  INFO [Properties.<init>]                           VERSION: 1.3.7
  INFO [Properties.<init>]                           Classpath: c:\Turborilla\PlanetMule\MulesAI\build\main;c:\Turborilla\PlanetMule\MulesAI\lib\jogg-0.0.7.jar;c:\Turborilla\PlanetMule\MulesAI\lib\jorbis-0.0.15.jar;c:\Turborilla\PlanetMule\MulesAI\lib\lpsolve55j.jar;c:\Turborilla\PlanetMule\MulesAI\lib\lwjgl.jar;c:\Turborilla\PlanetMule\MulesAI\lib\slick.jar;c:\Turborilla\PlanetMule\MulesAI\lib\substance-lite.jar
  INFO [Properties.<init>]                           Java VM: 11.0.28+6-LTS
  INFO [Properties.<init>]                           Java Runtime: 11.0.28+6-LTS
  INFO [Properties.<init>]                           OS: Windows 11 10.0 amd64
  INFO [Properties.<init>]                           Java Library Path: C:\\Turborilla\\PlanetMule\\MulesAI/lib/natives/windows/data/lib
  INFO [Properties.<init>]                           Max Memory: 8529117184
  INFO [Properties.<init>]                           Avaialble Processors: 16
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  SEVERE [Main.logError]                             java.nio.file.NoSuchFileException: lpsolve55_64.dll
	 at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85)
	 at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
	 at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
	 at java.base/sun.nio.fs.WindowsFileCopy.copy(WindowsFileCopy.java:98)
	 at java.base/sun.nio.fs.WindowsFileSystemProvider.copy(WindowsFileSystemProvider.java:283)
	 at java.base/java.nio.file.Files.copy(Files.java:1295)
	 at com.turborilla.mule.Main.main(Main.java:96)
  WARNING [Main.main]                                Disabling Adam's AI
  INFO [SoundPlayer.initialize]                      Initializing Sound System
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 4fe75474d14ff43c8a04ad2927377bd1
  INFO [Login$MasterListener$1.run]                  Logged in as "lillaiwazz" (id 109211)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     Found skin "default"
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 1
  INFO [MetaFrame.startGame]                         Entering Game - ID: 0, Name: , Address: 147.185.221.16:28458, Is Host: false
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [View.<init>]                                 Finished creating view
  INFO [Client.connect]                              Client connects...
  INFO [Client.connectUDP]                           Client UDP connects...
  WARNING [Client.connectUDP]                        Client couldn't connect with UDP port 6261 (Address already in use: bind)
  WARNING [Client.connectUDP]                        Client couldn't connect with UDP port 6262 (Address already in use: bind)
  INFO [Client.connectUDP]                           Client UDP local address: 0.0.0.0/0.0.0.0:6263
  INFO [Client.connectUDP]                           Client: Connects UDP:  UDP: /147.185.221.16:28458
  INFO [Client.connectTCP]                           Client TCP connects...
  INFO [Client.connectTCP]                           Client: Connects TCP: /147.185.221.16:28458
  INFO [Client.connectTCP]                           Client: TCP receive buffer: 65536 send buffer: 65536
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ConnectPhase.update]                         my User Number: 11
  INFO [ConnectPhase.update]                         connection token: 7c20f20455221fab18fc27bdce7c5360ec35ae35da07afb185818a41be86deee
  INFO [ConnectPhase.sendRejoin]                     Attempt reconnect join: sent request for user 11
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: ReconnectRejected (0) 16 bytes
  INFO [UserController.apply]                        My client id is ee44501a-6fac-40a3-bde4-1f403d649728
  INFO [ConnectPhase.sendJoin]                       Attempt join: sent request for user...
  INFO [Client.initUDP]                              Sending UDP initialization message id ee44501a-6fac-40a3-bde4-1f403d649728
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (12) 43 bytes
  INFO [UserController.apply]                        My client id is ee44501a-6fac-40a3-bde4-1f403d649728
  INFO [Player.<init>]                               Creating (P0)Spectator
  INFO [GameModel.setMyUser]                         (S12)lillaiwazz2 is my user
  INFO [GameModel.setLocalUser]                      (S12)lillaiwazz2 is a local Spectator
  INFO [Client.receiveTCPMessages]                   Client: Increasing TCP recieve buffer for GameModel (0) 7220 bytes
  INFO [Client.receiveTCPMessages]                   Client: GameModel (0) 7220 bytes
  INFO [Client.receiveTCPMessages]                   Client: ReconnectInfo (0) 120 bytes
  INFO [GameModel.setRemoteUser]                     (S10)lillaiwazz is a remote Spectator
  INFO [GameModel.setRemoteUser]                     (S11)lillaiwazz3 is a remote Spectator
  INFO [GameModel.setMyUser]                         (S12)lillaiwazz2 is my user
  INFO [GameModel.setLocalUser]                      (S12)lillaiwazz2 is a local Spectator
  INFO [GameController.setModel]                     ++++++++ New Model: GAME_LOBBY #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10)lillaiwazz (ID: 109211)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S11)lillaiwazz3 (ID: 109279)
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S12)lillaiwazz2 (ID: 109245)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10)lillaiwazz (ID 109211)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S11)lillaiwazz3 (ID 109279)
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S12)lillaiwazz2 (ID 109245)
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10)lillaiwazz joins the players
  INFO [Player.<init>]                               Creating (P10)lillaiwazz
  INFO [GameModel.setServerUser]                     (P10)lillaiwazz is hosting the server
  INFO [GameModel.setRemoteUser]                     (P10)lillaiwazz is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (11) 0 bytes
  INFO [UserController.apply]                        (S11)lillaiwazz3 joins the players
  INFO [Player.<init>]                               Creating (P11)lillaiwazz3
  INFO [GameModel.setRemoteUser]                     (P11)lillaiwazz3 is a remote Player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.a  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (12) 0 bytes
  INFO [UserController.apply]                        (S12)lillaiwazz2 joins the players
  INFO [Player.<init>]                               Creating (P12)lillaiwazz2
  INFO [GameModel.setRemoteUser]                     (P12)li  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All players want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10)lillaiwazz (P12)lillaiwazz2 (P11)lillaiwazz3 
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 3
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8716100613414871949
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P10)lillaiwazz (P12)lillaiwazz2 (P11)lillaiwazz3 
  INFO [SummaryPhase2.begin]                         Total Memory: 71303168
  INFO [SummaryPhase2.begin]                         Free Memory: 47851152
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P12)lillaiwazz2 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P12)lillaiwazz2 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)lillaiwazz3 Money: $1000 Plots: 0 Assets: 170 Total: 1170
  INFO [SummaryPhase2.begin]                         (P11)lillaiwazz3 Food: 4 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $100
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 3510
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMess  INFO [Client.receiveTCPMessages]                   C  INFO [Client.receiveTCPMess  INFO [Client.receiveTCPMessages]                   C  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 5
  INFO [GameController.beginNextPhase]               --------- INTRO #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_GRANT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 21 bytes
  INFO [DelayedMessageQueue.add]                     Continue is delivered in 0 frames, rountrip 31ms, max 32ms
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantStart is delivered in 0 frames, rountrip 31ms, max 32ms
  INFO [LandGrantPhase.apply]                        Grace duration 10 frames
  INFO [LandGrantPhase.apply]                        Starting land grant
  INFO [LandGrantPhase.claimPlot]                    (P10)lillaiwazz is granted tile 0: Plain (0,0)
  INFO [Client.receiveTCPMess  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 fra  INFO [LandGrantPhase.claimPlot]                    (P11)lillaiwazz3 is granted tile 1: Mountain1 (1,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]        INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 by  INFO [LandGrantPhase.update]                       (P12)lillaiwazz2 pressed at plot 2 frame 4
  INFO [LandGrantPhase.claimPlot]                    (P12)lillaiwazz2 is granted tile 2: Plain (2,0)
  INFO [Client.receiveTCPMessages]                   Client: Synchronized (0) 25 bytes
  INFO [DelayedMessageQueue.add]                     LandGrantContinue is delivered in 0 frames, rountrip 31ms, max 33ms
  INFO [LandGrantPhase.moveToNextTile]               Land grant ends
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- LAND_AUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [PlotSeller.generateNextColonyAuction]        Colony doesn't sell a plot
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 7887043934332202015
  INFO [Development.setPlayerOrder]                  Normal development order. 14 mules.
  INFO [Development.nextPlayer]                      Development moving to next player: 0
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P10)lillaiwazz (rank 1)
  INFO [Player.useFood]                              (P10)lillaiwazz has 4 food and needs 3 food
  INFO [GameController.apply]  INFO [GameController.apply]                       INFO [GameController.apply]  INFO [GameController.apply]                       INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P10)lillaiwazz
  INFO [Wampus.<init>]                               Wampus has 19 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 2.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown" at -0.019998658 (owner 10)
  INFO [AbstractDevelopmentPhase.apply]              Remote (P10)lillaiwazz finishes on update 71
  INFO [GameModel.gamble]      INFO [GameModel.gamble]                            (P10)lillaiwazz gambles $147, max: 47.5, left: 46.079967, fraction 0.9701046
  INFO [DevelopmentMessenger.showMessage]            li  INFO [AbstractDevelopmentPh  INFO [AbstractDevelopmentPhase.startO  INFO [Client.receiveTCPMess  INFO [Client.receiveTCPMessages]                   INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 31 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6862739391442288860
  INFO [Development.nextPlayer]                      Development moving to next player: 1
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P12)lillaiwazz2 (rank 2)
  INFO [Player.useFood]                              (P12)lillaiwazz2 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P12)lillaiwazz2
  INFO [Wampus.<init>]                               Wampus has 19 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 2.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMess  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown  INFO [GameModel.gamble]      INFO [AbstractDevelopmentPhase.apply]              Remote (P12)lillaiwazz2 finishes on update 61
  INFO [GameModel.gamble]                            (P12)lillaiwazz2 gambles $190, max: 47.5, left: 46.279972, fraction 0.9743152
  INFO [DevelopmentMessenger.showMessage]            lill  INFO [AbstractDevelopmentP  INFO [AbstractDevelopmentPhase.startOu  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMes  INFO [Client.receiveTCPMessages]                    INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [GameController.beginNextPhase]               --------- PLAYER_EVENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 754799870138284414
  INFO [Development.nextPlayer]                      Development moving to next player: 2
  INFO [PlayerEventGenerator.nextEvent]              No event frist round
  INFO [PlayerEventPhase.begin]                      No player event for (P11)lillaiwazz3 (rank 3)
  INFO [Player.useFood]                              (P11)lillaiwazz3 has 4 food and needs 3 food
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply  INFO [GameController.apply]                        INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- DEVELOPMENT #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [DevelopmentPhaseSingle.begin]                Developing player: (P11)lillaiwazz3
  INFO [Wampus.<init>]                               Wampus has 19 mountains, reward is $100
  INFO [NetworkTimer.start]                          Started "countdown" at 2.0 (owner 10)
  INFO [Client.receiveTCPMessages]                   Client: TimerStarted (10) 16 bytes
  INFO [Client.receiveTCPMes  INFO [Client.receiveTCPMessages]                   Client: TimerFinished (10) 16 bytes
  INFO [NetworkTimerManager.apply]                   Finished Timer 0 "countdown"  INFO [AbstractDevelopmentPhase.apply]              Remote (P11)lillaiwazz3 finishes on update 54
  INFO [GameModel.gamble]                            (P11)lillaiwazz3 gambles $183, max: 47.5, left: 46.419975, fraction 0.9772626
  INFO [DevelopmentMessenger.showMessage]            lillaiwazz3 won $183 in the pub
  INFO [AbstractDevelopmentPhase.startOutroIfDone]   Starting outro
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_A #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [ColonyEventPhase.begin]                      No colony event. Skipping phase.
  INFO [GameController.beginNextPhase]               --------- PRODUCTION #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8202353723117072437
  INFO [GameController.apply]  INFO [GameController.apply]                       INFO [GameController.apply]                        Client Synchronization OK
  INFO [ProductionPhase.finishPower]                 (P10)lillaiwazz has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P11)lillaiwazz3 has 2 energy and needs 0 energy
  INFO [ProductionPhase.finishPower]                 (P12)lillaiwazz2 has 2 energy and needs 0 energy
  INFO [ProductionPhase.logProduction]               (P10)lillaiwazz expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)lillaiwazz3 expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)lillaiwazz2 expects 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P10)lillaiwazz produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P11)lillaiwazz3 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [ProductionPhase.logProduction]               (P12)lillaiwazz2 produced 0 food, 0 energy, 0 smithore, 0 crystite
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: SHIP_RETURNS
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -802744538058449077
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- COLLECTION_SMITHORE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3546619233308128890
  INFO [Shop.calcBuySellPrice]                       Current Smithore price $50
  INFO [Shop.calcBuySellPrice]                       Smithore random variation $-2
  INFO [Shop.printPriceFactor]                       Smithore shop: 8, mules potentially available: 18, mules needed: 6
  INFO [Shop.printPriceFactor]                       Smithore is decreased to 50%
  INFO [Shop.printPriceFactor]                       Smithore buy price $48 sell price $83
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]  INFO [GameController.apply]                       INFO [CollectionPhase.goToNextPhase]               (P10)lillaiwazz Smithore: 0 critical: 0 surplus: 0 money: $1147
  INFO [CollectionPhase.goToNextPhase]               (P11)lillaiwazz3 Smithore: 0 critical: 0 surplus: 0 money: $1183
  INFO [CollectionPhase.goToNextPhase]               (P12)lillaiwazz2 Smithore: 0 critical: 0 surplus: 0 money: $1190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_SMITHORE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 2
  INFO [Client.receiveTCPMess  INFO [Client.receiveTCPMessages]                   INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 3012175634905742270
  INFO [Shop.calcBuySellPrice]                       Current Crystite price $48
  INFO [Shop.calcBuySellPrice]                       Crystite buy price $140 sell price $280
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]  INFO [GameController.apply]                       INFO [CollectionPhase.goToNextPhase]               (P10)lillaiwazz Crystite: 0 critical: 0 surplus: 0 money: $1147
  INFO [CollectionPhase.goToNextPhase]               (P11)lillaiwazz3 Crystite: 0 critical: 0 surplus: 0 money: $1183
  INFO [CollectionPhase.goToNextPhase]               (P12)lillaiwazz2 Crystite: 0 critical: 0 surplus: 0 money: $1190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_CRYSTITE #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 3
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 30 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6766306678385662214
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 11, needed: 9
  INFO [Shop.printPriceFactor]                       Food is decreased to 86%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]  INFO [GameController.apply]                       INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10)lillaiwazz Food: 1 critical: 0 surplus: 1 money: $1147
  INFO [CollectionPhase.goToNextPhase]               (P11)lillaiwazz3 Food: 1 critical: 0 surplus: 1 money: $1183
  INFO [CollectionPhase.goToNextPhase]               (P12)lillaiwazz2 Food: 1 critical: 0 surplus: 1 money: $1190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 29 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMess  INFO [Client.receiveTCPMessages]                   INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 29 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6700982961885747223
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 3
  INFO [Shop.printPriceFactor]                       Energy is decreased to 41%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]  INFO [GameController.apply]                       INFO [CollectionPhase.goToNextPhase]               (P10)lillaiwazz Energy: 2 critical: 0 surplus: 2 money: $1147
  INFO [CollectionPhase.goToNextPhase]               (P11)lillaiwazz3 Energy: 2 critical: 0 surplus: 2 money: $1183
  INFO [CollectionPhase.goToNextPhase]               (P12)lillaiwazz2 Energy: 2 critical: 0 surplus: 2 money: $1190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 29 ms
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 29 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7468187490464333324
  INFO [SummaryPhase2.begin]                         Total Memory: 62914560
  INFO [SummaryPhase2.begin]                         Free Memory: 16225480
  INFO [SummaryPhase2.begin]                         (P12)lillaiwazz2 Money: $1190 Plots: 1 Assets: 80 Total: 1770
  INFO [SummaryPhase2.begin]                         (P12)lillaiwazz2 Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)lillaiwazz3 Money: $1183 Plots: 1 Assets: 80 Total: 1763
  INFO [SummaryPhase2.begin]                         (P11)lillaiwazz3 Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Money: $1147 Plots: 1 Assets: 80 Total: 1727
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 5260
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]  INFO [GameController.apply]                       INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [SummaryPhase2.apply]                         Score saved
  INFO [MetaFrame$6.actionPerformed]                 User chooses to disconnect
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
ady (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (13ms) <P11> 30ms (32ms) <P12> 29ms (30ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7761 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 6766306678385662214
  INFO [Shop.calcBuySellPrice]                       Current Food price $30
  INFO [Shop.printPriceFactor]                       Food shop: 8, total: 11, needed: 9
  INFO [Shop.printPriceFactor]                       Food is decreased to 86%
  INFO [Shop.printPriceFactor]                       Food buy price $15 sell price $50
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10)lillaiwazz Food: 1 critical: 0 surplus: 1 money: $1147
  INFO [CollectionPhase.goToNextPhase]               (P11)lillaiwazz3 Food: 1 critical: 0 surplus: 1 money: $1183
  INFO [CollectionPhase.goToNextPhase]               (P12)lillaiwazz2 Food: 1 critical: 0 surplus: 1 money: $1190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_FOOD #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (13ms) <P11> 30ms (32ms) <P12> 29ms (30ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7757 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 4
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- COLLECTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (13ms) <P11> 30ms (32ms) <P12> 29ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7763 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -6700982961885747223
  INFO [Shop.calcBuySellPrice]                       Current Energy price $25
  INFO [Shop.printPriceFactor]                       Energy shop: 8, total: 14, needed: 3
  INFO [Shop.printPriceFactor]                       Energy is decreased to 41%
  INFO [Shop.printPriceFactor]                       Energy buy price $10 sell price $45
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [CollectionPhase.goToNextPhase]               (P10)lillaiwazz Energy: 2 critical: 0 surplus: 2 money: $1147
  INFO [CollectionPhase.goToNextPhase]               (P11)lillaiwazz3 Energy: 2 critical: 0 surplus: 2 money: $1183
  INFO [CollectionPhase.goToNextPhase]               (P12)lillaiwazz2 Energy: 2 critical: 0 surplus: 2 money: $1190
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [GameController.beginNextPhase]               --------- AUCTION_ENERGY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (10ms) <P11> 30ms (32ms) <P12> 29ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7755 bytes
  INFO [AbstractAuctionController.begin]             Begin auction id 5
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [AbstractAuctionPhase.end]                    No average price on last round
  INFO [GameController.beginNextPhase]               --------- SUMMARY #1 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10> 9ms (10ms) <P11> 30ms (31ms) <P12> 29ms (31ms) 
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 9 ms
  INFO [GameModelSerializer.serializeModel]          Packed game model to 7748 bytes
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: -7468187490464333324
  INFO [SummaryPhase2.begin]                         Total Memory: 71303168
  INFO [SummaryPhase2.begin]                         Free Memory: 44094816
  INFO [SummaryPhase2.begin]                         (P12)lillaiwazz2 Money: $1190 Plots: 1 Assets: 80 Total: 1770
  INFO [SummaryPhase2.begin]                         (P12)lillaiwazz2 Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11)lillaiwazz3 Money: $1183 Plots: 1 Assets: 80 Total: 1763
  INFO [SummaryPhase2.begin]                         (P11)lillaiwazz3 Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Money: $1147 Plots: 1 Assets: 80 Total: 1727
  INFO [SummaryPhase2.begin]                         (P10)lillaiwazz Food: 1 Energy: 2 Smithore: 0 Crystite: 0
  INFO [Shop.buildMules]                             Shop built 0 mules for 0 smithore and now has 14 mules
  INFO [Shop.buildMules]                             A mule now costs $90
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $140
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $48
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $90
  INFO [SummaryPhase2.begin]                         Colony total: 5260
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Game
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [GameController.apply]                        Client Synchronization OK
  INFO [SummaryPhase2.getColonyMessage]              Colony rating: 3
  INFO [SummaryPhase2.getColonyMessage]              Overall, the Colony was a success. You have met the minimum standards set by the Federation, but your life will not be easy!
  INFO [SummaryPhase2.apply]                         Score saved
