (111ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7696 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 240ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 14: Mountain3 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [GameController.apply]                        (P13)Shroomy chat: mewww
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 21: Plain (3,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 28: Mountain3 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 486
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 119ms (128ms) <P14> 237ms (241ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7781 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 119ms (128ms) <P14> 237ms (241ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7781 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4534403406420684257
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 119ms (128ms) <P14> 238ms (245ms) <P13> 111ms (115ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7785 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (2,3) with Energy factory
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1234
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $137, max: 47.5, left: 22.819435, fraction 0.48040918
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $137 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 566
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (131ms) <P14> 236ms (239ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8290 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3262541391831007175
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Shroomy (rank 2)
  INFO [Player.useFood]                              (P13)Shroomy has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (138ms) <P14> 236ms (239ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8293 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P11)FluffyFiend chat: how are u feeling shroom?
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (2,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Shroomy caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 1529
  INFO [GameModel.gamble]                            (P13)Shroomy gambles $61, max: 47.5, left: 17.81932, fraction 0.3751436
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $61 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 849
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 123ms (141ms) <P14> 233ms (237ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8316 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -85592247344645998
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 3)
  INFO [Player.useFood]                              (P12)Empress3005 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 123ms (141ms) <P14> 233ms (237ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8317 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,2) with Energy factory
  INFO [GameModel.buyAssay]                          (P12)Empress3005 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 1184
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $95, max: 47.5, left: 24.639477, fraction 0.5187258
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $95 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 511
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (143ms) <P14> 233ms (235ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8343 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6348449970725096440
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 4)
  INFO [Player.useFood]                              (P14)henri1971 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (142ms) <P14> 233ms (237ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8341 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain3 (5,1) with Smithore factory
  INFO [GameModel.buyAssay]                          (P14)henri1971 got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [GameModel.buyAssay]                          (P14)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            henri1971 caught the Mountain Wampus and got $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 2263
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $51, max: 47.5, left: 3.0191011, fraction 0.063560024
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 561
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (126ms) <P14> 234ms (239ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8420 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (126ms) <P14> 234ms (239ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8413 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3582469604707097845
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 0 food, 5 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 411
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (128ms) <P14> 234ms (240ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8434 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7645971316819314874
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 121
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (128ms) <P14> 234ms (240ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8492 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4589603632369121675
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 55%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $1045
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 4 critical: 0 surplus: 4 money: $976
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (128ms) <P14> 234ms (240ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8564 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 930
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (130ms) <P14> 234ms (240ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8606 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5099115666082885595
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $1045
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $976
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (130ms) <P14> 234ms (240ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8570 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (128ms) <P14> 234ms (240ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8560 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5076705376869295404
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 4, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 250%
  INFO [Shop.printPriceFactor]                       Food buy price $60 sell price $95
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 1 critical: 3 surplus: -2 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 1 critical: 3 surplus: -2 money: $1045
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 1 critical: 3 surplus: -2 money: $976
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 385
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (126ms) <P14> 234ms (240ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8558 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $75 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 411
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (126ms) <P14> 234ms (240ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8571 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2499046622004847498
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 16, needed: 5
  INFO [Shop.printPriceFactor]                       Energy is decreased to 48%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 7 critical: 1 surplus: 6 money: $1011
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 5 critical: 1 surplus: 4 money: $1045
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 1 surplus: 2 money: $987
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 1 critical: 2 surplus: -1 money: $976
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 406
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 113ms (126ms) <P14> 234ms (240ms) <P13> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8580 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Empress3005 rank 3 takes over trade from seller Shroomy rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Empress3005 rank 3 takes over trade from seller Shroomy rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller Empress3005 rank 3 takes over trade from seller Shroomy rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (5 units for $145)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 476
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (79ms) <P12> 125ms (126ms) <P14> 234ms (240ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8618 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -383468836657235891
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 48976200
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $860 Plots: 1 Assets: 522 Total: 1882
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 1 Energy: 5 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $1098 Plots: 1 Assets: 276 Total: 1874
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $1103 Plots: 1 Assets: 247 Total: 1850
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 1 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $958 Plots: 1 Assets: 276 Total: 1734
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $75
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $90
  INFO [SummaryPhase2.begin]                         Colony total: 7340
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Shroomy chat: eepy
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 324
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (126ms) <P14> 234ms (240ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8610 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 240ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 4: Mountain3 (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 25: Plain (3,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 36: Mountain3 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 37: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 809
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 125ms (127ms) <P14> 233ms (235ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8615 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P13)Shroomy bought the plot for $1092
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (141ms) <P14> 224ms (235ms) <P13> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8637 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5952666711658822590
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.042485297
  INFO [PlayerEventPhase.begin]                      Event player: (P14)henri1971 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MischievousElves
  INFO [PlayerEventPhase$1.finished]                 Event Message: Mischievous Glac-Elves broke into your storage shed and stole half your food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)henri1971 has 0 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 509
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (141ms) <P14> 223ms (235ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8636 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 54
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $59, max: 47.5, left: 3.920001, fraction 0.08252634
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $59 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 413
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (144ms) <P14> 223ms (235ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8655 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7220255490058702741
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.811924
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Shroomy (rank 2)
  INFO [Player.useFood]                              (P13)Shroomy has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 124ms (144ms) <P14> 223ms (235ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8665 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 289
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (126ms) <P14> 222ms (238ms) <P13> 110ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8662 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4902822918289984927
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.36329937
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 3)
  INFO [Player.useFood]                              (P12)Empress3005 has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (126ms) <P14> 222ms (238ms) <P13> 110ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8660 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,2) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 959
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 124ms (125ms) <P14> 234ms (238ms) <P13> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8692 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7203120699816048067
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6985803
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 4)
  INFO [Player.useFood]                              (P11)FluffyFiend has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 124ms (125ms) <P14> 232ms (238ms) <P13> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8689 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 8 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (5,4) with Food factory
  INFO [GameController.apply]                        (P13)Shroomy chat: betternthan the last few days
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 947
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $50, max: 47.5, left: 0.72641945, fraction 0.015293041
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 286
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (126ms) <P14> 230ms (236ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8726 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (126ms) <P14> 230ms (236ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8720 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6368446115581492553
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 4 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 5 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 6 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 1 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [GameController.apply]                        (P11)FluffyFiend chat: good to hear
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 1 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 331
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (126ms) <P14> 232ms (236ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8744 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4835694093722390762
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 340
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (146ms) <P14> 234ms (237ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8754 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4473225513972729813
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 8, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 91%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $6
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $1013
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $993
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 8 critical: 0 surplus: 8 money: $919
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (146ms) <P14> 235ms (238ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8688 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $56 (1 units for $56)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 38
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 125ms (126ms) <P14> 235ms (239ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8741 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4163770084190730065
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $6
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $957
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $993
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 125ms (126ms) <P14> 235ms (239ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8692 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 77
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 125ms (126ms) <P14> 235ms (239ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8680 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4699660886430914288
  INFO [Shop.calcBuySellPrice]                       Current Food price $75
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 9, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 125%
  INFO [Shop.printPriceFactor]                       Food buy price $79 sell price $114
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 0 critical: 3 surplus: -3 money: $6
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 8 critical: 3 surplus: 5 money: $957
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $993
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 0 critical: 3 surplus: -3 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 408
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 125ms (127ms) <P14> 235ms (239ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8673 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $94 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 211
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 125ms (126ms) <P14> 236ms (240ms) <P13> 110ms (115ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8742 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4764132048221088013
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 14, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P13)Shroomy chat: jonathan drove all the way from bc is look after me
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 6 critical: 1 surplus: 5 money: $6
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 1 critical: 3 surplus: -2 money: $957
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 4 critical: 2 surplus: 2 money: $993
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 3 critical: 2 surplus: 1 money: $975
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 125ms (126ms) <P14> 235ms (240ms) <P13> 110ms (115ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8674 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $115 (6 units for $693)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 643
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (142ms) <P14> 233ms (236ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8736 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1602392355953362093
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 24902640
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $825 Plots: 2 Assets: 1159 Total: 2984
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 1 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $975 Plots: 2 Assets: 847 Total: 2822
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 0 Energy: 3 Smithore: 7 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $432 Plots: 2 Assets: 1273 Total: 2705
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 8 Energy: 3 Smithore: 1 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $699 Plots: 3 Assets: 85 Total: 2284
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 0 Energy: 0 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $94
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $115
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $110
  INFO [SummaryPhase2.begin]                         Colony total: 10795
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 197
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (142ms) <P14> 233ms (236ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8721 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 236ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 2: Mountain1 (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 17: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 24: Mountain1 (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 25: Plain (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 125ms (142ms) <P14> 233ms (235ms) <P13> 116ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8758 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (142ms) <P14> 233ms (235ms) <P13> 116ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8760 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 219432282526244566
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5409468
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 127ms (142ms) <P14> 233ms (235ms) <P13> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8756 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 826
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $52, max: 47.5, left: 2.6464176, fraction 0.055714056
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $52 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 159
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 126ms (142ms) <P14> 233ms (236ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8782 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3782332316978234126
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.59051377
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 2)
  INFO [Player.useFood]                              (P14)henri1971 has 0 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (140ms) <P14> 233ms (236ms) <P13> 122ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8783 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 60
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $60, max: 47.5, left: 3.8000011, fraction 0.08000002
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $60 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 415
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 111ms (140ms) <P14> 233ms (236ms) <P13> 122ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8773 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4990015068588417021
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6424177
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 3)
  INFO [Player.useFood]                              (P12)Empress3005 has 8 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (155ms) <P14> 234ms (237ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8769 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 113. End Update: 112
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 751. End Update: 750
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 1101
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $155, max: 47.5, left: 26.019508, fraction 0.54777914
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $155 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 437
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 126ms (143ms) <P14> 234ms (236ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8789 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6536688564265162533
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.18868834
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Shroomy has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 502
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (143ms) <P14> 234ms (237ms) <P13> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8786 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 6 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile River (4,0) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Mountain1 (3,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 2375
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Mountain3 (5,0) with Smithore factory
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 655
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (139ms) <P14> 233ms (236ms) <P13> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8865 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2339011486355024500
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 165
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (139ms) <P14> 233ms (236ms) <P13> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8875 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7398330422720321351
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 2 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 3 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 8 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 3 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 0 food, 2 energy, 4 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 17 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 8 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 0 food, 0 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 0 food, 3 energy, 3 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 15 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 10 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 0 food, 0 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 228
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (138ms) <P14> 233ms (236ms) <P13> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8887 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (138ms) <P14> 233ms (236ms) <P13> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8890 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7685962571246904231
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $56
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-13
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 3, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 175%
  INFO [Shop.printPriceFactor]                       Smithore buy price $85 sell price $120
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 3 critical: 0 surplus: 3 money: $169
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 1 critical: 0 surplus: 1 money: $552
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $742
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 12 critical: 0 surplus: 12 money: $1035
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 185
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 113ms (127ms) <P14> 233ms (238ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8782 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $91 (4 units for $364)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 136
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 124ms (138ms) <P14> 235ms (242ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8881 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7028647450884439472
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 2 critical: 0 surplus: 2 money: $442
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $643
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $469
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $944
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 124ms (138ms) <P14> 235ms (242ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8781 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 214
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 124ms (138ms) <P14> 233ms (248ms) <P13> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8840 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6364096933613898288
  INFO [Shop.calcBuySellPrice]                       Current Food price $94
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 28, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 57%
  INFO [Shop.printPriceFactor]                       Food buy price $39 sell price $74
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 0 critical: 3 surplus: -3 money: $442
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 18 critical: 3 surplus: 15 money: $643
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 10 critical: 3 surplus: 7 money: $469
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 0 critical: 3 surplus: -3 money: $944
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 124ms (142ms) <P14> 232ms (236ms) <P13> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8766 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 248ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $48 (20 units for $966)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 667
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (154ms) <P14> 233ms (249ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8855 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 686378484075101382
  INFO [Shop.calcBuySellPrice]                       Current Energy price $115
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 10, needed: 13
  INFO [Shop.printPriceFactor]                       Energy is increased to 123%
  INFO [Shop.printPriceFactor]                       Energy buy price $126 sell price $161
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 3 critical: 4 surplus: -1 money: $214
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 0 critical: 4 surplus: -4 money: $1375
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 5 critical: 3 surplus: 2 money: $703
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 2 critical: 2 surplus: 0 money: $518
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 400
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (154ms) <P14> 233ms (238ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8782 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 3 takes over trade from buyer FluffyFiend rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $157 (2 units for $314)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 753
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 117ms (141ms) <P14> 233ms (238ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8845 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8175184856307538952
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 31135832
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $518 Plots: 3 Assets: 1991 Total: 4009
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 8 Energy: 2 Smithore: 13 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $703 Plots: 3 Assets: 1455 Total: 3658
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 5 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $528 Plots: 4 Assets: 851 Total: 3379
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 4 Energy: 1 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $1061 Plots: 3 Assets: 686 Total: 3247
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 3 mules
  INFO [Shop.buildMules]                             A mule now costs $180
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $91
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $48
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $157
  INFO [SummaryPhase2.begin]                         Shop mules: 3 $180
  INFO [SummaryPhase2.begin]                         Colony total: 14293
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 216
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (141ms) <P14> 233ms (238ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 3 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8838 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 239ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 1: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 8: Mountain1 (3,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 15: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 16: Plain (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 37
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 124ms (142ms) <P14> 234ms (243ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8855 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 98
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 124ms (142ms) <P14> 234ms (243ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8855 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4464298057151643747
  INFO [Development.setPlayerOrder]                  Reverse development order. 3 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.92736197
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 4)
  INFO [Player.useFood]                              (P12)Empress3005 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 124ms (141ms) <P14> 233ms (238ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8856 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (6,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 undevelops tile Plain (5,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 2388
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $101, max: 47.5, left: 0.2591034, fraction 0.005454808
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $101 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 677
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 125ms (127ms) <P14> 236ms (251ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8848 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1846047236963295484
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.80362207
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Shroomy (rank 3)
  INFO [Player.useFood]                              (P13)Shroomy has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 125ms (127ms) <P14> 238ms (251ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8845 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (1,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P13)Shroomy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 2352
  INFO [GameModel.gamble]                            (P13)Shroomy gambles $100, max: 47.5, left: 0.4591035, fraction 0.009665336
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $100 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 663
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (141ms) <P14> 235ms (251ms) <P13> 124ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8867 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4770634776253338093
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.80132335
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (139ms) <P14> 235ms (251ms) <P13> 124ms (139ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8867 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (5,4) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (2,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1684
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $159, max: 47.5, left: 14.3592415, fraction 0.30229983
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $159 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 987
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (79ms) <P12> 123ms (129ms) <P14> 224ms (239ms) <P13> 123ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8883 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1000744692080133129
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.030860245
  INFO [PlayerEventPhase.begin]                      Event player: (P14)henri1971 (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: FlyingCatBugs
  INFO [PlayerEventPhase$1.finished]                 Event Message: Flying Cat-Bugs ate the roof off your house. Repairs cost $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)henri1971 has 8 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 435
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (79ms) <P12> 123ms (145ms) <P14> 223ms (233ms) <P13> 123ms (143ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8879 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P14)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)henri1971 got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentMessenger.showMessage]            henri1971 caught the Mountain Wampus and got $200
  INFO [GameModel.buyAssay]                          (P14)henri1971 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [GameModel.buyAssay]                          (P14)henri1971 got an assay bot
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 2210
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $104, max: 47.5, left: 3.8391004, fraction 0.08082317
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $104 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 509
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (140ms) <P14> 229ms (235ms) <P13> 124ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8880 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2232631690452504132
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P14)henri1971 Mountain3 (5,1)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 189
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (90ms) <P12> 111ms (140ms) <P14> 233ms (236ms) <P13> 114ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8843 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7033078004624410421
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 1 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 0 food, 8 energy, 0 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 20 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 3 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 0 food, 9 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 23 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 3 food, 4 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 115ms (140ms) <P14> 233ms (236ms) <P13> 115ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8881 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 115ms (140ms) <P14> 233ms (236ms) <P13> 115ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8884 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2253848052983262971
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $91
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 0, mules needed: 8
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $220 sell price $255
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $398
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $1057
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 11 critical: 0 surplus: 11 money: $757
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 13 critical: 0 surplus: 13 money: $622
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 186
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 118ms (140ms) <P14> 233ms (236ms) <P13> 118ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8834 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P13)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P14)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $220 (24 units for $5280)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 111
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (93ms) <P12> 118ms (138ms) <P14> 235ms (238ms) <P13> 115ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8865 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6520418555341819991
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $80 sell price $220
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 2 critical: 0 surplus: 2 money: $398
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 0 critical: 0 surplus: 0 money: $1057
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $3177
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $3482
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 110
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (93ms) <P12> 115ms (127ms) <P14> 235ms (238ms) <P13> 115ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8842 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 18
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $80 (2 units for $160)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 962
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (93ms) <P12> 111ms (126ms) <P14> 236ms (241ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8893 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 134364471944276896
  INFO [Shop.calcBuySellPrice]                       Current Food price $48
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 17, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 96%
  INFO [Shop.printPriceFactor]                       Food buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 1 critical: 4 surplus: -3 money: $558
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 1 critical: 4 surplus: -3 money: $1057
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 4 surplus: 0 money: $3017
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 3 critical: 4 surplus: -1 money: $3482
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (94ms) <P12> 113ms (126ms) <P14> 237ms (248ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8838 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.763 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $66 (8 units for $528)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 468
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 116ms (126ms) <P14> 237ms (240ms) <P13> 115ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8866 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4465492993407029924
  INFO [Shop.calcBuySellPrice]                       Current Energy price $157
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 42, needed: 10
  INFO [Shop.printPriceFactor]                       Energy is decreased to 43%
  INFO [Shop.printPriceFactor]                       Energy buy price $52 sell price $87
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 9 critical: 4 surplus: 5 money: $558
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 25 critical: 1 surplus: 24 money: $529
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 6 critical: 4 surplus: 2 money: $3017
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 2 critical: 1 surplus: 1 money: $3482
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 397
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 116ms (126ms) <P14> 236ms (240ms) <P13> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8834 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $62 (4 units for $248)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 139
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 116ms (128ms) <P14> 236ms (241ms) <P13> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8875 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8525891381184932214
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 16062784
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3017 Plots: 4 Assets: 1161 Total: 6178
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 6 Smithore: 0 Crystite: 2
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $3234 Plots: 4 Assets: 570 Total: 5804
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 3 Energy: 6 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $529 Plots: 4 Assets: 2484 Total: 5013
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 9 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $806 Plots: 5 Assets: 851 Total: 4157
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 1 Energy: 5 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 12 mules
  INFO [Shop.buildMules]                             A mule now costs $440
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $80
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $220
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $66
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $62
  INFO [SummaryPhase2.begin]                         Shop mules: 12 $440
  INFO [SummaryPhase2.begin]                         Colony total: 21152
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 285
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 125ms (139ms) <P14> 236ms (241ms) <P13> 116ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8857 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 241ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 6: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 12: Mountain2 (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 16: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 41
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (139ms) <P14> 235ms (240ms) <P13> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8857 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (141ms) <P14> 235ms (242ms) <P13> 124ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8859 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5750687162076201617
  INFO [Development.setPlayerOrder]                  Normal development order. 12 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46034688
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (141ms) <P14> 235ms (240ms) <P13> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8862 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1099
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $120, max: 47.5, left: 26.139511, fraction 0.5503055
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $120 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 431
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 125ms (141ms) <P14> 227ms (235ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8886 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4878803786906903652
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.90243345
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 2)
  INFO [Player.useFood]                              (P14)henri1971 has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (141ms) <P14> 223ms (235ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8895 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (6,4) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain2 (1,2) with Smithore factory
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain1 (5,3) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 1806
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $101, max: 47.5, left: 0.7543464, fraction 0.015880976
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $101 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 120
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (141ms) <P14> 233ms (238ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8962 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -607319656854417952
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8723752
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 3)
  INFO [Player.useFood]                              (P12)Empress3005 has 9 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (141ms) <P14> 234ms (239ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8961 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (2,1) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)Empress3005 undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 2229
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $102, max: 47.5, left: 3.4791007, fraction 0.07324423
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 530
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (129ms) <P14> 235ms (239ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8984 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3828780479489241786
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 3.3080578E-5
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $100 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Shroomy has 1 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 437
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (93ms) <P12> 124ms (128ms) <P14> 235ms (239ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8989 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 420
  INFO [GameModel.gamble]                            (P13)Shroomy gambles $120, max: 47.5, left: 7.2248263, fraction 0.1521016
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $120 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 760
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (93ms) <P12> 111ms (125ms) <P14> 234ms (238ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8980 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6944761956561897848
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (93ms) <P12> 113ms (128ms) <P14> 234ms (238ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8972 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5158213303028818605
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 5 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 25 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 6 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 6 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 4 food, 14 energy, 4 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 23 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 4 food, 6 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 2 food, 4 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 5 food, 12 energy, 4 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 22 energy, 0 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 5 food, 6 energy, 10 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 1 food, 3 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 213
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (93ms) <P12> 123ms (129ms) <P14> 234ms (238ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8996 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (93ms) <P12> 123ms (129ms) <P14> 234ms (238ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8998 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7112729414910831986
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $220
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $9
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 7, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $229 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 4 critical: 0 surplus: 4 money: $1026
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $241
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 10 critical: 0 surplus: 10 money: $2872
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 3 critical: 0 surplus: 3 money: $1865
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (129ms) <P14> 234ms (238ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8958 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P14)henri1971 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $229 (17 units for $3893)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 117ms (129ms) <P14> 233ms (238ms) <P13> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9004 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2106611369694303154
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $80
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $128 sell price $268
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 2 critical: 0 surplus: 2 money: $1942
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 4 critical: 0 surplus: 4 money: $241
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 2 critical: 0 surplus: 2 money: $5162
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $2552
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 124ms (140ms) <P14> 232ms (238ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8977 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 23
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.768 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $128 (8 units for $1024)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 938
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (143ms) <P14> 234ms (249ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8968 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5773141347776307438
  INFO [Shop.calcBuySellPrice]                       Current Food price $66
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 111%
  INFO [Shop.printPriceFactor]                       Food buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 5 critical: 4 surplus: 1 money: $2198
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 3 critical: 4 surplus: -1 money: $753
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 4 surplus: 1 money: $5418
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 1 critical: 4 surplus: -3 money: $2552
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 398
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 117ms (129ms) <P14> 236ms (249ms) <P13> 114ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8941 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 24
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.764 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 249ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $131 (2 units for $262)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 723
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (140ms) <P14> 227ms (237ms) <P13> 114ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8990 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4244581673636007254
  INFO [Shop.calcBuySellPrice]                       Current Energy price $62
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 68, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 42%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 14 critical: 4 surplus: 10 money: $2460
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 40 critical: 3 surplus: 37 money: $665
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 8 critical: 5 surplus: 3 money: $5418
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 6 critical: 3 surplus: 3 money: $2378
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (140ms) <P14> 224ms (241ms) <P13> 114ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8949 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.776 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 224ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $64 (14 units for $896)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 755
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 116ms (140ms) <P14> 224ms (236ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8996 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6578735276005168794
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 31271640
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $5418 Plots: 5 Assets: 1592 Total: 9510
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $2879 Plots: 6 Assets: 1188 Total: 7067
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 3 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $1142 Plots: 5 Assets: 3289 Total: 6931
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 4 Energy: 35 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $1482 Plots: 5 Assets: 1797 Total: 5779
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 2 Energy: 20 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $450
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $128
  INFO [SummaryPhase2.begin]                         Shop Smithore: 3 units $229
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $131
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $450
  INFO [SummaryPhase2.begin]                         Colony total: 29287
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 186
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 116ms (140ms) <P14> 224ms (236ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8981 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 224ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 236ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 224ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 4: Plain (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 224ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 9: Plain (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 12: Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 13: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 930
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (141ms) <P14> 221ms (233ms) <P13> 112ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9013 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (141ms) <P14> 221ms (233ms) <P13> 112ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9016 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9184294180419011174
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9527982
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 123ms (141ms) <P14> 221ms (236ms) <P13> 112ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9024 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,3) with Energy factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1691
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $103, max: 47.5, left: 14.319241, fraction 0.3014577
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (140ms) <P14> 221ms (234ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9061 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4575705750755261655
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.84858245
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Shroomy (rank 2)
  INFO [Player.useFood]                              (P13)Shroomy has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (140ms) <P14> 221ms (235ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9054 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile River (4,3) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (0,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 1844
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 164
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (142ms) <P14> 234ms (237ms) <P13> 118ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9064 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8970956142264359750
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.35389477
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 3)
  INFO [Player.useFood]                              (P12)Empress3005 has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (143ms) <P14> 234ms (236ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9063 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Food factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (2,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (1,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 518
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (143ms) <P14> 234ms (236ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9096 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5241104526248272058
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.04916054
  INFO [PlayerEventPhase.begin]                      Event player: (P14)henri1971 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P14)henri1971 has 2 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 438
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 118ms (143ms) <P14> 233ms (235ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9097 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain3 (5,1) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain1 (3,1) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 1223
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $103, max: 47.5, left: 1.7895885, fraction 0.037675545
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $103 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 560
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (142ms) <P14> 233ms (236ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9110 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (142ms) <P14> 233ms (236ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9103 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6544779322484088866
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 35 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 20 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 8 food, 15 energy, 4 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 2 food, 0 energy, 0 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 2 food, 1 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 7 food, 14 energy, 4 smithore, 1 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 2 food, 0 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 5 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 3 food, 1 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 271
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 113ms (138ms) <P14> 233ms (236ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9151 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1514811886246432708
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 113ms (138ms) <P14> 233ms (236ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9163 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2434612553290440524
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $229
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 3, mules potentially available: 9, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 67%
  INFO [Shop.printPriceFactor]                       Smithore buy price $149 sell price $184
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 2 critical: 0 surplus: 2 money: $1904
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $517
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 6 critical: 0 surplus: 6 money: $5196
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 7 critical: 0 surplus: 7 money: $685
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 116ms (138ms) <P14> 233ms (237ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9092 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $149 (5 units for $749)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 370
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 125ms (142ms) <P14> 233ms (237ms) <P13> 116ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9162 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6051194074340742759
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $128
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 0 critical: 0 surplus: 0 money: $2206
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 4 critical: 0 surplus: 4 money: $215
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $4749
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $1132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 179
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 124ms (138ms) <P14> 233ms (238ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9097 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 28
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (4 units for $448)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 133
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (128ms) <P14> 233ms (238ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9179 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3970838616468190624
  INFO [Shop.calcBuySellPrice]                       Current Food price $131
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 18, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 92%
  INFO [Shop.printPriceFactor]                       Food buy price $105 sell price $140
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 7 critical: 4 surplus: 3 money: $1758
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 2 critical: 4 surplus: -2 money: $663
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 4 surplus: 2 money: $4749
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 3 critical: 4 surplus: -1 money: $1132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (128ms) <P14> 233ms (238ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9083 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 29
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $122 (3 units for $366)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 996
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 120ms (127ms) <P14> 233ms (239ms) <P13> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9138 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7866669133292267765
  INFO [Shop.calcBuySellPrice]                       Current Energy price $64
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 56, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $21 sell price $56
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 15 critical: 5 surplus: 10 money: $2124
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 22 critical: 7 surplus: 15 money: $297
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 6 critical: 6 surplus: 0 money: $4749
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 13 critical: 5 surplus: 8 money: $1132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 120ms (127ms) <P14> 234ms (239ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9072 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $56 (4 units for $225)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 747
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (142ms) <P14> 223ms (236ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9139 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3894850951111317852
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 24472800
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $4634 Plots: 6 Assets: 3056 Total: 10690
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 6 Energy: 8 Smithore: 9 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $2349 Plots: 7 Assets: 2172 Total: 8021
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 4 Energy: 11 Smithore: 0 Crystite: 4
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $1022 Plots: 6 Assets: 2277 Total: 6299
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 3 Energy: 15 Smithore: 4 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $297 Plots: 6 Assets: 2875 Total: 6172
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 5 Energy: 22 Smithore: 2 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 1 mules for 2 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $290
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 1 units $149
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $122
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $290
  INFO [SummaryPhase2.begin]                         Colony total: 31182
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 290
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (142ms) <P14> 223ms (236ms) <P13> 111ms (120ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9134 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 6 frames, rountrip 0ms, max 223ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 236ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 6 frames, rountrip 0ms, max 223ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 3: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 4: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 12: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 13: Mountain1 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 915
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 124ms (142ms) <P14> 222ms (232ms) <P13> 110ms (119ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9141 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1032
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $1116
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 160
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 76ms (79ms) <P12> 125ms (151ms) <P14> 220ms (232ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9107 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $1056
  INFO [AbstractAuctionController.begin]             Begin auction id 32
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 6 frames, rountrip 0ms, max 220ms
  INFO [GameController.apply]                        (P13)Shroomy chat: fluffy you motherfuck
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $2116
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 790
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 76ms (79ms) <P12> 125ms (140ms) <P14> 225ms (235ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9135 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5780896863205363805
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.4825986
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 6 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)Empress3005 chat: :p
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 124ms (137ms) <P14> 225ms (235ms) <P13> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9136 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,1) with Energy factory
  INFO [GameController.apply]                        (P13)Shroomy chat: real shady steal xD
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,0) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (1,4) with Smithore factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2119
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $110, max: 47.5, left: 5.6590986, fraction 0.11913892
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $110 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: meow
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 432
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (139ms) <P14> 234ms (238ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9189 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 434807455602128249
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.54961157
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Shroomy (rank 2)
  INFO [Player.useFood]                              (P13)Shroomy has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (128ms) <P14> 234ms (238ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9192 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy undevelops tile Plain (2,0)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile River (4,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (2,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Mountain3 (5,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)Shroomy
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 848
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 125ms (140ms) <P14> 232ms (238ms) <P13> 110ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9211 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7568964037441124220
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.43991005
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 3)
  INFO [Player.useFood]                              (P14)henri1971 has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 124ms (140ms) <P14> 233ms (238ms) <P13> 109ms (123ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9208 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain1 (5,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (0,4) with Energy factory
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (0,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 1844
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 149
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 125ms (140ms) <P14> 233ms (236ms) <P13> 122ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5604230600198622762
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7332664
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 4)
  INFO [Player.useFood]                              (P12)Empress3005 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 125ms (140ms) <P14> 233ms (236ms) <P13> 122ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.sellMule]                          (P12)Empress3005 sold a mule for $290
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P12)Empress3005 undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Empress3005 undevelops tile Plain (5,2)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (0,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 2289
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $105, max: 47.5, left: 2.2591019, fraction 0.04756004
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $105 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 597
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (144ms) <P14> 230ms (235ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9231 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2046047869296616986
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P11)FluffyFiend Plain (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 141
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (138ms) <P14> 227ms (235ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9223 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2359768804375679856
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 11 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 22 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 8 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 15 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 8 food, 13 energy, 0 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 0 energy, 0 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 14 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 2 food, 3 energy, 15 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 8 food, 13 energy, 0 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 0 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 2 food, 13 energy, 21 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 2 food, 5 energy, 12 smithore, 1 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 693
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (138ms) <P14> 224ms (234ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (138ms) <P14> 224ms (234ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9242 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8713958936103671424
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $149
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 1, mules potentially available: 1, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $230 sell price $265
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $1569
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 2 critical: 0 surplus: 2 money: $137
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 30 critical: 0 surplus: 30 money: $667
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 16 critical: 0 surplus: 16 money: $267
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 182
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (139ms) <P14> 224ms (234ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9230 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.776 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 224ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [GameController.apply]                        (P13)Shroomy chat: mew
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P14)henri1971 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $230 (48 units for $11040)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 469
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (136ms) <P14> 221ms (235ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5029490675719240527
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 10 critical: 0 surplus: 10 money: $1569
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 32 critical: 0 surplus: 32 money: $597
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $7567
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 1 critical: 0 surplus: 1 money: $3947
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 123ms (136ms) <P14> 221ms (235ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9237 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.779 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 221ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 233ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (42 units for $2688)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 52
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 113ms (126ms) <P14> 221ms (233ms) <P13> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9265 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7069633675008917838
  INFO [Shop.calcBuySellPrice]                       Current Food price $122
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 16
  INFO [Shop.printPriceFactor]                       Food is increased to 111%
  INFO [Shop.printPriceFactor]                       Food buy price $120 sell price $155
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 8 critical: 4 surplus: 4 money: $2209
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 1 critical: 4 surplus: -3 money: $2645
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 4 surplus: -1 money: $5263
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 2 critical: 4 surplus: -2 money: $3563
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (90ms) <P12> 124ms (126ms) <P14> 222ms (240ms) <P13> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $167 (5 units for $836)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 677
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (85ms) <P12> 124ms (127ms) <P14> 233ms (240ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9254 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8138091098362022232
  INFO [Shop.calcBuySellPrice]                       Current Energy price $56
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 58, needed: 27
  INFO [Shop.printPriceFactor]                       Energy is decreased to 60%
  INFO [Shop.printPriceFactor]                       Energy buy price $19 sell price $54
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 18 critical: 6 surplus: 12 money: $3045
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 12 critical: 8 surplus: 4 money: $2029
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 16 critical: 6 surplus: 10 money: $5043
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 12 critical: 7 surplus: 5 money: $3563
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (85ms) <P12> 124ms (128ms) <P14> 233ms (240ms) <P13> 124ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9228 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer henri1971 rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer henri1971 rank 3
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer henri1971 rank 3
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $53 (8 units for $424)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 745
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (85ms) <P12> 126ms (130ms) <P14> 234ms (240ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9216 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1395356583046055892
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 25463768
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $5043 Plots: 9 Assets: 4575 Total: 14118
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 16 Smithore: 0 Crystite: 36
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $3469 Plots: 8 Assets: 1811 Total: 9280
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 3 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $3563 Plots: 7 Assets: 2138 Total: 9201
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 2 Energy: 12 Smithore: 0 Crystite: 7
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $1605 Plots: 7 Assets: 2840 Total: 7945
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 5 Energy: 20 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 13 mules for 26 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $460
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 23 units $230
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $167
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $460
  INFO [SummaryPhase2.begin]                         Colony total: 40544
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 571
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 80ms (92ms) <P12> 126ms (139ms) <P14> 235ms (240ms) <P13> 123ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9201 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 240ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 0: Plain (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 2: Plain (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 8: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 9: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 771
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (82ms) <P12> 126ms (139ms) <P14> 234ms (239ms) <P13> 123ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9232 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 97
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 125ms (130ms) <P14> 234ms (237ms) <P13> 123ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9230 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -365042031870051416
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7824884
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 304
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (82ms) <P12> 126ms (139ms) <P14> 234ms (239ms) <P13> 123ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9228 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,3) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 979. End Update: 978
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,3) with Food factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,4) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $300
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2153
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $169, max: 47.5, left: 5.079099, fraction 0.1069284
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $169 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 455
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (92ms) <P12> 126ms (138ms) <P14> 234ms (240ms) <P13> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2503827533757035283
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3735153
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Shroomy (rank 2)
  INFO [Player.useFood]                              (P13)Shroomy has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (92ms) <P12> 125ms (127ms) <P14> 234ms (242ms) <P13> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (6,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)Shroomy undevelops tile River (4,1)
  INFO [GameModel.sellMule]                          (P13)Shroomy sold a mule for $510
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 1829
  INFO [GameModel.gamble]                            (P13)Shroomy gambles $150, max: 47.5, left: 0.29434648, fraction 0.006196768
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $150 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (92ms) <P12> 124ms (126ms) <P14> 233ms (236ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9247 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9127725660375394861
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.94930595
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 3)
  INFO [Player.useFood]                              (P14)henri1971 has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 309
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (92ms) <P12> 124ms (126ms) <P14> 234ms (244ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9246 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (2,4) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 759
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $153, max: 47.5, left: 11.069653, fraction 0.23304531
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $153 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (92ms) <P12> 125ms (127ms) <P14> 226ms (236ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9271 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6310627580427437236
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.74069864
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 4)
  INFO [Player.useFood]                              (P12)Empress3005 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (92ms) <P12> 125ms (127ms) <P14> 226ms (236ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9264 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 2 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (6,1) with Crystite factory
  INFO [DevelopmentMessenger.showMessage]            Empress3005 caught the Mountain Wampus and got $300
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.buyAssay]                          (P12)Empress3005 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 1618
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $168, max: 47.5, left: 15.699272, fraction 0.330511
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $168 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 932
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 125ms (130ms) <P14> 234ms (238ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 125ms (130ms) <P14> 234ms (238ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9286 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4052792742696799355
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 10 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 20 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 16 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 12 energy and needs 7 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 8 food, 8 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 0 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 14 food, 8 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 4 food, 3 energy, 15 smithore, 2 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 9 food, 7 energy, 0 smithore, 10 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 0 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 13 food, 7 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 4 food, 2 energy, 14 smithore, 3 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 358
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 126ms (139ms) <P14> 234ms (238ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9296 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6664059243438198724
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 106
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 126ms (139ms) <P14> 234ms (238ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9300 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 112416612869107562
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $230
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $7
  INFO [Shop.printPriceFactor]                       Smithore shop: 23, mules potentially available: 21, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $108 sell price $143
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $3569
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $1513
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 16 critical: 0 surplus: 16 money: $4567
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 14 critical: 0 surplus: 14 money: $3231
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 126ms (140ms) <P14> 234ms (238ms) <P13> 125ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9305 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.774 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P13)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $108 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 14
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 126ms (144ms) <P14> 222ms (238ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9302 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -31945519894884645
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $96 sell price $236
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 10 critical: 0 surplus: 10 money: $3569
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 36 critical: 0 surplus: 36 money: $1513
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 36 critical: 0 surplus: 36 money: $4567
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 10 critical: 0 surplus: 10 money: $3231
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (144ms) <P14> 222ms (238ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9282 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 39
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.774 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 226ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)henri1971 auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 238ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $96 (92 units for $8832)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 616
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (155ms) <P14> 222ms (238ms) <P13> 114ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9273 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 678602545951103956
  INFO [Shop.calcBuySellPrice]                       Current Food price $167
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 24, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 88%
  INFO [Shop.printPriceFactor]                       Food buy price $131 sell price $166
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 9 critical: 5 surplus: 4 money: $4529
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 1 critical: 5 surplus: -4 money: $4969
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 10 critical: 5 surplus: 5 money: $8023
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 4 critical: 5 surplus: -1 money: $4191
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 125ms (155ms) <P14> 222ms (245ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9264 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.778 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 222ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 245ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $141 (9 units for $1269)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 130
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (83ms) <P12> 125ms (141ms) <P14> 234ms (250ms) <P13> 118ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9272 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8872810977534089279
  INFO [Shop.calcBuySellPrice]                       Current Energy price $53
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 38, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 90%
  INFO [Shop.printPriceFactor]                       Energy buy price $33 sell price $68
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 10 critical: 7 surplus: 3 money: $5125
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 9 critical: 9 surplus: 0 money: $4224
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 13 critical: 9 surplus: 4 money: $8696
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 6 critical: 8 surplus: -2 money: $4191
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 126ms (141ms) <P14> 236ms (250ms) <P13> 118ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 41
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.763 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 250ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 414
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 127ms (141ms) <P14> 237ms (250ms) <P13> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9235 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2222163005659664891
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 27567400
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $8696 Plots: 10 Assets: 3907 Total: 17603
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 13 Smithore: 16 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $5125 Plots: 9 Assets: 2015 Total: 11640
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 5 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $4191 Plots: 8 Assets: 3144 Total: 11335
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 4 Energy: 6 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $4224 Plots: 8 Assets: 2358 Total: 10582
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 6 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $210
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $96
  INFO [SummaryPhase2.begin]                         Shop Smithore: 15 units $108
  INFO [SummaryPhase2.begin]                         Shop Food: 4 units $141
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $210
  INFO [SummaryPhase2.begin]                         Colony total: 51160
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 292
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 127ms (141ms) <P14> 237ms (250ms) <P13> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 250ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 0: Plain (8,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 1: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 2: Mountain2 (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 237ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 4: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 236ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 596
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 127ms (141ms) <P14> 235ms (245ms) <P13> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9194 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 127ms (141ms) <P14> 235ms (245ms) <P13> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9202 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7738253227490522009
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.018810093
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 1)
  INFO [PlayerEventPhase.begin]                      Event: MulesDeteriorated
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your mining M.U.L.E.s have deteriorated from heavy use and cost $150 each to repair. The total cost is $600
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 564
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 126ms (140ms) <P14> 235ms (242ms) <P13> 125ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9190 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (1,4) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1627. End Update: 1626
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,3) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2166
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $161, max: 47.5, left: 4.1791, fraction 0.08798105
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 539
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 125ms (127ms) <P14> 233ms (239ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9183 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 443913480525012519
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.446733
  INFO [PlayerEventPhase.begin]                      No player event for (P13)Shroomy (rank 2)
  INFO [Player.useFood]                              (P13)Shroomy has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 373
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 80ms (81ms) <P12> 125ms (126ms) <P14> 225ms (238ms) <P13> 124ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9184 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile River (4,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (8,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 2047
  INFO [GameModel.gamble]                            (P13)Shroomy gambles $156, max: 47.5, left: 6.559098, fraction 0.13808627
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 361
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (126ms) <P14> 232ms (238ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9215 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2304924149790906486
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8172417
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 3)
  INFO [Player.useFood]                              (P14)henri1971 has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 302
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 122ms (126ms) <P14> 232ms (238ms) <P13> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9212 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (8,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (0,2) with Energy factory
  INFO [GameModel.sellMule]                          (P14)henri1971 sold a mule for $310
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 1777
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $151, max: 47.5, left: 3.4592953, fraction 0.07282727
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $151 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 96
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 113ms (125ms) <P14> 224ms (238ms) <P13> 110ms (122ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9204 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2498120641451517474
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.159266
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Empress3005 (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)Empress3005 has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 436
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 111ms (125ms) <P14> 223ms (236ms) <P13> 110ms (116ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9201 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (6,2) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Mountain2 (7,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Empress3005 undevelops tile Plain (5,2)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (6,1) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 1735
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $194, max: 47.5, left: 12.799206, fraction 0.26945695
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $194 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 50
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 111ms (125ms) <P14> 222ms (235ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 419107780218408167
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 240
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 112ms (125ms) <P14> 223ms (236ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9157 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4458153658099705250
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 10 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 9 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 13 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 17 food, 14 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 24 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 16 food, 14 energy, 4 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 4 food, 21 energy, 15 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 17 food, 13 energy, 0 smithore, 13 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 24 energy, 0 smithore, 21 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 18 food, 12 energy, 5 smithore, 14 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 5 food, 23 energy, 19 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 232
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 113ms (125ms) <P14> 223ms (235ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9200 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 113ms (125ms) <P14> 223ms (235ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9203 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7956213154478831165
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $108
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-3
  INFO [Shop.printPriceFactor]                       Smithore shop: 15, mules potentially available: 16, mules needed: 4
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $47 sell price $82
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $4736
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $4408
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 21 critical: 0 surplus: 21 money: $7872
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 33 critical: 0 surplus: 33 money: $4132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 178
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 113ms (125ms) <P14> 223ms (235ms) <P13> 112ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9200 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $82 (15 units for $1230)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (126ms) <P14> 234ms (236ms) <P13> 124ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9289 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8534870733594762040
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $96
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $108 sell price $248
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 13 critical: 0 surplus: 13 money: $4736
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 21 critical: 0 surplus: 21 money: $3178
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 14 critical: 0 surplus: 14 money: $7872
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $4132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (125ms) <P14> 234ms (236ms) <P13> 124ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9199 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 44
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $108 (48 units for $5184)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 286
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (126ms) <P14> 235ms (237ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9282 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 162183721091643301
  INFO [Shop.calcBuySellPrice]                       Current Food price $141
  INFO [Shop.printPriceFactor]                       Food shop: 4, total: 45, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 58%
  INFO [Shop.printPriceFactor]                       Food buy price $67 sell price $102
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 17 critical: 5 surplus: 12 money: $6140
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 1 critical: 5 surplus: -4 money: $5446
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 18 critical: 5 surplus: 13 money: $9384
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 5 critical: 5 surplus: 0 money: $4132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 404
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 125ms (141ms) <P14> 235ms (237ms) <P13> 125ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9178 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 45
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [GameController.apply]                        (P12)Empress3005 chat: Quick piss break at summ pls
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $71 (18 units for $1291)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 246
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (141ms) <P14> 234ms (237ms) <P13> 113ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9273 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2146522614221353096
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 80, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $12 sell price $47
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 15 critical: 9 surplus: 6 money: $6560
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 27 critical: 7 surplus: 20 money: $5026
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 15 critical: 10 surplus: 5 money: $10255
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 23 critical: 7 surplus: 16 money: $4132
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 124ms (139ms) <P14> 234ms (237ms) <P13> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9182 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 46
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer Empress3005 rank 4 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 237ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $167 (6 units for $1006)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 903
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 112ms (138ms) <P14> 232ms (237ms) <P13> 112ms (127ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9269 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4475454737425195433
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 49023976
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $10255 Plots: 11 Assets: 5642 Total: 21397
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 15 Smithore: 21 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $4020 Plots: 9 Assets: 8232 Total: 16752
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 6 Energy: 33 Smithore: 15 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $4132 Plots: 9 Assets: 7717 Total: 16349
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 5 Energy: 23 Smithore: 33 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $7566 Plots: 10 Assets: 3380 Total: 15946
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 12 Energy: 9 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 9 mules
  INFO [Shop.buildMules]                             A mule now costs $160
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $108
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $82
  INFO [SummaryPhase2.begin]                         Shop Food: 17 units $71
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $167
  INFO [SummaryPhase2.begin]                         Shop mules: 9 $160
  INFO [SummaryPhase2.begin]                         Colony total: 70444
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P13)Shroomy chat: r
  INFO [GameController.apply]                        (P12)Empress3005 chat: r
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameController.apply]                        (P14)henri1971 chat: r
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (126ms) <P14> 238ms (252ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 252ms 21 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P13)Shroomy is granted tile 0: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 1: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.claimPlot]                    (P12)Empress3005 is granted tile 3: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 4: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 238ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 588
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 126ms (127ms) <P14> 238ms (252ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9224 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 93
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (80ms) <P12> 126ms (127ms) <P14> 236ms (252ms) <P13> 123ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9226 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4853289895418387602
  INFO [Development.setPlayerOrder]                  Normal development order. 9 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.97838706
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 126ms (141ms) <P14> 236ms (252ms) <P13> 120ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9226 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (1,3)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2027
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $161, max: 47.5, left: 6.9590974, fraction 0.14650731
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $161 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 328
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (141ms) <P14> 232ms (238ms) <P13> 112ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9271 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2283238627067592890
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.008042157
  INFO [PlayerEventPhase.begin]                      Event player: (P12)Empress3005 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $300 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P12)Empress3005 has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 437
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 117ms (141ms) <P14> 232ms (237ms) <P13> 112ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9266 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (7,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)Empress3005 undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (5,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,3) with Energy factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (6,2) with Crystite factory
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (3,2) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 2305
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $150, max: 47.5, left: 1.3991027, fraction 0.029454794
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 582
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (139ms) <P14> 232ms (241ms) <P13> 117ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9300 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2515573321804086460
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9860772
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 3)
  INFO [Player.useFood]                              (P14)henri1971 has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 124ms (139ms) <P14> 233ms (247ms) <P13> 117ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9296 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (0,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (2,4) with Smithore factory
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (8,3) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Mule.runAway]                                Mule runs away for (P14)henri1971
  INFO [Mule.runAway]                                Mule runs away for (P14)henri1971
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P14)henri1971
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 843
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 127ms (140ms) <P14> 222ms (248ms) <P13> 124ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9343 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7269642476949202265
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.060875773
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: TapDancingMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. won the colony tap-dancing contest. You collected $300
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Shroomy has 12 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 439
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 126ms (139ms) <P14> 222ms (248ms) <P13> 124ms (138ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9347 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (8,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.buyAssay]                          (P13)Shroomy got an assay bot
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 2151
  INFO [GameModel.gamble]                            (P13)Shroomy gambles $150, max: 47.5, left: 4.4790998, fraction 0.094296835
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 453
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (139ms) <P14> 233ms (239ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9356 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (139ms) <P14> 233ms (239ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9349 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8371411115329191968
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 9 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 33 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 15 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 23 energy and needs 8 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 17 food, 8 energy, 0 smithore, 20 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 3 energy, 0 smithore, 42 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 14 energy, 4 smithore, 28 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 4 food, 6 energy, 27 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 14 food, 9 energy, 0 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 3 energy, 0 smithore, 45 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 8 food, 11 energy, 4 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 3 food, 5 energy, 25 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 338
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (139ms) <P14> 233ms (239ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9358 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4101709040312347813
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 109
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (80ms) <P12> 124ms (139ms) <P14> 233ms (239ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9358 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6984186068958358337
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $82
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 2, mules needed: 2
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $77 sell price $112
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $7756
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 15 critical: 0 surplus: 15 money: $4110
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 25 critical: 0 surplus: 25 money: $10056
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 58 critical: 0 surplus: 58 money: $3342
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (141ms) <P14> 234ms (239ms) <P13> 111ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9356 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 48
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (13) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller henri1971 rank 3 takes over trade from seller Empress3005 rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [Player.increaseAuctionTeleportCount]         (P14)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $77 (98 units for $7564)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 229
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 127ms (141ms) <P14> 234ms (240ms) <P13> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9362 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8762529526976601055
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $108
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 23 critical: 0 surplus: 23 money: $7276
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 45 critical: 0 surplus: 45 money: $5265
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 32 critical: 0 surplus: 32 money: $11981
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $7826
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 180
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (80ms) <P12> 127ms (141ms) <P14> 234ms (240ms) <P13> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9331 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 49
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.76600003 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 242ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [Player.increaseAuctionTeleportCount]         (P12)Empress3005 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 242ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (100 units for $12400)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 897
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 76ms (79ms) <P12> 127ms (155ms) <P14> 234ms (240ms) <P13> 125ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9313 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3525535602033240768
  INFO [Shop.calcBuySellPrice]                       Current Food price $71
  INFO [Shop.printPriceFactor]                       Food shop: 17, total: 42, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 61%
  INFO [Shop.printPriceFactor]                       Food buy price $28 sell price $63
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 18 critical: 5 surplus: 13 money: $10128
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 1 critical: 5 surplus: -4 money: $10845
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 5 surplus: -2 money: $15949
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 3 critical: 5 surplus: -2 money: $7826
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 76ms (79ms) <P12> 127ms (157ms) <P14> 234ms (241ms) <P13> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9316 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 50
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.768 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 232ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 3 takes over trade from buyer Empress3005 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 3 takes over trade from buyer Empress3005 rank 2
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer henri1971 rank 3 takes over trade from buyer Empress3005 rank 2
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $57 (23 units for $1311)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 837
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 64ms (79ms) <P12> 127ms (141ms) <P14> 233ms (241ms) <P13> 126ms (141ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9310 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3855758351120408823
  INFO [Shop.calcBuySellPrice]                       Current Energy price $167
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 63, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 71%
  INFO [Shop.printPriceFactor]                       Energy buy price $104 sell price $139
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 9 critical: 10 surplus: -1 money: $10746
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 21 critical: 10 surplus: 11 money: $10585
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 16 critical: 10 surplus: 6 money: $15048
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 17 critical: 9 surplus: 8 money: $7676
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 401
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 66ms (79ms) <P12> 129ms (143ms) <P14> 233ms (241ms) <P13> 126ms (140ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9303 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 51
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P13)Shroomy (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (13) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 241ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 239ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $230 (5 units for $1320)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 118
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 64ms (79ms) <P12> 129ms (141ms) <P14> 234ms (241ms) <P13> 124ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9329 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1040562397629037262
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 51614648
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $16368 Plots: 12 Assets: 4851 Total: 27219
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 18 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $9540 Plots: 10 Assets: 7392 Total: 21932
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 6 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $10471 Plots: 11 Assets: 4264 Total: 20235
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 6 Energy: 10 Smithore: 6 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $7676 Plots: 10 Assets: 5202 Total: 17878
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 6 Energy: 17 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 12 mules for 24 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $150
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 68 units $77
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $57
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $230
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $150
  INFO [SummaryPhase2.begin]                         Colony total: 87264
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 64ms (79ms) <P12> 129ms (141ms) <P14> 234ms (239ms) <P13> 124ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9309 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 239ms 20 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P14)henri1971 is granted tile 0: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 7 frames, rountrip 0ms, max 234ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 219
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 64ms (79ms) <P12> 140ms (143ms) <P14> 234ms (239ms) <P13> 125ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9303 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 64ms (79ms) <P12> 140ms (143ms) <P14> 234ms (239ms) <P13> 125ms (129ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9308 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2553748406209838913
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.41698295
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 18 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 64ms (79ms) <P12> 129ms (143ms) <P14> 235ms (239ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9309 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (7,3) with Crystite factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 835. End Update: 834
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (6,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (5,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.sellMule]                          (P11)FluffyFiend sold a mule for $225
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2002
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $165, max: 47.5, left: 7.459097, fraction 0.15703362
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $165 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 65ms (79ms) <P12> 124ms (141ms) <P14> 234ms (237ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9300 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5327532399619131465
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.66139483
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 2)
  INFO [Player.useFood]                              (P12)Empress3005 has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 306
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 65ms (79ms) <P12> 125ms (157ms) <P14> 232ms (237ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9305 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)Empress3005 develops tile Plain (6,1) with Crystite factory
  INFO [GameModel.sellMule]                          (P12)Empress3005 sold a mule for $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 914
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $237, max: 47.5, left: 29.219582, fraction 0.6151491
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $237 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 249
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (79ms) <P12> 125ms (159ms) <P14> 234ms (238ms) <P13> 114ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9302 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5773931957627351929
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12395257
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Shroomy (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Shroomy has 6 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 499
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (82ms) <P12> 124ms (128ms) <P14> 234ms (238ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9304 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile River (4,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.sellMule]                          (P13)Shroomy sold a mule for $175
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (1,0) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)Shroomy develops tile Plain (0,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P13)Shroomy
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 652
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (82ms) <P12> 125ms (155ms) <P14> 233ms (237ms) <P13> 123ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5774666001188493696
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.6132337
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 4)
  INFO [Player.useFood]                              (P14)henri1971 has 6 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 311
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (82ms) <P12> 124ms (155ms) <P14> 233ms (237ms) <P13> 114ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9289 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (6,4) with Energy factory
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile River (4,4) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (8,3) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (0,2) with Energy factory
  INFO [GameModel.sellMule]                          (P14)henri1971 sold a mule for $225
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 2324
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $150, max: 47.5, left: 1.019103, fraction 0.021454802
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $150 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 619
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 123ms (141ms) <P14> 232ms (234ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9314 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6403211428980768475
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 158
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 122ms (128ms) <P14> 229ms (234ms) <P13> 111ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9325 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 726228289149247472
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 10 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 25 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 17 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 10 food, 0 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 0 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 10 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 5 food, 15 energy, 17 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 11 food, 2 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 0 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 9 energy, 0 smithore, 53 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 6 food, 17 energy, 14 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 244
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 122ms (128ms) <P14> 229ms (234ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9310 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 122ms (128ms) <P14> 229ms (234ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9311 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3237284443650606313
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $77
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 68, mules potentially available: 46, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 8 critical: 0 surplus: 8 money: $10146
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $9727
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $16358
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 14 critical: 0 surplus: 14 money: $7626
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 122ms (128ms) <P14> 229ms (234ms) <P13> 110ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9308 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 53
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.771 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)Shroomy (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [Player.increaseAuctionTeleportCount]         (P13)Shroomy auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 234ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [Player.increaseAuctionTeleportCount]         (P14)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 247ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $48 (22 units for $1056)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 385
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (82ms) <P12> 117ms (126ms) <P14> 229ms (247ms) <P13> 109ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9298 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6635010370498581587
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $60 sell price $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 26 critical: 0 surplus: 26 money: $10530
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 47 critical: 0 surplus: 47 money: $9727
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 53 critical: 0 surplus: 53 money: $15302
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $8298
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 181
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (82ms) <P12> 117ms (126ms) <P14> 229ms (247ms) <P13> 110ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9300 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 54
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.771 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 229ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 235ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $60 (3 units for $180)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 117ms (125ms) <P14> 229ms (235ms) <P13> 110ms (116ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9266 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6693234947057984711
  INFO [Shop.calcBuySellPrice]                       Current Food price $57
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 33, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 70%
  INFO [Shop.printPriceFactor]                       Food buy price $25 sell price $60
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 12 critical: 5 surplus: 7 money: $10530
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 1 critical: 5 surplus: -4 money: $9727
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 7 critical: 5 surplus: 2 money: $15482
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 7 critical: 5 surplus: 2 money: $8298
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 402
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 117ms (125ms) <P14> 233ms (236ms) <P13> 112ms (117ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 55
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (14) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.767 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 6 frames, rountrip 0ms, max 233ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 236ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)Empress3005 (P14)henri1971 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend (P13)Shroomy 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 120ms
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $31 (2 units for $62)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 264
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (93ms) <P12> 124ms (126ms) <P14> 235ms (247ms) <P13> 113ms (124ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9276 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1687992455411878515
  INFO [Shop.calcBuySellPrice]                       Current Energy price $230
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 51, needed: 39
  INFO [Shop.printPriceFactor]                       Energy is decreased to 82%
  INFO [Shop.printPriceFactor]                       Energy buy price $174 sell price $209
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 2 critical: 11 surplus: -9 money: $10530
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 12 critical: 11 surplus: 1 money: $9727
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 11 critical: 10 surplus: 1 money: $15544
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 26 critical: 7 surplus: 19 money: $8236
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 81ms (93ms) <P12> 125ms (126ms) <P14> 235ms (251ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9281 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 56
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.765 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 7 frames, rountrip 0ms, max 235ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)Shroomy 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)Empress3005 (P11)FluffyFiend (P14)henri1971 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 251ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [Player.increaseAuctionTeleportCount]         (P14)henri1971 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 240ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $194 (19 units for $3691)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 514
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (93ms) <P12> 125ms (140ms) <P14> 235ms (240ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9266 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7911648267695258629
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 16537656
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $15544 Plots: 12 Assets: 7815 Total: 29359
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 11 Smithore: 22 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $9727 Plots: 10 Assets: 6529 Total: 21256
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 1 Energy: 12 Smithore: 0 Crystite: 47
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $11927 Plots: 11 Assets: 2672 Total: 20099
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 9 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $6839 Plots: 11 Assets: 7291 Total: 19630
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 12 Energy: 21 Smithore: 0 Crystite: 26
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $60
  INFO [SummaryPhase2.begin]                         Shop Smithore: 64 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $31
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $194
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 90344
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 223
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (82ms) <P12> 124ms (140ms) <P14> 235ms (240ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 12
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (82ms) <P12> 124ms (140ms) <P14> 235ms (240ms) <P13> 113ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9260 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 95
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 124ms (140ms) <P14> 234ms (240ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9260 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6327891865736378403
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.07240546
  INFO [PlayerEventGenerator.nextEvent]              No suitable event was found
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 310
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (81ms) <P12> 124ms (140ms) <P14> 234ms (240ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9258 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 88
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $250, max: 47.5, left: 45.73996, fraction 0.96294653
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 434
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 79ms (82ms) <P12> 124ms (140ms) <P14> 236ms (249ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9267 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5629702998463735638
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8432473
  INFO [PlayerEventPhase.begin]                      No player event for (P12)Empress3005 (rank 2)
  INFO [Player.useFood]                              (P12)Empress3005 has 1 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: gg
  INFO [GameController.apply]                        (P13)Shroomy chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 308
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (82ms) <P12> 124ms (140ms) <P14> 234ms (249ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9272 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)Empress3005
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)Empress3005 finishes on update 75
  INFO [GameModel.gamble]                            (P12)Empress3005 gambles $247, max: 47.5, left: 11.999966, fraction 0.25263086
  INFO [DevelopmentMessenger.showMessage]            Empress3005 won $247 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 420
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (81ms) <P12> 124ms (142ms) <P14> 233ms (238ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9269 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 2753370206820417477
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34271467
  INFO [PlayerEventPhase.begin]                      No player event for (P14)henri1971 (rank 3)
  INFO [Player.useFood]                              (P14)henri1971 has 9 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 307
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (79ms) <P12> 124ms (142ms) <P14> 234ms (238ms) <P13> 123ms (125ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9260 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)henri1971
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Plain (2,4) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain3 (5,1) with Energy factory
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain1 (3,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P14)henri1971 develops tile Mountain1 (5,3) with Energy factory
  INFO [GameModel.sellMule]                          (P14)henri1971 sold a mule for $165
  INFO [AbstractDevelopmentPhase.apply]              Remote (P14)henri1971 finishes on update 2245
  INFO [GameModel.gamble]                            (P14)henri1971 gambles $208, max: 47.5, left: 2.5991015, fraction 0.05471793
  INFO [DevelopmentMessenger.showMessage]            henri1971 won $208 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 540
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 124ms (155ms) <P14> 233ms (236ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9241 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 426612623780609656
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.15959293
  INFO [PlayerEventPhase.begin]                      Event player: (P13)Shroomy (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Player.useFood]                              (P13)Shroomy has 12 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 437
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 125ms (156ms) <P14> 232ms (236ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)Shroomy
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P13)Shroomy finishes on update 92
  INFO [GameModel.gamble]                            (P13)Shroomy gambles $250, max: 47.5, left: 45.659958, fraction 0.9612623
  INFO [DevelopmentMessenger.showMessage]            Shroomy won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 446
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 126ms (156ms) <P14> 232ms (236ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 126ms (156ms) <P14> 232ms (236ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9232 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6912683013873527563
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)Shroomy has 21 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P12)Empress3005 has 12 energy and needs 10 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 11 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)henri1971 has 7 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)Shroomy expects 8 food, 2 energy, 0 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 expects 0 food, 0 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 14 energy, 0 smithore, 47 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 expects 4 food, 48 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [GameController.apply]                        (P14)henri1971 chat: gg
  INFO [ProductionPhase.logProduction]               (P13)Shroomy produced 6 food, 1 energy, 0 smithore, 26 crystite
  INFO [ProductionPhase.logProduction]               (P12)Empress3005 produced 0 food, 0 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 14 energy, 0 smithore, 49 crystite
  INFO [ProductionPhase.logProduction]               (P14)henri1971 produced 4 food, 46 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 908
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (156ms) <P14> 232ms (236ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9279 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7870392401857274605
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 265
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (156ms) <P14> 223ms (235ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9281 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7866156829702852685
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $48
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 64, mules potentially available: 46, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Smithore: 0 critical: 0 surplus: 0 money: $7289
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Smithore: 0 critical: 0 surplus: 0 money: $9974
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 22 critical: 0 surplus: 22 money: $15794
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Smithore: 3 critical: 0 surplus: 3 money: $12235
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 183
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (153ms) <P14> 223ms (235ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9211 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 58
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (153ms) <P14> 223ms (235ms) <P13> 111ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9202 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5278485404718999856
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $60
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $116 sell price $256
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Crystite: 52 critical: 0 surplus: 52 money: $7289
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Crystite: 103 critical: 0 surplus: 103 money: $9974
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 99 critical: 0 surplus: 99 money: $15794
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Crystite: 0 critical: 0 surplus: 0 money: $12235
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 126ms (153ms) <P14> 221ms (235ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9171 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 59
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 78
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 78ms (78ms) <P12> 126ms (153ms) <P14> 221ms (235ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9171 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7698069649873112492
  INFO [Shop.calcBuySellPrice]                       Current Food price $31
  INFO [Shop.printPriceFactor]                       Food shop: 6, total: 22, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 93%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Food: 10 critical: 0 surplus: 10 money: $7289
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Food: 0 critical: 0 surplus: 0 money: $9974
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $15794
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Food: 6 critical: 0 surplus: 6 money: $12235
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 322
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (130ms) <P14> 221ms (235ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9159 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 60
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 80
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (130ms) <P14> 221ms (235ms) <P13> 124ms (126ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9165 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 825191820074910520
  INFO [Shop.calcBuySellPrice]                       Current Energy price $194
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 78, needed: 35
  INFO [Shop.printPriceFactor]                       Energy is decreased to 59%
  INFO [Shop.printPriceFactor]                       Energy buy price $99 sell price $134
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)Shroomy Energy: 10 critical: 0 surplus: 10 money: $7289
  INFO [CollectionPhase.goToNextPhase]               (P12)Empress3005 Energy: 2 critical: 0 surplus: 2 money: $9974
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 16 critical: 0 surplus: 16 money: $15794
  INFO [CollectionPhase.goToNextPhase]               (P14)henri1971 Energy: 50 critical: 0 surplus: 50 money: $12235
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 327
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (153ms) <P14> 220ms (235ms) <P13> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9148 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 61
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 74
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) <P11> 77ms (78ms) <P12> 126ms (153ms) <P14> 220ms (235ms) <P13> 124ms (128ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9143 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7069295432651037695
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 25965312
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $15794 Plots: 12 Assets: 15856 Total: 37650
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 16 Smithore: 22 Crystite: 99
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Money: $9974 Plots: 10 Assets: 13526 Total: 28500
  INFO [SummaryPhase2.begin]                         (P12)Empress3005 Food: 0 Energy: 2 Smithore: 0 Crystite: 103
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Money: $12235 Plots: 11 Assets: 6962 Total: 24697
  INFO [SummaryPhase2.begin]                         (P14)henri1971 Food: 6 Energy: 50 Smithore: 3 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Money: $7289 Plots: 11 Assets: 8757 Total: 21546
  INFO [SummaryPhase2.begin]                         (P13)Shroomy Food: 10 Energy: 10 Smithore: 0 Crystite: 52
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $116
  INFO [SummaryPhase2.begin]                         Shop Smithore: 64 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 6 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $114
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 112393
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [GameController.apply]                        (P12)Empress3005 chat: GG
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (13) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /70.74.209.132 <P13>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109290 user number 13
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /70.74.209.132 <P13>
  INFO [Server.removeClient]                         Server: Removing client /70.74.209.132 <> with id 37be9cb9-7bd0-49d1-b251-caabbf490b9e
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.74.209.132 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (14) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /87.95.196.185 <P14>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106250 user number 14
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /87.95.196.185 <P14>
  INFO [Server.removeClient]                         Server: Removing client /87.95.196.185 <> with id c17599a3-4ff3-4aab-8b3f-e49dd0ce9f93
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /87.95.196.185 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /38.39.165.155 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id e295d40c-e1b5-4e0f-bbd5-2fb35c159a46
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /70.74.209.132 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 106759 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /70.74.209.132 <P12>
  INFO [Server.removeClient]                         Server: Removing client /70.74.209.132 <> with id cbe4599b-1e0e-4c80-8740-bcd6a4b739d9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /70.74.209.132 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <S10> with id 1eb22ca8-abb6-4f9a-a4db-f1693a7cb822
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <S10>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Left server in 6 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame.startGame]                         Starting game number 8
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: MuleBotLives_1.4.2, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=true Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0:0:0:0:0:0:0:0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 92906221-e45e-4dfc-878f-d3ba32285254
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 10
  INFO [ConnectPhase.update]                         connection token: 497f7ab48efddc117cf60059b44169c11066c234da70bff523e9a39e0418b933
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 43 bytes
  INFO [UserController.apply]                        My client id is 92906221-e45e-4dfc-878f-d3ba32285254
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S10)CCMuleBot01 is my user
  INFO [GameModel.setLocalUser]                      (S10)CCMuleBot01 is a local Spectator
  INFO [GameModel.setServerUser]                     (S10)CCMuleBot01 is hosting the server
  INFO [GameController.beginNextPhase]               (S10)CCMuleBot01 is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms (0ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)CCMuleBot01 (ID: 27633)
  INFO [Client.initUDP]                              Sending UDP initialization message id 92906221-e45e-4dfc-878f-d3ba32285254
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameLobbyPhase.apply]                        My UDP connection is initialized
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853634) Empress3005: +2!
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853635) FluffyFiend: mega, henri, cron
  INFO [LobbyChat.addLobbyMessages]                  Lobby Chat (853636) FluffyFiend: come quickly
  INFO [Server.acceptClients]                        Server: Accepted client /165.232.116.164 id e72e364f-685b-42fd-9193-fea729dfadad
  INFO [MasterClient.logSend]                        MasterClient: Sending New Game
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)CCMuleBot01 (ID 27633)
  INFO [GameLobbyPhase$MasterListener.apply]         Master server gives game ID 157960
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 610a087c-e129-4e5a-87b2-b187bbd593f8
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <> requests UDP address /38.39.165.155:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7279 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [Server.purgePendingClients]                  client purged: e72e364f-685b-42fd-9193-fea729dfadad
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <S11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 610a087c-e129-4e5a-87b2-b187bbd593f8
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /38.39.165.155 id 3de02659-452d-4b39-be3d-5d49fa03b430
  INFO [Server.initUdp]                              Server: Client /38.39.165.155 <> requests UDP address /38.39.165.155:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /38.39.165.155 <S11> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)FluffyFiend (ID: 103178)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /38.39.165.155 <S11>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7279 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)FluffyFiend (ID 103178)
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /38.39.165.155 <P11> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)FluffyFiend unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S11)FluffyFiend is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Too much real time passed since last frame. Breaking sync with real time.
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /185.39.19.227 id a09b46d2-606a-4708-b693-c502baf785da
  SEVERE [TCPMessage$TCPMessageType.get]             Invalid TCP message type 256
  SEVERE [Message$BroadcastType.get]                 Invalid broadcast type 6
  SEVERE [ConnectedClient.receiveTCPMessages]        Server: Client /185.39.19.227 <> sent invalid TCP message.
  INFO [Server.removeClient]                         Server: Removing client /185.39.19.227 <> with id a09b46d2-606a-4708-b693-c502baf785da
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /185.39.19.227 <>
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1004
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
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  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /45.38.18.173 id e2c3dd03-239f-4e8a-8015-126712ef6b36
  INFO [Server.initUdp]                              Server: Client /45.38.18.173 <> requests UDP address /45.38.18.173:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /45.38.18.173 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C-128 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C-128 (ID: 27776)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /45.38.18.173 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7372 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C-128 (ID 27776)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Server.removeClient]                         Server: Removing client /45.38.18.173 <S12> with id e2c3dd03-239f-4e8a-8015-126712ef6b36
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /45.38.18.173 <S12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /45.38.18.173 <>
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27776 user number 12
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Server.acceptClients]                        Server: Accepted client /67.150.113.179 id 9dfb0c58-04ab-473f-a769-aba295ab23d9
  INFO [Server.initUdp]                              Server: Client /67.150.113.179 <> requests UDP address /67.150.113.179:6261
  INFO [ServerMessageHandler.processJoin]            Server: Client /67.150.113.179 <S12> joins
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 37 bytes
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [GameModel.setRemoteUser]                     (S12)C-128 is a remote Spectator
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)C-128 (ID: 27776)
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /67.150.113.179 <S12>
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7372 bytes
  INFO [TCPMessage.toByteBuffer]                     Increasing TCP byte buffer size to 256
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)C-128 (ID 27776)
  INFO [GameController.apply]                        (S12)C-128 chat: wanna move to irata
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameController.apply]                        (S12)C-128 chat: bot:pings
  INFO [GameController.apply]                        (S12)C-128 chat: server:ping
  INFO [GameController.apply]                        (S12)C-128 chat: server:pings
  INFO [ServerMessageHandler.processPlayerJoin]      /67.150.113.179 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C-128 joins the players
  INFO [Player.<init>]                               Creating (P12)C-128
  INFO [GameModel.setRemoteUser]                     (P12)C-128 is a remote Player
  INFO [ServerMessageHandler.processPlayerUnjoin]    /67.150.113.179 <P12> unjoins and becomes a spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  INFO [UserController.apply]                        (P12)C-128 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setRemoteUser]                     (S12)C-128 is a remote Spectator
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (S12)C-128 chat: bot:addai
  INFO [GameController.apply]                        (S11)FluffyFiend chat: meow
  INFO [GameController.apply]                        (S12)C-128 chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P13)<A.D.A.M.> is an AI player
  INFO [UserController.setAiPlayer]                  <A.D.A.M.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P13)<A.D.A.M.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 13 voted true
  INFO [ServerMessageHandler.processPlayerJoin]      /67.150.113.179 <S12> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)C-128 joins the players
  INFO [Player.<init>]                               Creating (P12)C-128
  INFO [GameModel.setRemoteUser]                     (P12)C-128 is a remote Player
  INFO [ServerMessageHandler.processPlayerJoin]      /38.39.165.155 <S11> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)FluffyFiend joins the players
  INFO [Player.<init>]                               Creating (P11)FluffyFiend
  INFO [GameModel.setRemoteUser]                     (P11)FluffyFiend is a remote Player
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: 3 mins please
  INFO [GameController.apply]                        (P12)C-128 chat: server:addai
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 14
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<B.I.L.L.>
  INFO [UserController.setAiPlayer]                  (P14)<B.I.L.L.> is an AI player
  INFO [UserController.setAiPlayer]                  <B.I.L.L.> is using the Adam's AI
  INFO [GameModel.setLocalUser]                      (P14)<B.I.L.L.> is a local Player
  INFO [MasterClient.logSend]                        MasterClient: Sending User Join
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 14 voted true
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: VoteEvents (11) 0 bytes
  INFO [GameLobbyPhase.apply]                        User 11 voted true
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: <A.D.A.M.> voted: YES
  INFO [GameLobbyPhase.shouldEnableSpecificEvents]   Checking player: C-128 voted: NO
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12)C-128 (P11)FluffyFiend (P14)<B.I.L.L.> (P13)<A.D.A.M.> 
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: DisableSelectedEvents (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: DisableSelectedEvents (10) 0 bytes
  INFO [PlayerEventGenerator.removeSelectedEvents]   Removed selected events.
  INFO [PlayerEventGenerator.removeSelectedEvents]   Removed selected events.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 520
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7529 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 260
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7523 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -795286284745615275
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend (P13)<A.D.A.M.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 47656880
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 133
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7527 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 166
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7658 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <A.D.A.M.> prefers Food
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [SearchPlanManager.startPlanSearch]           AI: <B.I.L.L.> prefers Energy
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 4 plans testing 7616 tiles in 35057000ns
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 7616 tiles in 34248500ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food <claim> (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 1960 points
  INFO [LandGrantActuator.update]                    AI: <A.D.A.M.> wants River (4,3)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy <claim> (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Energy <claim> (+3) 1920 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants Plain (5,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 95ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 18: Mountain3 (0,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 22 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 22: Plain (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 26: Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 30 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 30: River (4,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (93ms) <P12> 81ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7743 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $348
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $348
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> reverted to old value estimation
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1264
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $948
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $356 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $920 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $864 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $892 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $840 (changed $-52)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $876 (changed $36)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $904
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 766
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (93ms) <P12> 80ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7933 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3082835506887601599
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 1)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (93ms) <P12> 80ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7937 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 157 tiles in 1154100ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Energy (+3) 1435 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain3 Smithore <claim> (+4) 1945 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (5,2).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (7,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $71, max: 47.5, left: 5.359099, fraction 0.112823136
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $71 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2133
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 456
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 62ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8414 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3823031666853414329
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 2)
  INFO [Player.useFood]                              (P12)C-128 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 76ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8422 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P12)C-128 chat: I have allow host to go fast on in Irata
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 116. End Update: 115
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 297. End Update: 296
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain3 (0,3) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.buyAssay]                          (P12)C-128 got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 1693
  INFO [GameModel.gamble]                            (P12)C-128 gambles $67, max: 47.5, left: 14.159237, fraction 0.2980892
  INFO [DevelopmentMessenger.showMessage]            C-128 won $67 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 34
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 49ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8465 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3550597761411222082
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.apply]                        (P12)C-128 chat: we'd save a lot of time on a double-bot game
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 48ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8465 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1359. End Update: 1358
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2080
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $54, max: 47.5, left: 6.479098, fraction 0.13640206
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $54 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 409
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 76ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8485 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5643977359290949865
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 4)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 64ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8484 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 14 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 157 tiles in 1279500ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: River Food (+4) 1450 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2080 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,3): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying River (4,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (3,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (0,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            Found Low amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $63, max: 47.5, left: 6.519098, fraction 0.13724416
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $63 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2075
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 375
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 62ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8534 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 62ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8528 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3439831125913095432
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 4 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 0 food, 1 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 3 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 3 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 0 food, 2 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 221
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 62ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8544 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: FIRE_IN_STORE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 472192998110809322
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 113
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 52ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8603 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2703202153455663967
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 10, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 63%
  INFO [Shop.printPriceFactor]                       Smithore buy price $49 sell price $84
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 0 critical: 0 surplus: 0 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $1021
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 52ms (91ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8569 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $230
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $84
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $230
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $49 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 69
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 52ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8564 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6199153473848111571
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $84 sell price $224
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 0 critical: 0 surplus: 0 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1021
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 52ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8562 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $84 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 52ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8560 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5936211656540880031
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 7, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 154%
  INFO [Shop.printPriceFactor]                       Food buy price $31 sell price $66
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 4 critical: 3 surplus: 1 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 1 critical: 3 surplus: -2 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 1 critical: 3 surplus: -2 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 1 critical: 3 surplus: -2 money: $1021
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 386
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 49ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8552 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $63
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)C-128 chat: feels like it is going even faster
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $46 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 910
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 48ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8617 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5190420824731409919
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 12, needed: 5
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 1 critical: 2 surplus: -1 money: $1038
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 2 critical: 1 surplus: 1 money: $1017
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 5 critical: 1 surplus: 4 money: $100
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 4 critical: 1 surplus: 3 money: $1021
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 386
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 49ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8572 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P12)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller FluffyFiend rank 3 takes over trade from seller <B.I.L.L.> rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Seller FluffyFiend rank 3 takes over trade from seller <B.I.L.L.> rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $39 (5 units for $195)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 428
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 49ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8604 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4382509554876376415
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 26327592
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $924 Plots: 1 Assets: 400 Total: 1824
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $1081 Plots: 1 Assets: 209 Total: 1790
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $936 Plots: 1 Assets: 287 Total: 1723
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 1 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $235 Plots: 2 Assets: 209 Total: 1444
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 10 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $84
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $49
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $39
  INFO [SummaryPhase2.begin]                         Shop mules: 10 $90
  INFO [SummaryPhase2.begin]                         Colony total: 6781
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 123
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 49ms (68ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8601 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the search to pick a tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the search to pick a tile.
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 4 plans testing 6160 tiles in 48009100ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Crystite <claim> (+3) 2144 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+2) 2863 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2099 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2831 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2099 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2831 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy <claim> (+3) 2099 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2831 points
  INFO [LandGrantActuator.update]                    AI: <A.D.A.M.> wants Plain (1,3)
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 4 plans testing 6160 tiles in 61531000ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 2123 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2868 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 2123 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2868 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food <claim> (+4) 2123 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+3) 2868 points
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: Plain Crystite <claim> (+3) 2159 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Plain Crystite <claim> (+2) 2776 points
  INFO [LandGrantActuator.update]                    AI: <B.I.L.L.> wants River (4,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 95ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 12 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 12: River (4,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 23 frame 1
  INFO [LandGrantActuator.pickNextTile]              AI: <A.D.A.M.> can't claim Plain (1,3) and wants Plain (5,3) instead
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 23: Plain (1,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 87ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 26 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 26: Plain (5,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 87ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 31: Mountain2 (1,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 87ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 84ms (93ms) <P12> 49ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8649 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $844
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1527
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $940
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1610
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $1084
  INFO [AbstractAuctionController.begin]             Begin auction id 6
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 87ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1084 (changed $40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $928 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1080 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1084 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1084 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $940 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1084 (changed $28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $940 (changed $60)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <B.I.L.L.> new price $1084 (changed $48)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P14)<B.I.L.L.> bought the plot for $928
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 998
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 49ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8644 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4444338744145636982
  INFO [Development.setPlayerOrder]                  Normal development order. 10 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.47600716
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C-128 chat: not super happy with how this game is going lol
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 49ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8639 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <A.D.A.M.> found 1 plans testing 137 tiles in 1467600ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <A.D.A.M.> Plan: Plain Energy (+3) 2099 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2807 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (5,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $121, max: 47.5, left: 19.279354, fraction 0.40588114
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $121 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 1437
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 756
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 63ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8668 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7142563124962762322
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.28118628
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 2)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 68ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8674 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <B.I.L.L.> LP was infeasible (or ignored).
  INFO [DevelopmentPlanFinder$1.run]                 AI: <B.I.L.L.> found 1 plans testing 172 tiles in 1145400ns
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentPlanFinder.logPlans]              AI: <B.I.L.L.> Plan: River Food (+4) Plain Empty 1807 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: River Food <claim> (+4) 2574 points
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> is adding the search results to the plan.
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 1 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $64, max: 47.5, left: 7.8064127, fraction 0.16434553
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $64 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 568
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 896
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 63ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8710 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7387760049667397898
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8158432
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 3)
  INFO [Player.useFood]                              (P12)C-128 has 1 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 301
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 53ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8714 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 441. End Update: 440
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain2 (1,4) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 721. End Update: 720
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 883
  INFO [GameModel.gamble]                            (P12)C-128 gambles $50, max: 47.5, left: 1.5064187, fraction 0.031714078
  INFO [DevelopmentMessenger.showMessage]            C-128 won $50 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 212
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 63ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8740 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8096603332541967464
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.030556321
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: DeadMooseRat
  INFO [PlayerEventPhase$1.finished]                 Event Message: You found a dead Moose Rat and sold the hide for $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 1 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 431
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 63ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8737 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Food factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 985
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 204
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8763 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4190640722805243327
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 165
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 47ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8757 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4000845417376120439
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 4 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 2 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 2 energy and needs 1 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 1 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 2 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 0 food, 4 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 3 food, 6 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 4 food, 6 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 188
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8770 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8770 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5317379726336323631
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $49
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 6, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 100%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 0 critical: 0 surplus: 0 money: $871
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $270
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8721 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $210
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $210
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8712 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4942241097957089146
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $84
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $120 sell price $260
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 0 critical: 0 surplus: 0 money: $871
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $270
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 103
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8709 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $120 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 69
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 48ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8707 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3196930767542614498
  INFO [Shop.calcBuySellPrice]                       Current Food price $46
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 10, needed: 12
  INFO [Shop.printPriceFactor]                       Food is increased to 115%
  INFO [Shop.printPriceFactor]                       Food buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 3 critical: 3 surplus: 0 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 0 critical: 3 surplus: -3 money: $871
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 3 critical: 3 surplus: 0 money: $270
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 4 critical: 3 surplus: 1 money: $102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 382
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 47ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8711 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 9
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $73
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $53 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8785 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2753745439118589442
  INFO [Shop.calcBuySellPrice]                       Current Energy price $39
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 30, needed: 8
  INFO [Shop.printPriceFactor]                       Energy is decreased to 45%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 9 critical: 2 surplus: 7 money: $1005
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 7 critical: 2 surplus: 5 money: $871
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 7 critical: 2 surplus: 5 money: $270
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 7 critical: 2 surplus: 5 money: $102
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 392
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 49ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8721 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 10
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.908 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (6 units for $66)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 152
  INFO [GameController.beginNextPhase]               --------- SUMMARY #2 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 77ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8776 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3047060281822564318
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 51410648
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1071 Plots: 2 Assets: 379 Total: 2450
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 3 Energy: 3 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $805 Plots: 2 Assets: 470 Total: 2275
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 0 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $270 Plots: 3 Assets: 479 Total: 2249
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 3 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $102 Plots: 3 Assets: 532 Total: 2134
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 7 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 6 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $120
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $53
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 6 $100
  INFO [SummaryPhase2.begin]                         Colony total: 9108
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 151
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 77ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8751 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain3 (6,0)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain1 (6,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 95ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 5 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 5: Mountain3 (6,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 9: Mountain3 (1,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 12 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 12: Mountain1 (6,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 15: Plain (1,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 846
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 77ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8723 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 77ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8721 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3682893416308578565
  INFO [Development.setPlayerOrder]                  Reverse development order. 6 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.51767457
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: as per usual
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 303
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 77ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8725 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 474.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 4ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1569.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,1) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because short on something (either money or mules).
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Energy --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> undevelops tile Plain (5,2)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $124, max: 47.5, left: 28.119556, fraction 0.59199065
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $124 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 995
  INFO [GameController.apply]                        (P12)C-128 chat: yeah, I'm not a great 1st rounder lol
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 317
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 47ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8745 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1086577061586399456
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5106426
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 3)
  INFO [Player.useFood]                              (P11)FluffyFiend has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 47ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8746 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameController.apply]                        (P12)C-128 chat: I didn't expect you to jump back into that auction, thought you were bailed out
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain3 (0,2) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (0,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $100
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2388
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $51, max: 47.5, left: 0.2591034, fraction 0.005454808
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $51 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 688
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 47ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8789 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3003312581020660481
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.12695569
  INFO [PlayerEventGenerator.nextEvent]              Player event pitys player without food.
  INFO [PlayerEventPhase.begin]                      Event player: (P12)C-128 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: HomeWorldPackage
  INFO [PlayerEventPhase$1.finished]                 Event Message: You just received a package from your home-world relatives containing 3 food and 2 energy units
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P12)C-128 has 3 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 497
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 47ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8786 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain3 (0,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain3 (1,1) with Smithore factory
  INFO [GameModel.developLand]                       (P12)C-128 undevelops tile Mountain2 (1,4)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain2 (1,4) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $100
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1914. End Update: 1913
  INFO [GameModel.sellMule]                          (P12)C-128 sold a mule for $100
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 2192
  INFO [GameModel.gamble]                            (P12)C-128 gambles $55, max: 47.5, left: 4.1591, fraction 0.08756
  INFO [DevelopmentMessenger.showMessage]            C-128 won $55 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 497
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8784 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6827192777968124356
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.46843582
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 1)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 3 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 65ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8780 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 5 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1142.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2240.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain3 (6,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain3 (6,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $100
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Mountain3 (6,0).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (8,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            Found Medium amounts of Crystite
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $50, max: 47.5, left: 3.5191007, fraction 0.07408633
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $50 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2225
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 515
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 78ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8798 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3093457484377888809
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 153
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 78ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8805 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1453498023308348747
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 15 energy and needs 3 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 7 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 10 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 2 food, 0 energy, 8 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 21 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 11 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 3 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 6 food, 0 energy, 7 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 19 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 230
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (94ms) <P12> 66ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8836 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (94ms) <P12> 66ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8837 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5402687583352765091
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-4
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 1, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is increased to 250%
  INFO [Shop.printPriceFactor]                       Smithore buy price $124 sell price $159
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $1096
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 7 critical: 0 surplus: 7 money: $760
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 7 critical: 0 surplus: 7 money: $96
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $226
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 175
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (94ms) <P12> 65ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8822 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 12
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $159
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $190
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $159
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $190
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.921 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 79ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C-128 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [Player.increaseAuctionTeleportCount]         (P12)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $124 (14 units for $1736)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 48
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 65ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8857 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1706349221799406340
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $120
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $56 sell price $196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1096
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 0 critical: 0 surplus: 0 money: $1628
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $964
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $226
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 62ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8826 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $56 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 70
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (96ms) <P12> 62ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8803 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7535451186399744061
  INFO [Shop.calcBuySellPrice]                       Current Food price $53
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 40, needed: 12
  INFO [Shop.printPriceFactor]                       Food is decreased to 48%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 11 critical: 3 surplus: 8 money: $1096
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 3 critical: 3 surplus: 0 money: $1628
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 3 surplus: 3 money: $964
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 20 critical: 3 surplus: 17 money: $226
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 390
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (96ms) <P12> 65ms (90ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8798 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 14
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.908 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (3 units for $67)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 82
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 48ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8819 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8248180691166640590
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 16, needed: 16
  INFO [Shop.printPriceFactor]                       Energy is increased to 100%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 1 critical: 3 surplus: -2 money: $1096
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 9 critical: 4 surplus: 5 money: $1561
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 5 surplus: -2 money: $964
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 3 critical: 4 surplus: -1 money: $293
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 372
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 48ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8814 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 15
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.908 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $46 (2 units for $92)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- SUMMARY #3 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 47ms (55ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8818 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5317233082421769292
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 34054392
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $1653 Plots: 3 Assets: 782 Total: 3935
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 6 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $872 Plots: 4 Assets: 750 Total: 3622
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 6 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1096 Plots: 3 Assets: 581 Total: 3177
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 11 Energy: 1 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $293 Plots: 4 Assets: 828 Total: 3121
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 17 Energy: 3 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 8 mules
  INFO [Shop.buildMules]                             A mule now costs $240
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $56
  INFO [SummaryPhase2.begin]                         Shop Smithore: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $46
  INFO [SummaryPhase2.begin]                         Shop mules: 8 $240
  INFO [SummaryPhase2.begin]                         Colony total: 13855
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 293
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 48ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8811 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (5,0)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain1 (6,2)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 95ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 4 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 4: Plain (5,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 14 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 14: Mountain1 (6,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 16: Plain (8,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 85ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 17: Plain (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 85ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 888
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (95ms) <P12> 48ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8830 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $868
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $662
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $660
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1892
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-780
  INFO [AbstractAuctionController.begin]             Begin auction id 16
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 81ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)C-128 bought the plot for $944
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 353
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (92ms) <P12> 50ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8850 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8126385601516665653
  INFO [Development.setPlayerOrder]                  Normal development order. 8 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7432807
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 1)
  INFO [Player.useFood]                              (P12)C-128 has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (85ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8849 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain2 (1,4) with Smithore factory
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,1) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1272. End Update: 1271
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (8,2) with Energy factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 1924
  INFO [GameModel.gamble]                            (P12)C-128 gambles $125, max: 47.5, left: 9.699135, fraction 0.20419231
  INFO [DevelopmentMessenger.showMessage]            C-128 won $125 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 235
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (93ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8909 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5593758376743194874
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8351466
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 6 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 293
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 63ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8901 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Smithore factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,3) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2127
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $106, max: 47.5, left: 5.499099, fraction 0.115770504
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $106 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 436
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8906 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3178405289091433488
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.17853683
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<A.D.A.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: MuseumBoughtComputer
  INFO [PlayerEventPhase$1.finished]                 Event Message: The museum bought your antique personal computer for $400
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 11 food and needs 3 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 429
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (95ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8905 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> starts by assaying Plain (5,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 3ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 362.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> is assaying Plain (2,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $109, max: 47.5, left: 5.9190984, fraction 0.1246126
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $109 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2105
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 420
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 48ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8913 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4735086314255730105
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.3804283
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 17 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 295
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 48ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8913 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 4 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2459.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,1) into Empty from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,1) into Smithore from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.bringMule]                Stripping because want it empty
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,1): Food --> Empty
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,1): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,2): Empty --> Smithore
  INFO [DevelopmentPlanner.enqueueEquipViaWampus]    AI: <B.I.L.L.> couldn't afford to equip a new mule
  INFO [DevelopmentPlanner.enqueueHuntWampus]        AI: <B.I.L.L.> failed to hunt the wampus.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> was forced to end the enqueueing early.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> undevelops tile River (4,1)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,1) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,1) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $127, max: 47.5, left: 13.539223, fraction 0.28503627
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $127 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1724
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 26
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (94ms) <P12> 48ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8916 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (94ms) <P12> 48ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8910 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7696459304728131854
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 1 energy and needs 1 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 3 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 4 food, 12 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 2 food, 3 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 0 food, 3 energy, 5 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 4 food, 14 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 3 food, 2 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 2 energy, 13 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 0 food, 5 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 203
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (94ms) <P12> 50ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8946 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -550913357568267507
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 326
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (93ms) <P12> 50ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8948 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8433026752495858257
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $124
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-8
  INFO [Shop.printPriceFactor]                       Smithore shop: 0, mules potentially available: 4, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is increased to 138%
  INFO [Shop.printPriceFactor]                       Smithore buy price $163 sell price $198
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 0 critical: 0 surplus: 0 money: $1490
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 13 critical: 0 surplus: 13 money: $429
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 13 critical: 0 surplus: 13 money: $788
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 4 critical: 0 surplus: 4 money: $495
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 83ms (94ms) <P12> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8887 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 17
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $162
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $170
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $163
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $170
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.916 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 84ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Player.increaseAuctionTeleportCount]         (P12)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $163 (30 units for $4890)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8934 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7784559380911773770
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $56
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $124 sell price $264
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1490
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 0 critical: 0 surplus: 0 money: $2548
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $2907
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1147
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 104
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8897 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $124 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 67
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8877 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6612486693193899995
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 22, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 80%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 8 critical: 4 surplus: 4 money: $1490
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 5 critical: 4 surplus: 1 money: $2548
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 2 critical: 4 surplus: -2 money: $2907
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 7 critical: 4 surplus: 3 money: $1147
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 392
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8876 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 19
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (1 units for $50)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 806
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 50ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8953 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3669132966214917293
  INFO [Shop.calcBuySellPrice]                       Current Energy price $46
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 28, needed: 15
  INFO [Shop.printPriceFactor]                       Energy is decreased to 65%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 14 critical: 2 surplus: 12 money: $1540
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 5 critical: 5 surplus: 0 money: $2548
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 5 surplus: -2 money: $2857
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 6 critical: 3 surplus: 3 money: $1147
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 396
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 50ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8883 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 20
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $42 (5 units for $210)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 322
  INFO [GameController.beginNextPhase]               --------- SUMMARY #4 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 51ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8945 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 569712130430031353
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 24138480
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $2647 Plots: 5 Assets: 1011 Total: 6158
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 3 Energy: 8 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $2548 Plots: 5 Assets: 935 Total: 5983
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 5 Energy: 5 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1690 Plots: 4 Assets: 1127 Total: 4817
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 7 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $1207 Plots: 5 Assets: 823 Total: 4530
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 7 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 10 mules for 20 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $320
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $124
  INFO [SummaryPhase2.begin]                         Shop Smithore: 10 units $163
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $42
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $320
  INFO [SummaryPhase2.begin]                         Colony total: 21488
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 147
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 51ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8933 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants River (4,0)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain1 (6,3)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 96ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 0: Plain (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 3 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 3: River (4,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [GameController.apply]                        (P12)C-128 chat: fuck
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 6: Plain (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 14 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 14: Mountain1 (6,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 782
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 63ms (85ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8949 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $884
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1355
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $1352
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $2090
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $-368
  INFO [AbstractAuctionController.begin]             Begin auction id 21
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1388 (changed $52)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1388 (changed $4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $1372 (changed $-16)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $2552
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 163
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 78ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8928 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -960524376409013682
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9497175
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 77ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8934 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.buyAssay]                          (P11)FluffyFiend got an assay bot
  INFO [DevelopmentMessenger.showMessage]            Found High amounts of Crystite
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (0,0)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1486. End Update: 1485
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1708
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $108, max: 47.5, left: 3.7943435, fraction 0.079880916
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $108 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 21
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (94ms) <P12> 68ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8956 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3420595002564208753
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 7.9005957E-4
  INFO [PlayerEventPhase.begin]                      Event player: (P12)C-128 (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: WormInfestation
  INFO [PlayerEventPhase$1.finished]                 Event Message: The colony awarded you $200 for stopping the Wart Worm infestation
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P12)C-128 has 5 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 422
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (94ms) <P12> 68ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8957 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (1,0) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1057. End Update: 1056
  INFO [GameModel.developLand]                       (P12)C-128 undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,1) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1717. End Update: 1716
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 1968
  INFO [GameModel.gamble]                            (P12)C-128 gambles $115, max: 47.5, left: 8.999119, fraction 0.18945514
  INFO [DevelopmentMessenger.showMessage]            C-128 won $115 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 78ms (94ms) <P12> 68ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8976 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 163057499727135388
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2952956
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 7 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 78ms (94ms) <P12> 78ms (84ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8979 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 652.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 1ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2318.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,0) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain3 (6,0): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain3 (6,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $117, max: 47.5, left: 5.6190987, fraction 0.11829682
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $117 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2120
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 413
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8968 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1745885228622499331
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.06371832
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<B.I.L.L.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: BestBuiltMule
  INFO [PlayerEventPhase$1.finished]                 Event Message: Your M.U.L.E. was judged "Best Built" at the colony fair. You won $100
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 7 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 427
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8965 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 3 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1833.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2437.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 5 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,1) into Food from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (6,2) into Energy from Empty
  INFO [DevelopmentPlanner.finalizePlan]             	5. make plot (6,3) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,2): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,1): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,3): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,3) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> chose not to hunt the wampus.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (5,1).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $104, max: 47.5, left: 2.9791012, fraction 0.06271792
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2226
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 553
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8993 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SUNSPOT_ACTIVITY
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3768942074740974377
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 162
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8989 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 221058738828732784
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 11 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 5 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 8 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 20 food, 0 energy, 4 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 2 food, 12 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 6 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 14 food, 10 energy, 2 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 19 food, 0 energy, 5 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 2 food, 13 energy, 17 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 7 energy, 16 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 14 food, 9 energy, 3 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 139
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9032 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9031 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1777287925086688907
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $163
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 10, mules potentially available: 14, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 57%
  INFO [Shop.printPriceFactor]                       Smithore buy price $88 sell price $123
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 5 critical: 0 surplus: 5 money: $1687
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 17 critical: 0 surplus: 17 money: $2693
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 16 critical: 0 surplus: 16 money: $403
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 3 critical: 0 surplus: 3 money: $401
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8967 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 22
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $142
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $150
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $146
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $150
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [Player.increaseAuctionTeleportCount]         (P12)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $88 (33 units for $2904)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 94
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 65ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9056 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8765329803742441875
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $124
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $48 sell price $188
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1687
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 0 critical: 0 surplus: 0 money: $4189
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 0 critical: 0 surplus: 0 money: $1811
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $401
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 102
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 65ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8969 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $48 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 69
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 65ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8943 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8607893940808469907
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 40, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 55%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 21 critical: 4 surplus: 17 money: $1687
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 3 critical: 4 surplus: -1 money: $4189
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 4 surplus: -4 money: $1811
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 16 critical: 4 surplus: 12 money: $401
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 388
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 62ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8933 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 24
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.917 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 83ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (4 units for $98)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 574
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (94ms) <P12> 62ms (92ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9062 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6451286684667858893
  INFO [Shop.calcBuySellPrice]                       Current Energy price $42
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 38, needed: 21
  INFO [Shop.printPriceFactor]                       Energy is decreased to 66%
  INFO [Shop.printPriceFactor]                       Energy buy price $13 sell price $48
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 5 critical: 6 surplus: -1 money: $1687
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 14 critical: 5 surplus: 9 money: $4189
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 10 critical: 5 surplus: 5 money: $1713
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 9 critical: 5 surplus: 4 money: $499
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 386
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 86ms (94ms) <P12> 50ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8951 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 25
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $28
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $48 (3 units for $144)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- SUMMARY #5 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9034 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7940642836859294289
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 19950888
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $4189 Plots: 6 Assets: 1322 Total: 8511
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 3 Energy: 14 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1665 Plots: 7 Assets: 1173 Total: 6338
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 4 Energy: 11 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1591 Plots: 5 Assets: 1756 Total: 5847
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 21 Energy: 7 Smithore: 5 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $643 Plots: 6 Assets: 1372 Total: 5015
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 12 Energy: 6 Smithore: 3 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 5 mules for 10 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $170
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 33 units $88
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $170
  INFO [SummaryPhase2.begin]                         Colony total: 25711
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9019 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Mountain2 (5,4)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain2 (5,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must pick a different tile.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 94ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 7: Plain (2,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 8 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 8: Plain (7,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 12: Plain (0,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 16 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 16: Mountain2 (5,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 86ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 843
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 86ms (95ms) <P12> 49ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9005 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $2492
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $954
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $952
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1220
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $272
  INFO [AbstractAuctionController.begin]             Begin auction id 26
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [AbstractLandAuctionPhase.buyLand]            (P12)C-128 bought the plot for $2492
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #2
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 983
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 49ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8966 bytes
  INFO [PlotSeller.beginAuction]                     Land auction price: $2432
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $1310
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $1308
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $1310
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $272
  INFO [AbstractAuctionController.begin]             Begin auction id 27
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 878
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (95ms) <P12> 49ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8961 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 9068334332468582393
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7906559
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 1)
  INFO [Player.useFood]                              (P12)C-128 has 3 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 292
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (95ms) <P12> 49ms (64ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 8952 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (8,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 884. End Update: 883
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (0,4) with Food factory
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 1831
  INFO [GameModel.gamble]                            (P12)C-128 gambles $101, max: 47.5, left: 0.8543463, fraction 0.017986238
  INFO [DevelopmentMessenger.showMessage]            C-128 won $101 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (96ms) <P12> 63ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9003 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -959638687501948768
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.76269525
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 300
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (96ms) <P12> 63ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9008 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 438. End Update: 437
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,2) with Smithore factory
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,3) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Smithore factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2400
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 706
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (96ms) <P12> 47ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9060 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4997120980989458267
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.26234442
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<A.D.A.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: RelativeDied
  INFO [PlayerEventPhase$1.finished]                 Event Message: A distant relative died and left you a vast fortune. But after taxes you only got $200
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 21 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 491
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 47ms (76ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9061 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 614.0 from previous solution, plus 1 round of fudging.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1210.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,2) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,2): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,2) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $120, max: 47.5, left: 5.339099, fraction 0.11240208
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $120 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2108
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 405
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 83ms (94ms) <P12> 47ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9109 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5190179580262828091
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.63194346
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 12 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (94ms) <P12> 48ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9113 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 458.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 41ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1442.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,2) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (5,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,2): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,2): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain2 (5,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,2) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,2) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain2 (5,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $104, max: 47.5, left: 7.6190968, fraction 0.16040203
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $104 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1994
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 288
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9133 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: METEORITE_STRIKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9218437139460300009
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 338
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9126 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2080507548671336196
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 7 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 14 energy and needs 4 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 11 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 6 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 4 food, 7 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 2 food, 12 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 2 food, 3 energy, 15 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 12 energy, 12 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [GameController.apply]                        (P12)C-128 chat: bam
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 6 food, 8 energy, 11 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 2 food, 11 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 4 food, 1 energy, 10 smithore, 4 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 4 food, 11 energy, 13 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 270
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 63ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9149 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 63ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9152 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6216125294747224536
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $88
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-18
  INFO [Shop.printPriceFactor]                       Smithore shop: 33, mules potentially available: 23, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $32 sell price $67
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 16 critical: 0 surplus: 16 money: $1566
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 15 critical: 0 surplus: 15 money: $1583
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 10 critical: 0 surplus: 10 money: $1130
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 16 critical: 0 surplus: 16 money: $427
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 63ms (83ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9126 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 28
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $122
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $130
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $126
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $130
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.921 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 79ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 93ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $33 (10 units for $330)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 132
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (94ms) <P12> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9192 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4056463479810080664
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $148 sell price $288
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 0 critical: 0 surplus: 0 money: $1566
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 0 critical: 0 surplus: 0 money: $1253
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 4 critical: 0 surplus: 4 money: $1460
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $427
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (94ms) <P12> 76ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9132 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 29
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.92 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 80ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $148 (4 units for $592)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 905
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (94ms) <P12> 83ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9154 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8808081281221838242
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 29, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 66%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C-128 chat: that's a super low smit price, damn
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 15 critical: 4 surplus: 11 money: $1566
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 2 critical: 4 surplus: -2 money: $1253
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 4 critical: 4 surplus: 0 money: $2052
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 8 critical: 4 surplus: 4 money: $427
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 395
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 84ms (94ms) <P12> 78ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9119 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 30
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.916 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 84ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameController.apply]                        (P12)C-128 chat: new game thing?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $34 (12 units for $411)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 509
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 78ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9191 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8543328844380373443
  INFO [Shop.calcBuySellPrice]                       Current Energy price $48
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 47, needed: 23
  INFO [Shop.printPriceFactor]                       Energy is decreased to 62%
  INFO [Shop.printPriceFactor]                       Energy buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 11 critical: 5 surplus: 6 money: $1863
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 19 critical: 5 surplus: 14 money: $1253
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 4 critical: 8 surplus: -4 money: $1641
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 13 critical: 5 surplus: 8 money: $541
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 410
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 77ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9132 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 31
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-16
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $28 (7 units for $202)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 277
  INFO [GameController.beginNextPhase]               --------- SUMMARY #6 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 77ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9185 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8613155332287604211
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 45116000
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $1221 Plots: 8 Assets: 2098 Total: 7319
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 2 Energy: 20 Smithore: 25 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $1471 Plots: 8 Assets: 1679 Total: 7150
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 16 Energy: 10 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1863 Plots: 6 Assets: 1600 Total: 6463
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 6 Energy: 11 Smithore: 16 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $743 Plots: 7 Assets: 1511 Total: 5754
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 5 Energy: 6 Smithore: 16 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 7 mules for 14 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $60
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $148
  INFO [SummaryPhase2.begin]                         Shop Smithore: 19 units $33
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $34
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $28
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $60
  INFO [SummaryPhase2.begin]                         Colony total: 26686
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 313
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 77ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9172 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,1)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Plain (6,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 96ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 4 frame 3
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 4: Plain (7,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 5: Plain (8,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 8: Plain (8,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 12 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 12: Plain (6,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 743
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 77ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9203 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $1820
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $878
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $876
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $875
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $708
  INFO [AbstractAuctionController.begin]             Begin auction id 32
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [GameController.apply]                        (P12)C-128 chat: oh too bad
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 880
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 65ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9128 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7926627371323593265
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.44426692
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 1)
  INFO [Player.useFood]                              (P12)C-128 has 2 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 312
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 65ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9126 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,1) with Food factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 664. End Update: 663
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (8,1) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            C-128 caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 1298
  INFO [GameModel.gamble]                            (P12)C-128 gambles $102, max: 47.5, left: 0.9095893, fraction 0.019149248
  INFO [DevelopmentMessenger.showMessage]            C-128 won $102 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 626
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 77ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9169 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6159748940960465855
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.1472032
  INFO [PlayerEventPhase.begin]                      Event player: (P11)FluffyFiend (rank 2)
  INFO [PlayerEventPhase.begin]                      Event: Charity
  INFO [PlayerEventPhase$1.finished]                 Event Message: A charity from your home-world took pity on you and sent $150
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Player.useFood]                              (P11)FluffyFiend has 16 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 424
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 90ms (93ms) <P12> 78ms (81ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9161 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (1,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,3) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend caught the Mountain Wampus and got $200
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2215
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $115, max: 47.5, left: 3.7591004, fraction 0.07913896
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $115 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 514
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 85ms (93ms) <P12> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9175 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5503279509418906829
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.2601635
  INFO [PlayerEventPhase.begin]                      Event player: (P13)<A.D.A.M.> (rank 3)
  INFO [PlayerEventPhase.begin]                      Event: WanderingSpaceTraveler
  INFO [PlayerEventPhase$1.finished]                 Event Message: A wandering space traveler repaid your hospitality by leaving two bars of smithore
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 6 food and needs 4 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 493
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 85ms (93ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9174 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1048.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 42ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1495.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Crystite from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,1) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,2): Smithore --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,1): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,1) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <A.D.A.M.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $139, max: 47.5, left: 10.059143, fraction 0.21177143
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $139 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 1898
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 192
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (111ms) <P12> 78ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9174 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8664596505886408267
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7758076
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (111ms) <P12> 78ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9175 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 1 mountains, reward is $200
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1231.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 42ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1670.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Smithore from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,4) into Smithore from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,3): Energy --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (6,4): Empty --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (6,4) with Smithore factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testHuntWampus]          AI: <B.I.L.L.> is hunting the wampus.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: CatchWampus
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: CatchWampus
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> caught the Mountain Wampus and got $200
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Mountain1 (6,3).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $112, max: 47.5, left: 5.459099, fraction 0.114928395
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $112 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2128
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 420
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (97ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9211 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: ACID_RAIN_STORM
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7022088683433377255
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 154
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (97ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9218 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4859590919540868285
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 11 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 20 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 10 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 6 energy and needs 6 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 5 food, 1 energy, 11 smithore, 6 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 6 food, 11 energy, 14 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 6 energy, 11 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 5 food, 5 energy, 20 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 6 food, 1 energy, 12 smithore, 5 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 5 food, 13 energy, 15 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 4 energy, 13 smithore, 15 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 6 food, 3 energy, 21 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 403
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (96ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9223 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (96ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9225 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3872395776594983602
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $33
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $8
  INFO [Shop.printPriceFactor]                       Smithore shop: 19, mules potentially available: 19, mules needed: 5
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 45%
  INFO [Shop.printPriceFactor]                       Smithore buy price $58 sell price $93
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 30 critical: 0 surplus: 30 money: $1992
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 40 critical: 0 surplus: 40 money: $1438
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 13 critical: 0 surplus: 13 money: $1726
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 37 critical: 0 surplus: 37 money: $895
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 171
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 79ms (96ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9247 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 33
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $102
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $110
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $106
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $110
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 5
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [Player.increaseAuctionTeleportCount]         (P12)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $58 (53 units for $3074)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 412
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 79ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9267 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -320441635285995310
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $148
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $100 sell price $240
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 5 critical: 0 surplus: 5 money: $1992
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 0 critical: 0 surplus: 0 money: $3758
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 15 critical: 0 surplus: 15 money: $2480
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $895
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 79ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9255 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 34
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P12)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $100 (20 units for $2000)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 92
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9242 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7856721002754449224
  INFO [Shop.calcBuySellPrice]                       Current Food price $34
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 25, needed: 16
  INFO [Shop.printPriceFactor]                       Food is decreased to 73%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 7 critical: 4 surplus: 3 money: $2492
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 5 critical: 4 surplus: 1 money: $3758
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 6 critical: 4 surplus: 2 money: $3980
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 7 critical: 4 surplus: 3 money: $895
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 393
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 93ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9232 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 35
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $53
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $40 (5 units for $203)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 305
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 65ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -9122766169290140787
  INFO [Shop.calcBuySellPrice]                       Current Energy price $28
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 40, needed: 28
  INFO [Shop.printPriceFactor]                       Energy is decreased to 78%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 5 critical: 7 surplus: -2 money: $2625
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 25 critical: 6 surplus: 19 money: $3758
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 7 critical: 8 surplus: -1 money: $3777
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 3 critical: 7 surplus: -4 money: $965
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 392
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (96ms) <P12> 79ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9222 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 36
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.905 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P12)C-128 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 23
  INFO [GameController.beginNextPhase]               --------- SUMMARY #7 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (96ms) <P12> 79ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9201 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4199490154441349855
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 14709024
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3777 Plots: 9 Assets: 1655 Total: 9932
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 11 Energy: 7 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $3758 Plots: 9 Assets: 1530 Total: 9788
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 5 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $2625 Plots: 7 Assets: 2770 Total: 8895
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 5 Smithore: 30 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $965 Plots: 8 Assets: 3201 Total: 8166
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 5 Energy: 3 Smithore: 37 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $100
  INFO [SummaryPhase2.begin]                         Shop Smithore: 64 units $58
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $40
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 36781
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (96ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9192 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,3)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants Mountain1 (2,0)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 96ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 0: Mountain1 (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 1: Plain (3,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 5 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 5: Plain (7,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 10: Plain (8,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 671
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9167 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (96ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9175 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7328660067555286397
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.48628187
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 11 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (96ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9169 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,2) with Food factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Food factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (8,4) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1829
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $181, max: 47.5, left: 10.919163, fraction 0.22987711
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $181 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 135
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 78ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9210 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2197280779605496291
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.5639319
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 2)
  INFO [Player.useFood]                              (P12)C-128 has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (95ms) <P12> 78ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9209 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain2 (1,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Crater (0,4) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C-128 undevelops tile Mountain3 (0,3)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain3 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C-128 undevelops tile Mountain3 (1,1)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 2039. End Update: 2038
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,0) with Food factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 2347
  INFO [GameModel.gamble]                            (P12)C-128 gambles $151, max: 47.5, left: 0.5591035, fraction 0.0117705995
  INFO [DevelopmentMessenger.showMessage]            C-128 won $151 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 632
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 78ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9193 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6685536507876479316
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8732582
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 4 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 77ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9189 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 36ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1874.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,0) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,0) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,3) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain3 (6,0): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain3 (6,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $155, max: 47.5, left: 6.219098, fraction 0.13092838
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $155 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2064
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 349
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 61ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9193 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4823599866730804667
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.39610463
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 5 food and needs 4 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 290
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 62ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9190 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> couldn't find a lower bound using the previous solution (even with fudging).
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 7ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1141.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,3) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,4) into Energy from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (2,0) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,3): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain2 (5,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (6,4): Smithore --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (2,0): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,3) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain2 (5,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (6,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (2,0) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $164, max: 47.5, left: 4.4191, fraction 0.09303368
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $164 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2154
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 432
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 48ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9213 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 48ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9207 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4974812500500580623
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 25 energy and needs 6 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 7 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 3 energy and needs 3 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 8 food, 11 energy, 0 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 6 food, 15 energy, 0 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 8 energy, 4 smithore, 16 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 4 food, 29 energy, 6 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 8 food, 10 energy, 0 smithore, 12 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 5 food, 15 energy, 0 smithore, 17 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 7 food, 6 energy, 3 smithore, 22 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 4 food, 24 energy, 4 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 251
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 48ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9276 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PLANET_QUAKE
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 778074351416460148
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 155
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 48ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6199781804071994908
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $58
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $0
  INFO [Shop.printPriceFactor]                       Smithore shop: 64, mules potentially available: 42, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $50 sell price $85
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 30 critical: 0 surplus: 30 money: $2670
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 0 critical: 0 surplus: 0 money: $3624
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $3848
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 39 critical: 0 surplus: 39 money: $1044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 170
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 48ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9242 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 38
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $82
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $90
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $86
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $90
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 3
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $50 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 795
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (96ms) <P12> 48ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9299 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7682701252817682010
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $100
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $64 sell price $204
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 5 critical: 0 surplus: 5 money: $2670
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 8 critical: 0 surplus: 8 money: $3624
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 7 critical: 0 surplus: 7 money: $3848
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 170
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 48ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9252 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 39
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P12)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $64 (7 units for $448)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 58
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 49ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9310 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4512364911884287502
  INFO [Shop.calcBuySellPrice]                       Current Food price $40
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 30, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 75%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 8 critical: 5 surplus: 3 money: $2670
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 6 critical: 5 surplus: 1 money: $3176
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 11 critical: 5 surplus: 6 money: $4296
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 5 critical: 5 surplus: 0 money: $1044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 394
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 49ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9246 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 40
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (12) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $50 (3 units for $150)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 71
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 50ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9303 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1312744196435542436
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 70, needed: 24
  INFO [Shop.printPriceFactor]                       Energy is decreased to 51%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 10 critical: 6 surplus: 4 money: $2820
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 30 critical: 7 surplus: 23 money: $3026
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 6 critical: 7 surplus: -1 money: $4296
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 24 critical: 4 surplus: 20 money: $1044
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 391
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 50ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9222 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 41
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C-128 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C-128 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C-128 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C-128 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer C-128 rank 2 takes over trade from buyer FluffyFiend rank 1
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $29 (22 units for $648)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 590
  INFO [GameController.beginNextPhase]               --------- SUMMARY #8 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 47ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9280 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7949245233256444101
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 14130616
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $2783 Plots: 10 Assets: 3398 Total: 11181
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 9 Energy: 37 Smithore: 0 Crystite: 15
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3891 Plots: 10 Assets: 1989 Total: 10880
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 11 Energy: 21 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $2955 Plots: 8 Assets: 3053 Total: 10008
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 5 Energy: 7 Smithore: 30 Crystite: 5
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $1557 Plots: 9 Assets: 3135 Total: 9192
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 5 Energy: 5 Smithore: 39 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $64
  INFO [SummaryPhase2.begin]                         Shop Smithore: 56 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $50
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $29
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 41261
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 270
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 47ms (66ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9271 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <A.D.A.M.> wants Plain (7,0)
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> is using the LP to pick tiles.
  INFO [LandGrantActuator.getAdamTile]               AI: <B.I.L.L.> wants River (4,4)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Try to agree on tiles to claim.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 96ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 0: Plain (7,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.claimPlot]                    (P11)FluffyFiend is granted tile 1: Plain (2,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.claimPlot]                    (P12)C-128 is granted tile 3: Plain (2,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 5 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 5: River (4,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 529
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 49ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9241 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $900
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> originally valued the plot at $572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $572
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> originally valued the plot at $551
  INFO [LandAuctionActuator.beginLandAuction]        AI: <B.I.L.L.> targets price $548
  INFO [AbstractAuctionController.begin]             Begin auction id 42
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (0) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P11)FluffyFiend bought the plot for $2892
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 295
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 47ms (62ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9227 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2484658844407171675
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7487863
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 1)
  INFO [Player.useFood]                              (P12)C-128 has 9 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 47ms (63ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9223 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 19. End Update: 18
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (8,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (8,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (8,0) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 2375
  INFO [Mule.runAway]                                Mule runs away for (P12)C-128
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 670
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 47ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9250 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5990138172252156088
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.60736614
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 11 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 293
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 50ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9250 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain1 (1,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Mountain2 (0,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,3) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 2179
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $156, max: 47.5, left: 3.9191003, fraction 0.08250737
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $156 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 471
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (94ms) <P12> 47ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9274 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1316500580496136305
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.42208958
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 299
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (93ms) <P12> 47ms (65ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanner.begin]                    AI: <A.D.A.M.> starts by assaying River (4,0)
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: Assay
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 2101.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 339ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3661.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (7,2) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,3) into Food from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,0) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,2): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Crystite --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain3 (6,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,0): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P13)<A.D.A.M.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: Assay
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain3 (6,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,0) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $150, max: 47.5, left: 0.1991034, fraction 0.0041916505
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2365
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 650
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (93ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9253 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5993516803882453596
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.30794495
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 85ms (93ms) <P12> 62ms (67ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9258 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1456.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 32ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 3819.0000000000005
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,1) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,2) into Food from Smithore
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (5,1) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (4,4) into Food from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,1): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,2): Smithore --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Empty --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,2) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,1) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> is assaying Plain (6,4).
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToAssayStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: Assay
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToAssayStore
  INFO [GameModel.buyAssay]                          (P14)<B.I.L.L.> got an assay bot
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: Assay
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentMessenger.showMessage]            No Crystite found
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $169, max: 47.5, left: 5.479099, fraction 0.11534945
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $169 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2101
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 376
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 63ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9265 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: RADIATION
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2367085682423493101
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ColonyEvent.applyEvent]                      Radiation strikes (P12)C-128 Mountain3 (0,3)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 131
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 63ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 4788553080908065634
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 7 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 37 energy and needs 8 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 21 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 5 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 31 food, 7 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 6 food, 0 energy, 0 smithore, 31 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 6 food, 8 energy, 0 smithore, 34 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 21 food, 17 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 33 food, 8 energy, 0 smithore, 2 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 5 food, 0 energy, 0 smithore, 32 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 5 food, 10 energy, 0 smithore, 33 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 19 food, 14 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 188
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 63ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9314 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 63ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9317 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4300596136746087976
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $1
  INFO [Shop.printPriceFactor]                       Smithore shop: 56, mules potentially available: 36, mules needed: 7
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $51 sell price $86
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 30 critical: 0 surplus: 30 money: $3155
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 0 critical: 0 surplus: 0 money: $2483
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $555
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 39 critical: 0 surplus: 39 money: $1726
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 101
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 63ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9266 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 43
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $62
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $70
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $66
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $70
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.908 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 3
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $51 (0 units for $0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 873
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 62ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9320 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8901349867679456521
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $64
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $92 sell price $232
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 7 critical: 0 surplus: 7 money: $3155
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 47 critical: 0 surplus: 47 money: $2483
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 33 critical: 0 surplus: 33 money: $555
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 0 critical: 0 surplus: 0 money: $1726
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9258 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 44
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.908 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 92ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 93ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P12)C-128 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [Player.increaseAuctionTeleportCount]         (P12)C-128 auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 93ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $92 (87 units for $8004)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 456
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9328 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2170872016304196424
  INFO [Shop.calcBuySellPrice]                       Current Food price $50
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 67, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 47%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 33 critical: 5 surplus: 28 money: $3799
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 7 critical: 5 surplus: 2 money: $6807
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 8 critical: 5 surplus: 3 money: $3591
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 19 critical: 5 surplus: 14 money: $1726
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 389
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 50ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9213 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 45
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.916 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 84ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $30 (15 units for $332)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 709
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 49ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1004904453362966663
  INFO [Shop.calcBuySellPrice]                       Current Energy price $29
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 63, needed: 33
  INFO [Shop.printPriceFactor]                       Energy is decreased to 64%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 8 critical: 8 surplus: 0 money: $3975
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 22 critical: 9 surplus: 13 money: $6621
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 19 critical: 10 surplus: 9 money: $3445
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 14 critical: 6 surplus: 8 money: $1882
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 391
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 49ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9194 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 46
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: StoreClosed (11) 0 bytes
  INFO [AbstractAuctionPhase.storeClosed]            Store closed. Current max tick: 360
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $45 (7 units for $315)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 165
  INFO [GameController.beginNextPhase]               --------- SUMMARY #9 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 47ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9264 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3938379004873785939
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 37131624
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $6621 Plots: 11 Assets: 2400 Total: 14521
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 16 Energy: 22 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $3175 Plots: 12 Assets: 2780 Total: 11955
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 14 Energy: 25 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $3930 Plots: 9 Assets: 3320 Total: 11750
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 24 Energy: 9 Smithore: 30 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $2197 Plots: 10 Assets: 3419 Total: 10616
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 13 Energy: 7 Smithore: 39 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 6 mules for 12 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $92
  INFO [SummaryPhase2.begin]                         Shop Smithore: 44 units $51
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $45
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 48842
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 221
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 47ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9253 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 96ms 11 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P14)<B.I.L.L.> pressed at plot 0 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P14)<B.I.L.L.> is granted tile 0: Plain (3,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 1 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 1: Plain (7,4)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 49ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 49ms (75ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9249 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5495253447879726245
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7971038
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 1)
  INFO [Player.useFood]                              (P12)C-128 has 16 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 50ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9242 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (2,4) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 931. End Update: 930
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1178. End Update: 1177
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain3 (0,3) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C-128 undevelops tile Plain (1,0)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (1,0) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 2373
  INFO [GameModel.gamble]                            (P12)C-128 gambles $150, max: 47.5, left: 0.039103426, fraction 8.2323E-4
  INFO [DevelopmentMessenger.showMessage]            C-128 won $150 in the pub
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 666
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 62ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9286 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3025577267087725915
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.83559746
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 14 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 92ms (94ms) <P12> 62ms (82ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9279 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1071. End Update: 1070
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,1) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (2,1) with Crystite factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 1794
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $171, max: 47.5, left: 11.619179, fraction 0.24461429
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $171 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 83
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (94ms) <P12> 65ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9285 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -4324492825812099821
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.34937036
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 24 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 297
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 82ms (94ms) <P12> 65ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9286 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 656.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 111ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1734.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (6,0) into Smithore from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (7,0) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Mountain3 (6,0): Food --> Smithore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,0): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Mountain3 (6,0) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,2) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> developed a tile but is short on time: 8.659111
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActuator.doEndingActions]         AI: <A.D.A.M.> needs to sell his mule before doing anything else!
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P13)<A.D.A.M.> sold a mule for $125
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $160, max: 47.5, left: 3.8591003, fraction 0.081244215
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $160 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2182
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 474
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (94ms) <P12> 77ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9332 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6173513313785099651
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.017948449
  INFO [PlayerEventPhase.begin]                      Event player: (P14)<B.I.L.L.> (rank 4)
  INFO [PlayerEventPhase.begin]                      Event: SwampEelEating
  INFO [PlayerEventPhase$1.finished]                 Event Message: You won the colony Swamp Eel eating contest and collected $150 (Yuck!)
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 13 food and needs 5 food
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 424
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (94ms) <P12> 79ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9329 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 541.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 201ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1526.9999999999998
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (6,1) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (6,2) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (3,4) into Energy from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,1): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Mountain1 (6,2): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,4): Empty --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,1) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Mountain1 (6,2) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,4) with Energy factory
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $150, max: 47.5, left: 0.2591034, fraction 0.005454808
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $150 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 2362
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 637
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 91ms (96ms) <P12> 79ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9340 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 91ms (96ms) <P12> 79ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9328 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7765730612087858192
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 22 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 25 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 7 energy and needs 5 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 13 food, 7 energy, 4 smithore, 11 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 6 food, 3 energy, 0 smithore, 39 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 3 energy, 0 smithore, 59 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 8 food, 27 energy, 0 smithore, 8 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 11 food, 6 energy, 4 smithore, 7 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 4 food, 4 energy, 0 smithore, 36 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 3 energy, 0 smithore, 59 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 7 food, 25 energy, 0 smithore, 6 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 207
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 91ms (96ms) <P12> 79ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9380 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3695006988377254922
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 99
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 84ms (96ms) <P12> 79ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9390 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -990037549607067178
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $51
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-12
  INFO [Shop.printPriceFactor]                       Smithore shop: 44, mules potentially available: 32, mules needed: 3
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $38 sell price $73
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 34 critical: 0 surplus: 34 money: $3890
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 0 critical: 0 surplus: 0 money: $6421
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $2946
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 39 critical: 0 surplus: 39 money: $2122
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 172
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 84ms (96ms) <P12> 79ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9335 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 48
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $50
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $46
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $50
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 113ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 7
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 94ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $42 (73 units for $3086)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 163
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 84ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9368 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8018364959068407423
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $92
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $68 sell price $208
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 7 critical: 0 surplus: 7 money: $5182
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 36 critical: 0 surplus: 36 money: $4627
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 59 critical: 0 surplus: 59 money: $1654
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 6 critical: 0 surplus: 6 money: $3916
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 187
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 77ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9308 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 49
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $68 (9 units for $612)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 364
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (97ms) <P12> 92ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9353 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1242450033364448485
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 44, needed: 20
  INFO [Shop.printPriceFactor]                       Food is decreased to 59%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 21 critical: 5 surplus: 16 money: $5182
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 7 critical: 5 surplus: 2 money: $4015
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 5 critical: 5 surplus: 0 money: $2266
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 11 critical: 5 surplus: 6 money: $3916
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 391
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (97ms) <P12> 68ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9283 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 50
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 97ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer FluffyFiend rank 2 takes over trade from buyer C-128 rank 1
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $36
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $31 (14 units for $437)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 507
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 68ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9349 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5446958269714658670
  INFO [Shop.calcBuySellPrice]                       Current Energy price $45
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 63, needed: 36
  INFO [Shop.printPriceFactor]                       Energy is decreased to 68%
  INFO [Shop.printPriceFactor]                       Energy buy price $16 sell price $51
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 8 critical: 8 surplus: 0 money: $5523
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 14 critical: 10 surplus: 4 money: $3994
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 14 critical: 12 surplus: 2 money: $1850
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 27 critical: 6 surplus: 21 money: $4012
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 390
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (96ms) <P12> 68ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9279 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 51
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.905 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $31
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $51 (20 units for $1020)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 137
  INFO [GameController.beginNextPhase]               --------- SUMMARY #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 60ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9343 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -1132801785099496258
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 40324400
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $3994 Plots: 11 Assets: 6810 Total: 16304
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 8 Energy: 14 Smithore: 39 Crystite: 45
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $881 Plots: 12 Assets: 8639 Total: 15520
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 18 Energy: 33 Smithore: 34 Crystite: 50
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $5472 Plots: 10 Assets: 2110 Total: 12582
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 10 Energy: 9 Smithore: 0 Crystite: 7
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $5032 Plots: 11 Assets: 2048 Total: 12580
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 8 Energy: 7 Smithore: 0 Crystite: 6
  INFO [Shop.buildMules]                             Shop built 4 mules for 8 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $80
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $68
  INFO [SummaryPhase2.begin]                         Shop Smithore: 36 units $42
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $31
  INFO [SummaryPhase2.begin]                         Shop Energy: 0 units $51
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $80
  INFO [SummaryPhase2.begin]                         Colony total: 56986
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 184
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9346 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9330 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 86
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9333 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6963594221492739349
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.8817105
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 1)
  INFO [Player.useFood]                              (P12)C-128 has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 50ms (80ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9324 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 75. End Update: 74
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (1,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,0) with Energy factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Mountain3 (1,1) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C-128 undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,1) with Energy factory
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 1616. End Update: 1615
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 1839
  INFO [GameModel.gamble]                            (P12)C-128 gambles $183, max: 47.5, left: 10.719158, fraction 0.2256665
  INFO [DevelopmentMessenger.showMessage]            C-128 won $183 in the pub
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 145
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 62ms (77ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9329 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2066667335623279364
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.7210774
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 2)
  INFO [Player.useFood]                              (P11)FluffyFiend has 18 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 298
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 62ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9325 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (0,0) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Crystite factory
  INFO [GameModel.developLand]                       (P11)FluffyFiend undevelops tile Plain (3,2)
  INFO [GameModel.developLand]                       (P11)FluffyFiend develops tile Plain (3,2) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 878
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $250, max: 47.5, left: 29.939598, fraction 0.6303073
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 196
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 85ms (94ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9323 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2856909016656727583
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.9046365
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 10 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 314
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 81ms (94ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9315 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 1842.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 414ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2841.999999999999
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 4 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (5,0) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (7,3) into Crystite from Food
  INFO [DevelopmentPlanner.finalizePlan]             	4. make plot (7,4) into Crystite from Empty
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,0): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (5,0): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,3): Food --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying Plain (7,4): Empty --> Crystite
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,0) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (5,0) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,3) with Crystite factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile Plain (7,4) with Crystite factory
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 2375
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 520
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (93ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9335 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7076908341008028822
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.38578415
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 8 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 80ms (93ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9328 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $300
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 1.0 (47.5/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 1711.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 831ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 1920.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 3 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (5,1) into Energy from Crystite
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,1) into Energy from Food
  INFO [DevelopmentPlanner.finalizePlan]             	3. make plot (4,4) into Energy from Food
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (5,1): Crystite --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,1): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Food --> Energy
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (5,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,1) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)FluffyFiend chat: gonna be close?
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,4) with Energy factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<B.I.L.L.> sold a mule for $105
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> nothing left to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $167, max: 47.5, left: 16.01928, fraction 0.337248
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $167 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1574
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 863
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 87ms (94ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9291 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 87ms (94ms) <P12> 63ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9292 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1110753948337558488
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 9 energy and needs 7 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 14 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 33 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 7 energy and needs 2 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 0 food, 12 energy, 4 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 0 food, 8 energy, 0 smithore, 55 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 0 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 0 food, 54 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 0 food, 11 energy, 4 smithore, 27 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 0 food, 7 energy, 0 smithore, 56 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 0 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 0 food, 57 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 362
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 63ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9319 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PEST_ATTACK
  INFO [ColonyEventPhase.begin]                      Colony event is not applicable.
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 93ms (95ms) <P12> 63ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9319 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 1757321666546926259
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $42
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $5
  INFO [Shop.printPriceFactor]                       Smithore shop: 36, mules potentially available: 30, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $55 sell price $90
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 4 critical: 0 surplus: 4 money: $5117
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 39 critical: 0 surplus: 39 money: $3897
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 34 critical: 0 surplus: 34 money: $1081
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $5199
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 174
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 63ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9245 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 53
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $55
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $30
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $30
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.907 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 93ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P14)<B.I.L.L.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P12)C-128 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 7
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 5
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [AbstractAuctionPhase.checkCancelTransactions] New seller enters shop line
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 97ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Smithore price set to average $55 (63 units for $3465)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 542
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (97ms) <P12> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9334 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5649377293257371515
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $68
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 34 critical: 0 surplus: 34 money: $5337
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 101 critical: 0 surplus: 101 money: $5272
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 125 critical: 0 surplus: 125 money: $2951
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 10 critical: 0 surplus: 10 money: $5199
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 169
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 95ms (97ms) <P12> 76ms (94ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 54
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $112
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.905 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 95ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 97ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [Player.increaseAuctionTeleportCount]         (P14)<B.I.L.L.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [Player.increaseAuctionTeleportCount]         (P13)<A.D.A.M.> auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #58
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #59
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #60
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #61
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #62
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #63
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #64
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #65
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #66
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #67
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #68
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #69
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #70
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #71
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #72
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #73
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #74
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #75
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #76
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #77
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #78
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #79
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #80
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #81
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #82
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #83
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #84
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #85
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #86
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #87
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #88
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #89
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #90
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #91
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #92
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #93
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #94
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #95
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #96
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #97
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #98
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #99
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #100
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #101
  INFO [Player.increaseAuctionTeleportCount]         (P12)C-128 auction teleport count: 1
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #102
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #103
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #104
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #105
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #106
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #107
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #108
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #109
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #110
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #111
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #112
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #113
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #114
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #115
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #116
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #117
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #118
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #119
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #120
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #121
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #122
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #123
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #124
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #125
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 97ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Crystite price set to average $112 (270 units for $30240)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 407
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (97ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9240 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7239040835491173357
  INFO [Shop.calcBuySellPrice]                       Current Food price $31
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 14, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 132%
  INFO [Shop.printPriceFactor]                       Food buy price $26 sell price $61
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: purrrrr
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 3 critical: 5 surplus: -2 money: $9145
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 2 critical: 5 surplus: -3 money: $16584
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 7 critical: 5 surplus: 2 money: $16951
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 2 critical: 5 surplus: -3 money: $6319
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 375
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9189 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 55
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> (P12)C-128 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P11)FluffyFiend 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $61
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Player.increaseAuctionTeleportCount]         (P11)FluffyFiend auction teleport count: 1
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 96ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Shop.setAveragePrice]                        Food price set to average $61 (2 units for $122)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 888
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 93ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9237 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5944481442610241589
  INFO [Shop.calcBuySellPrice]                       Current Energy price $51
  INFO [Shop.printPriceFactor]                       Energy shop: 0, total: 101, needed: 34
  INFO [Shop.printPriceFactor]                       Energy is decreased to 50%
  INFO [Shop.printPriceFactor]                       Energy buy price $11 sell price $46
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: 3 high curse for u
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 13 critical: 8 surplus: 5 money: $9145
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 11 critical: 10 surplus: 1 money: $16584
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 16 critical: 13 surplus: 3 money: $17073
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 61 critical: 3 surplus: 58 money: $6197
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 393
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 92ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9172 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 56
  INFO [NetworkTimer.start]                          Started "countdown" at 6.0 (owner 10)
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (11) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: ChooseDirection (12) 4 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractAuctionPhase.timerFinished]          Starting auction in 0.906 seconds
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 45 bytes
  INFO [DelayedMessageQueue.add]                     StartAuction is delivered in 2 frames, rountrip 0ms, max 94ms
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P12)C-128 (P11)FluffyFiend 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: (P13)<A.D.A.M.> (P14)<B.I.L.L.> 
  INFO [NetworkTimer.start]                          Started "phase timer" at 10.0 (owner 10)
  INFO [AuctionActuator.beginAuction]                AI: <A.D.A.M.> has buyout mask 15
  INFO [AuctionActuator.beginAuction]                AI: <B.I.L.L.> has buyout mask 15
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #1
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [AbstractAuctionPhase.checkCancelTransactions] Buyer left auction line.
  INFO [Client.receiveTCPMessages]                   Client: BeginTransaction (0) 0 bytes
  INFO [SlickLogSystem.info]                         Transaction #2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #3
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #4
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #5
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #6
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #7
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [SlickLogSystem.info]                         Transaction #8
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #9
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #10
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #11
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #12
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #13
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #14
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #15
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #16
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #17
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #18
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #19
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #20
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #21
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #22
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #23
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #24
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #27
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #28
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #29
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #30
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #31
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #32
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #33
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #34
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #35
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1001
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #36
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #37
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #38
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #39
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #40
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #41
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #42
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #43
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #44
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #45
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #46
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #47
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #48
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #49
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #50
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #51
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #52
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #53
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #54
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #55
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #56
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [AbstractAuctionPhase.playerTransactionCount] Adding transaction grace time 80ms
  INFO [SlickLogSystem.info]                         Transaction #57
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $26
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: EndTransaction (0) 0 bytes
  INFO [AbstractAuctionPhase.calcRoundtripTime]      Auction uses roundtrip: 95ms
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Shop.setAveragePrice]                        Energy price set to average $25 (57 units for $641)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 799
  INFO [GameController.beginNextPhase]               --------- SUMMARY #11 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 82ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9247 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -5549092530615001353
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 43471168
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $17073 Plots: 12 Assets: 2325 Total: 25398
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 5 Energy: 16 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $16559 Plots: 11 Assets: 2577 Total: 24636
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 2 Energy: 12 Smithore: 14 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $9145 Plots: 10 Assets: 1683 Total: 15828
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 3 Energy: 13 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $6838 Plots: 11 Assets: 1379 Total: 13717
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 2 mules for 4 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $110
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 95 units $55
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $61
  INFO [SummaryPhase2.begin]                         Shop Energy: 56 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $110
  INFO [SummaryPhase2.begin]                         Colony total: 79579
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 393
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 79ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9260 bytes
  INFO [LandGrantActuator.begin]                     AI: <A.D.A.M.> Not enough tiles, grab any tile.
  INFO [LandGrantActuator.begin]                     AI: <B.I.L.L.> Not enough tiles, grab any tile.
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               Forcibly ending uncompleted phase transition
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 4
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 79ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 85
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 79ms (95ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9242 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6304399671036991656
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.89060897
  INFO [PlayerEventPhase.begin]                      No player event for (P11)FluffyFiend (rank 1)
  INFO [Player.useFood]                              (P11)FluffyFiend has 5 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 296
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 79ms (93ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9239 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)FluffyFiend
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)FluffyFiend finishes on update 84
  INFO [GameModel.gamble]                            (P11)FluffyFiend gambles $250, max: 47.5, left: 45.81996, fraction 0.9646308
  INFO [DevelopmentMessenger.showMessage]            FluffyFiend won $250 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 428
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 64ms (86ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9243 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -3610305011212284269
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.60529035
  INFO [PlayerEventPhase.begin]                      No player event for (P12)C-128 (rank 2)
  INFO [Player.useFood]                              (P12)C-128 has 2 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 294
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 49ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9244 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)C-128
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [GameController.apply]                        (P11)FluffyFiend chat: gg, are we playing again?
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [AvatarCommandStream.update]                  Needs to buffer more frames. Update: 94. End Update: 93
  INFO [GameModel.developLand]                       (P12)C-128 undevelops tile Plain (3,1)
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,0) with Crystite factory
  INFO [GameModel.developLand]                       (P12)C-128 develops tile Plain (3,1) with Crystite factory
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [AbstractDevelopmentPhase.apply]              Remote (P12)C-128 finishes on update 915
  INFO [GameModel.gamble]                            (P12)C-128 gambles $201, max: 47.5, left: 3.6996841, fraction 0.07788809
  INFO [DevelopmentMessenger.showMessage]            C-128 won $201 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 239
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 64ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9231 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -553001088239185193
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.90049124
  INFO [PlayerEventPhase.begin]                      No player event for (P13)<A.D.A.M.> (rank 3)
  INFO [Player.useFood]                              (P13)<A.D.A.M.> has 3 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 295
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (96ms) <P12> 64ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9233 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P13)<A.D.A.M.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <A.D.A.M.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <A.D.A.M.> is 0.6 (30.500002/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <A.D.A.M.> got lower bound of 2606.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <A.D.A.M.> finished Development LP in time 7ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 4764.0
  INFO [DevelopmentPlanner.finalizePlan]             AI: <A.D.A.M.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (4,0) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,3) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,0): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- is trying River (4,3): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <A.D.A.M.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <A.D.A.M.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToMuleStore
  INFO [GameController.apply]                        (P12)C-128 chat: no wouldn't have even done this one except the game is now fast lol
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameController.apply]                        (P11)FluffyFiend chat: ok:)
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,0) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P13)<A.D.A.M.> develops tile River (4,3) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToMuleStore
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1002
  INFO [GameController.apply]                        (P11)FluffyFiend chat: it was fun while it lasted
  INFO [GameModel.sellMule]                          (P13)<A.D.A.M.> sold a mule for $160
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <A.D.A.M.> not enough time to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <A.D.A.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <A.D.A.M.> Action: GoToPub
  INFO [GameController.apply]                        (P12)C-128 chat: it's a bit more fun now, definitely
  INFO [GameModel.gamble]                            (P13)<A.D.A.M.> gambles $239, max: 47.5, left: 9.579523, fraction 0.20167416
  INFO [DevelopmentMessenger.showMessage]            <A.D.A.M.> won $239 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <A.D.A.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P13)<A.D.A.M.> finishes on update 1046
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 375
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 64ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9259 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3567778191272809642
  INFO [Development.nextPlayer]                      Development moving to next player: 3
  INFO [PlayerEventGenerator.nextEvent]              Event random chance: 0.70103174
  INFO [PlayerEventPhase.begin]                      No player event for (P14)<B.I.L.L.> (rank 4)
  INFO [Player.useFood]                              (P14)<B.I.L.L.> has 4 food and needs 5 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P11)FluffyFiend chat: yes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 287
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (95ms) <P12> 64ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9259 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P14)<B.I.L.L.>
  INFO [Wampus.<init>]                               Wampus has 0 mountains, reward is $400
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> copying development state.
  INFO [DevelopmentActuator.beginThreaded]           AI: <B.I.L.L.> beginning threaded development.
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> started Development LP.
  INFO [PlayerLP.makeTimeConstraints]                DevTime ratio for <B.I.L.L.> is 0.8 (39.0/47.5).
  INFO [PlayerLP.tryToFindFeasibleSolution]          AI: <B.I.L.L.> got lower bound of 843.0 from previous solution.
  INFO [PlayerLP.makeDevelopmentPlan]                AI: <B.I.L.L.> finished Development LP in time 6ms
  INFO [PlayerLP.makeDevelopmentPlan]                	Optimal Value: 2896.9999999999995
  INFO [DevelopmentPlanner.finalizePlan]             AI: <B.I.L.L.> picked 2 tiles to be modified
  INFO [DevelopmentPlanner.finalizePlan]             	1. make plot (3,4) into Food from Energy
  INFO [DevelopmentPlanner.finalizePlan]             	2. make plot (4,4) into Food from Energy
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> is using the heuristic enqueueing scheme.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying Plain (3,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- is trying River (4,4): Energy --> Food
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: PlaceMule
  INFO [DevelopmentPlanner.enqueueDevelop]           AI: <B.I.L.L.> ------- succeeded.
  INFO [DevelopmentPlanner.enqueueHeuristic]         AI: <B.I.L.L.> successfully enqueued the entire plan.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameController.apply]                        (P12)C-128 chat: big improvement really
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile Plain (3,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: PlaceMule
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 1003
  INFO [GameModel.developLand]                       (P14)<B.I.L.L.> develops tile River (4,4) with Food factory
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToMuleStore
  INFO [GameModel.sellMule]                          (P14)<B.I.L.L.> sold a mule for $160
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> action queue is empty.
  INFO [DevelopmentActuator.testAssayLast]           AI: <B.I.L.L.> chose not to assay.
  INFO [DevelopmentActionQueue2.addAction]           AI: <B.I.L.L.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <B.I.L.L.> Action: GoToPub
  INFO [GameModel.gamble]                            (P14)<B.I.L.L.> gambles $245, max: 47.5, left: 14.779446, fraction 0.31114623
  INFO [DevelopmentMessenger.showMessage]            <B.I.L.L.> won $245 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: <B.I.L.L.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P14)<B.I.L.L.> finishes on update 1211
  INFO [GameController.apply]                        (P11)FluffyFiend chat: u may still win, you have high tite deposits
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 503
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (97ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9291 bytes
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (97ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9284 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -8558132840046674531
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P13)<A.D.A.M.> has 13 energy and needs 9 energy
  INFO [ProductionPhase.finishPower]                 (P12)C-128 has 12 energy and needs 11 energy
  INFO [ProductionPhase.finishPower]                 (P11)FluffyFiend has 16 energy and needs 12 energy
  INFO [ProductionPhase.finishPower]                 (P14)<B.I.L.L.> has 4 energy and needs 4 energy
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> expects 8 food, 3 energy, 4 smithore, 23 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 expects 0 food, 0 energy, 0 smithore, 63 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend expects 0 food, 0 energy, 0 smithore, 75 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> expects 8 food, 34 energy, 0 smithore, 4 crystite
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ProductionPhase.apply]                       Skipping production
  INFO [ProductionPhase.logProduction]               (P13)<A.D.A.M.> produced 8 food, 2 energy, 4 smithore, 24 crystite
  INFO [ProductionPhase.logProduction]               (P12)C-128 produced 0 food, 0 energy, 0 smithore, 67 crystite
  INFO [ProductionPhase.logProduction]               (P11)FluffyFiend produced 0 food, 0 energy, 0 smithore, 78 crystite
  INFO [ProductionPhase.logProduction]               (P14)<B.I.L.L.> produced 9 food, 32 energy, 0 smithore, 5 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 251
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (98ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9337 bytes
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 876539613103043967
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C-128 chat: gg
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 257
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 87ms (98ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9339 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7692131470340085051
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $55
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-5
  INFO [Shop.printPriceFactor]                       Smithore shop: 95, mules potentially available: 61, mules needed: 1
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 44%
  INFO [Shop.printPriceFactor]                       Smithore buy price $45 sell price $80
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Smithore: 4 critical: 0 surplus: 4 money: $9434
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Smithore: 14 critical: 0 surplus: 14 money: $16660
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Smithore: 0 critical: 0 surplus: 0 money: $17323
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Smithore: 0 critical: 0 surplus: 0 money: $7133
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 173
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (99ms) <P12> 65ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9256 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 58
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $2
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $10
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $6
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $10
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 68
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (99ms) <P12> 65ms (78ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9258 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3861485781698568736
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $112
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $112 sell price $252
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Crystite: 24 critical: 0 surplus: 24 money: $9434
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Crystite: 67 critical: 0 surplus: 67 money: $16660
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Crystite: 78 critical: 0 surplus: 78 money: $17323
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Crystite: 5 critical: 0 surplus: 5 money: $7133
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 173
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (100ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9219 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 59
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $92
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $100
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $100
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 69
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (100ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9217 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6454445425999778749
  INFO [Shop.calcBuySellPrice]                       Current Food price $61
  INFO [Shop.printPriceFactor]                       Food shop: 0, total: 17, needed: 20
  INFO [Shop.printPriceFactor]                       Food is increased to 113%
  INFO [Shop.printPriceFactor]                       Food buy price $54 sell price $89
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C-128 chat: bah
  INFO [GameController.apply]                        (P11)FluffyFiend chat: meow
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Food: 8 critical: 0 surplus: 8 money: $9434
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Food: 0 critical: 0 surplus: 0 money: $16660
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Food: 0 critical: 0 surplus: 0 money: $17323
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Food: 9 critical: 0 surplus: 9 money: $7133
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 314
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (105ms) <P12> 65ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9202 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 60
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $89
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $-96
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $69
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 64
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (105ms) <P12> 65ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9208 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6623426767558159907
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 56, total: 97, needed: 40
  INFO [Shop.printPriceFactor]                       Energy is decreased to 56%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        (P12)C-128 chat: lost ground
  INFO [CollectionPhase.goToNextPhase]               (P13)<A.D.A.M.> Energy: 5 critical: 0 surplus: 5 money: $9434
  INFO [CollectionPhase.goToNextPhase]               (P12)C-128 Energy: 1 critical: 0 surplus: 1 money: $16660
  INFO [CollectionPhase.goToNextPhase]               (P11)FluffyFiend Energy: 3 critical: 0 surplus: 3 money: $17323
  INFO [CollectionPhase.goToNextPhase]               (P14)<B.I.L.L.> Energy: 32 critical: 0 surplus: 32 money: $7133
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 315
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (105ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9205 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 61
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <A.D.A.M.> calculated the target price (via method 2) to be $0
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> target price $25
  INFO [AuctionActuator.calcTargetPrice]             AI: <B.I.L.L.> calculated the target price (via method 2) to be $0
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 67
  INFO [GameController.beginNextPhase]               --------- SUMMARY #12 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <S10 P13 P14> 0ms (0ms) <P11> 94ms (105ms) <P12> 77ms (79ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 9199 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3874032583839472351
  INFO [SummaryPhase2.begin]                         Total Memory: 67108864
  INFO [SummaryPhase2.begin]                         Free Memory: 24567872
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Money: $17323 Plots: 12 Assets: 10431 Total: 33754
  INFO [SummaryPhase2.begin]                         (P11)FluffyFiend Food: 0 Energy: 3 Smithore: 0 Crystite: 78
  INFO [SummaryPhase2.begin]                         (P12)C-128 Money: $16660 Plots: 11 Assets: 9644 Total: 31804
  INFO [SummaryPhase2.begin]                         (P12)C-128 Food: 0 Energy: 1 Smithore: 14 Crystite: 67
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $9434 Plots: 10 Assets: 4670 Total: 19104
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 8 Energy: 5 Smithore: 4 Crystite: 24
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Money: $7133 Plots: 11 Assets: 2966 Total: 15599
  INFO [SummaryPhase2.begin]                         (P14)<B.I.L.L.> Food: 9 Energy: 32 Smithore: 0 Crystite: 5
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $112
  INFO [SummaryPhase2.begin]                         Shop Smithore: 95 units $45
  INFO [SummaryPhase2.begin]                         Shop Food: 0 units $69
  INFO [SummaryPhase2.begin]                         Shop Energy: 56 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 100261
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 5
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony succeeded... Extremely well. You can now retire in elegant estates!
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (12) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /67.150.113.179 <P12>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27776 user number 12
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /67.150.113.179 <P12>
  INFO [Server.removeClient]                         Server: Removing client /67.150.113.179 <> with id 9dfb0c58-04ab-473f-a769-aba295ab23d9
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /67.150.113.179 <>
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (11) 0 bytes
  WARNING [Server.receiveMessages]                   Server: TCP receive failed from /38.39.165.155 <P11>. java.io.IOException: An existing connection was forcibly closed by the remote host
  INFO [Client.receiveTCPMessages]                   Client: UserDisconnected (0) 4 bytes
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 103178 user number 11
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /38.39.165.155 <P11>
  INFO [Server.removeClient]                         Server: Removing client /38.39.165.155 <> with id 3de02659-452d-4b39-be3d-5d49fa03b430
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /38.39.165.155 <>
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 27633 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
