  INFO [Properties.<init>]                           VERSION: 1.3.7
  INFO [Properties.<init>]                           Classpath: c:\Turborilla\PlanetMule\MulesAI\build\main;c:\Turborilla\PlanetMule\MulesAI\lib\jogg-0.0.7.jar;c:\Turborilla\PlanetMule\MulesAI\lib\jorbis-0.0.15.jar;c:\Turborilla\PlanetMule\MulesAI\lib\lpsolve55j.jar;c:\Turborilla\PlanetMule\MulesAI\lib\lwjgl.jar;c:\Turborilla\PlanetMule\MulesAI\lib\slick.jar;c:\Turborilla\PlanetMule\MulesAI\lib\substance-lite.jar
  INFO [Properties.<init>]                           Java VM: 11.0.28+6-LTS
  INFO [Properties.<init>]                           Java Runtime: 11.0.28+6-LTS
  INFO [Properties.<init>]                           OS: Windows 11 10.0 amd64
  INFO [Properties.<init>]                           Java Library Path: C:\\Turborilla\\PlanetMule\\MulesAI/lib/natives/windows/data/lib
  INFO [Properties.<init>]                           Max Memory: 8529117184
  INFO [Properties.<init>]                           Avaialble Processors: 16
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  SEVERE [Main.logError]                             java.nio.file.NoSuchFileException: lpsolve55_64.dll
	 at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85)
	 at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
	 at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
	 at java.base/sun.nio.fs.WindowsFileCopy.copy(WindowsFileCopy.java:98)
	 at java.base/sun.nio.fs.WindowsFileSystemProvider.copy(WindowsFileSystemProvider.java:283)
	 at java.base/java.nio.file.Files.copy(Files.java:1295)
	 at com.turborilla.mule.Main.main(Main.java:96)
  WARNING [Main.main]                                Disabling Adam's AI
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: bf6e61e920e3ab35233db83c86fbfbd3
  INFO [Login$MasterListener$1.run]                  Logged in as "lillaiwazz" (id 109211)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     Found skin "default"
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: DEBUG, Address: 127.0.0.1, Is Host: true
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on debug TCP address /0.0.0.0:6265
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  WARNING [Client.connectUDP]                        Client couldn't connect with UDP port 6261 (Address already in use: bind)
  WARNING [Client.connectUDP]                        Client couldn't connect with UDP port 6262 (Address already in use: bind)
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6263
  INFO [Client.connectUDP]                           Client: send UDP address: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /127.0.0.1:6260
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 ++  SEVERE [GameController.checkMessageTimeout]        Your network connection timed out
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  WARNING [Client.connectUDP]                        Client couldn't connect with UDP port 6261 (Address already in use: bind)
  INFO [Client.connectUDP]                           Client receive UDP address: 0.0.0.0/0.0.0.0:6262
  INFO [Client.connectUDP]                           Client: send UDP address: /147.185.221.16:28458
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /147.185.221.16:28458
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 12
  INFO [ConnectPhase.update]                         connection token: 869ac627fd15c7cce2416e5c9133dc16cba8a4799c6f8c005ac5239e86896228
  INFO [ConnectPhase.sendRejoin]                     Attempt reconnect join: sent request for user 11
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: ReconnectRejected (0) 16 bytes
  INFO [UserController.apply]                        My client id is d29b2f29-f293-4074-92b7-95977347ea2a
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [Client.initUDP]                              Sending UDP initialization message id ed442e96-7610-4f12-9651-476a1373d5ed
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (11) 43 bytes
  INFO [UserController.apply]                        My client id is d29b2f29-f293-4074-92b7-95977347ea2a
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S11)lillaiwazz3 is my user
  INFO [GameModel.setLocalUser]                      (S11)lillaiwazz3 is a local Spectator
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7195 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7195 bytes
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameModel.setRemoteUser]                     (S10)lillaiwazz is a remote Spectator
  INFO [GameModel.setMyUser]                         (S11)lillaiwazz3 is my user
  INFO [GameModel.setLocalUser]                      (S11)lillaiwazz3 is a local Spectator
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)lillaiwazz (ID: 109211)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)lillaiwazz3 (ID: 109279)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)lillaiwazz (ID 109211)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)lillaiwazz3 (ID 109279)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)lillaiwazz3 joins the players
  INFO [Player.<init>]                               Creating (P11)lillaiwazz3
  INFO [GameModel.setMyUser]                         (P11)lillaiwazz3 is my user
  INFO [GameModel.setLocalUser]                      (P11)lillaiwazz3 is a local Player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)lillaiwazz joins the players
  INFO [Player.<init>]                               Creating (P10)lillaiwazz
  INFO [GameModel.setServerUser]                     (P10)lillaiwazz is hosting the server
  INFO [GameModel.setRemoteUser]                     (P10)lillaiwazz is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  SEVERE [UserController.apply]                      Player join from unknown user number 12
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (12) 0 bytes
  SEVERE [UserController.apply]                      Player unjoin from unknown user number 12
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (11) 0 bytes
  INFO [UserController.apply]                        (P11)lillaiwazz3 unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S11)lillaiwazz3 is my user
  INFO [GameModel.setLocalUser]                      (S11)lillaiwazz3 is a local Spectator
  INFO [Client.receiveTCPMessages]                   Client: PlayerUnjoin (10) 0 bytes
  INFO [UserController.apply]                        (P10)lillaiwazz unjoins and becomes a spectator
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setServerUser]                     (S10)lillaiwazz is hosting the server
  INFO [GameModel.setRemoteUser]                     (S10)lillaiwazz is a remote Spectator
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 14 bytes
  INFO [Player.<init>]                               Creating (P13)<A.D.A.M.>
  INFO [UserController.setAiPlayer]                  (P13)<A.D.A.M.> is an AI player
  INFO [GameModel.setRemoteUser]                     (P13)<A.D.A.M.> is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)lillaiwazz joins the players
  INFO [Player.<init>]                               Creating (P10)lillaiwazz
  INFO [GameModel.setServerUser]                     (P10)lillaiwazz is hosting the server
  INFO [GameModel.setRemoteUser]                     (P10)lillaiwazz is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (14) 14 bytes
  INFO [Player.<init>]                               Creating (P14)<A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P14)<A.L.A.N.> is an AI player
  INFO [GameModel.setRemoteUser]                     (P14)<A.L.A.N.> is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (15) 12 bytes
  INFO [Player.<init>]                               Creating (P15)<J.I.M.>
  INFO [UserController.setAiPlayer]                  (P15)<J.I.M.> is an AI player
  INFO [GameModel.setRemoteUser]                     (P15)<J.I.M.> is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P14)<A.L.A.N.> (P13)<A.D.A.M.> (P15)<J.I.M.> (P10)lillaiwazz 
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 16
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -2596542829521706865
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P15)<J.I.M.> (P13)<A.D.A.M.> (P10)lillaiwazz (P14)<A.L.A.N.> 
  INFO [SummaryPhase2.begin]                         Total Memory: 98566144
  INFO [SummaryPhase2.begin]                         Free Memory: 67877936
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P15)<J.I.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P13)<A.D.A.M.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P14)<A.L.A.N.> Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4680
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 6
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 30ms, max 36ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 30ms, max 36ms
  INFO [LandGrantPhase.apply]                        Grace duration 10 frames
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P10)lillaiwazz is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 30ms, max 36ms
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 30ms, max 35ms
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 22: Mountain3 (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 30ms, max 34ms
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 28: Mountain2 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 30ms, max 34ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 30ms, max 34ms
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P10)lillaiwazz (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.06254627 (owner 10)
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)<J.I.M.> bought the plot for $164
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 29 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5681316429878304322
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: GameSettings (0) 1 bytes
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [PlayerEventPhase.apply]                      Setting fast AI development: false
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 29 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 2.2947788E-6 (owner 10)
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Mountain2 (2,3) with Smithore factory
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (8,1) with Energy factory
  INFO [AbstractDevelopmentPhase.apply]              Remote (P15)<J.I.M.> finishes on update 1468
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $100, max: 47.5, left: 18.139328, fraction 0.38188058
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $100 in the pub
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.requestClose]                 Close Requested: The host (lillaiwazz) closed the game
  INFO [GameController.enterPausePhase]              -GAME PAUSED-
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
328, fraction 0.38188058
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $100 in the pub
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.requestClose]                 Close Requested: The host (lillaiwazz) closed the game
  INFO [GameController.enterPausePhase]              -GAME PAUSED-
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
Plans]              AI:	Next: Mountain2 Smithore <claim> (+3) 1990 points
  INFO [LandGrantActuator.update]                    AI: <J.I.M.> wants Mountain3 (0,1)
  INFO [LandGrantActuator.agreeOnClaims]             AI: Agrees on tiles to claim.
  INFO [LandGrantActuator.agreeOnClaims]             AI: <A.D.A.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <A.D.A.M.> can't claim Mountain3 (0,1) and wants Mountain3 (5,2) instead
  INFO [LandGrantActuator.agreeOnClaims]             AI: <J.I.M.> must change tile to claim.
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain3 (0,1) and wants Mountain3 (5,2) instead
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 11ms, max 36ms
  INFO [LandGrantPhase$2.finished]                   Grace duration 37ms 10 frames (6 grace frames)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 11ms, max 36ms
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.update]                       (P10)lillaiwazz pressed at plot 2 frame 1
  INFO [LandGrantPhase.claimPlot]                    (P10)lillaiwazz is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 36ms
  INFO [LandGrantPhase.update]                       (P14)<A.L.A.N.> pressed at plot 9 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P14)<A.L.A.N.> is granted tile 9: Mountain3 (0,1)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 11ms, max 35ms
  INFO [LandGrantPhase.update]                       (P13)<A.D.A.M.> pressed at plot 22 frame 4
  INFO [LandGrantActuator.pickNextTile]              AI: <J.I.M.> can't claim Mountain3 (5,2) and wants Mountain2 (2,3) instead
  INFO [LandGrantPhase.claimPlot]                    (P13)<A.D.A.M.> is granted tile 22: Mountain3 (5,2)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 34ms
  INFO [LandGrantPhase.update]                       (P15)<J.I.M.> pressed at plot 28 frame 2
  INFO [LandGrantPhase.claimPlot]                    (P15)<J.I.M.> is granted tile 28: Mountain2 (2,3)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 10ms, max 34ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P15> 10ms (14ms) <S11> 30ms (32ms) <S12> 34ms (37ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 10 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7592 bytes
  INFO [PlotSeller.generateNextColonyAuction]        Colony sells plot #1
  INFO [PlotSeller.beginAuction]                     Starting auction set
  INFO [PlotSeller.beginAuction]                     Land auction price: $160
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.D.A.M.> targets price $252
  INFO [LandAuctionActuator.beginLandAuction]        AI: <A.L.A.N.> targets price $212
  INFO [LandAuctionActuator.beginLandAuction]        AI: <J.I.M.> targets price $372
  INFO [AbstractAuctionController.begin]             Begin auction id 1
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (14) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (15) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (10) 21 bytes
  INFO [DelayedMessageQueue.add]                     LandAuctionStart is delivered in 0 frames, rountrip 10ms, max 34ms
  INFO [Auction.setBuyersAndSellers]                 Auction buyers: (P13)<A.D.A.M.> (P10)lillaiwazz (P14)<A.L.A.N.> (P15)<J.I.M.> 
  INFO [Auction.setBuyersAndSellers]                 Auction sellers: 
  INFO [NetworkTimer.start]                          Started "phase timer" at 34.25 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $212 (changed $-40)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $344 (changed $-28)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $268 (changed $56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $236 (changed $24)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $276 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $260 (changed $-16)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $308 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $200 (changed $-36)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $216 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $196 (changed $-4)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $316 (changed $8)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $216 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $268 (changed $-48)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $224 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $216 (changed $0)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $140 (changed $-56)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.L.A.N.> new price $128 (changed $-12)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <J.I.M.> new price $180 (changed $-44)
  INFO [LandAuctionActuator.changeTargetPrice]       AI: <A.D.A.M.> new price $152 (changed $-64)
  INFO [SlickLogSystem.info]                         Local players finished auction
  INFO [AbstractLandAuctionPhase.update]             Reached final auction state
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: BuyLand (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 1 "phase timer" at 0.0 (owner 10)
  INFO [AbstractLandAuctionPhase.buyLand]            (P15)<J.I.M.> bought the plot for $164
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 2
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P15> 9ms (10ms) <S11> 29ms (30ms) <S12> 32ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7793 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 5681316429878304322
  INFO [PlayerEventPhase.begin]                      Switching fast AI development
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P15)<J.I.M.> (rank 1)
  INFO [Player.useFood]                              (P15)<J.I.M.> has 4 food and needs 3 food
  INFO [Client.receiveTCPMessages]                   Client: GameSettings (0) 1 bytes
  INFO [PlayerEventPhase.apply]                      Setting fast AI development: false
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (14) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (15) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P13 P14 P15> 8ms (10ms) <S11> 28ms (30ms) <S12> 31ms (34ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7796 bytes
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P15)<J.I.M.>
  INFO [Wampus.<init>]                               Wampus has 12 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 3.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [DevelopmentPlanFinder$1.run]                 AI: <J.I.M.> found 1 plans testing 626 tiles in 9167600ns
  INFO [DevelopmentPlanFinder.logPlans]              AI: <J.I.M.> Plan: Mountain2 Smithore (+3) Plain Energy (+3) 1806 points
  INFO [DevelopmentPlanFinder.logPlans]              AI:	Next: Mountain2 Smithore <claim> (+3) 2491 points
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToMuleStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToOutfitStore
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: PlaceMule
  INFO [DevelopmentActuator.enqueueBestPlan]         AI: <J.I.M.> plans to develop Mountain2 Smithore (+3) Plain Energy (+3) 1806 points
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at 0.0 (owner 10)
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Mountain2 (2,3) with Smithore factory
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToMuleStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToOutfitStore
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: PlaceMule
  INFO [GameModel.developLand]                       (P15)<J.I.M.> develops tile Plain (8,1) with Energy factory
  INFO [DevelopmentActionQueue2.addAction]           AI: <J.I.M.> Queue: GoToPub
  INFO [DevelopmentActionQueue2.update]              AI: <J.I.M.> Action: GoToPub
  INFO [GameModel.gamble]                            (P15)<J.I.M.> gambles $100, max: 47.5, left: 18.139328, fraction 0.38188058
  INFO [DevelopmentMessenger.showMessage]            <J.I.M.> won $100 in the pub
  INFO [DevelopmentActuator.actionComplete]          AI: (P15)<J.I.M.> gambled and can't do more actions.
  INFO [AbstractDevelopmentPhase.updatePlayer]       My user (P15)<J.I.M.> finishes on update 1468
  INFO [MetaFrame$15.windowClosing]                  Meta frame closing
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending User Left ID 109211 user number 10
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <P10 P13 P14 P15> with id 49d4fda5-87ed-4c20-a211-9575610a09fb
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <P10 P13 P14 P15>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <P13 P14 P15>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 14 from /127.0.0.1 <P14 P15>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 15 from /127.0.0.1 <P15>
  INFO [Server.removeClient]                         Server: Removing client /127.64.151.111 <S11> with id d29b2f29-f293-4074-92b7-95977347ea2a
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.64.151.111 <S11>
  INFO [Server.removeClient]                         Server: Removing client /127.64.151.111 <S12> with id ed442e96-7610-4f12-9651-476a1373d5ed
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.64.151.111 <S12>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.64.151.111 <>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.64.151.111 <>
  INFO [GameController.close]                        Left server in 13 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame$15.windowClosing]                  Meta frame closing done
  INFO [Main.main]                                   Leaving game loop
  INFO [SoundPlayer.shutdown]                        Shutting down Sound System
